Green Flame Rising (Exalted vs Dresden Files)

Precisely in the part of dealing with the consequences that I think the CKII style will help, because now we can never spend AP to deal with the consequences of the last event, there is always something more important or urgent in the middle and since we only have control of Molly ( although she has several useful servants that she could theoretically command) we always fall behind. Example:

A) At first we wanted to know all of Harry's low-level contacts in Chicago, to have allies and possible servants, but we only conceived a few, while others are still on the list until now and time has not stood still for them, we saw in an interlude how the Alphas were becoming suspicious of us because of our actions dictated by supernatural gossip and the feeling of our power and are even not fully trusting Harry because of the obvious evil feeling company he keeps and which in true Harry fashion he did not want explain things to them in so many words. A situation that could have changed if we met before and could even unite the Alphas with the Order of the Cauldron, which Olivia could meet with them even as a human, but we have the most urgent concerns.

B) We have actions to build our own rumor mill, a basic intelligence thing to be less surprised (even Harry has his channels) that we could ask professional spies to do, however it is always delayed until later, leaving us totally in the dark about the impacts of our actions on the rest of the world and their possible consequences, but we have the most urgent concerns.

C) We got a studio after our little mess at the White Court party, a possible source of income and a source of work for our servants, but do we know anything about it? How many people work there? Do it have a contract in progress? Late bills? We could send Thomas to go there and write a report on it but we won't know that, because we can't order him and because it doesn't seem to matter enough to be done personally by us, we have more urgent concerns.

D) We have a space in Vegas and it has been taken several times to build an embassy there so that our Kingdom can begin to impact reality more and do exchanges with the USA and others, but we are not going to do that, even if we could just hire a construction team to build a new building or buy one and then decorate then just ordered Augustus to monitor things and call us if we had any problems, because we have most urgent concerns.

Etc.

In the CKII style, our action options would involve more within a single AP as not only would we be involved but also our servants, we could keep personal AP for adventures and forging, as we already do currently, while using the AP that our servants have, they resources that we already have but we refuse to use and which seem somewhat useless outside of the narrative and "emergency soldiers", they would give us to do damage control over the results of our struggles and our own organizational development, we have declared ourself to be one for a long time but we have not acted as one and yes just a Muderhobo adventure team (we don't even have our own mansion!).

I don't know if I am explain my position well.
I think that we keep finding new urgent concerns is part of why we're bad at dealing with the consequence of our actions! In a CK-style quest, we'd just deal with them, and wouldn't face many problems with that. Here, we have to actually figure out decent time management.

Frankly, I think we could get a lot out of our current resources, under the current system, if we stopped to actually use them. That using those resources takes time out of crafting and running around killing stuff makes sense. Being a ruler is a job.

Basically, we haven't set up the systems to let us effectively use our resources, and that's biting us back, hard. I feel that switching to a CK-style system is just letting us dodge those problems, rather than actually making us face them.
 
Do you think it would make sense to add a mutually agreed renegotiation or exit clause, possibly at the cost of increasing the dot value of the Charm by 1?

On one hand, I don't want this to be the cause of randomly exploding faction leaders all the time, on the other hand the value of a "reign your organisation in Or Else / Do Not Make Agreements You Cannot Keep" button is not nothing?
Need to be quite careful with this Charm, because Unintended Consequences and Incentives are very much a thing here.


Edit: With current wording this probably works best in keeping splinter factions within a larger Faction from going too far out of line and/or limiting disagreement collateral, but what happens if a faction ceases to exist (preferably not by collective renaming) or something?
Good questions, I'll have to think of that.

On plan quests, I'll be honest, I dislike the format. This quest reads much better as a story.
 
Good questions, I'll have to think of that.
Yeah, I really like the idea, but I have 0 dots in Politics, Law, Occult (that is, Dresden-verse knowledge) and Streetwise; so figuring out the implications is hard.

Makes me want to sit down with Michael, Lash and Sanctuary Lawyers (maybe even Merlin/The Archive if they have time) to float the idea IC and see what they think about it?

Edit:
For now, since these are the only custom charms mentioned so far:
[x] [Splintered Gale Incarnation] A thousand titles, one name v4
 
[X] [Splintered Gale Incarnation] As canon

@Yzarc it's better to post your Akuma version, otherwise it won't be voted on.
 
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[X] [Splintered Gale Incarnation] Akuma and Fomori version

I modified them to be Akuma of Molly to avoid any problems with Mindcontrol and people usurping them. They have all the protections of being a Akuma and are immortal and can respawn in Molly's Worldsoul.

I modified the loosing Essence rating to a Year and a Day as we are not purchasing XP and automatically raise it. This helps simply that and also prevents us from raising xp till we recover. So strong consequences.

I added (Essence x10 BP) to buy Mutations and merits to simply that.

I am doing gave them the ability to use snh mortal magic that Molly can use. So no retraining quio or Sorcery.

[x] [Splintered Gale Incarnation] A thousand titles, one name v4
 
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You know what, I'm more interested in the general vibe of Bronze's charm than the particular of the version:

[x] [Splintered Gale Incarnation] A thousand titles, one name v3
[x] [Splintered Gale Incarnation] A thousand titles, one name v4
Yeah like I said I want the built in escape option for the clones for when they inevitably draw aggro kidnapping attempts etc but your probably right about needing to consolidate votes here to stand a chance so..

[x] [Splintered Gale Incarnation] A thousand titles, one name v3
[x] [Splintered Gale Incarnation] A thousand titles, one name v4
[x] [Explanation] Try to be as precise as you can, even if it means you have to give them the Language


I'll change my vote to just version 3 if it stands a chance later.
 
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[JK] [Explanation] "Well, mom, dad, I learned a new Charm yesterday, Inner Mogwai Unchained, and it turns out that I now have a special relationship with water. And you really don't want to see what happens if I eat anything after midnight."
 
[X] [Splintered Gale Incarnation] Akuma and Fomori version

[X] [Splintered Gale Incarnation] As canon

[X] [Explanation] Try to be as precise as you can, even if it means you have to give them the Language
 
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Bob doesn't have lungs but, when he realizes that this is an option for us, he is going to start hyperventilating anyway.
 
Adhoc vote count started by Yzarc on Jun 5, 2024 at 10:05 AM, finished with 27 posts and 11 votes.
 
[X] [Splintered Gale Incarnation] As canon

Don't over-complicate a simple thing.

I mean, taking the base version means having to do a lot of work to make our clones fomor like uju wants to, so from my point of view that's definitely the more complicated thing.

Edit:

That's not even touching on the possibility that the changes might need to be reaplied every time we summon a clone anew, by the way.

If that's the case, the busywork begins to really add up.
 
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[X] [Explanation] Try to be as precise as you can, even if it means you have to give them the Language
[X] [Splintered Gale Incarnation] Akuma and Fomori version 2.0

[X] [Splintered Gale Incarnation] A thousand titles, one name v4
 
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I mean, taking the base version means having to do a lot of work to make our clones fomor like uju wants to, so from my point of view that's definitely the more complicated thing.

Edit:

That's not even touching on the possibility that the changes might need to be reaplied every time we summon a clone anew, by the way.

If that's the case, the busywork begins to really add up.
Making clones and turning them into Fomor costs 2 hour of time in our hell. And we only need to do the Fomor process once per clone, we can reabsorb and recreate the clones perfectly. Total time about 8 hours to make and Fomor all the clones. But the clone charm is the definition of a downtime activity, it will never be something we do in story event.

Do I understand correctly that canon version stoll includes passives and the possibility of IDUing?
Yes to both.
 
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