Repair Kit (3 Cost)
Grade 2
Condition: Brand New
Consumable
You haven't bought that many pieces of tech, but getting into self-repair saves a lot of money.
-Can only be used two times.
-Increases another piece of tech's durability.
(Modded) Nintendo Quasar (2 Cost)
Grade 1
Condition: Brand New
Hey, it's the newest Nintendo! I've got this cool one that can run some modded and pirated games, but the Pinkertons might teleport over to my shop if I keep it on me for too long. Mind if you take it off my hands.
-Allows for additional interactions with Kuromi.
-If enemies inflict mental ailments on you such as Stress, playing some video games might help out your recovery.
Spell Eater (3 Cost)
Grade 2
Condition: Great (d90)
This one's a traditional charm, but for some reason— you know that thing where some things get infused with Glyphs randomly? Yeah, it does the opposite of that.
-Once during combat, when you are hit with a Magical attack, this talisman will absorb it.
-At the end of your turn, it will explode, lowering its durability/condition and dealing half the magic damage to both you and a random enemy.
Auto Shocking Taser (4 Cost)
Grade 3
Condition: Good (d80)
…It's exactly what it sounds like. Please take it off my hands.
-Once during combat, (maybe twice if up against a [Nemesis] enemy,) when hit, make that enemy take a physical saving throw.
-The taser will deal 3d10 Electric Damage, or half as much on a success.
-Yes, it's just Hellish Rebuke from D&D. What's Hasbro gonna do, sue me?
Hypercharge Fixer
Apparently, you've still got a gun? Alright then, this Glyph enhancement might be of interest to you.
-You may use this on any weapon. It'll allow that weapon's special move to be used twice per combat.
-Applying this to a weapon will be available as a free action next week.