Character Profile (Dorian Croft) + Mask Construction
Birdsie
Sharp Talons Cleave The Worthy
- Location
- Poland
Dorian Croft - Overall Attributes
Import: 5.5
AN: Import is a meta-resource you'll be able to spend on rare upgrades later on.
PHY - Good health; works out semi-regularly, excellent stamina.
MEN - Genius mask-crafter, otherwise merely clever.
SOC - Impeccable etiquette and ability to manipulate.
Available Skills:
Craft (6.8, near-Master - Masks)
Deception (6, Elite - Acting)
Socialize (5, Expert - Noble Etiquette)
Stealth (4, Adept)
Fencing (4, Adept)
Singing (4, Adept)
Linguistics (4, Adept)
Mask: Glass Webweaver - A smooth surface of charcoal-black frosted glass, reflecting the face of whoever's looking at you.
Potential: 34 (40 Post-Fixation)
Fixation: Mild (1.2x effective Potential modifier)
You've 40 Potential to invest. Choose the features you'd like to focus on, giving them as much Potential as you deem useful (plans recommended):
[ ] Antimask - What is a mask without a defined shape, not a feature save its reflectivity, if not the opposite of a mask?
Exerts controllable antimagic; can be wielded as an area effect, or focused on a singular individual for a more dramatic application. Less effective on non-viewable targets, such as the invisible or abstract. It can be used on the self to remove curses or hostile supernatural effects, wash away mental influence, and so on. Continued viewing of a target can 'saturate' them with the antimagic, bolstering the effect's strength over time, although this saturation diminishes its returns constantly. The heuristics to determine its strength in a particular match-up are difficult, but the effect scales with more Potential invested in Antimask, as well as, to a smaller degree, Webweaver's overall Potential.
Invested Potential - Increases strength and control over the antimagic effect linearly. Antimask's strength increases naturally with Webweaver's Potential, but a direct investment of this sort is more focused and effective.
-[ ] Unmask (5 Potential) - If a critical saturation of antimagic on a target entity is reached; a process which starts immediately on fully nullified targets, and requires time for merely weakened ones, it'll start to fray apart the basis of their magical abilities in a permanent fashion, irreversibly weakening them. If done over long periods of time, or multiple sessions, it can even fully discorporate the magic in an object or individual, rendering them mundane. Certain effects far more powerful than the Webweaver can resist, or may even be fully immune, although this is uncommon and often requires exceptional metaphysical strength.
[ ] Reflection - All who stare into your mask see only themselves.
Allows for copying and mimicry of observed magic. In the case of entities whose magics are not directly visible, effectiveness is steeply reduced; but even simply observing a being can confer some minor fraction of its power. Mimicry is always imperfect and temporary, lasting at most a minute if no visual contact of the target is made. Instinctive knowledge and intuition of the powers is conferred, alongside the needed memories to make use of them. However, attitudes or inherent attributes may not be; mess around with the unknown and forbidden at your own peril. This can copy effects weaker than Webweaver's overall Potential much better and with fewer flaws.
Can also steal memories and skills, with even fewer limits and flaws, although in a likewise ultimately temporary fashion.
With accompanying Antimask investiture, it permits reflection of magic as well, rather than mere annulment: instead of nullification, an effect can be repulsed back at its caster at full strength. If an effect is mighty enough to resist, its power is instead slowed down, dispersed, and at least a fraction of that potential is always thrown back. However, this may result in you being struck by some of the effect, where this might not have occurred if you'd simply focused on its nullification.
Invested Potential - Increases strength and control over the copying effect, as well as the repulsion effect. After sufficient investiture, can eventually store individual castings of magical powers, or simply a fraction of the power that composes them. These decay fully over a period of time equal to about half the mask's overall Potential in days and the storage space is limited, scaling likewise with overall Potential, but can be deployed freely before that.
-[ ] Heart-Reader (5 Potential, 5 Import, requires at least 10 Potential distributed across Antimask and Reflection) - With focus, you can now perceive hazy mists over an individual which congeal into artistic representations of their magical abilities, making them easier to copy and nullify.
[ ] Shaper (2 Potential) - Can reform one's appearance with a high-fidelity illusion, affecting one sense at a time.
-[ ] Shaper II-IV (2 Potential per) - Affects one additional sense per purchase (sight, hearing, scent/taste, touch)
-[ ] Master Shaper (5 Potential, requires full sensory coverage) - Supplies instinctive knowledge of mannerisms, alterations in posture and gait, and other steps that can be taken to further convince onlookers of the truth of one's disguise.
Reinforces the disguise against discovery through magical means, confounding supernatural queries, which is further enhanced with Potential invested into Antimask. Furthermore, the Webweaver can be concealed 'inside' of another mask, unveiled and veiled again as needed, and taken out when this has outlived its usefulness.
