Green Flame Rising (Exalted vs Dresden Files)

One of the main things the plane would be useful at would be as a plane. While Molly can make big things with TTC, it does take time and AP. If you wanted to say build your own plane/vessel/space ship or any other kind of large vehicle it would be helpful to start with a base and then modify it. Also it would be just a large pile of mid and high grade raw materials, though moving them around would be tricky.
 
Patchwork Partnership
COMMENTARY
He's beginning to think through some of the implications of what he's seen, and that some of his assumptions were mistaken.
Im getting the impression he's realizing that he's rather out of his depths.
Remains to be seen how long it lasts.

I cant imagine what use Molly would have for an A320.
When she wants a plane, whether for personal use or as a gift to someone else, she can build one.
Hell, she can build an A320 replica if she really wants to.
Rolls
Broken Seeker, Aircraft Repairman: Re-pressurize; Re-seal
Opposed Rolls: BS Poker Face vs Molly Perception
Seeker has Manipulation + Subterfuge of 9. At our first encounter, he had Manipulation + Etiquette of 7.
If I had to guess from our previous social encounters, we're looking at Manipulation 3, Subterfuge 6, Etiquette 4; he used to be a sem-divine messenger, so high Etiquette is almost a requirement, and centuries of this life would train high Subterfuge.

And what looks like a boosted Dexterity + Craft of 15.
Probably a Garou Gift, but I cant be arsed to check right now.


VOTE
[X] Bring everyone, except Broken Seeker into the Fivefold Courts, strip everything useful or valuable from the plane, then have it crash into the ocean

If its absolutely necessary, we just have to keep people indoors and away from any public broadcast systems
Without external referents, they cant exactly identify where they are.

And frankly, I dont think Molly wants to spend the time digging up enough earth to bury a 30m long, 70 ton plane in the desert.
Not in Red Court territory.
Especially not this close to the US border and all the satellite and aerial surveillance in the area courtesy of the War on Drugs.
 
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One of the main things the plane would be useful at would be as a plane. While Molly can make big things with TTC, it does take time and AP. If you wanted to say build your own plane/vessel/space ship or any other kind of large vehicle it would be helpful to start with a base and then modify it. Also it would be just a large pile of mid and high grade raw materials, though moving them around would be tricky.
Which would be nice, but I don't see anyway for it to become legally recognized as ours and planes need airports and the like to function.

Maybe we an give the plane to Broken Seeker? If he actually uses it that would make it much easier for use to keep track of him.
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I really do wonder how False Springs Beckon would affect Broken Seeker. I don't know know the nature of the curse put on him for breaking his vows, but presumably False Springs Beckon would be able to suppress whatever it is taking the broken out of Broken Seeker of awhile.

Of course once I thought of that I started thinking of other uses and just how extreme we can get for example could we temporary make a fallen Angel an Angel?
 
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One of the main things the plane would be useful at would be as a plane. While Molly can make big things with TTC, it does take time and AP. If you wanted to say build your own plane/vessel/space ship or any other kind of large vehicle it would be helpful to start with a base and then modify it. Also it would be just a large pile of mid and high grade raw materials, though moving them around would be tricky.
We need to raise resources to 5 anyway, and then buying a plane (and possibly remaking it on the inside for better specs) would be better done legitimately. How would we even legitimize this one anyway?
And frankly, I dont think Molly wants to spend the time digging up enough earth to bury a 30m long, 70 ton plane in the desert.
Not in Red Court territory.
Especially not this close to the US border and all the satellite and aerial surveillance in the area.
This one should be no problem through a combination of TTC and MHM (which was ruled to allow for large scale projects).

Also, it occurs to me that we should use the plain as a crown focus, but maybe after it crashes. The question being "who has tried to find this plane?"
 
One of the main things the plane would be useful at would be as a plane. While Molly can make big things with TTC, it does take time and AP. If you wanted to say build your own plane/vessel/space ship or any other kind of large vehicle it would be helpful to start with a base and then modify it. Also it would be just a large pile of mid and high grade raw materials, though moving them around would be tricky.
1) As a plane?
It would be one of maybe a hundred A320 business jets worldwide, and needs to be parked at an airport with a 6000 feet/1.8 km long runway. Cant hide its origins. Not like stealing a Toyota. And then there's the yearly inspections, maintenance, insurance....

Juice isnt worth the squeeze for Molly; she'll have to roll her own, with custom abilities.


2) As raw material?
Most high grade raw materials that arent radioactives are generally easy to get in bulk in the modern industrialized world if you have the money and are flexible about the form factor you are willing to accept; they'll even deliver to your warehouse of choice.

