[X] Plan This Ain't Royal Caribbean
I don't hate them; I'm actually going to push for a single lounge on the Gold Road replacement.
That's kinda funny; I'm planning to push for no lounge on the gold road replacement.I don't hate them; I'm actually going to push for a single lounge on the Gold Road replacement.
This ship is nearly the mass of the Battlecruisers we faced in the nebula. They were described as being almost half the size of the Star Seeker. The Star Seeker is 480ktons. Hence my estimate of 220ktons for them. The new Furious Winds are 200ktons.I don't hate them; I'm actually going to push for a single lounge on the Gold Road replacement.
But I agree with @thepsyborg; if there's any ship in our fleet that does without a crew lounge, it's this Furious Wind, and I'm not taking the position that every ship we build needs at least one.
They won't.On a tiny little civilian cargo ship? Eh, they can aftermarket-mod in a lounge if they really want one.
That's an interesting point.Because I very much doubt it's going to be the people who own the ship who are going to be operating it.
A bit over 100 in military service. A bit under 300 in the private sector. No specifics on corporate Vs private citizens.That's an interesting point.
@Mechanis, what does current Gold Road ownership look like? Is it more Firefly or FedEx?
And to add to that- I very much doubt they're going to crew five shifts, either. (They'll probably still crew three, to be somewhat fair, which is still miles better than the one-and-a-quarter-to-two of Earth cargo ships.)Because I very much doubt it's going to be the people who own the ship who are going to be operating it.
7 variant secondary hull idea* (a long shot, I know)
6
5 2/slip construction
4 cruising Warp speed, range
3 cargo capacity, crew comfort
2 affordability
1 defenses (shields+minimal PD)
0 shuttles
-1 workshops
-2 aux sensors
-3
-4 labs
-5 offenses
-6
-7 cloaks
two or three different small inline secondary hulls that it could be ordered with any (or perhaps even none) of as options from the yard:
one with another protium reactor for dual-core speed without tritium's heavy costs and endurance penalties to make a speedy packet boat,
one with an additional "crew" lounge and a small medbay to add luxury-liner passenger capability
one with just a couple more cargo bays for max capacity.
Note that I'm explicitly not attempting to make modular, swappable ship systems; these variants would be initial-construction options only. Attempting to refit one variant into another would be no easier or cheaper than a similar refit in the absence of the other variants' existence.
The new freighter needs to function first and foremost as an upgrade for our civilian shipping, and that means cheap is pretty up there as a priority. Both to build and to operate. So yeah, single protium reactor.Would be nice to hit the same cruise as the Halberd to run together in a large scale conflict, but I dont see that happening without a twin reactor.
Thoughts?
1. Cruise speed of at least warp 2.8, higher is better.
2. Cargo Capacity.
3. Range.
4. Affordability/2 per slip construction
5. Defenses
6. Crew comfort
7. Labs and other extras
I did put those in order mind. From most to least important.
I appreciate it.