Friendly/Sympathetic Vampires?


  • Total voters
    94
  • Poll closed .
So do we know the anacoa worship sotek or tzunki or any other old one cause is self explainable for sotek and tzunki is basically mathlann before him. Cause it might be off putting if we join them in there blood rituals done on filthy chaos spawn, ratmen, and orcs and goblins.
 
Seeding. Month 1 - Week 3. 08/6/2395 IC - Quest Dilemmas

The Relic Bones of a Fallen Behemoth

"HOLD THE DAMNED LINE!" Jorl roared in riekspiel as he held the line against a green tide, shield locked hard to the fore as Miguel fired over his head, the both of them tucked into the gnarl-floored gap between two enormous trees. Their effort to beat back the unwashed bastards hacking away at the bastiladon's corpse had not gone well from the out, as the previous estimates of a dozen-some orcs had soon proved to be thrice under the truth. Thirty hooting boyz now surrounded the pair of adventurers as they dug in for a mini-siege, and that siege would only be broken long enough to flee by Miguel improvising a brace of clay-pot gunpowder grenades from his ammo bandoliers.
You have made contact with the 'Big Bonahz' Savage Orc tribe. They're eager for a scrap, yet it seems they're content to keep mining at the behemoth and watching your colony from the jungle until some unseen signal is passed.

-15 Prestige.


Rescue Colonists from the swamp Mega-Boa

The attack began with a huge iron-tipped harpoon launched into the serpent's hide from two dozen yards distant, fired from a scratch-built springald on the swamp's shore. The environment of lustria worked against the beast here as it was forced to flee its own water toward the shore, rushing out ahead of the swamp-frothing razor-leeches and piranha that swarmed toward the gouts of rich blood. there Anwen waited to strike at the eyes with a bevy of arrows as Dera lobbed venomous darts from a specialised halfling sling. Johann and Stephen laid into the beast from there with a razor-edged shovel and a steel spear, opening up the boa's belly and gutting it upon the soil.
Death came slowly to the titan, and the adventurers merely needed to dodge the enormous writhing coils until it was time to collect the spoils. Most of the meat had to be left behind, bar only what could be swiftly loaded -with the scaly skin- into ram-pulled wagon, as lustrian wildllife soon converged like a tide of scurrying hunger to pick the bones clean.

Your Adventurers have hauled back almost a half-ton of snake-meat, an almost intact Mega-Boa skeleton, and an absolutely enormous serpent skin.
Regardless of all other things, the Snake-meat sells for a mass of money and makes for a damned fine feast.
+2 Food to the Colony Supply, +5 Mo from sales taxes.

[][BoaBones] Mount and Wax them for display in Your Manse as a treasure. +20 Prestige. Gain the 'Mega-Boa Skeleton' Treasure.
[][BoaBones] Sell the bones to The Colleges of Magic for +5 Prestige, +10 Money and a Relationship Boost.

[][BoaSkin] Boots, Sashes and Belts for your Advisors, for the adventurers who slew it, and for sale! Have a cape fashioned for your ceremonial governor outfit. +10 Prestige, +15 Money as Foreign traders snap up orders for the crafts and for stretches of the raw hide.
[][BoaSkin] The Anacoa apparently revere these beasts quite highly as challenges for their warriors and as manifestations of the Amaxon's hunger. Bundle it up all nice for them and they'll even give some gifts in trade. +5 Money, +10 Prestige and a relationship boost.
[][BoaSkin] A trader from Ulthuan sidles up to you as the skin is brought in, and gives you a very generous offer -from Saphery, no less- for the entire raw hide. He, however, would request that nobody be made aware that his master has bought such rare crafting material. +30 Money, Contact with Saphery (beginning at Friendly).

