Lex Mechanica

I'll be honest when the cop party formed I assumed it was just a coup button faction for if the seekers kept winning

It's more "someone has to clean up the shit after it hits the fan", someone will have to do it after all.

Unless of course, if anyone decides to do something stupid like summoning daemons or try to assassinate another party all bets are off.
 
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Btw I'm not gonna bother with "secret" Outreach actions, leaving them public and seeing people reactions to them is way funnier that way.

Also I'm not gonna do "unlawful" actions, like sabotage, assassination, stealing, starting war with our neighbours and similiar stuff.
 
How would an outreach action even be 'secret' (from a meta perspective)? Wouldn't it have to be visible for people to decide whether or not to vote for the plan/visible so the Quest Master knows what your party is up to if they don't get elected?

QM on the subject:
send it to my PM, tho most of the "Big stuff" is rather slow because of the nature of the setting ( and a lot of variables which I will roll up in actual dice), the smaller local stuff is faster.
leave it like [secret] in the outreach section, the system works well with a discord server but I'm not tech literate enough to run one unfortunately
 
The blurb about the Actualizers primary interest belongs to "[]Ideology:" and your outreach Line has the word outreach before the -[], should be after.
I appreciate the checkover, and have made the proper corrections.
If you don't get the 2 other voters for your party to be founded, you could vote for Clockwork Uplink instead, they only need one more vote to be able to be founded:
Looks like you've gotten the one needed, but I'll still lend a vote in thanks if the two requisite don't appear.

Honestly, I'm more so expecting two votes/the necessary votes until a drop a nicely made plan right after a update. Most folks vote early and don't tune back in to read the thread.
I don't think we have Phosphex, post heresy it became a pretty rare and scarce thing with most of its STCs being destroyed.
Red bark tree sap is said to burn similarly to phosphex. Incredibly powerful stuff, thats why I keep pushing for it in my plans
Specifically:
Redbark tree sap: This sap is Highly flammable, rivaling even Phosphex in its burning capability.
Even if it can't 1:1 Phosphex, having a knock-off that's ~80% as good is still something worth putting to our name.
 
[x] Plan: Expanding more stuff
- [x] Party Name: Holy Machine Faction
- [x] Coalition: Name: Glory of the Omnissiah Goals: Build up our Forge world to create wonders
-- [x] Invited to Join:Illuminated Mechanicus, Sect of Holy Lighting Inspiration, Society of the Living Alloy, Cogs of Justice
-- [x] Not: Seekers of the Omnissiah
- [x] 1: Begin construction of the new Holy TIE Fighter, with a few weapons packages for other missions, energy based only(avaible space issues). Its speed could make it a good scout for the battles on the moon and exported as a PDF fighter.
- [x] 2: Begin construction of a new factorium to increase the Saturnite supply. We are the only producers and now have weapons, initial orders, and space industry in place, it is important we have a good supply ready.
- [x] 3: Expand the space dock so more manufacturing can be done and the mining we do in space can also be processed there.
- [x] 4: Establish a second Forge City on Sidonia.
- [x] 5: Begin consolidating a series of ledgers to take an accounting of the Forgeworld's production, such that any deficits or drops in production can be preempted before the forge runs into critical shortages of materials.
- [x] Outreach: Continue expanding the Faction's new base. Hollowed out asteroids from the mining can be used as a cheap way to expand quickly. Focusing on dockyards and refineries for our future.
 
Vote closed
Scheduled vote count started by Magus Explorator on Jan 29, 2024 at 1:56 PM, finished with 140 posts and 37 votes.
  • 39

