Green Flame Rising (Exalted vs Dresden Files)

In particularly ancient cities maybe, though even there is it hard to tell if it is the original god of the city or an opportunist squatting. Chicago is too new to have one. As far as you know the closest thing is Porter
And in canon Demon Reach is the most powerful spirit in the area ;)
Really?
Known City Parents are:
London[2]
New York City[2]
Philadelphia[2]
Atlanta[2]
Boston[2]
Chicago[2]
Toronto[2]
Paris[2]
Los Angeles[3]
Melbourne[2]
Tokyo
Seattle
Pittsburgh
San Diego
Shanghai
Brussels
I think they exist in M20, WTA and Kindred of the East.
Some of them are Totems.

But your prerogative.
 
This is the first of my Builds for Molly So I have made some bold choices and am willing to justify them. Gnosis is so that the mollys have source of supernatural power source that can help in sorcery. Ancestor spirit is basically them tapping into molly or some of their ancestors for a skill boosts, we all know charity is a social monster. Spirit heritage is just an indicator of our good standing with those two spirit types not necessarily being descended from them. Arcane 5 prevents most curses and tracking and scrying on us and molly, demesne is to protect their minds and to test my theory that a high enough demesne can carve us a sanctury in the never never.

Now the totem is my most ambitious one yet. This gives us a perfectly loyal guardian spirit that can always be watching and connected to the mollies and with 4 mollies pooling that many points I can make usum into a goddamn threat so he can be fairly active as well in defense. tell me if anyone has questions, this is taking more time than i expected.

Social Molly
- Gnosis(7 Points)(3 Gnosis Points)
- Gall( 2 Points)
- Totem 5 (5 Points)(Usum)
- Ancestors 5 (5 Points)(Molly or Micheal or Charity)
- Spirit Heritage 5 (5 Points)(Fey)
- Spirit Heritage 5 (5 Points)(Gods)
- Arcane 5 (5 Points)
- Demesne 1 (1 Points)
- Animal Magnetism (2 Points)
- Natural Leader (2 Points)
- Family Support (1 Point)
 
I am not going to lie, going to need a few hours to make everything, so hopefully people keep an open mind until then in regards to voting.
 
We explicitly imported the World of Darkness into this AU setting, and City Fathers are very much significant elements in both WTA and Kindred of the East.
Mikaboshi explicitly suborned the city father of Tokyo, for example.

Like I said, its not free real estate.
We imported mechanics, and some of the setting in the places which were left blank by the books. Not the whole setting. There's no Caine roaming the earth, and no Camarilla.
We are not talking in the abstract.
Both are tools, and the fidelity of a tool allows for the transmission and perception of potentially soul-scarring knowledge. Dresden never really healed from seeing a naagloshii with the Sight; he just scarred around it.

In teaching a child Primordial, you are improving their ability to perceive the supernatural.
This is Not A Good Thing. Not without the judgement to know when to do so, something that sometimes even adults have issue with. Victor Sells selling the potion Three Eye as an illicit drug broke minds back in Book One.
I disagree. In teaching someone Primordial I teach (give them better mental instruments) to better understand everything. Not perceive. Understand. Critical difference. If anything, this should make it safer for them to interact with the supernatural, as demonstrated by DC reduction to ritual magic.
Thats Word of Butcher for the Dresdenverse.

Its why children can look wizards in the eye without triggering soulgaze and so not have an image burned into their mind for all time. Its why most children cant make binding supernatural agreements until they are around 16. Its why wyldfae and predatory spirits dont make a profession of farming debts out of children to be cashed in when they are older.

It likely wasnt coincidence that Justin DuMorne got his hands on both Harry Dresden and Elaine Mallory that he intended to turn into his personal magical thugs, trained them both for more than half a decade, but only tried to geas them when they were 16.
Instead of doing it immediately when they were 10 and much less likely to object.

And it likely wasnt coincidence that Sanya wasnt recruited before 16.

Children can be killed just fine, same as adults.
But they have protection against subversion that adults lack.
And yet denarian toddlers. It's BS, that's what it is, and there's no indication, zero, that teaching a child about magic and Primordial language would somehow damage those protections, in whatever capacity they exist.


No rule saying that it cannot.
Here:
Well yeah, they have to make sense for the SGI and for Molly. Also other than True Faith nothing above 6 Dots.
 
