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[X] Rewind Time - Close The Rift
I will vote for it.
I will vote for it.
Awake or not, Dia is tapped out, and trying to reverse time sounds way harder than trying to patch a hole. I would expect the difficulty to shoot up, not go down to 4, and I would expect a severe risk of self-damage from trying this.For even a 75% chance on closing the rift, we'd need the difficulty to go down to 4 and at least 12 dice.
I can think of a way to get to 12 dice, but there's no guarantee on the difficulty going to to 4.
That way involves a hugely risky stunt that assumes Dia is currently awake (probably a reasonable assumption given she got mentioned in the chapter), running to Tadase, using Dia to access the Road of Stars while borrowing power from Tadase via the Platinum Heart joint attack and then guessing that the Road of Stars is the same thing as the Sea of Souls, which is humanity's collective cognition. And then having Amu use herself and Tadase as a conduit for humanity's past cognition of the classroom, including memories from the soul of the one who got crushed to death just before, tapping into the Road of Stars' ability to facilitate time travel to do a time reversal on the whole classroom to close the rift.
This would attempt to use Stamina + Integrity + Empathy as opposed to Stamina + Occult + Illusion, giving us 7 dice to start with, plus 1 from Dia specializing in time travel, plus 1 from doing it jointly with Tadase, 2 from burning WP and then another 2, assuming the stunt is worth at least 2 dice, bringing it to 13 dice.
This is still not especially good odds unless the difficulty comes down to 4, which there is no way of guaranteeing.
Welp, OK then.
I did say it relies on the assumption of Dia being able to help, which was an inference made based on the chapter. You might note that I initially assumed she wasn't available, until Baughn decided to "no comment" my remark about using her headset.Awake or not, Dia is tapped out, and trying to reverse time sounds way harder than trying to patch a hole. I would expect the difficulty to shoot up, not go down to 4, and I would expect a severe risk of self-damage from trying this.
....This actually gave me the idea for an even more ridiculous rift-closing stunt that would likely either be worth 3 dice or else completely unviable whatsoever (that also uses Dia's temporal abilities)....so, 50% odds at best. Unless we can somehow find a way to use our better stats without slamming our faces into Kagatsuchi's DMDV.
At Difficulty 5, the odds are not good with anything less than 14-15 dice.That being said, memories aren't time travel exactly. You can try this without Dia. It'll still be difficulty 5; doing this without her is definitely riskier.
Oh, the headset.I'm going to ask you outright, since you were so cagey about it before - even though Dia can't help us, is her headset still accessible and if it is, would she be able to pick up anything (you know what I mean) emanating from Tokyo Tower if she were using it?
So either too early in the timeline, or just flat out not possible for Amu then.No, Amu hasn't picked up anything from Tokyo Tower, but I don't know that she would have.
Yes. You'd get the standard bonus for an applicable assistant (1-2 dice), as well as a more fluffy reduction in how tired Amu gets from the task.If we execute a joint action with another Chara user, do we get a bonus from the other person's Chara if the action involves their specialty (beyond the bonus granted by the user, I mean)?
Meaning that a joint action with a Chara user counts essentially as an action with 2 other people, instead of just 1?Yes. You'd get the standard bonus for an applicable assistant (1-2 dice), as well as a more fluffy reduction in how tired Amu gets from the task.
Not precisely two different people; just one unnaturally good assistant, and assuming they actually are. (Well, mechanically the justification is "it's two assistants"... but, y'know, not story-wise.)Meaning that a joint action with a Chara user counts essentially as an action with 2 other people, instead of just 1?
That is to say, in the case of my stunt, we'd get given 1 dice from having Tadase with us when going soul-diving and if I were to tweak it to draw upon Kiseki's leadership specialty when building the united cognitive web (instead of using Dia to search the past), that would give us another dice from Kiseki for a total of 2 extra?
Valid. 👍I did promise to vote together with them if anyone had the stones to try and close the rift. So I'll tweak the stunt to remove Dia's part. Instead, it's going to rely on the joint action with Tadase instead.
Does that vote actually let us roll Stamina+Integrity+Empathy, like Pistachio is hoping for? If so, we're stacking more dice than I expected to be able to get.
If we're lucky, this new leadership-oriented version will work off Charisma + Presence + Empathy for 8 base dice. With 2 WP, 1 from Tadase, 1 from a Kiseki bonus and stunt level 2, we'd get 14 dice, which IMO is just barely OK for needing 5 successes.Does that vote actually let us roll Stamina+Integrity+Empathy, like Pistachio is hoping for? If so, we're stacking more dice than I expected to be able to get.
Yes, it does. Though as previously stated, Amu will be laid out as a consequence whether or not you succeed. This is definitely at the outermost limit of what she can do.Does that vote actually let us roll Stamina+Integrity+Empathy, like Pistachio is hoping for? If so, we're stacking more dice than I expected to be able to get.
3 Stamina + 2 Integrity + 2 Empathy + maybe 1 from Tadase (I don't think he's actually that great a leader) + 2 WP + hopefully 2 from a stunt is 12, optimistically, which gets us to about a 73% probability of passing a difficulty 5 check. The Exalted 2e core book describes difficulty 5 as "legendary", so a 73% probability of passing a legendary check is quite a lot for an un-exalted 13-year-old.
So no Chara specialty bonus from Kiseki, just a single die from the joint action assist? What's Kiseki's actual specialty, if not leadership?
Territory control.So no Chara specialty bonus from Kiseki, just a single die from the joint action assist? What's Kiseki's actual specialty, if not leadership?
Oof.Territory control.
And you may be misunderstanding. You're getting the bonus primarily from Kiseki.
I think it's different from that, a king rules the land, the land is theirs to make as they wish. So if the portal is an unwanted feature in their territory, they exert their will to remove it. Basically land shaping.That kinda makes it sound like Tadase is mostly just a receptacle for his Chara. And makes his Chara sound like a wild animal. Territorial.
<Amu> Tadase is so much more than that.Oof.
That kinda makes it sound like Tadase is mostly just a receptacle for his Chara. And makes his Chara sound like a wild animal. Territorial.