    [X] Plan: We have sought and we shall find
    - [X] Party: Seekers of the Omnissiah
    - [X] Coalition: Yes: radicals, people who will stop our classified tech from being sent to mats. No: traditionalists, people trying to send our classified tech to Mars
    - [X] 1: Continue the war on the Dren homeworld and investigate the mysterious properties of the strange land and it's species, increase the privileges of the Dren tribes that sided with us willingly
    - [X] 2: Begin mass infrastructure works aimed at improving the lives of the masses above all else, including mass rail lines and elevators connecting different sections of the world
    - [X] 3: Begin production of amenities for the menials and chaff on a greater scale
    - [X] 4: Construct factories for mass production of the TIE and begin it
    - [X] 5: Give local mechanicus members near total freedom for experiments with enemy Dren and darklands material without restrictions on "innovative" or "potentially heretical" actions. Mantian a supply of both of course
    - [X] Outreach: Attempt to ingratiate our faction with the visiting tech marines, if possible see if they can publicly appear with one of our members or give a positive statement
    [X] Plan: Expanding more stuff
    -[X] Party Name: Holy Machine Faction
    -[X] Coalition: Name: Glory of the Omnissiah Goals: Build up our Forge world to create wonders
    --[X] Invited to Join:Illuminated Mechanicus, Sect of Holy Lighting Inspiration, Society of the Living Alloy, Cogs of Justice
    --[X] Not: Seekers of the Omnissiah
    -[X] 1: Begin construction of the new Holy TIE Fighter, with a few weapons packages for other missions, energy based only(avaible space issues). Its speed could make it a good scout for the battles on the moon and exported as a PDF fighter.
    -[X] 2: Begin construction of a new factorium to increase the Saturnite supply. We are the only producers and now have weapons, initial orders, and space industry in place, it is important we have a good supply ready.
    -[X] 3: Expand the space dock so more manufacturing can be done and the mining we do in space can also be processed there.
    -[X] 4: Establish a second Forge City on Sidonia.
    -[X] 5: Begin consolidating a series of ledgers to take an accounting of the Forgeworld's production, such that any deficits or drops in production can be preempted before the forge runs into critical shortages of materials.
    -[X] Outreach: Continue expanding the Faction's new base. Hollowed out asteroids from the mining can be used as a cheap way to expand quickly. Focusing on dockyards and refineries for our future.
    [X] Plan: More Data.
    -[X] Party Name: Clockwork Uplink
    -[X] Party represents: Logi and Artisans
    -[X] Coalition: Yes. They like radical parties more because they're a seeker splinter party.
    -[X] 1. To improve the information planners and the voting public have on citizens of the forge, implement a registration that encompasses all voters including baseline humans, augmented humans, abhumans and mutants. Offer material incentives like food and clothing to get the bulk of the population to support the initiative and make it easier to use force on the holdouts. The main objectives are to gather data from overall health to the number and purpose of an individual's augments for the logisticians to take into account and for the voting public to know more about their fellow voters and candidates.
    -[X] 2. Begin construction of agridomes on suitable sites outside the forest moon. With the newest information on the nature of the drens, we must prepare for a worst case scenario of abandoning and cordoning the moon.
    -[X] 3. Begin negotiations with the nearest hive world to receive more people to rapidly build our population. Implement a suitable indoctrination program to help the new arrivals acclimatize with the sidonian cyber democracy forge ethos such as undergoing the data registration or help in choosing their first augment. Also expand the appropriate domiciles and food sources to accommodate for the new citizens.
    -[X] 4. Begin domesticating the lava worms. They will allow us to put off building a mining industry for raw materials where they are found and focus on factories that process the raw materials so early in the Sidonian forge's history.
    -[X] 5. Build a network of stations that reach the edge of the system to keep watch and better monitor any traffic.
    -[X] Outreach: Begin streamlining everyday data around the forgeworld into easier to understand chunks of information for most of the electorate to understand as a public service.
    -[X] Ideology: A splinter group from the Seeker's of the Omnissiah that wishes to focus on laying the foundation for a precise and efficient forge that sees to its inhabitants' needs.
    [X] Plan: Going Green
    -[X] Party: Society of the Living Alloy