I just remembered this amusing combo
CORE
Daredevil (3): on dangerous rolls (difficulty 8 with at least 3 lethal damage on the line) +3 dice and ignore one 1
Self Confidence (5): refund willpower spent for an extra success on successful difficulty 5+ rolls
SECONDARY
Charmed Existence (5): ignore any 1 on every roll
Luck (3): reroll 3 failed rolls per story
 
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Also, considering we will have 5 overall once we hit E5, it would be nice to have the SGI clones at least loosely fit with the 5 cities. Pods obviously fits the city of scrolls, being 'school/academics/learning' focused, we could style a 'leader', a 'crafter', an 'adventurer', and a 'diplomat', maybe, though we can leave of 'adventurer' for now, since we probably don't want to risk actually using that yet with one of our SGI clones. Alternatively the city of journeys could be the 'Buisnesslady' Molly?
We probably don't need a 'Combatant' Molly, all our Mollys should be able to hold their own in a fight, but a Molly will probably serve best as commander or support or some such.
 
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Question about adding True Faith: AFAIK it's not just pure mechanics, but also has roleplaying implications.

Like True Faith into who? White God? Molly herself as the Goddess of Sanctuary? Also, Molly herself doesn't have True Faith, I think? Wouldn't there be consequences (like potential disagreements over decisions and ways to act), if Molly makes her (sub-souls?) more bound to that way of thinking than she herself is?

I mean, there is a difference between how a "normal" believer, like Molly, acts (even if she is totally sure God exists) and between how someone like Michael acts. I don't think Michael would have ever traded Sandra to Maeve, if he was in our position, for example.
 
Like True Faith into who? White God? Molly herself as the Goddess of Sanctuary? Also, Molly herself doesn't have True Faith, I think? Wouldn't there be consequences (like potential disagreements over decisions and ways to act), if Molly makes her (sub-souls?) more bound to that way of thinking than she herself is?
Yeah, having our sub souls all have True Faith (White God) is strange when Molly herself doesn't. True Faith (Primordial Molly) on the other hand is really a fun weaponized form of self confidence, if it works like that.
 
This is my tentative plan, its a set of clones built around two assumptions to secure them. First is a dream demesne that presumably carves a small but very well defended realm in the faerie, then the second is emboding usum into a totem based god that can act in the world and is connected to the clones. My thought was he would reside in the demesne and act as a sort of guardian angel to them. I am currently building the totem spirit but rest assured it is at least as strong as the skin walker.



[X] Plan Acolytes Totem Based Build
-[X] Social Molly
Gnosis(7 Points)(3 Gnosis Points)
Gall( 2 Points)
Totem 5 (5 Points)(Usum)
Ancestors 5 (5 Points)(Molly or Micheal or Charity)
Spirit Heritage 5 (5 Points)(Fey)
Spirit Heritage 5 (5 Points)(Five Court Spirits)
Arcane 5 (5 Points)
Demesne 1 (1 Points)(Mind Palace)
Animal Magnetism (2 Points)
Natural Leader (2 Points)
Family Support (1 Point)
-[X] Smart Molly
Gnosis 3 (7 Points)
Totem 5 (5 Points)(Usum)
Arcane 5 (5 Points)
Demesne 5(5 Points)(Mind Palace)
Dream 5 (5 Points)
Common Sense (1 Point)
Computer Aptitude (1 Point)
Language (6 Points)(Latin, Greek, German, Spanish, Hindi, Mandarin)
Eidetic Memory (2 Points)
Jack of All trades (3 Points)
-[X] Sorcerer Molly
Gnosis 3 (7 Points)
Totem 5 (5 Points)(Usum)
Arcane 5 (5 Points)
Mana 5 (5 Points)
Flow of Ki (3 Points)
Force of Spirit (2 Points)
Strength of the Psyche (2 Points)
Demesne 5 (5 Points)(Mind Palace)
Path Natural 5 (5 Points)(Fortune Or Alchemy depending)
Time Sense (1 Point)
-[X] Ritualist Molly
Gnosis 3 (7 Points)
Totem 5 (5 Points)
Arcane 5 (5 Points)
Rites 5 (5 Points)(Rite of the Shrouded Glen(4 dots), Rite of Cleansing(1 Dots))
Rites 5 (5 Points)(Rite of the Opened Bridge(4 Dots), Rite of the Opened Caern (1 Dots))
Demesne 5 (5 Points)(Mind palace)
Inner Strength (3 Points)
Self Confident (5 Points)
 
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I suggest 3 of the clones be stat to learn knowledge skills at a super fast rate. Remember the clones can do training for abilities to discount the cost to buy them.

