Shards of a Broken Sun [Megaten/Shugo Chara/Exalted]

For even a 75% chance on closing the rift, we'd need the difficulty to go down to 4 and at least 12 dice.

I can think of a way to get to 12 dice, but there's no guarantee on the difficulty going to to 4.

That way involves a hugely risky stunt that assumes Dia is currently awake (probably a reasonable assumption given she got mentioned in the chapter), running to Tadase, using Dia to access the Road of Stars while borrowing power from Tadase via the Platinum Heart joint attack and then guessing that the Road of Stars is the same thing as the Sea of Souls, which is humanity's collective cognition. And then having Amu use herself and Tadase as a conduit for humanity's past cognition of the classroom, including memories from the soul of the one who got crushed to death just before, tapping into the Road of Stars' ability to facilitate time travel to do a time reversal on the whole classroom to close the rift.

This would attempt to use Stamina + Integrity + Empathy as opposed to Stamina + Occult + Illusion, giving us 7 dice to start with, plus 1 from Dia specializing in time travel, plus 1 from doing it jointly with Tadase, 2 from burning WP and then another 2, assuming the stunt is worth at least 2 dice, bringing it to 13 dice.

This is still not especially good odds unless the difficulty comes down to 4, which there is no way of guaranteeing.
Awake or not, Dia is tapped out, and trying to reverse time sounds way harder than trying to patch a hole. I would expect the difficulty to shoot up, not go down to 4, and I would expect a severe risk of self-damage from trying this.

[X] Help Nadeshiko
-[X] Drawing on Ran's athletic specialization, you conjure a pair of jump ropes, then cap their ends with giant jawbreakers courtesy of Su, for a pair of makeshift bolas. While Nadeshiko has the strixes distracted, you lob the bolas and wrap them around the enemies' wings to bring them down, then pin them to the ground with honey so Nadeshiko can finish them off.
 
Welp, OK then.

[X] Rewind Time - Close The Rift
- [X] Dia is with you. You felt her blending with Ran and Su earlier, when you reached into that road of stars, that ocean of minds. That sea of souls. You reach for her light.
- [X] The rift is a mental hole. A cognitive void. But right next to it, once bright, now flickering, you feel Tadase's determined presence.
Tadase is proof that a strong enough cognition can stop the void; so it follows an even stronger one can push it back- one stronger than yours or Tadase's alone.
- [X] Go to Tadase. Tadase had dived with you once before into that starlit road, back when you were looking for your lost Charas. With luck, he can lend you strength once more.
- [X] Before, you went into the future and possible futures. Now, you rely upon Dia's navigation to search the past, to find the memories and souls of those who knew the classroom as it was before the rift erased it.
- [X] One of your schoolmates now lies beneath the rubble. You use their last thoughts as your first stepping stone towards those other souls.
- [X] Platinum Heart: You open your heart and mind, empathically linking yourself to Tadase - and one by one, to all the other souls that remember the room as it was before the rift: Saaya, Makoto, Takuya, your other classmates. Your teacher. The other teachers. Previous students. Electricians. Construction workers.
- [X] Using yourselves as a conduit for their thoughts and feelings, you form a combined cognitive web between all the room's past occupants that, between you all, are able to reconstruct the mental space of the room, exactly as it was before.
- [X] With you and Tadase as the lynchpin of this great web of many, many, past souls, you push.
- [X] Bring past to present. Fill the void. Close the rift.

Awake or not, Dia is tapped out, and trying to reverse time sounds way harder than trying to patch a hole. I would expect the difficulty to shoot up, not go down to 4, and I would expect a severe risk of self-damage from trying this.
I did say it relies on the assumption of Dia being able to help, which was an inference made based on the chapter. You might note that I initially assumed she wasn't available, until Baughn decided to "no comment" my remark about using her headset.

As you point out, this assumption may or may not be correct. Not only that, the idea that other people's souls and memories are accessible in the dimension she has access to (and that she can borrow power from them), is yet another guess about the mechanics of the world.

Yet stunts based on making guesses like these, according to Baughn, would be what gets rewarded with more dice. Correlation may not be causation, but since acting on inference is basically the same thing as gambling on a guess...

As an aside......
...so, 50% odds at best. Unless we can somehow find a way to use our better stats without slamming our faces into Kagatsuchi's DMDV.
....This actually gave me the idea for an even more ridiculous rift-closing stunt that would likely either be worth 3 dice or else completely unviable whatsoever (that also uses Dia's temporal abilities).
 
