[ ] Token Launcher: Allows the badnik to shoot out Eggman Empire themed Casino tokens at rapid speed…. They have double function as game tokens at any Eggman Empire themed Arcade! The amount of tokens launched depends on the results of the slot machines. 3 shots for most results and 30 for three 7s. (Free)
The tolken launcher takes up on slots to include in the plan? so "All or Nothing" appears to have one more slot it could spend. and "Go big or Go home" could include the Tolken launcher for free.[X] plan: go big or go home
I honestly would not put the coin in there since that coin roll could instead have a missle or laser which is more powerful
Lol no the slot machine has to spin to get a ability so if we get token then there is a chance of him getting the rather mundane and not very powerful token shot instead of a flame thrower or laser attackThe tolken launcher takes up on slots to include in the plan? so "All or Nothing" appears to have one more slot it could spend. and "Go big or Go home" could include the Tolken launcher for free.
I see it more of each slot means it has another slot it can useThe way I see it, the Token Launcher is probably used on "losing" results, i.e. if we don't install it the thing just won't attack on those results.
Anyway, time to look over the options...
Well if you have electricity you freeze a person if they don't freeze you melt the ice turning it into water then have electricity courses through it[X]Plan: Support zone!
-[X] Turret: The slot machine badnick will be fixed in place but in turn will have a wide arsenal build into it. (Gives 4 equipment slots)
--[X] Token Launcher
--[X] Shield
--[X] Ice Blast
--[X] Repair
--[X] Missile Barrage
-[X] SWAT Bots
Removed the Flamethrower from "all or nothing", (having both fire and ice attacks seems counterproductive in some ways), and now the design fits into a Turret form. Drop them in key locations to support other badnik groups to hold defensive chokepoints.
Agree with Sir Plusse. It's most likely going to trigger for if there is no "good" rolls. Or multiple attacks can trigger from a single roll, so it's nto overriding anything.
Because I counted the votes wrong and am now very embarrassed because of it.
O.OBecause I counted the votes wrong and am now very embarrassed because of it.
It's fine mistakes happen also can you explain how the slot attacks for for the slot machineBecause I counted the votes wrong and am now very embarrassed because of it.
That is the idea yeah.The way I see it, the Token Launcher is probably used on "losing" results, i.e. if we don't install it the thing just won't attack on those results
Ok thanks for the explanation seemed like me and the people who are voting for my planThat is the idea yeah.
Its basically meant to be the machines most basic attack so not having it in just replaces it with a 'do nothing' slot.
Don't think you can vote for two vote one or the other[X]Plan: Support zone!
[X]Plan: Support but with false soldiers
-[X] Turret: The slot machine badnick will be fixed in place but in turn will have a wide arsenal build into it. (Gives 4 equipment slots)
--[X] Token Launcher
--[X] Shield
--[X] Ice Blast
--[X] Repair
--[X] Missile Barrage
-[X] False Soldiers
I'm fine with the SWAT Bots, but at same time really want to utalize the False Soldiers...
Beyond that really want it to be a turret.
Making them faster first off that's for sure[X]Plan: Support zone!
So any ideas on what kind of upgrades we can give to the swatbots or perhaps vehicles they can drive along with the Eggpawns?
Wouldn't it make more sense to make them these into the B2 battle droids of Star Wars.And software to hold equipment such as rocket launchers and such
I'm guessing the more heavy armor ones would probably be guards for important bases.
So like the sniper joes of Megaman.