    -[X] Coalition: Yes: Illuminated Mechanicus, Cogs of Justice, Sect of the holy lightning inspiration, Holy machine faction. No: Seekers of the Omnissiah
    -[X] 1: Send well armed survey teams into the Dark Lands along with xenobiologists to collect samples and study the mutated creatures within to determine how to best exterminate them.
    -[X] 2: Construct facilities to monitor the genetic health of the Forge World's population and ensure the propagation of beneficial traits and the removal negative ones through genetic modification and selective match making.
    -[X] 3: Construct a Space Station above the forest moon dedicated to the experimentation of new crop and livestock strains before their introduction into the environment.
    -[X] 4: Create a 'Green Rangers' specialist force of Skittarii focusing on forest/jungle warfare using data gained from the campaigns on the forest moon. Said specialist force will also focus on biological augments and chemical/toxin weaponry in order to go long periods without maintenance or repair.
    -[X] 5: Expand the gene temple on the Forest Moon with facilities dedicated to more specialized Genetor fields of study. Such as botany, chemystry, genetics, biology, and medicine.
    -[X] Outreach: Gather funds and support to establish a 'Green District' within the Forge City a place for Genetors to congregate with other like minded individuals and delve deeper into the mysteries of life.
    [X] Plan: The Menial Improvement Program v3
    -[X] Party Name: Council for systemic and sound governance (COSASG)
    -[X] Party Represents: Logi, Chaff
    -[X] Coalition:
    --[X] Yes: anyone that isn't listed under no
    --[X] No:
    -[X] 1: Institute a new Standard work shift system, four six hour shifts shall be instituted with each preceded and followed by time for shift changes and a short service for the workers, making for a total of seven hours spent at the workplace for six days a week. This will ensure maximum productivity for every workhour, Ave Omnissiah!
    -[X] 2: Create a body, invested with the power to determine and prescribe better working safety regulations in order to maintain the health of the Workforce. An Experienced Workforce is a productive Workforce. Ave Omnissiah!
    -[X] 3: Institute a system of testing to open up the way into the schools for capable menials and to ease the way from the schools to Tech-Priesthood of the specialization most fitting the pupil.
    -[X] 4: Improve and standardize primary education, to ensure everyone a decent grounding and thus a fair chance to join the priesthood.
    -[X] 5: prescribe minimal standards in size, quality and services for Housing Units.
    -[X] Outreach: Investigate the most pressing concerns regarding the quality of life of the forgeworlds population.
    [X] Plan: Guns and Forges
    -[X] Party Name: The Steel Cult
    -[X] Party Represents: The Logi, The Artisans, The Chaff
    -[X] Coalition: Yes: Holy Machine Faction, Cogs of Justice, Society of the Living Alloy, Luminen of the Forsaken Calculus.
    -[X] 1: Construct a great manufactorum complex to kickstart war equipment production, emphasize the defensive capabilities of such buildings.
    -[X] 2: Quickly expand operations to erase the extremely dangerous hostile Dren population. Utilize all assets to end this as soon as possible. Firebombing, gasses, plasma or rad-weapons it does not matter.
    -[X] 3: Construct a heavy vehicles forge, for the production of the standard templates of tanks and chimera variants. It can also produce industrial machines for the transport of raw materials.
    -[X] 4: Have trusted Artisans in our weapon design bureau explore better Saturnite use in both armor and ammunition production. Have them also collaborate with the Society of the Living Alloy most capable Genetors to explore the viability of using the newly discovered "Redbark tree sap" as a viable mass produced weapon.
    -[X] 5: Construct the first Plasma Reactor of our Forgeworld.
    -[X] Outreach: Send Steel Cult menials and Techpriests with the valhallan bound equipment to supervise its correct use, assist with logistics and verify its quality. After a period of 3 years they will come back, if still alive.
    [X]- Harnessing the Core
    -[X] Party: Adeptus Sustainus
    -[X] Party represents: Logi, Artisans
    -[X] Coalition: Yes to all parties so long as they are not increasing importation or reliance on external entities for resources
    -[X] Ideology: Formed close to a decade ago from a collective of the Logi, the Adeptus Sustainus is focused predominatly on the self-sustainability of the Forgeworld first and foremost. These ideas primarily extend towards reducing imports, and thus, reliance on the benevolence of outside entities, and the creation of a 'District' system to ensure that elements of the Forgecity itself are self-sufficient (at least, with regards to power supply, nutrition, and housing at the moment). The Adeptus Sustainus does not particulary care who they work with, Xeno or Imperial, Heretic or Zealot- so long as the Forgeworld continues to grow and becomes self-sustaining.