Once Shaper IV and Master Shaper are acquired, invested Potential merely raises resistance to magical discovery, at double the rate offered by Antimask investment.
[ ] Puppeteer - Enhanced social instincts and talents, broadening and linearly improving the character's persuasive, deceptive, and seductive abilities. He becomes a better orator, imbued with a magnetic charisma. Effect magnified if there is 'eye contact' being made and the interlocutor can see their own facial reflection in the mask.
The Webweaver can immediately be swapped out for another mask you have on your person in a pinch, and vice versa; this has a short cooldown.
Syncretic with every other feature of the mask, conferring unique bonuses:
*Potential invested in Antimask grants intimidation and leadership, and makes issued commands unusually compelling.
*Potential invested in Reflection grants increasing ability to suss out a target's motivations, strengths, and weaknesses.
*Potential invested in Shaper makes the character a better deceiver and improves their ability to put others at ease about their own motivations.
Invested Potential - Improve charisma and syncretic effects. Decreases cooldown on mask-swapping.
---
Furthermore, choose the nature of your additional two masks. Each has 24 Potential, which'll be distributed in good faith on abilities expressed as most desireable by the voters, as perceived by the QM; if overwhelming majority supports this, there'll instead be a secondary vote with further options to choose from.
[ ] Assassination - A package containing everything you theoretically need to render a duke into a corpse: inhuman agility and swiftness, low-supernal stealth and bladed weapon skills (7.5); moderate resistance to hostile magical effects, especially divinatory in nature.
[ ] Healing - A mask that enhances the wearer's constitution and drastically accelerates the natural healing process; stronger when used to stabilize critical and life-threatening wounds. The effect can be passed onto a friendly target through sustained touch, granting them the mask's vitality as long as they remain in contact.
[ ] Tinkering - A mask diegetically meant to allow for making minor and temporary adjustments to others in the field, such as converting what a mask's Potential is invested into before it starts flowing back to its original ability. Non-diegetically, you can use this as a head start on crafting new masks off-world by using it on itself.
[ ] Travel - Grants swift flight (about 275kph at maximum acceleration) and resistance to side effects of such; provides oxygen and protection from drastic pressure or gravitational force variations as long as it is worn.
[ ] Emergency - Literally a 'wear and break in case of emergency' mask. If worn, comprehensively enhances all efforts to escape an undesireable situation. Can be irreversibly shattered to immediately teleport to the nearest safe location; if wounded, location will be relatively close to a source of possible healing.
[ ] Write-in
Import: 5.5
AN: Import is a meta-resource you'll be able to spend on rare upgrades later on.
PHY - Good health; works out semi-regularly, excellent stamina.
MEN - Genius mask-crafter, otherwise merely clever.
SOC - Impeccable etiquette and ability to manipulate.
Available Skills:
Craft (6.8, near-Master - Masks)
Deception (6, Elite - Acting)
Socialize (5, Expert - Noble Etiquette)
Stealth (4, Adept)
Fencing (4, Adept)
Singing (4, Adept)
Linguistics (4, Adept)
Mask: Glass Webweaver - A smooth surface of charcoal-black frosted glass, reflecting the face of whoever's looking at you.
Potential: 34 (40 Post-Fixation)
Fixation: Mild (1.2x effective Potential modifier)
You've 40 Potential to invest. Choose the features you'd like to focus on, giving them as much Potential as you deem useful (plans recommended):
[ ] Antimask - What is a mask without a defined shape, not a feature save its reflectivity, if not the opposite of a mask?
Exerts controllable antimagic; can be wielded as an area effect, or focused on a singular individual for a more dramatic application. Less effective on non-viewable targets, such as the invisible or abstract. It can be used on the self to remove curses or hostile supernatural effects, wash away mental influence, and so on. Continued viewing of a target can 'saturate' them with the antimagic, bolstering the effect's strength over time, although this saturation diminishes its returns constantly. The heuristics to determine its strength in a particular match-up are difficult, but the effect scales with more Potential invested in Antimask, as well as, to a smaller degree, Webweaver's overall Potential.
Invested Potential - Increases strength and control over the antimagic effect linearly. Antimask's strength increases naturally with Webweaver's Potential, but a direct investment of this sort is more focused and effective.
-[ ] Unmask (5 Potential) - If a critical saturation of antimagic on a target entity is reached; a process which starts immediately on fully nullified targets, and requires time for merely weakened ones, it'll start to fray apart the basis of their magical abilities in a permanent fashion, irreversibly weakening them. If done over long periods of time, or multiple sessions, it can even fully discorporate the magic in an object or individual, rendering them mundane. Certain effects far more powerful than the Webweaver can resist, or may even be fully immune, although this is uncommon and often requires exceptional metaphysical strength.
[ ] Reflection - All who stare into your mask see only themselves.
