Aiding the E.G.G.M.A.N. (Sonic)

Voting is open
[X] Plan: Gambling Support
-[X] Flying: The badnick will fly…. This will lean minimal space for equipment. (Gives 1 equipment slot)
--[X] Token Launcher: Allows the badnik to shoot out Eggman Empire themed Casino tokens at rapid speed…. They have double function as game tokens at any Eggman Empire themed Arcade! The amount of tokens launched depends on the results of the slot machines. 3 shots for most results and 30 for three 7s. (Free)
--[X] Repair: When the slot rolls of a wrench the badnik repairs every other badnik in the immediate area, two wrenches make nearby badniks faster and three wrenches makes them temporarily invincible. (1 Slot)
-[X] SWAT bots
 
[ ] Token Launcher: Allows the badnik to shoot out Eggman Empire themed Casino tokens at rapid speed…. They have double function as game tokens at any Eggman Empire themed Arcade! The amount of tokens launched depends on the results of the slot machines. 3 shots for most results and 30 for three 7s. (Free)
[X]Plan:All or Nothing
[X] plan: go big or go home

I honestly would not put the coin in there since that coin roll could instead have a missle or laser which is more powerful
The tolken launcher takes up on slots to include in the plan? so "All or Nothing" appears to have one more slot it could spend. and "Go big or Go home" could include the Tolken launcher for free.
 
The tolken launcher takes up on slots to include in the plan? so "All or Nothing" appears to have one more slot it could spend. and "Go big or Go home" could include the Tolken launcher for free.
Lol no the slot machine has to spin to get a ability so if we get token then there is a chance of him getting the rather mundane and not very powerful token shot instead of a flame thrower or laser attack

so since it's optional no need to give him a weaker attack option that he can get when he doesn't need it
 
The way I see it, the Token Launcher is probably used on "losing" results, i.e. if we don't install it the thing just won't attack on those results.

Anyway, time to look over the options...
 
The way I see it, the Token Launcher is probably used on "losing" results, i.e. if we don't install it the thing just won't attack on those results.

Anyway, time to look over the options...
I see it more of each slot means it has another slot it can use
There Is no losing but we will need to ask undead frog first

@undead frog

Is the token launcher considered a losing result or is it like each slot has another slot that the creature can roll
 
[X]Plan: Support zone!
-[X] Turret: The slot machine badnick will be fixed in place but in turn will have a wide arsenal build into it. (Gives 4 equipment slots)
--[X] Token Launcher
--[X] Shield
--[X] Ice Blast
--[X] Repair
--[X] Missile Barrage
-[X] SWAT Bots

Removed the Flamethrower from "all or nothing", (having both fire and ice attacks seems counterproductive in some ways), and now the design fits into a Turret form. Drop them in key locations to support other badnik groups to hold defensive chokepoints.

Agree with Sir Plusse. It's most likely going to trigger for if there is no "good" rolls. Or multiple attacks can trigger from a single roll, so it's nto overriding anything.
 
[X]Plan: Support zone!
-[X] Turret: The slot machine badnick will be fixed in place but in turn will have a wide arsenal build into it. (Gives 4 equipment slots)
--[X] Token Launcher
--[X] Shield
--[X] Ice Blast
--[X] Repair
--[X] Missile Barrage
-[X] SWAT Bots

Removed the Flamethrower from "all or nothing", (having both fire and ice attacks seems counterproductive in some ways), and now the design fits into a Turret form. Drop them in key locations to support other badnik groups to hold defensive chokepoints.

Agree with Sir Plusse. It's most likely going to trigger for if there is no "good" rolls. Or multiple attacks can trigger from a single roll, so it's nto overriding anything.
Well if you have electricity you freeze a person if they don't freeze you melt the ice turning it into water then have electricity courses through it
 
[X]Plan: Support zone!

...Slot badnik is pretty close to what I'd want, and it's not worth splitting votes over SWATs vs. Fighters.
 
[X]Plan: Support zone!

[X]Plan: Support but with false soldiers
-[X] Turret: The slot machine badnick will be fixed in place but in turn will have a wide arsenal build into it. (Gives 4 equipment slots)
--[X] Token Launcher
--[X] Shield
--[X] Ice Blast
--[X] Repair
--[X] Missile Barrage
-[X] False Soldiers

I'm fine with the SWAT Bots, but at same time really want to utalize the False Soldiers...

Beyond that really want it to be a turret.

edit: ...Almost wish that last option to be a seperate thing from the plans to vote on...
 
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[X]Plan: Support zone!

[X]Plan: Support but with false soldiers
-[X] Turret: The slot machine badnick will be fixed in place but in turn will have a wide arsenal build into it. (Gives 4 equipment slots)
--[X] Token Launcher
--[X] Shield
--[X] Ice Blast
--[X] Repair
--[X] Missile Barrage
-[X] False Soldiers

I'm fine with the SWAT Bots, but at same time really want to utalize the False Soldiers...

Beyond that really want it to be a turret.
Don't think you can vote for two vote one or the other
 
[X]Plan: Support zone!

So any ideas on what kind of upgrades we can give to the swatbots or perhaps vehicles they can drive along with the Eggpawns?
 
And software to hold equipment such as rocket launchers and such
Wouldn't it make more sense to make them these into the B2 battle droids of Star Wars.

Making them faster first off that's for sure
I'm guessing the more heavy armor ones would probably be guards for important bases.

Maybe give them shields to defend
So like the sniper joes of Megaman.
 
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