Winning Vote:
[X] Plan Break On Through
-[X] Make general preparations for a withdrawal, so that allied forces can retreat once the protection targets are able to make a clean escape.
-[X] Have the Freedom, the Archangel, the Nadesico, Cherudim Gundam and Seravee Gundam help the N.U.N.S. and Crossbone Vanguard forces breakthrough the encirclement.
--[X] If needed, have the Archangel use its Lohengrin Cannons, the Nadesico its Phase Transition Cannon and/or have the Seravee use its map attack to clear the way.
---[X] If the map attacks aren't enough, provided Seravee has enough Will, it may use its Trans-AM in order to enhance its capabilites.
-[X] Have the Hi-Nu Gundam, Justice Gundam, 00 Gundam, Arios Gundam and GN Archer be on standby as an interception unit, going after any enemy that threatens the safety of either Gunbuster, Dancouga or any of the ships.
--[X] Prioritize destroying any Headhunters who might try to go for the Gunbuster or any low mobility protection targets.
-[X] Have the Rose and the Dancouga help the Gunbuster move by pushing it with the help of Noriko doing the best she can to move the colossal machine.
-[X] Have the Dahgi Iris units make use of their reconnaissance equipment to avoid having any Jovian units ambush us with a sudden teleport.
-[X] Everyone else who isn't preoccupied is to focus on defending the ships.
-[X] Avoid engaging enemy units who aren't impeding the escape attempt in any way (by either being in the way or trying to attack any of our units, especially if the target is one of the protection targets).
February UE 0084
Orbit of Jupiter, Jovian Federation space
MAP Attacks
Archangel,
Nadesico, and Gundam Seravee use Phase Transition Cannon, Lohengrin, and GN Bazooka/cannon bombardment
Archangel Roll
Murrue uses FOCUS
Miriallia uses ROUSE
Sai uses SCAN
1d10 + 8 (Murrue's Ability) + 3 (8 Will) + 3 (FOCUS) + 1 (SCAN)
Roll 7
7 + 8 + 3 + 3 + 1 = 22
Nadesico Roll
Roll 1d10 + 8 (Yurika's Ability) + 3 (8 Will) + 1 (SCAN)
Roll 6
6 + 8 + 3 + 1 = 18
Seravee Roll
Tieria activates Gundam Seravee's Trans-Am!
Roll 1d10 + 8 Ability + 3 (8 Will)
Roll 9
9 + 8 + 3 = 20 * 3 = 60
Result: A large gap in the enemy lines is cleared, allowing for a straightforward escape attempt, although both the Jovians and the Council notice...
As you get behind Gunbuster and assist Dancouga in pushing it forward while the pilot of Gunbuster attempts to squeeze as much thrust as they can out of their damaged Super Robot's engines, you see the
Archangel,
Nadesico, and Gundam Seravee form up.
"All friendly units, get clear! We are firing wide-area attacks to try and clear a pathway for us to escape!" Murrue announces.
The
Archangel fires first, the Lohengrin cannons in each of the pylons at the front of the ship spitting positron death out into the void. Numerous Grasshoppers, Fishbowls, and Artillery mechs are disintegrated, although the twin beams eventually bounce off of the Distortion Field of a Jovian mobile battle station.
View: https://www.youtube.com/watch?v=5lRVT3sh418
The
Nadesico fires its Phase Transition Cannon immediately after, an unnaturally multicolored beam sailing forward and colliding with the Jovian mobile battle station that stopped the
Archangel's twin positron beams. In a flash of light, a ball of the same multi-colored energy that makes up the beam of the Phase Transition Cannon rapidly engulfs not only the mobile battle station, but its surrounding escorts and a large number of Jovian Super Robots.
View: https://www.youtube.com/watch?v=5puA4nvjtcs
"Activating Trans-Am!" Tieria Erde yells.
The Gundam Seravee glows red, and Tieria immediately fires all of the Gundam Seravee's GN beam bazookas and beam cannons on full power, with as wide of a coverage as he could possibly get.
The effect is immediate, with any machine not equipped with a Distortion Field or heavy armor immediately exploding in close proximity to the beams. Even those units with a Distortion Field or heavy armor also explode if they don't get out of the beam in time, which is a tall order considering how powerful the beams are. You see a Jovian Super Robot hide behind an asteroid in an attempt to weather the storm, only for the asteroid to be atomized almost immediately, and the Jovian Super Robot's Distortion Field fails while it tries to flee, the Super Robot itself exploding immediately after.
When Tieria stops firing, a sizable gap in the enemy encirclement has opened up, which you and Dancouga immediately push Gunbuster toward the center of, Gunbuster contributing with its own thrusters.
