Department of Starship Design (Trek-ish)

What ever happened to possibly reducing the size of the shuttlebay?

Edit:
Added 'possibly'
Some people suggested it but it was never offered in any of the posts. Given that one of the reasons listed for the Furious Wind to still be in service was a shuttle bay I suspect that reducing it will not be very attractive to the admiralty.
 
Just had a really dumb idea. Some of the most thorough guards are the ones that are annoyed or pissed off. The ones that want to spread the misery through proper application of the rules and regulations that they must adhere to. They get this miserable by both personal (poor home life, bad relationships, etc.) and professional (bad postings, annoying subjects, lack of amenities) means. What if we deliberately left off the Crew Lounge to make the saltiest MFers in the fleet?

This is a joke if it wasn't obvious.
 
What ever happened to possibly reducing the size of the shuttlebay?

Edit:
Added 'possibly'
So first: that is not going to be an option for reasons of overall gross structural engineering/hull member design, and because it's not actually very large. Literally only enough room for two Shuttlecraft or four Shuttlepods, which is not a whole lot of capacity.
If you can get the QM to confirm that's possible I'll be all for it. But just because we think something is possible does not mean it's actually an option.

@Mechanis Can you confirm?
Secondly, yes there will be one more pass on secondary stuff for the side hulls; with, yes, options for lab(s) and-or Crew Lounge(s). Also sensors.


Edit: to give you an idea on the Shuttlebay,


A quick pic I did earlier today, of the ship as it currently stands launching a Type Two Shuttlecraft- which is about half it's own length out the door. As you can see, the hanger really isn't all that large, for all it takes a not inconsiderable portion of the ship's volume!
(Incidentally, the modern one actually has an easier time of it, since it can just slap a containment field over the door rather than having to depressurize the entire hanger first.
(Star Seeker also has that issue, though other ships like the Iron Roads have full shuttle sized airlocks and you better believe your engineers are happy about not having to deal with that colossal hassle anymore!)
 
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yes there will be one more pass on secondary stuff for the side hulls; with, yes, options for lab(s) and-or Crew Lounge(s). Also sensors.
Okay, sweet. In that case:

[X] Plan Do All The Things!
-[X] Add a single medium cargo bay.
-[X] Add 8 Aux Reactors

[X] Plan Do All The Sensors!
-[X] Add a single medium cargo bay.
-[X] Add 5 Aux Reactors
 
As an aside, the default sensor array is explicitly
lavish and comprehensive
and yet we have consistently devoted a tremendous amount of space to increase that array- even assuming each aux array represents a mere 10% increase- literally double. Perhaps much more than that with saner percentage scaling in number of individual sensors to hit the x1.5 performance cap. This, combined with our heavy, heavy redundancy in defensive measures (does anybody else in the galaxy, much less the quadrant, have polarized plating+emergency forcefields+shields as *standard equipment*?), gratuitously-excessive point-defense (given the relative paucity of torpedoes and strike craft), and in recent designs tritium-fusion- sometimes dual!- with enough aux power to run full warp without either of them!- devoting an absolutely insane amount of space to power generation...hell, compare Enterprise's typical pair or quad of phasers and pair or quad of photon torpedo tubes.

The cultural willingness to make up for quality with quantity and redundancy, even knowing we'll be paying for that quantity, has got to be completely nuts. Like, good god, we're only running maybe NX-01 era sensor tech, but we're running three or or five or six NX-01's worth of sensors per hull.

Can't afford next-gen sensors? Fuckit, gimme _ten sets_ of the current gen and enough supercomputer runtime to interpolate, enhance, and sharpen.

Ditto engines.

It says real interesting things about us as a culture, the sheer willingness to throw MASSIVE amounts of effort and resources into utterly maximizing practical performance, pushing FAR closer to our current theoretical hard-cap than is efficient, and damn the cost.
 
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The cultural willingness to make up for quality with quantity and redundancy, even knowing we'll be paying for that quantity, has got to be completely nuts. Like, good god, we're only running maybe NX-01 era sensor tech, but we're running three or or five or six NX-01's worth of sensors per hull.

We are also building ships much larger than is normal for our tech level.

[X] Plan Do All The Things!
-[X] Add a single medium cargo bay.
-[X] Add 8 Aux Reactors

Give me the backup powerplants.
While not a guardian, these ships will be pretty damn hard to actually kill if they have a good amount of backup power.

Took out the main reactor?
Tough luck they can still fly/fire a weapon or two.

Edit:
adding my vote to :
[X] Plan Room for maintenance
 
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So first: that is not going to be an option for reasons of overall gross structural engineering/hull member design, and because it's not actually very large. Literally only enough room for two Shuttlecraft or four Shuttlepods, which is not a whole lot of capacity.