Secrets of Dreamweed

Tricking the blasted vermin away from their hives is a terrifying ordeal by the mark of most adventurers on this mission, bar perhaps the clinically fucking insane wizard known as Arda Kohring, who leapt into the horrific swarm at some points to capture individuals 'for study', heedless of the stings scraping layers off her magically thickened skin. She proved to be quite the distraction as the rest of the group set down citrus scented torches at points as calculated by Elena -based upon the wind- and suggested by Briala's insect-lore. The noxious lemony fumes from the torches warded the swarm back to their hives as the adventurers desperately gathered up sackfuls of dreamweed's seed-filled fruit -along with a bushel of the plants themselves-, and Arda came away cackling with a carry-case filled by glittering insects. They also marked, in passing, enormous foot-prints that suggested this clearing to be one of the migration routes used by the jungle's endlessly roving Stegadon.

Discovering a Stegadon migration path -and one quite frequently used- garners the obvious question of what to do with them, if indeed you can find a herd of these gigantic beasts. Arda, at least, has some ideas. Porito De Lucci, meanwhile, is more than fascinated by the potential of the Dreamweed retrieved. It is a quite intensive crop, requiring trees in which to grow, but the saleability is extraordinary.

Quests Unlocked: Retrieval: Hunt a Stegadon, Discovery: Study the Stegadon
'Dreamweed' Upgrade Unlocked for Indish Raised Farms, (+0.5 Manpower Maintenance, +8 Mo per week, eliminates all food output.)


[][Dweed] Ask Porito to turn the retrieved bushel into a sample-pack -boiled, reduced and dried into a smokable resin- that will attract the eye of wizards. +5 Prestige, +5 Money, Representatives from the Colleges of Magic and potentially other wizardly factions will journey with an eye to set up a trade-route.
[][Dweed] Ask Porito to turn the retrieved bushel into a sample-pack -Flowers, fruit and leaves arranged beautifully, with a pipe centrepiece- that will catch the eyes of Imperial Nobility. +5 Prestige, +5 Money. The nobility of the empire and other factions will journey with an eye to set up a trade-route.


Patrol the Coves

"Oi Dun like dis cave boss" Grom groused quietly as he led the procession down toward the cave that he himself had marked, a nasty looking spear gleaming in his hands as his eyes paranoidly searched the dark. His creamy skin seemed almost semi-liquid with mushroom scented sweat, especially as a brace of squeaking bats flew overhead and drew a snarl from Ludolf following close behind.
The vampire hunter twitched at the bats and hissed toward Grom without once moving his eyes away from the shadows.
"Exactly! This cave stinks of the noisome undead... Surely this is where one of the craven beasts hide, playing at pirate like the sea-filth they are."
Behind them all Hektor stalked like a predator in the night with his nose held back from crinkling only by his self-control, his own eyes gleaming like mirrors in the shadows.
Grom's boot soon touched the sand of a hidden cove's beach, and with that all hell broke loose. Bats the size of dogs screeched harshly as they dove upon the adventurers, and rotting dogs sprang from the sand to be felled by Hektor's bow-fire, Ludolf howling in justified violence as he launched a bolt from his crossbow before switching to a silvered blade and buckler. A buckler that saved his life as a shaded figure dropped upon him like a wraith, turning out to be a horrific vampire-associated beast that Ludolf would later name a 'Vargheist'.
Ludolf only escaped his shield-arm being torn off by Hektor's sudden and heroic intervention, the man showing off utterly ruinous strength in wrenching the monstrosity away and hurling it into the sands.
Ludolf and Grom retreated to the tunnel mouth while Hektor bought himself time to join them by breaking the vargheist's forearm with a kick, scrambling and barking for the retreat as Ludolf fanatically hurled fire-flasks at the still circling undead dogs and writhing monstrosity. The beast apparently hounded them all of two nights as the group traversed back to the colony, only being driven off by a fortuitous band of territorial ripperdactyl.

Hektor suffered a Moderate Wound while grappling the monstrosity, and will be injured for 2 weeks.
The Awakened Vampirates have taken note of your attempts to police their coves, relationship drops will likely plateau at Rival without more drastic action.
-10 Prestige from failed quest. -10 Money from enemy agent action.


I will do Johanna's thing in the morning.
Voting Moratorium until the morning GMT+0
Can someone roll me a 1d100 for Week 4's Event.