    -[X] 1: Begin the construction of several deep-bore mines to begin harvesting any rare metals/minerals hidden deep beneath the surface such that reliance on mineral importation can be reduced.
    -[X] 2: As a result of the (currently) failed efforts to begin segmenting the Forgeworld into self-sufficient Districts due to a lack of sufficient power for the Genatorium, begin excavating the area beneath each of the Habblocks for the construction of geothermal power plants so as to utilize the world's magma as a source of heating for the creation of steam- and thus, power to supply the Habblocks.
    -[X] 3: Reach out to the Artisans-- more specifically, the Forgeworld's architects, and form a committee for the standardization of certain key designs in a block-like format, such that elements of the Forgecity can become modular and production made more easily scalable by the simple addition of a new 'block' of that type to the Forgecity. (Part of the preparation for segementing the Forgecity into Districts)
    -[X] 4: Conduct a series of simulated tests with the newly designed TIE/IN starfighter to see how squadrons of the starfighter would compete against a 'standard' Imperial Patrol fleet, along with simulated tests against the ships of the Imperium's varying enemies.
    -[X] 5: Reach out to the Geneators and ask that they run another series of experiments on the Burning Witch Root and Grox to see if it is possible to neutralize the regenerative properties of the Burning Witch Root. Both to see if the slabs of Grox Meat can be rendered 'inert' / not regenerative when being packaged for rationing, AND as a preemptive measure in the event that a hostile force weaponizes the Burning Witch Root to bolster their soldiers-- we'll at least have a way of neutralizing it from any captured prisoners.
    -[X] Outreach: Reach out to the Artisans, more specifically, the Forgeworld's architects, and attempt to form a committee for the (general) standardization of designs in a (general) blocklike format, such that urban planning can be more easily done by making these elements of the forgecity modular and more easily scalable as the Forgecity continues to expand.
    [X] Plan: Expanding Pandora
    -[X] Party Name: Luminen of the Forsaken Calculus
    -[X] Represents: Logi, Chaff
    -[X] Coalition: Yes: Holy Machine, Illuminated Mechanicus, Cogs of Justice, Warriors of the Machine God. No: Seekers of the Omnissiah.
    -[X] 1: Expand forges to supply the nascent starship construction industry.
    -[X] 2: Integrate Saturnite industrial tooling.
    -[X] 3: Build dedicated Saturnite ammo factories for export purposes.
    -[X] 4: Mandate the creation of a forge complex dedicated to the production of the Twin Ion Engine.
    -[X] 5: Test stacking of Twin Ion Engines for use on larger vessels.
    -[X] Outreach: Research repurposing the Advanced Auspex Unit from the TIE/LN starfighter for use in a ground vehicle.
    [X]Plan: Lighting the Fires of progress
    -[X] The Lighthouse of Humanity
    -[X] party represents: Menials, low level Tech Adepts, Geneators, Artisans
    -[X] coalition: yes: the Seekers of the Omnissiah, Luminen of the Forsaken Calculus, Glory of the Omnissiah, Adeptus Sustainus No:
    -[X] 1) Expand our navel Shipyards in both size & number of slipways
    -[X] 2) Expand our Educational apparatus, thus securing more tech acolytes and a more tech literate population
    -[X] 3) Expand our solar mining operations by building Refinery stations in the asteroid belt
    -[X] 4) Expand our Industrial Capacity by expanding our Forges
    -[X] 5) Endeavor to increase the average literacy rate of menials, to allow the readjusting of Magos and tech priests to the presuit of knowledge
    -[X] Outreach- The party shall attempt to expand the training courses for menials looking to either become tech initiates or rise to the ranks of Mechanics
    [X] Plan: All Skitarii Party
    -[x] Party Name: Warriors of the Machine God
    -[x] Party represents: Chaff (Skitarii), martial priests of all stripes (Auxilia Myrmidon, Electro-Priests, etc.), Pro-Democracy everyones
    -[x] Coalition: Yes, all democratic parties who are willing to advance and strengthen the military No Coalitions, as the Warriors of the Machine God need to focus all of their attention on preventing any traitors to the democratic will of the Motive Force from succeeding
    -[x] 1. Investigate our current forces both ground side and in space to integrate our new archaeotech fighter into our armed forces, focusing especially on a suitable carrier to ensure we can take advantage of their superiority in space.