Allows for copying and mimicry of observed magic. In the case of entities whose magics are not directly visible, effectiveness is steeply reduced; but even simply observing a being can confer some minor fraction of its power. Mimicry is always imperfect and temporary, lasting at most a minute if no visual contact of the target is made. Instinctive knowledge and intuition of the powers is conferred, alongside the needed memories to make use of them. However, attitudes or inherent attributes may not be; mess around with the unknown and forbidden at your own peril. This can copy effects weaker than Webweaver's overall Potential much better and with fewer flaws.
Can also steal memories and skills, with even fewer limits and flaws, although in a likewise ultimately temporary fashion.
With accompanying Antimask investiture, it permits reflection of magic as well, rather than mere annulment: instead of nullification, an effect can be repulsed back at its caster at full strength. If an effect is mighty enough to resist, its power is instead slowed down, dispersed, and at least a fraction of that potential is always thrown back. However, this may result in you being struck by some of the effect, where this might not have occurred if you'd simply focused on its nullification.
Invested Potential - Increases strength and control over the copying effect, as well as the repulsion effect. After sufficient investiture, can eventually store individual castings of magical powers, or simply a fraction of the power that composes them. These decay fully over a period of time equal to about half the mask's overall Potential in days and the storage space is limited, scaling likewise with overall Potential, but can be deployed freely before that.
-[ ] Heart-Reader (5 Potential, 5 Import, requires at least 10 Potential distributed across Antimask and Reflection) - With focus, you can now perceive hazy mists over an individual which congeal into artistic representations of their magical abilities, making them easier to copy and nullify.
[ ] Shaper (2 Potential) - Can reform one's appearance with a high-fidelity illusion, affecting one sense at a time.
-[ ] Shaper II-IV (2 Potential per) - Affects one additional sense per purchase (sight, hearing, scent/taste, touch)
-[ ] Master Shaper (5 Potential, requires full sensory coverage) - Supplies instinctive knowledge of mannerisms, alterations in posture and gait, and other steps that can be taken to further convince onlookers of the truth of one's disguise.
Reinforces the disguise against discovery through magical means, confounding supernatural queries, which is further enhanced with Potential invested into Antimask. Furthermore, the Webweaver can be concealed 'inside' of another mask, unveiled and veiled again as needed, and taken out when this has outlived its usefulness.
Once Shaper IV and Master Shaper are acquired, invested Potential merely raises resistance to magical discovery, at double the rate offered by Antimask investment.
[ ] Puppeteer - Enhanced social instincts and talents, broadening and linearly improving the character's persuasive, deceptive, and seductive abilities. He becomes a better orator, imbued with a magnetic charisma. Effect magnified if there is 'eye contact' being made and the interlocutor can see their own facial reflection in the mask.
The Webweaver can immediately be swapped out for another mask you have on your person in a pinch, and vice versa; this has a short cooldown.
Syncretic with every other feature of the mask, conferring unique bonuses:
*Potential invested in Antimask grants intimidation and leadership, and makes issued commands unusually compelling.
*Potential invested in Reflection grants increasing ability to suss out a target's motivations, strengths, and weaknesses.
*Potential invested in Shaper makes the character a better deceiver and improves their ability to put others at ease about their own motivations.
Invested Potential - Improve charisma and syncretic effects. Decreases cooldown on mask-swapping.
---
Furthermore, choose the nature of your additional two masks. Each has 24 Potential, which'll be distributed in good faith on abilities expressed as most desireable by the voters, as perceived by the QM; if overwhelming majority supports this, there'll instead be a secondary vote with further options to choose from.
[ ] Assassination - A package containing everything you theoretically need to render a duke into a corpse: inhuman agility and swiftness, low-supernal stealth and bladed weapon skills (7.5); moderate resistance to hostile magical effects, especially divinatory in nature.
[ ] Healing - A mask that enhances the wearer's constitution and drastically accelerates the natural healing process; stronger when used to stabilize critical and life-threatening wounds. The effect can be passed onto a friendly target through sustained touch, granting them the mask's vitality as long as they remain in contact.
[ ] Tinkering - A mask diegetically meant to allow for making minor and temporary adjustments to others in the field, such as converting what a mask's Potential is invested into before it starts flowing back to its original ability. Non-diegetically, you can use this as a head start on crafting new masks off-world by using it on itself.
[ ] Travel - Grants swift flight (about 275kph at maximum acceleration) and resistance to side effects of such; provides oxygen and protection from drastic pressure or gravitational force variations as long as it is worn.
[ ] Emergency - Literally a 'wear and break in case of emergency' mask. If worn, comprehensively enhances all efforts to escape an undesireable situation. Can be irreversibly shattered to immediately teleport to the nearest safe location; if wounded, location will be relatively close to a source of possible healing.
[ ] Write-in
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