As your group moves into and through the gap, both the Jovians and the Council seem to realize that you're not engaging either of them and simply attempting to escape. Both groups approach in different ways, with the Council simply burning toward your flotilla at maximum thrust, while the Daghi Iris units of the Crossbone Vanguard detect spikes in exotic particles that result from Boson Jumping as the Jovians Boson Jump in fits and spurts.
"Here they come!" Athrun yells as he gets the Justice's beam sabers ready.
As you see the Variable Fighters of the N.U.N.S. and the Crossbone Vanguard's mobile suits fan out to defend the Fold-capable ships, you curse and change the angle at which you're pushing Gunbuster to go around an incoming Boson Jump.
Another 'fat' Jovian Super Robot appears, and fires a pair of missiles at Gunbuster.
Jovian Denjin fires missiles at Gunbuster
vs
Armor DC 26 = 11 Ability + 7 Armor + 6 (11 Will) + 6 (Gutsy) + 2 (Inertial Canceller) - 4 (Heavily Damaged) - 2 (Incapacitated Copilot)
Roll 1d10 + 8 Ability + 4 (Ambush)
Roll 2
2 + 8 + 4 = 14
Result: Gunbuster takes no damage
The Jovian Super Robot fires a pair of missiles from its fists at Gunbuster. The missiles explode several meters short of Gunbuster itself, presumably due to some kind of exotic barrier system.
The Jovian pilot doesn't even have time to regret his choices before the Hi-Nu Gundam descends on it.
View: https://www.youtube.com/watch?v=d2_Y3w8tKlo
Amuro first fires a bazooka at the Jovian Super Robot before deploying his Fin Funnels. The bazooka shell destroys the Jovian Super Robot's right fist. The Jovian pilot raises his machine's Distortion Field, but it's too late: all of the Hi-Nu's Fin Funnels are inside the area of the Distortion Field. The Jovian Super Robot flails about helplessly as the Fin Funnels surgically dismantle it.
"Are you okay, Gunbuster?" Amuro asks.
"Call me Noriko, and yeah, I'm fine. Nice to meet you again, Amuro!" Noriko says.
"I take it the me of your dimension is dead?" Amuro asks.
"Presumably yes, although you were still alive when I was sucked into the black hole. We took the 11 Masters of Sol and the STMC for a hell of a ride." Noriko says.
"I'll take your word for it." Amuro says as he blasts apart an Artillery mech with his beam rifle.
In the distance, you see a group of Headhunters that look like they're lining up shots on either Gunbuster or the ships, but they're blindsided by the ZZ Gundam.
View: https://www.youtube.com/watch?v=6c-qicbYXbM
"Eat this, you creeps. Hi-Mega Cannon, FIRE!" Judau yells.
The ZZ Gundam fires the Hi-Mega Cannon embedded in its head, a massive beam emerging from it. The Headhunters are unable to maneuver out of the way in time, and are all destroyed.
The ZZ Gundam flashes a brief thumbs up towards you before jetting off to chase a pair of Fishbowls going after the
Eternal.
Distance Roll
Roll 1d4 + 1 (MAP attack spam) + 1 (avoid unnecessary engagements)
Roll 2
2 + 1 + 1 = 4
Gained 4/5 distance to the escape zone!
View: https://www.youtube.com/watch?v=9ppBqWcZICI
In the distance, you see the mobile suits of the Crossbone Vanguard attack a Jovian mobile battle station with melee attacks and solid munitions, eventually overwhelming its Distortion Field and allowing a Zondo Gei to get close and slam what they call a 'Shot Lancer' into the bridge. With a single pull of the trigger, the massive battle station is figuratively decapitated, and you realize that you're almost at the escape zone.
You glance back and see that the area behind you has devolved into fighting between the Jovians and the Council again, with both of them stepping over each other in their attempt to get at you.
As the Gundams of Celestial Being mop up a group of Artillery mechs that had been attempting to snipe at Gunbuster, you realize you're essentially home free.
Escape is practically guaranteed due to distance traveled.
The N.U.N.S. ships have a few Reaction Warheads onboard. Perhaps you can leave a 'parting gift' for your enemies...
Who do you use the Reaction Warheads on?
[ ] Council Forces
-Like it or not, the Jovian Federation is an entity native to your dimension. Depleting the Council forces faster will leave them with more available manpower and war materiel to use against the Council when the Federation and N.U.N.S. make peace with them...whenever that happens.
[ ] Jovian Federation
-Although bombarding the Jovian forces with weapons of mass destruction will most certainly stir up unpleasant memories of the bombardment of their original Martian Colonies, wiping out even a small bit of the present forces will likely deprive the pro-war faction of manpower and political capital, and perhaps even cause backlash against them in whatever passes for their governmental bodies...
A/N:
Sorry for the delay, familial obligations ate up most of the weekend. Next update is going to be the aftermath, being 'reunited' with Noriko, and the start of the Code Geass event. Please vote, discuss, and critique!