    -[x] 2. Further expand the Skitarii, creating stations where Menials are tested and the greatest of them are allowed the honour of being admitted into the Legions, giving them the chance to further rise in stations to true tech priests should they prove their suitability through service. The selection and augmentation process will include oaths of loyality to the democratic foundation of Sidonia and they will be taught to be proud of being the defender of our great and unique planet.
    -[x] 3. Develop the theory of the mechanicus further, integrating the superiority of democratic processes, as they allow for cybernetic(hehe) feedback and avoid the foibles of single human errors.
    -[x] 4. Take advantage of the battlefields on the moon to allow our troops to bloody themselves, granting them their first fights in a relatively safe enviroment and train to improve themselves
    -[x] 5. Investigate the use of the Dren as War-Servitors or auxiliary forces with the right combination of diplomacy, modification and incentives, hoping to make use of their power as stable psykers who can defend against enemy witches
    -[x] Outreach:Stop and arrest any traitor to the Forge World and it's democratic system who would try sabotaging us by giving away our holy secrets.
    -[x] Ideology: Representing many of the Skitarii and military minded Tech-Priests, the Warriors of the Machine God desire to strenghten Sidonias Legions and using them to the Forge-Worlds advantage. Many a favour can be gained by deploying these great Legions to our allies in the Imperium and the Warriors are determined to ensure these favours they are fighting for end up benefitting them too. In the pursuit of these goals they are generally uncaring about the philosophical divides of the Selanian parliament, letting themselves get courted by any side to best achieve their goals, with experienced Masters of War calculating the exact gains made by moving on the political stage just like they would when fighting their enemies. They view the Steel Cult as ideologes who care more about their squabbles with the Radicals than truly doing their best to advance the cause of the military. Additionally they are not interested in supplying imperial troops over mechanicus ones - the Skitarii are superior to the Imperial Guard after all. Following increases in tension among the mechanicus and suspicions of actors preparing for civil war or foreign intervention, the Warriors have increasingly turned to see themselves as defenders of Democracy on Sidonia, seeing it as the superior alternative to orthodox despotism and arguing that it is the true governance system of the cult as practiced on ancient mars. This has drawn in an increasing number of patriotic supporters of democracy, which has mingled with the existing base of the military to create a new strain of proud Tech-Republicans, fearsome warriors on the battlefield and fierce defenders of democracy, daring anyone to oppose the rightful institution of Sidonian democracy
    [x] Plan: SPAAAAAAAAAACE
    -[X] Party Name: Cogs of Justice
    -[X] Coalition: Yes: Anyone willing. No: Extreme Radicals and Seekers of the Omnissiah.
    -[X] 1: Construct logistic space station near asteroid belt
    -[X] 2: Build several mining spaceships
    -[X] 3: Build several cargo spaceships.
    -[X] 4: Construct sensor station around the system.
    -[X] 5: Set up production of defense satelites.
    -[X] Outreach: Send copy of TIE/LN starfighter blueprint to Mars. In the name of Quest for Knowledge.
    [X] Plan: Covering Bases
    -[X] Party Name: Bearers of the Beacon
    -[X] Party Represents: The Magi, Chaff
    -[X] Ideology: The kinder side of the Mechanicus would call them dreamers. The majority calls them fools. Simpletons that ignore data and numbers for intangible results. They are the ones who see the galaxy around them and ask "Why?". They are the ones who weren't satisfied with the answers that the Mechanicus were giving to mankinds' woes and sorrows.
    -[X] Coalition:
    --[X] Yes:
    ---[X] Radical
    --[X] No:
    ---[X] None
    -[X] 1: Set up a organization that investigates and looks into any xeno and Chaos threats in the system. Omnibus Videntibus Oculis (OVO), the All-Seeing Eye. While they aren't completely defenseless, they won't be heavily armed in comparison to the Skittari. Instead they will have to call upon and rely on the military for any threats that are larger than what they can handle. Additional checks and balances will be put in place so one organization doesn't have the ability to play judge, jury, and executioner.