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It's the kind of thing I want to let you try, you've got that right. But Dia…

Dia is already tired from helping you save Saaya. If I let you use her here, then I wouldn't have a leg to stand on making her inaccessible under any conditions later. Which would be a problem; she exists to solve the unsolvable, but not too often.

Amu will need to do this without her.

Time travel in and of itself would also increase the difficulty, if anything.

That being said, memories aren't time travel exactly. You can try this without Dia. It'll still be difficulty 5; doing this without her is definitely riskier.
 
That being said, memories aren't time travel exactly. You can try this without Dia. It'll still be difficulty 5; doing this without her is definitely riskier.
At Difficulty 5, the odds are not good with anything less than 14-15 dice.

Without Dia, we're missing at least one die. I'm guessing this would only be worth 2 dice at most, but even if it were worth 3, we'd still only have 13 dice, assuming the stat combo for this was Stamina + Empathy + Integrity and Tadase was worth 1. That's still less than 75% chance of succeeding.

I'd assume dropping the difficulty requires Amu somehow gaining knowledge she doesn't currently have, but without Dia, that's not something readily acquirable.

I'm going to ask you outright, since you were so cagey about it before - even though Dia can't help us, is her headset still accessible and if it is, would she be able to pick up anything (you know what I mean) emanating from Tokyo Tower if she were using it?
 
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I'm going to ask you outright, since you were so cagey about it before - even though Dia can't help us, is her headset still accessible and if it is, would she be able to pick up anything (you know what I mean) emanating from Tokyo Tower if she were using it?
Oh, the headset.

…it's just an illusionary headset. It doesn't really do anything at all. Long-range telepathy in general wouldn't depend on it, but also isn't something she's tried to learn.

No, Amu hasn't picked up anything from Tokyo Tower, but I don't know that she would have.
 
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[X] Rewind Time - Close The Rift
- [X] Dia is with you. You felt her blending with Ran and Su earlier, when you reached into that road of stars, that ocean of minds. That sea of souls. You reach for her light.
- [X] The rift is a mental hole. A cognitive void. But right next to it, once bright, now flickering, you feel Tadase's determined presence.
Tadase is proof that a strong enough cognition can stop the void; so it follows an even stronger one can push it back- one stronger than yours or Tadase's alone.
- [X] Go to Tadase. Tadase had dived with you once before into that starlit road, back when you were looking for your lost Charas. With luck, he can lend you strength once more.
- [X] Before, you went into the future and possible futures. Now, you rely upon Dia's navigation to search the past, to find the memories and souls of those who knew the classroom as it was before the rift erased it.
- [X] One of your schoolmates now lies beneath the rubble. You use their last thoughts as your first stepping stone towards those other souls.
- [X] Platinum Heart: You open your heart and mind, empathically linking yourself to Tadase - and one by one, to all the other souls that remember the room as it was before the rift. Saaya, Makoto, Takuya, her other classmates. Their teacher. The other teachers. Previous students. Electricians. Construction workers.
- [X] Using yourselves as a conduit for their thoughts and feelings, you form a combined cognitive web between all the room's past occupants that, between you all, are able to reconstruct the mental space of the room, exactly as it was before.
- [X] With you and Tadase as the lynchpin of this great web of many, many, past souls, you push.
- [X] Bring past to present. Fill the void. Close the rift.
 
No, Amu hasn't picked up anything from Tokyo Tower, but I don't know that she would have.
So either too early in the timeline, or just flat out not possible for Amu then.

Shame.

If it had been possible, that was the one thing I could think of that might have been able to drop the difficulty. That's the one way in DS2 canon that we know works for getting rid of void.

@Baughn - If we execute a joint action with another Chara user, do we get a bonus from the other person's Chara if the action involves their specialty (beyond the bonus granted by the user, I mean)?
 
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If we execute a joint action with another Chara user, do we get a bonus from the other person's Chara if the action involves their specialty (beyond the bonus granted by the user, I mean)?
Yes. You'd get the standard bonus for an applicable assistant (1-2 dice), as well as a more fluffy reduction in how tired Amu gets from the task.
 
Yes. You'd get the standard bonus for an applicable assistant (1-2 dice), as well as a more fluffy reduction in how tired Amu gets from the task.
Meaning that a joint action with a Chara user counts essentially as an action with 2 other people, instead of just 1?

