STAR TREK: A Long Road (Voyager Fix It Quest)

SHIP & CREW ROSTER
The Dragon: Once per episode, at the beginning of combat place an Advantage on the field representing a cunning tactic or strategy devised by Danara Pel.

NAME
USS Voyager
PROF.
MULTIROLE
CLASS
Sovereign Class Heavy Exploration Vessel
CONST
2371
SHIELDS
13/13​
RESISTANCE
6​
SCALE
6​
POWER
13/13​
CREW SUPPORT
6​
SMALL CRAFT
5​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/6
0/6
0/6
0/6
0/6
0/6
9​
11​
10​
11​
9​
10​
COMMAND
3​
12​
14​
13​
14​
12​
13​
CONNING
2​
12​
14​
13​
14​
12​
13​
ENGINEERING
2​
11​
13​
12​
13​
11​
12​
SECURITY
3​
13​
15​
14​
16​
13​
14​
SCIENCE
2​
11​
13​
12​
13​
11​
12​
MEDICINE
2​
11​
13​
12​
13​
11​
12​
TALENTS
Command Ship: Can give advantages using Command within range to Away Missions or to supporting ships.

EMH: Has an EMH!

Improved Warp Drive: When going to warp, roll 1cd on an effect, regain the power point.

Quantum Torpedoes: Can use Quantum Torpedoes! (60 total)

Secondary Reactors: +5 to Power

High Resolution Sensors: +1 momentum to out of combat sensor checks.
TRAITS
Federation Starship – A highly sophisticated and advanced vessel, with holodecks, replicators, and similar comforts, primarily designed to handle multiple operations. Highly sensitive and requiring constant maintenance, the vehicle is less rugged than other interstellar craft

Maquis Crew - a good chunk of the crew are former Maquis troublemakers. Expect discipline problems and unorthodox plans.
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 9cd [+1 per extra power spent]
Can Use Spread: Hit +1 time at ½ damage per effect OR Area: hit +1 ship per effect within close range.
Versatile 2: Gain 2 bonus momentum with a successful hit

Photon Torpedoes
Power Cost: 0 | Range: Long | Damage: 6cd
High Yield: If it causes 1 breach, it causes +1 breach

Quantum Torpedoes
Power Cost: 0 | Range: Long | Damage: 7cd (Vicious 1 - +1 damage on effects)
High Yield: If it causes 1 breach, it causes +1 breach
Calibrations: Requires 1 minor action to calibrate

Tractor Beam (Strength 5)
Power Cost: 0 | Range: Close | Damage: None
Effect: If successfully established, enemies face a diff 5 check to escape.

CREW COMPLIMENT (Base Stat: 9 | Base Skill: 2)
CO: Captain Katheryn Janeway (Skilled: Command, Science | Weakness: Combat)
SPECIAL ABILITY: "We Can Be Better" - if you succeed on any diplomatic check with Janeway, Get +1 momentum​
XO: Commander D-91 (Skilled: Command | Weakness: Socialization)
HELM: Lt. Tom Paris (Skilled: Conn | Weakness: Not Being A Fucking Up)
TACTICAL: Ensign Harry Kimm (Skilled: Gunnery | Weakness: Harry Kim)
SECURITY: Lt. JG Amy Strong (Skilled: Personal Combat | Weakness: Lying)
MAQUIS HEADBREAKER: C'nola (Skilled: Combat, Sneaking and Scheming | Weakness: Emotional Wreck)​
SCIENCE: Tuvok (Skilled: Science | Weakness: Emotionless)
COMMS: Lt. Bian T'are (Skilled: Communications | Weakness: Combat)
MEDICAL: The EMH (Skilled: Doctor | Weakness: Kind of a Dick)
ENGINEER: B'lanna Torres (Skilled: Engineering | Weakness: Also a dick)

SECONDARY CHARACTERS
Ensign Steve (Useless Security Goon)
Ensign Becky (plural fighter jock)
Petty Officer Third Class Jessie (Hard working engineer)
Crewman Billingsly (Dude, Billingsly!)
Crewman Chandra (Concerned Crewman)
Bifurcate (bidimensional robot girlfriend of Harry Kim)
Princess Lyan Positron (runaway daughter of magician most foul and girlfriend of Harry Kim)
Soria Flyte (Pegasus girl and girlfriend of Harry Kim)
Mirror Universe Trevor (he's fine!)
NAME
MRSS Val Jean
PROF.
TACOPS
CLASS
Keldon Class Heavy Cruiser
CONST
2370
SHIELDS
12/12​
RESISTANCE
5​
SCALE
4​
POWER
7/7​
CREW SUPPORT
4​
SMALL CRAFT
3​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/4
0/4
0/4
0/4
0/4
0/4
9​
9​
9​
8​
7​
10​
COMMAND
3​
12​
12​
12​
11​
10​
13​
CONNING
2​
11​
11​
11​
10​
9​
12​
ENGINEERING
2​
11​
11​
11​
10​
9​
12​
SECURITY
3​
12​
12​
12​
11​
10​
13​
SCIENCE
1​
10​
10​
10​
9​
8​
11​
MEDICINE
2​
11​
11​
11​
10​
9​
12​
TALENTS
Electronic Warfare Suite: Whenever making a Jamming or Intercept communications check, can spend 2 momentum to select +1 target (repeatable.)