    -[X] 2: Setting up Black Sites. We have been blessed by the Omnissiah that nothing has gone horribly wrong with our study on the Drens and their psyker abilities. With the discovery of more powerful Drens from the Dark Lands, that's no longer a certainty. The project seeks to construct mainly two Black Sites. One on the planet to keep whatever psykers and psy-reactive materials we find on the planet. The second in space as either a asteroid base or space station so that we have an isolated location to properly study them without the risking the rest of the planet to violent psyker phenomenon. If we can also hide them so the Puritans can't find them and harass us about them, all the better.
    -[X] 3: Investigate the Dark Lands. With the combination of more powerful and hostile Drens and the presense of psy-reactive material, this is a probelm we can not leave alone. First question our vassals about the Dark Lands. Figure out its significance to the Drens. Is it sacred land to them and thus, forbidden to outsiders? What about the materials found there? If we think we can launch an expedition without pissing off our vassals, do so. The expedition is to document and record whatever information we can about it. Make sure to bring back any important materials as well. Note that they're not to take and hold any ground there. We don't have enough information about that place yet.
    -[X] 4: More production. As things are right now, we're barely covering our meager exports and current needs with the factories we have. If we want to not only expand, but to also properly supply our corner of the Imperium with what it needs, we're going to need more production. Work with the Artisans, the Logi, and the Chaff for this. The Artisans for decorating the manufactorum that properly venerate the Adeptus Mechanicus and Omnissiah. The Logi to so that the production can be as efficient as possible. And finally the Chaff to reel in the more outlandish ideas of the first two. This will be a balacing act and will probably not endure us to the three. Hopefully we can find a compromise that satisfies all three.
    -[X] 5: Begin the groundworks for a space industry. Now that we have the space elevator all set up, we can start setting up both constuction of voidcrafts and a mining industry. Focus on the latter first so that we can cut down on having to import extra system rare metals. Try to focus on nodes closest to the planet first instead of the richest. That way we can respond quickly if any hostile forces show up in the system.
    -[X] Outreach: Sponsor techpriests that are shunned simply because of their abhuman origins.
    [X] Plan: legal psyker uses
    -[X] Party Name: Illuminated Mechanicus
    -[X] Party Represents: Magi, Logi
    -[X] Coalition:
    --[X] Yes: Everyone that isn't excluded by no
    --[X] No: Seekers of the Omnissiah
    -[X] 1: Establish a black-lab on a big asteroid or similar isolated location, with enough arms aimed at it to deal with possible leaks. A facility for studying Dren psykers.
    -[X] 2: Institute a system of testing to open up the way into the schools for capable menials and to ease the way from the schools to Tech-Priesthood of the specialization most fitting the pupil.
    -[X] Outreach: Work with our supporters and contacts from the school-outreaches to design Black-Laboratories. Institutions that can handle work on psykers like the Dren, secured and isolated on big-enough asteroids with contingency plans up to destroying the asteroid if necessary due worst-case warp accidents (demon invasion) should lesser means not be able to contain. And propose a law mandating that all psyker research must be done in such or equivalently secured facilities (with a grace period of 1 turn).
    [X] Prototype Template Plan Plus==Ultra
    -[X] Actualizers of Advancement
    -[X] Party Represents: (Sidonia's) Orthodox, The Logi, The Artisans.
    -[X] Ideology: The Actualizers' primary interest isn't uncovering further mysteries so much as making good and proper use of what they have now. Acquiring new knowledge is a holy task (and one the Acutualizers full entrust their fellows to), but knowledge unused is a akin to a tool left to collect dust and detritus. Something that cannot be afforded in the galaxy they live in.
    -[X] Coalition: Yes: Whobah, No: Foobah
    -[X] Task Primis: Expand production of Saturnite, aiming to shift it from being rare among our forces to merely uncommon.
    -[X] Task Secondis: Create Spacedocks
    -[X] Task Tetrius: Begin farming Rakazzask Legs herb, improve the taste of our ration bars.
    -[X] Task Quateris: Experiment into how useable/easy to reconfigure systems for Rebark Tree Sap. A homegrown biological varient of Phosphex would be useful.
    -[X] Task Pentius: Retool industrial tools to make use of Saturnite.
    -[X] Outreach: Prospect how easy it would be to reconfigure systems that use Phosphex to use Redbark Tree Sap instead. If results prove feasible, begin campaigning to the military that we should make agri-domes to begin production.
 