Even stuff like titanium and inconel isnt more than four or five figures a ton.
Aerospace-grade carbon fiber does go up to $200k a ton, but thats stuff we'd make ourselves from basic carbon. And Chicago is coincidentally a major transport nexus. Rent a warehouse, have it delivered, show up at night with MHM and move it.

And thats ignoring the potential to simply arbitrage this stuff through our Hell.

Buy ten tons of raw iron for less than a hundred dollars per ton in Chicago, deliver it to the Brass Courts, pick up the equivalent of HY-100 steel or some other exotic steel alloy later. Same with aluminium, carbon or any other construction material you can think of. Keep it to common raw materials and you avoid any mundane notice.

An industrialized economy with several billion people has capabilities that boggles the mind.
And in her Hell, Molly is presumably like Resources 10 equivalent.
 
This one should be no problem through a combination of TTC and MHM (which was ruled to allow for large scale projects).

Also, it occurs to me that we should use the plain as a crown focus, but maybe after it crashes. The question being "who has tried to find this plane?"
1) Its currently disappeared off the scopes of Mexican air traffic control.
There's a good chance the plane is probably being tracked by US military radar, and probably Mexican military radar(not sure how comprehensive their coverage is in 2006).

And neither TTC nor MHM has the ability to hide the plane's landing position or any excavation work from satellite surveillance.
Juice isnt worth the squeeze.


2) Its a narrowbody jet airliner that cost 9 figures new. There are around 10,000 airliners of its type in the world today.
Everybody from the manufacturers to the insurance companies to the air safety organizations of several countries to the militaries and intelligence agencies of several countries have an interest in finding it.

Curiosity, safety, business, national security...its not just the Red Court that would be looking for it.
 
I haven't the slightest idea how enchanting works in the system(s) we're using.

How feasible would it be to create a healing item? Healing potions are all well and good, but they're limited by prep and storage time.

Or how about a vampiric weapon, which heals the wielded based on damage they do? We've got lots of Rampire corpses and captives to use for thematically appropriate crafting resources...
Prodigies are basically the exalt version of regular magic items. They still involve a sacrifice component, but it's less intense and the first couple of dots can be produced without a sacrificial reagent.

They have a whole bunch of tricks with them, but the summary is that the prodigies have to be active use items with at most two distinct effects both of which must be in line with nature of the item.

You can't make rings of +X soak, but you can make armor that doesn't inflict penalties or a gun that never runs out of ammo. They also can typically only be used by exalts, but any of them can be built for more general use by taking a 1 dot cost increase.

They're lower tier effects than splendors, but the power levels are sort of all over the place.

Here's the official guideline:

A one-dot Prodigy carries a very minor enchantment, often one that simply makes it better at doing whatever it was that it already did as a mundane object. This is the rating of tools that reduce the difficulty to use them by one, or which are incredibly durable or elegant. If a weapon is optimized in this fashion, it's immune to casual wear and tear and won't break on a botch, either (although it can still be destroyed by concerted, deliberate efforts to do so), and also enjoys two of the following benefits:
• +1 damage bonus.
• –1 difficulty to attack with.
• –1 Strength minimum to wield. • Double the normal Range.

Other one-dot Prodigies include minor enchantments that don't seem overtly supernatural, such as lucky dice or cards that always favor the character attuned to them, cups that neutralize poison, or small objects that are always in your pocket when you want them.
Two-dot Prodigies are enchanted with useful, mild supernatural enchantments. This is the level of a rope that ties things up for you (or unties itself on command), a car that doesn't take damage from intentionally ramming things, binoculars that can see through walls, or enchantments that make some part of the Exalt's life much easier or more convenient. Armored clothing that doesn't impair the Exalt is a two-dot Prodigy, as are highly-conditional effects that compromise another character's judgment.
Three-dot Prodigies include most useful combat enchantments, movement enhancements, illusions, and limited-scope mind control. This is the realm of utility enchantments that give you a significant advantage over people who aren't aware that you possess the Prodigy, such as invisibility cloaks or boots that let you walk up walls.
Four-dot Prodigies are powerful enchantments that provide three-dot benefits to groups (a flying bus), produce major tactical advantages in battle such as weapons that fight on their own or which launch area-of-effect attacks, and utility teleportation (a set of keys that, when thrown on the ground, teleports the Exalt and the keys to the car the keys go with). Four dots is the point where a Prodigy can move small groups into and out of other realms like the Umbra.
Five-dot Prodigies are the upper boundaries of magical items. They have a very wide swing range which may provoke steep costs at the upper bounds (see Prodigy Costs, below), but at their extreme upper end can include things like bringing the dead back to life or messing about with time.
These ratings can be modified by a variety of elements. Adding supernatural quality (as enjoyed by many one-dot Prodigies) to a higher-rated Prodigy raises its rating by a dot. Allowing a Prodigy to be used without requiring attunement raises its rating by a dot, while allowing non- Exalts to activate it adds another dot to the rating. If a modification would drive a Prodigy's rating above 5 dots, that modification can't be applied.
Some considerations can also reduce a Prodigy's rating. If a Prodigy possesses significant drawbacks, limitations, or handicaps, those can potentially lower its rating by one dot. Mostly, this is a matter of eyeballing and consideration. An enchantment that sears vampires with blazing rays of sunlight is pretty powerful if you put it on a silver cross and it's activated by brandishing it... but less powerful if it takes the form of, say, a door they have to walk through, which blasts them as they pass through, since you can't bring the door to the vampires.