Secondly, yes there will be one more pass on secondary stuff for the side hulls; with, yes, options for lab(s) and-or Crew Lounge(s). Also sensors.


Edit: to give you an idea on the Shuttlebay,


A quick pic I did earlier today, of the ship as it currently stands launching a Type Two Shuttlecraft- which is about half it's own length out the door. As you can see, the hanger really isn't all that large, for all it takes a not inconsiderable portion of the ship's volume!
(Incidentally, the modern one actually has an easier time of it, since it can just slap a containment field over the door rather than having to depressurize the entire hanger first.
(Star Seeker also has that issue, though other ships like the Iron Roads have full shuttle sized airlocks and you better believe your engineers are happy about not having to deal with that colossal hassle anymore!)
How on earth is this structurally sound? The shuttle bay is literally the entire cross section of its portion of the upper hull? Every single bit of structural strain is going into the thin curved walls of that massive cavity.
 
[X] Plan More than just shooty
-[X] Add a single small Lab
-[X] Add a single small cargo bay.
-[X] Add 5 Aux Reactors
 
I'm fine with putting a lab and lounge in the cheeks, but we won't be able to fit a workshop anywhere else, and I don't feel like we need a second medium bay.

Also Plan More than just shooty leaves some empty room, we can fit 3 small cargo bays alongside the lab if we aren't adding the lounge, but it specifies only one.

[X] Plan Room for maintenance
-[X] Add a Workshop & Small Cargo Bay
-[X] Add 5 Aux Reactors

[X] Plan Lab and Lounge
-[X] Add a Small Lab, a Crew Lounge, and a small Cargo Bay.
-[X] Add 5 Aux Reactors
 
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Yah know, if we just not have the crew lounge the craft has means to transport onto stations and ships that does have crew lounges, bigger ones also. These arent multi-year ships after all.
 
Yah know, if we just not have the crew lounge the craft has means to transport onto stations and ships that does have crew lounges, bigger ones also. These arent multi-year ships after all.
I mean by QMs description it's a pure luxury. The crew of any given starship will have sufficient space for recreation no matter what, adding a lounge(s) just gives extra space over to it.

Which for me says that on anything other than a ship expected to spend years away from home to put a cargo bay there instead. But that's just me.

[X] Plan Do All The Things!
[X] Plan Do All The Sensors!
[X] Plan Room for maintenance
 
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Once again I am left to seriously question the numbers given by QM.

A single Small 1x2 cargo bay adds .5 engineering. That's fine and dandy.

But a Medium 2x4 bay only adds 1. When it has 4 times the volume.

The Large is 2x6 and gives 2 engineering, which is notably more efficient on space than Mediums but still outclassed by instead having 6 small bays.

I get that a bigger cargo bay only adds so much utility to a ship. How many components are going to be big enough that a small bay is really needed? Plus the structural concerns of large open spaces inside a ships hull. But to be a full 50% less efficient than the smallest bays?
 
If the ship is short on crew amenities it can be worked around/deployed differently. If the ship just doesn't have the cargo capacity to travel very far, it's inherently limited unless we compromise the cargo capacity of our already fairly limited Halberds.

[X] Plan Do All The Things!

If this things operating near a colony, an Iron Road, a presumable Gold Road successor, a Halberd, or a Star Seeker it's going to have fairly close access to better workshops than we can fit on this thing, and it has a teleporter to facilitate those sort of transfers where possible. The priorities have to be in being able to get this ship where it actually needs to go, and in giving it the capacity to limp back to the support infrastructure it will inevitably need regardless of our choices.
 
I don't think we're going to have the capacity to carry enough raw materials over and above normal ship supplies to make a workshop worth having on a regular basis. Workshop instead of the third or fourth Medium Cargo? Sure, I guess. Instead of the fifth or sixth? Absofuckinlutely. Instead of the first second? Nnnnnnnot so much, not when we're already explicitly heavily supply-constrained.

Edit: personally I would also take the workshop over the luxury crew lounge, but I think that has about 0% chance to win and in any case I'm quite happy delaying that squabble to the next vote XD

Once again I am left to seriously question the numbers given by QM.
I mean, given this comment:
a second medium cargo bay there, to extend operational endurance significantly.
I'm assuming that larger and larger Cargo Bays devote proportionately more of their space to bulk quantities of normal operational ship supplies and less to spare gizmos and engineering gubbins. So you get more cruise endurance out of a Large, but more Engineering out of a bunch of Smalls.

I could be wrong, but. That's the impression I've gotten.
 
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A fair assessment. It would be nice to split off dedicated fuel tanks or 'bunkerage' to more directly influence operational endurance and leave regular cargo bays for engineering support.

'These are the massive tanks of water for use as both fuel and life support, plus foodstuffs, these over here are space for spare parts and deliveries for the new colony'
 
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