Edit*: An 89?
Bunkhouse Rat Trap: Citizens Arrest Infiltrator.
[Eventreroll] Yes
[Eventreroll] No
 
Last edited:
Just as a note, and as an explanation for why Porito cannot make a sample-pack for sale to the nobles and wizards both.
The wizards require their dreamweed in an astonishingly potent form to have any serious effect, requiring it in blocks of thick bitter-smoking resin that would take off the head of all but the most drug-loving noble; and the nobles of The Empire are still utterly and ruinously Superstitious about magic at this point in history, to say nothing about the nobles of other kingdoms, so anything that wizards openly like is going to be unfashionable. Both groups will -of course- still get access to the stuff (hence why it is a cash crop) but a dedicated trade-route to wizards or nobles will be mutually exclusive
 
Last edited:
Nevermind also I like the contact in saphery cause it ruled by our favorite high elf wizard teclis and he's a good friend to have and having more gold is always helpful.

Question what's the Traders name for saphery and why has he come to this colony in particular.
 
Last edited:
Thank goodness, high is good for event rolls. After everything that's happened recently, a good event is a welcome change of pace. And right in the nick of time, given the infiltrator.

[] [BoaBones] Sell the bones to The Colleges of Magic for +5 Prestige, +10 Money and a Relationship Boost.
[] [BoaSkin] A trader from Ulthuan sidles up to you as the skin is brought in, and gives you a very generous offer -from Saphery, no less- for the entire raw hide. He, however, would request that nobody be made aware that his master has bought such rare crafting material. +30 Money, Contact with Saphery (beginning at Friendly).
[] [Dweed] Ask Porito to turn the retrieved bushel into a sample-pack -boiled, reduced and dried into a smokable resin- that will attract the eye of wizards. +5 Prestige, +5 Money, Representatives from the Colleges of Magic and potentially other wizardly factions will journey with an eye to set up a trade-route.
[] [Eventreroll] No

These'll be my picks once the moratorium goes down. The wizard trade and the wizard relationship boost is a good combo, and contacting Saphery will let us start using that elf friend trait of ours.
 
Spirits of the Jungle: Connected

Why keep on fighting the jungle, when you can make friends? Start building in the trees and the mosquitoes bother your enemies for a change :thonk:

Your Adventurers have hauled back almost a half-ton of snake-meat, an almost intact Mega-Boa skeleton, and an absolutely enormous serpent skin.

Either celebrate by gifting em to our advisors and sale to the adventurers, Or send em to Ulthuan or the Sneks- the gods know we need more friends and magic firepower both.

Discovering a Stegadon migration path -and one quite frequently used- garners the obvious question of what to do with them, if indeed you can find a herd of these gigantic beasts. Arda, at least, has some ideas. Porito De Lucci, meanwhile, is more than fascinated by the potential of the Dreamweed retrieved. It is a quite intensive crop, requiring trees in which to grow, but the saleability is extraordinary.

Oooo I smell the beginnings of our dino cavalry right here!
 
Opening the vote! Week 3, Quest Dilemmas.
Vote will be open until noon tomorrow, gmt+0.

I'll also be rolling for a Migrant wave in week 4: 25% chance.
Success!
How many and where from.
14, and the Max number of peeps. Heck!
Pillowsperky threw 1 100-faced dice. Reason: 25% chance (roll under) Total: 22
22 22
Pillowsperky threw 2 20-faced dice. Reason: Migrant location and scale. Total: 34
14 14 20 20
 
Last edited:
[X][BoaBones] Mount and Wax them for display in Your Manse as a treasure. +20 Prestige. Gain the 'Mega-Boa Skeleton' Treasure.
[X] [BoaSkin] A trader from Ulthuan sidles up to you as the skin is brought in, and gives you a very generous offer -from Saphery, no less- for the entire raw hide. He, however, would request that nobody be made aware that his master has bought such rare crafting material. +30 Money, Contact with Saphery (beginning at Friendly).
[X] [Dweed] Ask Porito to turn the retrieved bushel into a sample-pack -boiled, reduced and dried into a smokable resin- that will attract the eye of wizards. +5 Prestige, +5 Money, Representatives from the Colleges of Magic and potentially other wizardly factions will journey with an eye to set up a trade-route.
[X] [Eventreroll] No
 
