In fairness I barely like the mask system my interest is final fixation so we can steal magic systems and grind them faster.
 
Me when my vote for character option doesn't win so now I am going to ignore the main selling point of the character that won.
Meh final fixation is still creating and using masks though. It just also lets us learn other stuff instead of just making it the sole determinator of our future build. Asides without final fixation the potential of masks isn't that high well usually at least. I'm sure meta resources could change that also stupid amounts of time but they apparently plateau around 100 potential and it's not exactly easy to get there.
 
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Meh final fixation is still creating and using masks though. It just also lets us learn other stuff instead of just making it the sole determinator of our future build.
The only mask that explicitly allows us to use other masks with final fixation is Webweaver. Making masks when you only get 50% of their value no matter what is being a gardener who plants a tree and instead of harvesting fruit from it forever, just rips it out of the ground to make a plank to add to their shit house.
 
The only mask that explicitly allows us to use other masks with final fixation is Webweaver. Making masks when you only get 50% of their value no matter what is being a gardener who plants a tree and instead of harvesting fruit from it forever, just rips it out of the ground to make a plank to add to their shit house.
you get 100% of the mask's value as long as its potential is 50 or less (and that limit goes up somewhat as webweaver gains facetime)

what may be a problem (I'm not sure if I read the blurb right) is that the masks "can't gain facetime on their own" which means that practically any mask needs to be worn by someone else for a good while before it can even get to that 50 potential (since we can't wear it without absorbing)
 
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The only mask that explicitly allows us to use other masks with final fixation is Webweaver. Making masks when you only get 50% of their value no matter what is being a gardener who plants a tree and instead of harvesting fruit from it forever, just rips it out of the ground to make a plank to add to their shit house.
I'm gonna say even final fixation 100 potential masks in the grand scheme of things are mid and not that powerful. I want to get good at things what you're suggesting very much does not work with that. Also I mean i voted for webweaver. Also I'll be honest I don't think I would have gone with any build if it wasn't with the thought of learning other magic systems in mind. Also if you get webweaver to an absurd level you could get the absorbed masks at final fixation to like 100 potential mind you I'd assume it'd take an absurd amount of FaceTime and actions. I'm of the mind of getting a mask to at least 200 potential in this quest.
 
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you get 100% of the mask's value as long as its potential is 50 or less (and that limit goes up somewhat as webweaver gains facetime)

what may be a problem (I'm not sure if I read the blurb right) is that the masks "can't gain facetime on their own" which means that practically any mask needs to be worn by someone else for a good while before it can even get to that 50 potential (since we can't wear it without absorbing)
You can cheat a lot. For example, you can create some 20p mask, force Thrall to Final Fixate and voila, you now have 40p FF boosted power to copy. Or if you do it with 25 mask, you can then kill Thral and take on the mask for yourself.

As you say this would largely make it impossible to get other masks past half of Webweaver, but we have so many possible ways to advance that it shouldn't really matter.
 
Like if we just stuck to just mask system we aren't really gonna get anywhere I don't think. We should find systems compatible with it to make it better.
 
Like if we just stuck to just mask system we aren't really gonna get anywhere I don't think. We should find systems compatible with it to make it better.
Sure. At least alone. It incentivizes getting a party and making friends to make interesting things happen. Or metaphorically reaping the masks we give to others with the ethical can of worms that is. Assuming we remain purely a mask user. Learning other magic systems opens up some options as you say.
 
Sure. At least alone. It incentivizes getting a party and making friends to make interesting things happen. Or metaphorically reaping the masks we give to others with the ethical can of worms that is. Assuming we remain purely a mask user. Learning other magic systems opens up some options as you say.
I figure some magic systems would simply compliment a mask user. I know one from the original Cyoa if we could get it would compliment it really well. That isn't the litanies.
 
Oh if we get multiple masks I recommend one is a travel mask for the sheer versatility of adding something to the road to it guys!
 
giving other people masks to take them back later for powerups will be bad for our rep, but much more importantly, if we're good enough to take those masks back they're probably not very well developed. making friends is a better strategy that does not require repeat scam/murder of our customers.

so we should avoid that
 
There's a decent amount of gray area when it comes to giving away actually powerful masks, both because losing important power sucks, and because there is always chance that they get lost either because user got killed or because they flat out refuse to give it back.
 
Adhoc vote count started by Birdsie on Apr 12, 2024 at 12:47 PM, finished with 153 posts and 48 votes.
Interesting. We'll do the final tally in several hours; consider this a final call for action. That said, multimask Dorian appears to be leading heavily.
 
Offhand @Questionable what was the thought process between linguistics and singing in the hopes of litany? Is there like some meta decision there I think linguistics might be less useful than traveling.
 
For the sake of my curiosity regarding the advocates for a skill of Travelling, what do people have in mind for what it means?

Here's a slightly edited description of the Sorcerer Profession from Sorcerously Advanced
Explorers can hike, swim, scale cliffs,
spelunk, kayak, identify monster spoor, hunt
their own food, and generally make their way
across the wilderness. When traveling to a new
world, they can determine whether the world's
conditions, flora, and fauna are dangerous to
human life. Trained explorers often have a
good eye for placing settlements, and know
basic surveying and orienteering techniques

However, an interpretation of Travelling as all the skills necessary to be a professional wacky guest in the context of this prokopetz blog post seems just as valid(If someone knows an academic or primary source talking about this I'd be curious to see it).