I would go 1 path magic, with Path Natural: (5pt Merit). 1 clone spec into learning MA, 1 for leaning the knowledge abilities.
 
[X] Build Guru/El Presidente v2.0
-[X] True Faith - 10 points
-[X] Charmed Existence - 5 points
-[X] Self Confidence - 5 points
-[X] Drahma's Voice - 6 points
-[X] Gifted - 3 points
-[X] Natural Leader - 1 point
-[X] Ability Aptitude - 4 points (Empathy, Expression, Etiquette and Leadership)
-[X] Soothing Voice - 3 points
-[X] Enchanting Gaze - 2 points
-[X] Early Riser - 1 point

So what does this give?

True Faith - 10 dice of counter magick, immunity to mind control, 10 dice to soak, healing ability, ward away evil, redeem evil, cleanse vampirism and a few others like warnings from visions etc.
Charmed Existence - 1s do not remove sux
Self Confidence - Spend WP and if the roll suceeds, gain back 1 Willpower.
Natural Leader - -3 difficulty in leadership rolls
Ability Aptitude - -2 difficulty in listed abilities.
Drahma's voice - In game terms, your character is a Mentor for Akashic mages (and, at the Storyteller's discretion, others who might understand her words,) despite the fact that she isn't particularly wise herself. The four-point version of this merit turns your character into a one-dot Mentor - you may add more dots at a cost of one point per dot. For six points, your character serves as a three-dot Mentor to other people, even if she lacks the usual knowledge to teach in such fashion. She can't benefit from this herself. She doesn't know why the other Sidai light up with sudden understanding when she tells them a joke or a bar story!
Gifted -3 to Expression and craft
Soothing Voice - add 2 dice to all rolls that directly include use of your voice: singing, preaching, leadership, etc
Enchanting gaze - subtracts two from the difficulty of any Social roll that involves sustained eye contact, or from an influence spell that includes eye contact as a focus. It also makes you stand out in a crowd; long after you're gone, people will still talk about those marvelous eyes.
Early Riser - sleep for one hour only instead of 8 hours.

So this plan gives Molly clone -

Need only 1 hour sleep
-2 difficulty to Social
-3 Craft
-5 difficulty in Expression,
-2 difficulty in Empathy, Etiquette and
-5 difficulty in Leadership
+ 2 dice to all voice and Sight social influence
Can act as a VERY good Mentor to People, INSPIRING them with literal throw away words and do not need to know it to teach it.
- 10 dice of counter magick,
immunity to mind control,
+10 dice to soak,
healing ability,
ward away evil,
redeem evil,
cleanse vampirism and a few others like warnings from visions etc.
1s do not remove sux
Recover WP spent on rolls.
 
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This is my tentative plan, its a set of clones built around two assumptions to secure them. First is a dream demesne that presumably carves a small but very well defended realm in the faerie, then the second is emboding usum into a totem based god that can act in the world and is connected to the clones. My thought was he would reside in the demesne and act as a sort of guardian angel to them. I am currently building the totem spirit but rest assured it is at least as strong as the skin walker.



