"HOLD THE DAMNED LINE!" Jorl roared in riekspiel as he held the line against a green tide, shield locked hard to the fore as Miguel fired over his head, the both of them tucked into the gnarl-floored gap between two enormous trees. Their effort to beat back the unwashed bastards hacking away at the bastiladon's corpse had not gone well from the out, as the previous estimates of a dozen-some orcs had soon proved to be thrice under the truth. Thirty hooting boyz now surrounded the pair of adventurers as they dug in for a mini-siege, and that siege would only be broken long enough to flee by Miguel improvising a brace of clay-pot gunpowder grenades from his ammo bandoliers.
You have made contact with the 'Big Bonahz' Savage Orc tribe. They're eager for a scrap, yet it seems they're content to keep mining at the behemoth and watching your colony from the jungle until some unseen signal is passed.
-15 Prestige.
The attack began with a huge iron-tipped harpoon launched into the serpent's hide from two dozen yards distant, fired from a scratch-built springald on the swamp's shore. The environment of lustria worked against the beast here as it was forced to flee its own water toward the shore, rushing out ahead of the swamp-frothing razor-leeches and piranha that swarmed toward the gouts of rich blood. there Anwen waited to strike at the eyes with a bevy of arrows as Dera lobbed venomous darts from a specialised halfling sling. Johann and Stephen laid into the beast from there with a razor-edged shovel and a steel spear, opening up the boa's belly and gutting it upon the soil.
Death came slowly to the titan, and the adventurers merely needed to dodge the enormous writhing coils until it was time to collect the spoils. Most of the meat had to be left behind, bar only what could be swiftly loaded -with the scaly skin- into ram-pulled wagon, as lustrian wildllife soon converged like a tide of scurrying hunger to pick the bones clean.
Your Adventurers have hauled back almost a half-ton of snake-meat, an almost intact Mega-Boa skeleton, and an absolutely enormous serpent skin.
Regardless of all other things, the Snake-meat sells for a mass of money and makes for a damned fine feast.
+2 Food to the Colony Supply, +5 Mo from sales taxes.
[][BoaBones] Mount and Wax them for display in Your Manse as a treasure. +20 Prestige. Gain the 'Mega-Boa Skeleton' Treasure.
[][BoaBones] Sell the bones to The Colleges of Magic for +5 Prestige, +10 Money and a Relationship Boost.
[][BoaSkin] Boots, Sashes and Belts for your Advisors, for the adventurers who slew it, and for sale! Have a cape fashioned for your ceremonial governor outfit. +10 Prestige, +15 Money as Foreign traders snap up orders for the crafts and for stretches of the raw hide.
[][BoaSkin] The Anacoa apparently revere these beasts quite highly as challenges for their warriors and as manifestations of the Amaxon's hunger. Bundle it up all nice for them and they'll even give some gifts in trade. +5 Money, +10 Prestige and a relationship boost.
[][BoaSkin] A trader from Ulthuan sidles up to you as the skin is brought in, and gives you a very generous offer -from Saphery, no less- for the entire raw hide. He, however, would request that nobody be made aware that his master has bought such rare crafting material. +30 Money, Contact with Saphery (beginning at Friendly).
Tricking the blasted vermin away from their hives is a terrifying ordeal by the mark of most adventurers on this mission, bar perhaps the clinically fucking insane wizard known as Arda Kohring, who leapt into the horrific swarm at some points to capture individuals 'for study', heedless of the stings scraping layers off her magically thickened skin. She proved to be quite the distraction as the rest of the group set down citrus scented torches at points as calculated by Elena -based upon the wind- and suggested by Briala's insect-lore. The noxious lemony fumes from the torches warded the swarm back to their hives as the adventurers desperately gathered up sackfuls of dreamweed's seed-filled fruit -along with a bushel of the plants themselves-, and Arda came away cackling with a carry-case filled by glittering insects. They also marked, in passing, enormous foot-prints that suggested this clearing to be one of the migration routes used by the jungle's endlessly roving Stegadon.
Discovering a Stegadon migration path -and one quite frequently used- garners the obvious question of what to do with them, if indeed you can find a herd of these gigantic beasts. Arda, at least, has some ideas. Porito De Lucci, meanwhile, is more than fascinated by the potential of the Dreamweed retrieved. It is a quite intensive crop, requiring trees in which to grow, but the saleability is extraordinary.
Quests Unlocked: Retrieval: Hunt a Stegadon, Discovery: Study the Stegadon
'Dreamweed' Upgrade Unlocked for Indish Raised Farms, (+0.5 Manpower Maintenance, +8 Mo per week, eliminates all food output.)
[][Dweed] Ask Porito to turn the retrieved bushel into a sample-pack -boiled, reduced and dried into a smokable resin- that will attract the eye of wizards. +5 Prestige, +5 Money, Representatives from the Colleges of Magic and potentially other wizardly factions will journey with an eye to set up a trade-route.
[][Dweed] Ask Porito to turn the retrieved bushel into a sample-pack -Flowers, fruit and leaves arranged beautifully, with a pipe centrepiece- that will catch the eyes of Imperial Nobility. +5 Prestige, +5 Money. The nobility of the empire and other factions will journey with an eye to set up a trade-route.
"Oi Dun like dis cave boss" Grom groused quietly as he led the procession down toward the cave that he himself had marked, a nasty looking spear gleaming in his hands as his eyes paranoidly searched the dark. His creamy skin seemed almost semi-liquid with mushroom scented sweat, especially as a brace of squeaking bats flew overhead and drew a snarl from Ludolf following close behind.
The vampire hunter twitched at the bats and hissed toward Grom without once moving his eyes away from the shadows.
"Exactly! This cave stinks of the noisome undead... Surely this is where one of the craven beasts hide, playing at pirate like the sea-filth they are."
Behind them all Hektor stalked like a predator in the night with his nose held back from crinkling only by his self-control, his own eyes gleaming like mirrors in the shadows.
Grom's boot soon touched the sand of a hidden cove's beach, and with that all hell broke loose. Bats the size of dogs screeched harshly as they dove upon the adventurers, and rotting dogs sprang from the sand to be felled by Hektor's bow-fire, Ludolf howling in justified violence as he launched a bolt from his crossbow before switching to a silvered blade and buckler. A buckler that saved his life as a shaded figure dropped upon him like a wraith, turning out to be a horrific vampire-associated beast that Ludolf would later name a 'Vargheist'.
Ludolf only escaped his shield-arm being torn off by Hektor's sudden and heroic intervention, the man showing off utterly ruinous strength in wrenching the monstrosity away and hurling it into the sands.
Ludolf and Grom retreated to the tunnel mouth while Hektor bought himself time to join them by breaking the vargheist's forearm with a kick, scrambling and barking for the retreat as Ludolf fanatically hurled fire-flasks at the still circling undead dogs and writhing monstrosity. The beast apparently hounded them all of two nights as the group traversed back to the colony, only being driven off by a fortuitous band of territorial ripperdactyl.
Hektor suffered a Moderate Wound while grappling the monstrosity, and will be injured for 2 weeks.
The Awakened Vampirates have taken note of your attempts to police their coves, relationship drops will likely plateau at Rival without more drastic action.
-10 Prestige from failed quest. -10 Money from enemy agent action.
I will do Johanna's thing in the morning.
Voting Moratorium until the morning GMT+0
Can someone roll me a 1d100 for Week 4's Event.
Edit*: An 89?
Bunkhouse Rat Trap: Citizens Arrest Infiltrator.
[Eventreroll] Yes
[Eventreroll] No