David J Prokopetz

#is there a limit to social status with these? #like you have to be similar social standing? #or can the queen just descend on any house she feels like and stress them out for a week to remind them...
 
Like if we just stuck to just mask system we aren't really gonna get anywhere I don't think. We should find systems compatible with it to make it better.
Semi-related, I'd like to note that (based on discord conversation) there's also room for Masked to make itself better; That is, there are several possible interactions with the metaphysics that permit masked that allow for higher-quality Mask crafting, which are currently unexploited.
(Those being: Masks are made using the Facelessness effect as a pressure to catalyze them (but not to maintain them once created), which is why we can't make Masks trivially elsewhere; the external-to-homeworld process involves artificial mask-based facelessness as a base step followed by a safer replacement Mask. By escalating the degree beyond Drethir's natural levels, better Masks can be created up to a point.
the Mask metaphysics are also based on selfhood, so plausibly though not confirmedly augmenting the selfhood of the wearer or crafter could improve mask quality; a similar argument is plausible but not certain for reinforcing the materials to extend the degree of facelessness-pressure usable in the crafting process. I'd also assume a Mask-crafting Mask could make better masks as it gained Potential, though this is likewise unconfirmed.)

Also if we can find a beastmaster/taming/etc powerset(or have the time to make a Mask in that vein), I propose acquiring it posthaste in order to tame animals and give them masks and either use them as superpowered minions or artificially generate significance-laden situations for them to empower the masks through.
 
Offhand @Questionable what was the thought process between linguistics and singing in the hopes of litany? Is there like some meta decision there I think linguistics might be less useful than traveling.
I thought linguistics would synergize better with this build because it's less powerful in webweaver and didn't wanna count on translation magic. I would swap it to travelling, but I don't want to do it without people being aware that change was made.
 
Semi-related, I'd like to note that (based on discord conversation) there's also room for Masked to make itself better; That is, there are several possible interactions with the metaphysics that permit masked that allow for higher-quality Mask crafting, which are currently unexploited.
(Those being: Masks are made using the Facelessness effect as a pressure to catalyze them (but not to maintain them once created), which is why we can't make Masks trivially elsewhere; the external-to-homeworld process involves artificial mask-based facelessness as a base step followed by a safer replacement Mask. By escalating the degree beyond Drethir's natural levels, better Masks can be created up to a point.
the Mask metaphysics are also based on selfhood, so plausibly though not confirmedly augmenting the selfhood of the wearer or crafter could improve mask quality; a similar argument is plausible but not certain for reinforcing the materials to extend the degree of facelessness-pressure usable in the crafting process. I'd also assume a Mask-crafting Mask could make better masks as it gained Potential, though this is likewise unconfirmed.)

Also if we can find a beastmaster/taming/etc powerset(or have the time to make a Mask in that vein), I propose acquiring it posthaste in order to tame animals and give them masks and either use them as superpowered minions or artificially generate significance-laden situations for them to empower the masks through.
I don't think any mask is ever going to start at 100 potential and I want to go above that. Most potential comes from deeds. Though yeah there's definitely a synergy in some kind of taming powerset given animals seems to be less powerful in the mask system. Also masks alone I'm fairly sure out of all our starting choices has the most mid end point so I'm not aiming for just mask development. Also I'll be honest I was never in any route going to just devote ourselves to the system we chose first that seems counter productive as we weren't anyone legendary in any of our starts but maybe we could be with the right combos.
 
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I thought linguistics would synergize better with this build because it's less powerful in webweaver and didn't wanna count on translation magic. I would swap it to travelling, but I don't want to do it without people being aware that change was made.
maybe tag the voters and ask and if you get like more than 7 people saying yes change it as it doesn't change much? I'll vote for it if you change it so there's 1.

Edit: Are you considering it at all? I'd rather not get a linguistics skill seems a lot of long term waste compared to travelling.
 
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So to those I'm responding to questionable said he'd change to traveling from linguistics if there was a majority that said yes. Birdsie already said linguistics doesn't give as much progress to attunement with the road as traveling and that the former was minuscule. I don't think linguistics is likely to help much from the meta perspective that it's unlikely Birdsie would give much language barriers and even if there were adept linguistics isn't any level of supernatural linguistics it's not some magic or anything. While traveling will always be useful as long as we are going places, as long as we use the road, and fuck in finding things and probably the themes of most masks we might make.
@GoldExRoot @ZabetTheRabbit @_brightwing @drake_azathoth @Demonologist @Big Russ @Bomrek @Lealope @MrRageQuit @Crimson Moon @Gokairanger @fame @Snowdrop @Mr.Norm @Zedred @Tetra @LaughsinLurking @OctarineShrike @Red Radio @Some_guy_161 @Magical_Duck @GenericName @The Well Wisher
 
I have no objections to traveling instead of linguistics in either the explorer or the professional wacky guest sense as I have described in another post.
 
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