[X][BoaBones] Mount and Wax them for display in Your Manse as a treasure. +20 Prestige. Gain the 'Mega-Boa Skeleton' Treasure.
[X] [BoaSkin] A trader from Ulthuan sidles up to you as the skin is brought in, and gives you a very generous offer -from Saphery, no less- for the entire raw hide. He, however, would request that nobody be made aware that his master has bought such rare crafting material. +30 Money, Contact with Saphery (beginning at Friendly).
[X] [Dweed] Ask Porito to turn the retrieved bushel into a sample-pack -boiled, reduced and dried into a smokable resin- that will attract the eye of wizards. +5 Prestige, +5 Money, Representatives from the Colleges of Magic and potentially other wizardly factions will journey with an eye to set up a trade-route.
[X] [Eventreroll] No
 
[X] [BoaBones] Sell the bones to The Colleges of Magic for +5 Prestige, +10 Money and a Relationship Boost.
[X] [BoaSkin] A trader from Ulthuan sidles up to you as the skin is brought in, and gives you a very generous offer -from Saphery, no less- for the entire raw hide. He, however, would request that nobody be made aware that his master has bought such rare crafting material. +30 Money, Contact with Saphery (beginning at Friendly).
[X] [Dweed] Ask Porito to turn the retrieved bushel into a sample-pack -boiled, reduced and dried into a smokable resin- that will attract the eye of wizards. +5 Prestige, +5 Money, Representatives from the Colleges of Magic and potentially other wizardly factions will journey with an eye to set up a trade-route.
[X] [Eventreroll] No

We don't particularly need more prestige at this stage. Since we're setting up trade with the Colleges, we should boost our relationship with them so that we can get more stuff out of the trade, and generally get more wizardly goodness in our colony in the longer term.
 
[X] [BoaBones] Sell the bones to The Colleges of Magic for +5 Prestige, +10 Money and a Relationship Boost.
[X] [BoaSkin] A trader from Ulthuan sidles up to you as the skin is brought in, and gives you a very generous offer -from Saphery, no less- for the entire raw hide. He, however, would request that nobody be made aware that his master has bought such rare crafting material. +30 Money, Contact with Saphery (beginning at Friendly).
[X] [Dweed] Ask Porito to turn the retrieved bushel into a sample-pack -boiled, reduced and dried into a smokable resin- that will attract the eye of wizards. +5 Prestige, +5 Money, Representatives from the Colleges of Magic and potentially other wizardly factions will journey with an eye to set up a trade-route.
[X] [Eventreroll] No
 
[X][BoaBones] Sell the bones to The Colleges of Magic for +5 Prestige, +10 Money and a Relationship Boost.
[X][BoaSkin] Boots, Sashes and Belts for your Advisors, for the adventurers who slew it, and for sale! Have a cape fashioned for your ceremonial governor outfit. +10 Prestige, +15 Money as Foreign traders snap up orders for the crafts and for stretches of the raw hide.
[X][Dweed] Ask Porito to turn the retrieved bushel into a sample-pack -boiled, reduced and dried into a smokable resin- that will attract the eye of wizards. +5 Prestige, +5 Money, Representatives from the Colleges of Magic and potentially other wizardly factions will journey with an eye to set up a trade-route.
[X][Eventreroll] No

I'll also be rolling for a Migrant wave in week 4: 25% chance.
Success!
How many and where from.
14, and the Max number of peeps. Heck!

yay!
 
Last edited:
[X][BoaBones] Mount and Wax them for display in Your Manse as a treasure. +20 Prestige. Gain the 'Mega-Boa Skeleton' Treasure.
[X][BoaSkin] The Anacoa apparently revere these beasts quite highly as challenges for their warriors and as manifestations of the Amaxon's hunger. Bundle it up all nice for them and they'll even give some gifts in trade. +5 Money, +10 Prestige and a relationship boost.
[X][Dweed] Ask Porito to turn the retrieved bushel into a sample-pack -boiled, reduced and dried into a smokable resin- that will attract the eye of wizards. +5 Prestige, +5 Money, Representatives from the Colleges of Magic and potentially other wizardly factions will journey with an eye to set up a trade-route.
[X][Eventreroll] No

While i whole like the connection to Ulthuan, i want more begin friendly to the Anacoa.

