Alright, time to use our surfeit of Martial adventurers to do what we hired them to do: protect our colony from threats.
I'm really happy to see that the expedition won't begin this turn. That means we can put Pandora on the expedition without compromising the success of Klaus Quest.
Thinking about things and coming up with a plan took quite a bit. I'm glad that there was a moratorium on voting, it really needed one. Might need a longer one actually.
@Pillowsperky, I've got questions.
1. What bonus does Else provide for participating in the planning of the expedition? We know about Gus' bonus, but not Else's. Or does she not provide one since this is a Martial expedition and she's Intrigue?
2. What's Flynn's? He was part of the planning as well. Or does This Way, To Adventure! cover that?
3. How long does the expedition last at base?
4. Should Wei Li's primary attribute be Martial instead of Intrigue? His description talks about how he's a really good fighter.
5. Do advisors count as fulfilling a role during Expeditions?
6. Does Johanna take up a slot for Klaus Quest?
7. To give her +20% to an Expedition, would Johanna need to provide that bonus as part of planning, or would she need to outright join the Expedition itself?
8. When's the next time we'll be able to hire and fire adventurers?
9. If we hire adventurers this turn would we still need to pay them for Expedition/Quest costs?
10. Ditto, if we fire some, would we need to pay them for Expedition/Quest costs if we still want them to work for us for specific jobs?
[] Plan: Peace, Justice, and Security for My New Colony
-[] [SecGoals]
--[] Navigate to and Contact the Centorean Heartglades
--[] Tripartate Markers jungle training (Only available with Pandora the Pioneer among the adventurers)
--[] Scout outskirts of Unknown Old One ruin
--[] Map the Ley Lines (Only possible if Else is on the Expedition)
-[] [ExpFood] 5
-[] [ExpMoney] 10
-[] [ExpAdventurers]
Amina bint Malik (Caravan Guard,
Martial),
Pandora the Pioneer (Trailblazer,
Diplomacy,
Leader for Centorean Heartglades),
Elena Volker (Cartographer,
Learning,
Leader for Tripartate Markers),
Briala Silverleaf (Healer,
Learning),
Arda Kohring (Amber Wizard, Learning),
Wilryn Stark (Warrior Priestess, Martial, 2 Mo),
Thyriol Tollendor of Saphery (Journeyman Celestial Wizard, Learning, 2 Mo)
--Total success chance: 107% (90% Centorean Heartglades, 110% Tripartate Markers, 112% Scout outskirts, 60% Map the Ley Lines)
-[] [ExpAdvisors.] Gus, Else
-[] [ExpLeader] Gus
-[] [Quests]
Signs of the Asrai
--[] [QueAdventurer]
Elena Volker (Cartographer,
Learning,
Leader),
Briala Silverleaf (Eonir, Healer,
Learning),
Anwen Starshade (Asrai, Waywatcher, Martial),
Giancarlo Rosetti (Treasure Hunter, Intrigue, 1 Mo)
--Total success chance: 80%. Total cost: 1 Mo
-[] [Quests]
Cold One Clever Girls in the Bushes
--[] [QueAdventurer]
Bullo Brambledown (Knight,
Martial,
Leader),
Hektor Schmidt (Human, Scout,
Martial, 1 Mo),
Ludolf van der Zee (Vampire Hunter, Intrigue, 1 Mo)
--Total success chance: 60%. Total cost: 2 Mo
-[] [Quests]
Mega-Boa in the Swamp
--[] [QueAdventurer]
Branwen MacLeod (Painted Warrior,
Martial,
Leader),
Amina bint Malik (Caravan Guard,
Martial),
Thyriol Tollendor of Saphery (Journeyman Celestial Wizard, Learning, 1 Mo)
--Total success chance: 60%. Total cost: 1 Mo
-[] [Quests]
Rescue Klaus!