Cmon, better working conditions for the entire forgeworld instead of whatever area the current government likes to focus, building living standards that outlive single projects, Vote COSASG!

Ah ninjad.
 
Turn 7- year 768M41 Election results- Dark lands
Once again, elections were held in our esteemed forge world. The data-smiths and members of the Logi Sect of the Mechanicus diligently crunched results as if their lives depended on it. The results came in swiftly; however, no party managed to secure a majority. Nonetheless, the Seekers of the Omnissiah maintained their lead from the previous election with 49% of the votes.

Magus 142-Zeta Omega continues his tenure, now as the longest-serving Fabricator General in this illustrious position. His first directive is to perpetuate hostilities against the xenos population on our moon. With a swift authorization of his Noospheric signature, Skitarii forces once again ventured into the jungles, now dubbed 'Green Hell' by some troops.

The tribes allied with us were duly rewarded. Some chieftains now proudly display trinkets gifted by the servants of the Machine Gods, ranging from primitive stubbers to shipments of Mechanicus-grown foodstuffs. These gifts are greatly appreciated by the primitives in their struggles against non-aligned tribes.

The Skitarii forces have cornered the furry xenos on the moon, liberating most of it for the Warriors of the Machine God. However, our advance into the dark lands has faced significant setbacks, from Psykers wielding considerable power to the gigantic Drens that stonewall our attempts.
Experts in the Immaterium suggest that the common Dren Psyker rating oscillates between delta and gamma grades. However, those in the dark lands can reach as high as low-tier Betas, with unconfirmed reports of Alpha-class encounters. This indicates that something most foul is happening in that forest.

The Skitarii forces returning from these engagements brought back valuable intelligence, the most shocking being the discovery of degraded wraithbone, common with the Eldari and dating back to the Dark Age of Technology.

Another initiative was the domestication of the Lava Worms of Sidonia. Genetors and Magus Geologis spearheaded this project, starting with the capture and relocation of juvenile worms to specially prepared habitats. The worms thrived, consuming magma, but grew to frightening sizes, necessitating their release after 5-10 years to prevent unmanageability.

The introduction of six-hour shifts in various manufactorums has decreased total factory output but allowed menials to pursue further education in the secrets of the Machine God or attend to familial matters, overall a positive policy.

Our military conducted an inquiry into the use of our new fighter craft, the TIE fighter. In tests, it surpassed all competitors in speed and maneuverability, adeptly evading Imperial ship defenses and outperforming Imperial fighter crafts. However, it struggled against the Imperial Navy's armored torpedoes, needing multiple shots to penetrate their Adamantium armor. The advanced targeting and navigational computers proved beneficial, especially in hazardous environments like asteroid belts.

The TIE fighter's small size allows even a Lunar-class cruiser to deploy thousands, creating new tactical possibilities. Battlefleet Gothic has shown interest in acquiring some units, as have several Rogue Traders and Chartists Captains, attracted by its efficiency and reduced Promethium dependency.

The venerable Fabricator General also expanded our nascent shipyard to increase ship production and facilitate zero-G construction of TIE fighters.

Despite this, opposition factions remained active. The Holy Machine Faction, emboldened by their electoral victory, resumed building their space station, now equipped with ship construction slipways and in-house TIE fighter production.

The Society of the Living Alloy organized fundraisers and conventions, attracting the Genetor class to their cause. The Steel Cult dispatched members to Valhalla, their expertise in warfare proving invaluable.

Luminen of the Forsaken Calculus successfully adapted TIE auspex systems for ground vehicles, garnering interest from Valhallan dignitaries.

The Warriors of the Machine God launched several policing actions, arresting tech priests for heresies involving Dren Psyker brains and for attempting to sell secrets to Rogue Traders.

The Cogs of Justice sent copies of our newly acquired STCs to Mars for safekeeping should our Forge fall, a gesture appreciated by the Mechanicus.

The bearers of the beacon sponsored risen tech-priests of mutant origins, now serving as testaments to the healing properties of blessed steel. Lastly, The Illuminated Mechanicus established secured laboratories in asteroid-based locations to study Psy tech, with captured Dren psykers calling these asteroids home.


The Pandora device stirs once more​


On the cathedral of Pandora, in the heart of our holy Forge city the holy machine started screeching into the noosphere, besides the "normal" function of the machine cataloged extensively by servitors and members of the priesthood the machine started to send thick black smoke into the cathedral, the Seniors tech-priest fearing a fire and the potential damage to the machine quickly went into prayer.

Glowing white hot the machine went into its holy work, with a deafening cry it deposited a small data slate for the priest praying and shut off for cooling.

On the data slate the holiest secret was delivered to the members of the mechanicus, on it lay the previously unthinkable holy grail of material sciences with the blueprints of a truly Gigantic foundry for the creation of simple material, the designated Naquadah by the Holy pandora machine, the great foundry is capable of producing "low kilos" of the glorious Material per year, however for this bounty, it will consume a truly staggering amount of minerals into its hungry maw.

the Gothic sector bleeds: several Chaotic raiders have been reporting converging into the Gothic sector, however battlefleet gothic stands ready to defeat those heretics should they try to trample imperial soil.

the arch-Arsonist on the run: the vile warboss has called a Waagh for our sector, hopefully, our sector battlefleet will teach that green menace a lesson.
 
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