The Elves will never deal with us as equals, the locals instead can grow to see us as friends and allies.
 
The Elves will never deal with us as equals, the locals instead can grow to see us as friends and allies.
The deal would make Saphery Friendly towards the colony governed by Elf-Friend Flynn Ryder, so friendship is possible. The High Elves fought alongside the Empire during the Great War Against Chaos and alongside Marienburg during the Empire's attempted invasion of the city, so it's possible for humans and elves to be allied too. It's only equality that's off the table, not friendship and alliance.
 
[X] [BoaBones] Sell the bones to The Colleges of Magic for +5 Prestige, +10 Money and a Relationship Boost.
[X] [BoaSkin] A trader from Ulthuan sidles up to you as the skin is brought in, and gives you a very generous offer -from Saphery, no less- for the entire raw hide. He, however, would request that nobody be made aware that his master has bought such rare crafting material. +30 Money, Contact with Saphery (beginning at Friendly).
[X] [Dweed] Ask Porito to turn the retrieved bushel into a sample-pack -boiled, reduced and dried into a smokable resin- that will attract the eye of wizards. +5 Prestige, +5 Money, Representatives from the Colleges of Magic and potentially other wizardly factions will journey with an eye to set up a trade-route.
[X] [Eventreroll] No

MAGIC IS FRIENDSHIP!
 
[X] [BoaBones] Sell the bones to The Colleges of Magic for +5 Prestige, +10 Money and a Relationship Boost.
[X] [BoaSkin] A trader from Ulthuan sidles up to you as the skin is brought in, and gives you a very generous offer -from Saphery, no less- for the entire raw hide. He, however, would request that nobody be made aware that his master has bought such rare crafting material. +30 Money, Contact with Saphery (beginning at Friendly).
[X] [Dweed] Ask Porito to turn the retrieved bushel into a sample-pack -boiled, reduced and dried into a smokable resin- that will attract the eye of wizards. +5 Prestige, +5 Money, Representatives from the Colleges of Magic and potentially other wizardly factions will journey with an eye to set up a trade-route.
[X] [Eventreroll] No
 
[X][BoaBones] Mount and Wax them for display in Your Manse as a treasure. +20 Prestige. Gain the 'Mega-Boa Skeleton' Treasure.
[X] [BoaSkin] A trader from Ulthuan sidles up to you as the skin is brought in, and gives you a very generous offer -from Saphery, no less- for the entire raw hide. He, however, would request that nobody be made aware that his master has bought such rare crafting material. +30 Money, Contact with Saphery (beginning at Friendly).
[X] [Dweed] Ask Porito to turn the retrieved bushel into a sample-pack -boiled, reduced and dried into a smokable resin- that will attract the eye of wizards. +5 Prestige, +5 Money, Representatives from the Colleges of Magic and potentially other wizardly factions will journey with an eye to set up a trade-route.
[X] [Eventreroll] No
 
A small note on how -to my mind- elves and humans differ fundamentally in their mindsets.

Upcoming: Johanna Kepler derives planetary motion from a non-rhyming rhyme, and Thyriol regrets exposure to her insanity.

A small note on how -to my mind- elves and humans differ fundamentally in their mindsets, and how hard it is to write in that foreign mind to my own.


One of the presumptions I make coming into this quest with Rapunzel and now Thyriol as characters with writable identities is in how fundamentally alien to myself yet familiar to others my writing of elves -high elves in particular- may seem, in particular with their ability to percieve patterns.