But right below that you get these example items:

Midnight Clock (•••)
This ornately-tooled, gold-inlaid grandfather clock's bodywork is decorated with fanciful depictions of monsters creeping out from behind bushes, clouds, and tombstones. When its hands are dialed forward to 12:00, the clock and everyone in the same room with it are all snapped forward in time to precisely midnight. It does not require attunement, but may only be used by one of the Exalted.
Dancing Sword (••••)
This keen, double-edged blade can spring forth to do battle on its own when cast into the air by the Exalt who has attuned to it and commanded to fight. It attacks a target of the Exalt's choosing, and can switch targets according to its attuned owner's sense of threat priority when that foe is defeated (i.e. the player can decide who the sword attacks), or return to the Exalt to be reclaimed if no enemies remain. It can also be reflexively recalled at any point with a command, in case an enemy surrenders.
The Dancing Sword attacks with a base dice pool equal to its attuned owner's Essence rating, and has an effective base Strength equal to the owner's Essence rating as well. It has the traits of an ordinary sword. It reflexively attempts to parry any close-range attack directed at it, and to dodge ranged attacks, again using a dice pool of its owner's Essence. If struck successfully, the sword falls to the ground and must be manually retrieved and reactivated by its owner if it is to be used again.

The drawbacks mechanic seems critical to building good items, since the right mix can get you a petty Time Machine for 3 dots and the wrong one a crappy self-wielding sword for 4.

There are other restrictions and considerations, but the most annoying issue is that unlike splendors it doesn't provide any sort of list of enumerated effects to draw from beyond the example items.

It seems like the intended effects are basically anything that seems reasonable for the cost being paid.

Currently we probably can't go higher than 3 dots with what we have, because 4+ require you have a special pokeball for collecting the reagents needed before you harvest them.

A vial of elder vamp blood works for 3 dot items just fine though.
 
There are other restrictions and considerations, but the most annoying issue is that unlike splendors it doesn't provide any sort of list of enumerated effects to draw from beyond the example items.

It seems like the intended effects are basically anything that seems reasonable for the cost being paid.

Currently we probably can't go higher than 3 dots with what we have, because 4+ require you have a special pokeball for collecting the reagents needed before you harvest them.

A vial of elder vamp blood works for 3 dot items just fine though.
What kind of sensory enhancements could we reasonably manage? A dice bonus, or even a DC reducer? Extra senses?

We have combat, defense, social, movement, and utility fairly well covered, though of course there is room for improvement in all of them, but our senses are currently less than impressive. A boost to Perception/Awareness would be much appreciated.

Rampires have supernaturally keen senses, right? Seems like some elder blood might be a suitable reagent for sensory boosts.
 
What kind of sensory enhancements could we reasonably manage? A dice bonus, or even a DC reducer? Extra senses?

We have combat, defense, social, movement, and utility fairly well covered, though of course there is room for improvement in all of them, but our senses are currently less than impressive. A boost to Perception/Awareness would be much appreciated.

Rampires have supernaturally keen senses, right? Seems like some elder blood might be a suitable reagent for sensory boosts.
Here's the doc for reference, prodigies are the first section.

There isn't really anything listed for sensory stuff exactly, but X-ray binoculars are a 2 dot effect. Glasses that add a glowing outline to supernatural entities/phenomena or something to that effect seems roughly in that tier. Maybe bumped up to 3 dots because it's more broadly useful.

A lot of this basically comes down to the QM's judgment call (more so than usual I mean) because it doesn't give a list of effects with a point cost or something to build items from.
 