--[] [QueAdventurer]
Alaric von Drakenhof (Witch Hunter,
Intrigue, 1 Mo,
Leader),
Dera the Deft (Bone Picker/Cat Burglar,
Intrigue, 1 Mo),
Johann Klinger (Dung Collector/Sewer Jack, Martial),
Arda Kohring (Amber Wizard, Learning),
Pandora the Pioneer (Trailblazer, Diplomacy)
--Total success chance: 100%. Total cost: 2 Mo
Ok, here's the preliminary plan. I might change it depending on the GM's feedback. Here's my reasoning for what the plan does.
Jungle Goblin Rock'n'Roll
The extra food and money is to give us some flexibility if we need more, whether for diplomacy or for something else. Most of the Martial adventurers from our stable will stay at home, so we can have them do whatever Martial quests pop up; we're still two weeks away from getting our mercenaries.
Gus: jungle goblins are a major threat and dealing with major threats is her job. Else: there's no Intrigue problems to deal with, so might as well get her on an expedition. Amina: her description says she "serves as a guard for expeditions in Lustria", and this is an expedition in Lustria. Elena: mapping and navigation are involved, and she's leading a quest this week that involves looking for markers and locations. Briala: injuries are expected, and she's the Second in the marking/location quest this week. Arda: we want a wizard. Wilryn: Martial expedition with secondaries that include seeking lost knowledge. Stephen: Martial expedition where Amazons may be encountered.
Signs of the Asrai
This quest costs an advisor action, so it's something we quite want to succeed, which is why I've gotten a full party for it.
Elena: I've put her as the leader because the job is about finding a location by piecing together clues, as well as mapping whatever hidden paths we find. Briala: she's Eonir, a different kind of Wood Elf but still a Wood Elf. Anwen: she's straight up Asrai. Giancarlo: good at ancient lore and uncovering secrets.
Cold One Clever Girls in the Bushes
Bullo: he's cavalry, and Cold Ones are used as cavalry. Hektor: quest needs a scout, our stable scouts are otherwise occupied, and he's a scout. He's also got quick reflexes, which the quest description says is needed here.
Mega-Boa in the Swamp
This is a riskier quest than the Cold Ones one, so I'm willing to go for a slightly higher success chance here. Branwen: this is a swamp, and she has "experience in fighting with the mists and marshy terrain of Albion". Amina: another Martial, and protects the wizard from getting Arda'd. Thyriol: Celestials have zappy spells, and I don't want to waste an omake bonus.
Rescue Klaus!
We really don't want a pirate Ulgu user running free.
Alaric: unfortunately, we don't know that Peony is a vampire, so I couldn't justify hiring Ludolf van der Zee. We do know that a magic user's involved, though, which means we can hire a witch hunter. Dera's a cat burglar, which means she's good at climbing, which is good because climbing is part of the mission. Arda is to lead the group there, act as the group's scout, be a wizard against the enemy wizard, and get revenge. Pandora: the only Diplomacy adventurer in the entire roster.
EDIT: Forgot some bonuses on the expedition. Will fix in a bit.
EDIT2: Oh hold on, the secondary objectives have their own primary stats and such, I'll need more time to adjust.
EDIT3: There we go. I forgot about Flynn's trait giving a +10% bonus to any expedition he plans, the +5% from the adventurer booths, and Gus' +12% to Martial rolls. I've also adjusted the success chances of the secondary objectives based on their attributes and difficulties.
I swapped out Stephan for Ludolf. Ludolf is an Intrigue character, one who can hold his own in a fight (this is still primarily a Martial expedition) and not particularly inclined to nick things he shouldn't compared to the others, so he'll be Else's lieutenant for the scouting mission.
EDIT4: With the GM's clarification on what Else provides, I've swapped out Ludolf for Thyriol since Else already gets us over 100%. The leyline mapping is the trickiest part of the expedition and Thyriol's a wizard, so into the pot he goes.
EDIT5: Added Ludolf to the Cold Ones. Keen senses and sharp reflexes are exactly what you develop as a vampire hunter, so I'm sure he'll do well in this job. There's absolutely no other reason I added him to that quest.