To put it simply, one of the true differences between human and elven minds in my canon is an ability for humans to percieve patterns where none exist, which sounds like an insane concept until one remembers that there are people who will say that 'garage' and 'orange' rhyme if they are spoken in a particularly strange way. that's all the more crazy for the fact that it's true, from that very human point of view. In much the same way that people can percieve a conical mountain as a pyramid, or see shapes in clouds that do not have any percievable shapes, the human mind is so enamoured with patterns that it will draw them even in absence of their presence.

This is true of the humans in warhammer, and it is one of the reasons that elves see humans as crazy. For an asur patterns exist where patterns are, and there is a perfect way for things to be done, seen or presented if meaning is to be derived. They see curves in waves, fibonacci spirals in the blossoms of plants and beauty in the elegant aural spikes of birdsong, yet for them cloudwatching is only wonderful as a perspective on the chaotic nature of nature, they will not see a cat or a dog in a cloud unless said cloud is shaped very specifically to resemble one.
For a human to point at a random patch of mist and claim that it 'kinda' resembles the face of a man, is a sign of mental instability. For a human 'good enough' is plenty reason to draw any number of connections between any manner of things, where for an elf it is only a pattern or a connection point if things fully and actually align. Resemblence can be seen, but it is not meaningful to an elf.

This will hopefully explain Thyriol's fundamental frustration and inability to grasp human connections of meaning in the upcoming chapter, and will give me some leeway when I struggle to keep that mindset fully realized in text..
 
Last edited:

Upcoming: Johanna Kepler derives planetary motion from a non-rhyming rhyme, and Thyriol regrets exposure to her insanity.

A small note on how -to my mind- elves and humans differ fundamentally in their mindsets, and how hard it is to write in that foreign mind to my own.


One of the presumptions I make coming into this quest with Rapunzel and now Thyriol as characters with writable identities is in how fundamentally alien to myself yet familiar to others my writing of elves -high elves in particular- may seem, in particular with their ability to percieve patterns.

To put it simply, one of the true differences between human and elven minds in my canon is an ability for humans to percieve patterns where none exist, which sounds like an insane concept until one remembers that there are people who will say that 'garage' and 'orange' rhyme if they are spoken in a particularly strange way. that's all the more crazy for the fact that it's true, from that very human point of view. In much the same way that people can percieve a conical mountain as a pyramid, or see shapes in clouds that do not have any percievable shapes, the human mind is so enamoured with patterns that it will draw them even in absence of their presence.

This is true of the humans in warhammer, and it is one of the reasons that elves see humans as crazy. For an asur patterns exist where patterns are, and there is a perfect way for things to be done, seen or presented if meaning is to be derived. They see curves in waves, fibonacci spirals in the blossoms of plants and beauty in the elegant aural spikes of birdsong, yet for them cloudwatching is only wonderful as a perspective on the chaotic nature of nature, they will not see a cat or a dog in a cloud unless said cloud is shaped very specifically to resemble one.
For a human to point at a random patch of mist and claim that it 'kinda' resembles the face of a man, is a sign of mental instability. For a human 'good enough' is plenty reason to draw any number of connections between any manner of things, where for an elf it is only a pattern or a connection point if things fully and actually align. Resemblence can be seen, but it is not meaningful to an elf.

This will hopefully explain Thyriol's fundamental frustration and inability to grasp human connections of meaning in the upcoming chapter, and will give me some leeway when I struggle to keep that mindset fully realized in text..

Hmm... Humans and elves are both created in this world, this isn't just blind evolution. In light of this it feels like humans were made for a world already half over-run with Chaos and elves were made for a much more orderly time. The only point at which all those false positives would be a good trade off is when a missed pattern be very costly. There is also the magic part of things of course. Elves are the only beings on the planet except the Slann who an use High Magic so they would need a grounded understanding of all magic, an ability to match verified patterns unmatched. Humans on the other hand use their magic almost instinctively... I mean they get Dhar poisoning, but your average hedge mage will be able to curse their neighbors in their native tongue within minutes of figuring out what they are. If we also assume that humans like the ogres and halflings are an unfinished species it could have been that the natural state of humans would have been some kind of hard alignment with a single wind, large numbers of semi-instinctive casters to back up the very powerful and versatile but also rare elven high mages.
 
Back
Top