That is to say, in the case of my stunt, we'd get given 1 dice from having Tadase with us when going soul-diving and if I were to tweak it to draw upon Kiseki's leadership specialty when building the united cognitive web (instead of using Dia to search the past), that would give us another dice from Kiseki for a total of 2 extra?
 
Meaning that a joint action with a Chara user counts essentially as an action with 2 other people, instead of just 1?

That is to say, in the case of my stunt, we'd get given 1 dice from having Tadase with us when going soul-diving and if I were to tweak it to draw upon Kiseki's leadership specialty when building the united cognitive web (instead of using Dia to search the past), that would give us another dice from Kiseki for a total of 2 extra?
Not precisely two different people; just one unnaturally good assistant, and assuming they actually are. (Well, mechanically the justification is "it's two assistants"... but, y'know, not story-wise.)

Nadeshiko's presence gives you two-dice bonus on melee fights, for example. (Which in this case takes it up to "No point in rolling dice".)

Tadase's absolute defence can do the same… in situations where it's relevant. Which isn't really the case for the stunt as written, but that one is invalid anyway due to invoking Dia.
 
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I did promise to vote together with them if anyone had the stones to try and close the rift. So I'll tweak the stunt to remove Dia's part. Instead, it's going to rely on the joint action with Tadase instead.

[X] United Front - Close The Rift
- [X] The rift is a mental hole. A cognitive void. But right next to it, once bright, now flickering, you feel Tadase's determined presence.
Tadase is proof that a strong enough cognition can stop the void; so it follows an even stronger one can push it back- one stronger than yours or Tadase's alone.
- [X] When healing Saaya, you had reached into that cauldron of souls. Dia had been alongside you then. Dia is no longer there, but she wasn't the only one you had ever traveled into that dimension with - once before, Tadase had dived in with you into that starlit road, back when you were looking for your lost Charas. With luck, he can lend you the strength to do so once more.
- [X] Go to Tadase. For this to work, you don't just need to dive into the sea of souls - you need to gather the memories and souls of all those who knew the classroom as it was before the rift erased it. Kiseki is not Dia; he is no navigator. Instead, he is a king. He won't seek out the souls you need; he will rally them to your call.
- [X] Platinum Heart: You open your heart and mind, empathically linking yourself to Tadase - with a ruler's authority, you call out to all the other souls, living and dead, who remember the room as it was before the rift: Saaya, Makoto, Takuya, your other classmates. Your teacher. The other teachers. Previous students. Electricians. Construction workers.
- [X] Using yourselves as a conduit for their thoughts and feelings, you form a combined cognitive web between all the room's previous occupants such that, between you all, you are able to reconstruct the mental space of the room, exactly as it was before.
- [X] With you and Tadase at the helm of this great unified web of souls, you push.
- [X] All for one, one for all. Fill the void. Close the rift.


Odds aren't going to be great at difficulty of 5. Without Dia, most of the good stuff isn't very doable. I was sort of hoping that having Tadase shouldering half the burden would also reduce the difficulty, but it doesn't seem like that's a thing, all we get from him is more dice.

Oh well, I don't expect there's going to be enough interest in trying to close the rift that it's actually going to get rolled for anyway.
 
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[X] United Front - Close The Rift
- [X] The rift is a mental hole. A cognitive void. But right next to it, once bright, now flickering, you feel Tadase's determined presence.
Tadase is proof that a strong enough cognition can stop the void; so it follows an even stronger one can push it back- one stronger than yours or Tadase's alone.
- [X] When healing Saaya, you had reached into that cauldron of souls. Dia had been alongside you then. Dia is no longer there, but she wasn't the only one you had ever traveled into that dimension with - once before, Tadase had dived in with you into that starlit road, back when you were looking for your lost Charas. With luck, he can lend you the strength to do so once more.
- [X] Go to Tadase. For this to work, you don't just need to dive into the sea of souls - you need to gather the memories and souls of all those who knew the classroom as it was before the rift erased it. Kiseki is not Dia; he is no navigator. Instead, he is a king. He won't seek out the souls you need; he will rally them to your call.
- [X] Platinum Heart: You open your heart and mind, empathically linking yourself to Tadase - with a ruler's authority, you call out to all the other souls, living and dead, who remember the room as it was before the rift: Saaya, Makoto, Takuya, your other classmates. Your teacher. The other teachers. Previous students. Electricians. Construction workers.
- [X] Using yourselves as a conduit for their thoughts and feelings, you form a combined cognitive web between all the room's previous occupants such that, between you all, you are able to reconstruct the mental space of the room, exactly as it was before.
- [X] With you and Tadase at the helm of this great unified web of souls, you push.
- [X] All for one, one for all. Fill the void. Close the rift.
 