[X] Plan Acolytes Totem Based Build
-[X] Social Molly
Gnosis(7 Points)(3 Gnosis Points)
Gall( 2 Points)
Totem 5 (5 Points)(Usum)
Ancestors 5 (5 Points)(Molly or Micheal or Charity)
Spirit Heritage 5 (5 Points)(Fey)
Spirit Heritage 5 (5 Points)(Five Court Spirits)
Arcane 5 (5 Points)
Demesne 1 (1 Points)(Mind Palace)
Animal Magnetism (2 Points)
Natural Leader (2 Points)
Family Support (1 Point)
-[X] Smart Molly
Gnosis 3 (7 Points)
Totem 5 (5 Points)(Usum)
Arcane 5 (5 Points)
Demesne 5(5 Points)(Mind Palace)
Dream 5 (5 Points)
Common Sense (1 Point)
Computer Aptitude (1 Point)
Language (6 Points)(Latin, Greek, German, Spanish, Hindi, Mandarin)
Eidetic Memory (2 Points)
Jack of All trades (3 Points)
-[X] Sorcerer Molly
Gnosis 3 (7 Points)
Totem 5 (5 Points)(Usum)
Arcane 5 (5 Points)
Mana 5 (5 Points)
Flow of Ki (3 Points)
Force of Spirit (2 Points)
Strength of the Psyche (2 Points)
Demesne 5 (5 Points)(Mind Palace)
Path Natural 5 (5 Points)(Fortune Or Alchemy depending)
Time Sense (1 Point)
-[X] Ritualist Molly
Gnosis 3 (7 Points)
Totem 5 (5 Points)
Arcane 5 (5 Points)
Rites 5 (5 Points)(Rite of the Shrouded Glen(4 dots), Rite of Cleansing(1 Dots))
Rites 5 (5 Points)(Rite of the Opened Bridge(4 Dots), Rite of the Opened Caern (1 Dots))
Demesne 5 (5 Points)(Mind palace)
Inner Strength (3 Points)
Self Confident (5 Points)
Great build, but True Faith 10 is almost mandatory for me, due to its advantages that eliminate many of the concerns of clones. If the totem also has immunity to mind control or compulsion, I have no problem.
Question about adding True Faith: AFAIK it's not just pure mechanics, but also has roleplaying implications.

Like True Faith into who? White God? Molly herself as the Goddess of Sanctuary? Also, Molly herself doesn't have True Faith, I think? Wouldn't there be consequences (like potential disagreements over decisions and ways to act), if Molly makes her (sub-souls?) more bound to that way of thinking than she herself is?

I mean, there is a difference between how a "normal" believer, like Molly, acts (even if she is totally sure God exists) and between how someone like Michael acts. I don't think Michael would have ever traded Sandra to Maeve, if he was in our position, for example.
Our true faith would be towards the Primordial! Molly that they are part and DP said that there would be no problems, just as I think the Totem merit will work with our greater self in place of the spirit.
 
Great build, but True Faith 10 is almost mandatory for me, due to its advantages that eliminate many of the concerns of clones. If the totem also has immunity to mind control or compulsion, I have no problem.
totem can literally just kill anyone trying mind control, i am building it right now, give me like 15 more minutes. And also they have our mind control protection passive charm, mind control is never in the cards.
 
Made Usum the Totem spirit. This defense is much better than true faith. It is a combatant with like 20 health, that always knows where our clones are at, can teleport there and then drop 9 dice of aoe aggrivated damage to everyone. It can also warp reality. each new charms only costs 4 xp and they are all very strong.

Usum the totem spirit.
Cockroach Chassis(-6 Points)( Usum has spent millennia observing the hell of modernity, it has given a certain level of proficiency with technology that allows him to lend to his mistresses lower souls. Individual Traits: Chosen of Usum subtract two from all difficulties involving computers, electricity, and applied science. They can also perceive the contents of data streams in the real world, watching along with a YouTube video or listening in on a cellphone call with a successful Gnosis roll (difficulty 6). Pack Traits: Cockroach's packs gain three dice that apply to any roll to affect technology. Ban: The pack members must never Insult Molly, even in jest.)

Rage 0000000000
Gnosis 000000000
Willpower 0000000000
(-7 Points to max stats except Gnosis)

Totem can always find the pack members.
(-1)

Charms(-6)
Airt Sense and Reform Charm and Materialize and Realm Sense
Open Moon Bridge
Freeze.
Break Reality
 
That does nothing for Emotional Manipulation though. They are still effected, and the enemy being smited does not stop that.
 
That does nothing for Emotional Manipulation though. They are still effected, and the enemy being smited does not stop that.
No, because we have our ippc charm and he would literally be living inside their dream realm, also there is an upgrade that lets him always be connected to their mind. I can change my build to increase totem points if we reall need to.
Also true faith doesn't protect from drugs so all approches have their weakness.

Also i haven't even talked about ritualist molly my pride and joy.
 
IPP without Essence only Protects intimacies.

Anything else is fair game, hence why I went True Faith, in addition to the Utility. I do like your build and if you added true faith, I would vote for it.

That said, living in their dreams does not protect against Mindcontrol.

Finally, we are limited to 6 points and Natural Leader is 1 point only.
 
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