Planes are kinda of public there are a lot of legit organizations with an interest in finding out what happened to disappeared planes.
2) Its a narrowbody jet airliner that cost 9 figures new. There are around 10,000 airliners of its type in the world today.
Everybody from the manufacturers to the insurance companies to the air safety organizations of several countries to the militaries and intelligence agencies of several countries have an interest in finding it.

Curiosity, safety, business, national security...its not just the Red Court that would be looking for it.
Limiting this to supernatural factions is trivial.
 
Limiting this to supernatural factions is trivial.
How does it help us though?

The answer is almost certainly everyone who can. Unless we claim credit with people like the council, in which case only people interested in how we did it will bother.

I'm not opposed to using it as a focus, but getting a list like this would produce isn't exactly valuable.

Something relevant to the war might be a better use. Something to the effect of "what plans did the occupants of this plane have to advance the red court's position relative to the white council and its allies?"

See if we can't scoop up a snapshot of the red court's recent maneuvering to sell.
 
BTW since the month isn't over once we get this all squared away we are going to have some votes about what to do with leftover time. I had other more time-consuming plans for you guys if you actually fought the ancient cannibal spirit instead of socializing with it, but as is you can finally take a bit of time to unwind, see what Daniel is up to etc... Any other ideas you may have in the matter are also welcome.

That said good night guys, see you tomorrow with... explaining how this is the good hell. :V
 
Well we are going to want to bring back the data dump IRIS has prepared. Once we have done that our kingdom should be able to prepare a team to basically take over for the Jade Dogs and we decide what to do with the current Jade Dogs.

Also we are letting enough people know about our kingdom that I think that we can bring Isabella into the loop now.
 
Hey dp not that I think it would be a problem but would our hell have cloning tech for food and blood? The only reason it'd likely exist would be for animal products and some study stuff. They clearly have in depth biology knowledge though due to the time immortality gives, the ability to study deadly things over and over again in both humane and inhumane studies, some diagnostic magics, and it's pretty obvious it would be needed for the heavy cybernetics in our hell. Oh and concerns due to diseases and stuff that ail people dying of said things is not always a nice cure after all. Also that they can regain said things.
 
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Also we are letting enough people know about our kingdom that I think that we can bring Isabella into the loop now.
Since she's the sassy minion I kind of want to use this opportunity to mess with her, even if it's probably a bad idea.

Imagine dragging her to the palace with little to no explanation and doing our best Mab inspired Demon Queen on her Brazen Throne, excellencies and difficulty adjusters firing on all cylinders, for a moment before breaking character to go back to normal.

I bet we could give her a heart attack that would void the warranty on her demon symbiote's healing factor. :V
 
Since she's the sassy minion I kind of want to use this opportunity to mess with her, even if it's probably a bad idea.

Imagine dragging her to the palace with little to no explanation and doing our best Mab inspired Demon Queen on her Brazen Throne, excellencies and difficulty adjusters firing on all cylinders, for a moment before breaking character to go back to normal.

I bet we could give her a heart attack that would void the warranty on her demon symbiote's healing factor. :V
I mean a big part of the reason she is working for us is excitement as a caring overlady we should provide.
 
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Adhoc vote count started by Goldfish on Sep 23, 2023 at 9:52 PM, finished with 80 posts and 16 votes.

  • [X] Bring everyone, except Broken Seeker into the Fivefold Courts, strip everything useful or valuable from the plane, then have it crash into the ocean
    [X] Between Auspicious Wings of Spite's piloting skills, your telekinesis and Broken Seeker's air magic you're sure you can land the jet on a stretch of highway in the desert, take it apart and burry it. Maybe you will have a use for it later.
    -[X] Rig some explosives to make sure Auspicious Wings of Spite is not trapped in the sinking hull, and as little evidence as possible remains
    [X] Bring everyone, except Broken Seeker into the Fivefold Courts. Land the plane and strip everything of value, bodies engines, cockpit, computer components. Grab some explosives from the FCFF to remove the remains.
 
Incidentally if we want to do the partially break the masquerade as the five fold court are aliens option then
The Infernal insinuates her Essence into everything around her that possesses a speaker grille: car
radios, television speakers, ear buds, even the sound
chips of electronic children's toys. Once commandeered, she may force these objects to broadcast whatever words she wishes to speak.
System: Roll Intelligence + Technology against
difficulty 6. The Infernal can usurp everything within
a half-mile around her per success rolled. Spending 1
Essence expands this to three miles per success rolled.
would be a great way to do it.
 
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