Does that vote actually let us roll Stamina+Integrity+Empathy, like Pistachio is hoping for? If so, we're stacking more dice than I expected to be able to get.

3 Stamina + 2 Integrity + 2 Empathy + maybe 1 from Tadase (I don't think he's actually that great a leader) + 2 WP + hopefully 2 from a stunt is 12, optimistically, which gets us to about a 73% probability of passing a difficulty 5 check. The Exalted 2e core book describes difficulty 5 as "legendary", so a 73% probability of passing a legendary check is quite a lot for an un-exalted 13-year-old.
 
[X] United Front - Close The Rift
- [X] The rift is a mental hole. A cognitive void. But right next to it, once bright, now flickering, you feel Tadase's determined presence.
Tadase is proof that a strong enough cognition can stop the void; so it follows an even stronger one can push it back- one stronger than yours or Tadase's alone.
- [X] When healing Saaya, you had reached into that cauldron of souls. Dia had been alongside you then. Dia is no longer there, but she wasn't the only one you had ever traveled into that dimension with - once before, Tadase had dived in with you into that starlit road, back when you were looking for your lost Charas. With luck, he can lend you the strength to do so once more.
- [X] Go to Tadase. For this to work, you don't just need to dive into the sea of souls - you need to gather the memories and souls of all those who knew the classroom as it was before the rift erased it. Kiseki is not Dia; he is no navigator. Instead, he is a king. He won't seek out the souls you need; he will rally them to your call.
- [X] Platinum Heart: You open your heart and mind, empathically linking yourself to Tadase - with a ruler's authority, you call out to all the other souls, living and dead, who remember the room as it was before the rift: Saaya, Makoto, Takuya, your other classmates. Your teacher. The other teachers. Previous students. Electricians. Construction workers.
- [X] Using yourselves as a conduit for their thoughts and feelings, you form a combined cognitive web between all the room's previous occupants such that, between you all, you are able to reconstruct the mental space of the room, exactly as it was before.
- [X] With you and Tadase at the helm of this great unified web of souls, you push.
- [X] All for one, one for all. Fill the void. Close the rift.
 
Does that vote actually let us roll Stamina+Integrity+Empathy, like Pistachio is hoping for? If so, we're stacking more dice than I expected to be able to get.
If we're lucky, this new leadership-oriented version will work off Charisma + Presence + Empathy for 8 base dice. With 2 WP, 1 from Tadase, 1 from a Kiseki bonus and stunt level 2, we'd get 14 dice, which IMO is just barely OK for needing 5 successes.

But I don't expect to get that lucky.
 
Does that vote actually let us roll Stamina+Integrity+Empathy, like Pistachio is hoping for? If so, we're stacking more dice than I expected to be able to get.

3 Stamina + 2 Integrity + 2 Empathy + maybe 1 from Tadase (I don't think he's actually that great a leader) + 2 WP + hopefully 2 from a stunt is 12, optimistically, which gets us to about a 73% probability of passing a difficulty 5 check. The Exalted 2e core book describes difficulty 5 as "legendary", so a 73% probability of passing a legendary check is quite a lot for an un-exalted 13-year-old.
Yes, it does. Though as previously stated, Amu will be laid out as a consequence whether or not you succeed. This is definitely at the outermost limit of what she can do.

You'll get one dice from Tadase… but not for the leadership.
 
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That kinda makes it sound like Tadase is mostly just a receptacle for his Chara. And makes his Chara sound like a wild animal. Territorial.
I think it's different from that, a king rules the land, the land is theirs to make as they wish. So if the portal is an unwanted feature in their territory, they exert their will to remove it. Basically land shaping.

Something like that I suspect.


At least that seems closer to what Kiseki should represent then a wild animal.
 
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Oof. :wtf:

That kinda makes it sound like Tadase is mostly just a receptacle for his Chara. And makes his Chara sound like a wild animal. Territorial.
<Amu> Tadase is so much more than that.
<Amu> …but if he wanted to be useful here, he should have practiced his psionics more than his English!

Well, we're talking about a bunch of kids.
 
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