Fast Targeting Systems: No +1 diff for called shots

Improved Hull Integrity: +1 Resistance

Cloaking Device: Spend 3 power, and make a Control+Engineering + Engines + Security check with a diff of 2. If successful, gain the Cloaked Trait (impossible to detect, cannot attack, shields are down.) It takes a minor action to decloak.
TRAITS
Cardassian Ship – Durable, uncomfortable, close, cramped and cheap. Thinks creature comforts are for other people and technical sophistication is for people who haven't spent decades starving to death. The fact that the starving could have been avoided if the government were less...you know, monstrous doesn't seem to have occurred to that many of them.

Okampan Crew – the crew are bright, perky, cheerful, and incredibly psychically powerful. Individually, they're all better than Vulcans, and as a gestalt? Who knows!
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 7-9cd (Spread: Hit +1 time at ½ damage per effect OR Area)
Versatile 2: Gain X bonus momentum with a successful hit

Disruptor Banks
Range: Medium | Damage: 8-10cd (Vicious 1: Each effect adds +1 damage)

Tractor Beam (Strength 3)

CREW COMPLIMENT (Base Stat: 8 | Base Skill: 1)
CO: Lt. Commander Brian Wacoche (Skilled: Commando Tactics | Weakness: Independent)
TACTICAL: Seska (Skilled: Being Seska | Weakness: Everything Else)
CONN: R'lash skilled: Piloting | Weakness: Romulan Fuckup)
ESPIONAGE: Kes (Skilled: Commando Tactics | Weakness: Naive)

Crewman Stadi - Age 23, Betazoid, born Beta Colony-5 to Zani and Talwyn of the House of Riis, survived by her sisters Tari and Batri.
R'mor - age 182, Vulcan, burn on Romulus to R'tan and Leslali, survived by his twelve nieces and nephews across the Empire
 
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That's 2s for the first die, 1s for the second, but none for the third (Since it's using Voyager's stats) so, 3s! That's a success, no momentum!

8d6, no bonus, as Lily says!

That's 6!

You bump it down to 5 work and get +1 breakthrough!

Four months!
 
So, actually, 13 and 13 are barely under the specialized crew's skill total of 14, so, that's 2s!

So, that's 7, bringing you to 0 Labor and getting +5 work in one go, so that's TWO breakthroughs, putting you done at 6 months in total!
 
Just impossible? Six months or your money back. Guaranteed!

Starfleet--your answer to inanswerable dilemmas everywhere.
Warning Starfleet does not in fact accept money due to being a post scarcity society.

Starfleet solutions to your problems may include the following:
Deposing of tyrannical governments
Societal uplifting
Preventing the exploitation of primitive cultures
Socialism
For the full list please consult our website
 
LADY LINDY AND THE KHAN OF KHANS: Part 2 (1.0)
Janeway stepped over to Lindy. She slid her arm around her shoulder. "You're not. That's why this is happening. You, and everyone on Earth-2 are your own people and I swear to you, I will make certain you have every chance to live out a life that belongs only to you."

Lindy blinked, then ducked her head forward. She didn't show her face. But she leaned into Janeway and made a soft, soft noise that was for Janeway only. Janeway lifted her head, frowning. "Torres," she said. "We're going to fix this."

Torres tapped her knuckles against her chin. Considering. She frowned. Then she blinked. "Wait, this is just a memory cache error. Why don't you fabricate more memory?"

"Well, the quantum duplicates have to use the biological matter that they're based on," the help hologram said. "It's for authenti-"

"Screw authenticity, what if we gave them...say...isolinear storage crystals in a parallel cortex for, say, twenty ZBs?"

"W-well, uh..." The holo paused, considering. "That would delay any crash to the end of their natural lifespan, which could be simulated."

Torres turned back to Janeway. "Easy," she said. "We fabricate those processors at a rate of, uhh..." She did some mental math. "So, they're one molecule wide, mostly carbon...uh...industrial fabricator can spit out a seventy K wafer in a second..." She nodded. "Yeah, we can make four billion arrays in...eh...six months. Seven, at tops. Can your systems then interface them with the humans? Then, we just leave behind the production outlines, Khan could make them, though, a lot slower. You can then just wait until there's enough ISCs then you can have a child. Free contraception, slightly slower than natural birthrate, offset by the only diseases being computer viruses and...yeah..." Torres nodded, her eyes showing the glassy, far away look of someone doing back the napkin math. "Yeah, yeah." She focused more now. "We can do it, easy."

Everyone gaped at her.

"Well, not easy," Torres said, correcting. "We'll need a lot of carbon."

"Like...oil?" Lindy asked, sniffing.

"No, those are hydrocarbons!" Torres said, horrified. "God no!"

***
"The captain spends thirty seconds blowing a quarter of the moon into the sky and we have to spend how many weeks picking up junk?" Seska grumbled while she watched the tractor hum and whirr, capturing another part of the orbital debris that she was fairly sure was originally Mimas. Or at least. She hoped it was. "And what does she do?"

"She's handling the saving of an entire planet," R'lash said, putting her feet up on the console. "That's way harder, believe you me."

Seska huffed. "The Haakonians couldn't have stuck around to help. Or the Talaxians? Or the Kazon! Or the Viidians?"

"The Viidians stuck around," R'lash said.

"If you call putting into drydock for months to get their entire computer architecture built from the ground up helping," Seska lapsed into muttering.

R'lash, who had been listening to her Cardassian counterpart complain for what felt like six years, not two weeks, pulled out a food tab and yanked it open, warming the meal up. It was a replicated version of a Romulan MRE - and eating it felt deeply nostalgic. She sniffed the scent, then grinned, and knew exactly how to put a Ceti Eel up Seska's ear.

"Yeah. Good thing Tom Paris is helping," she said. "Isn't it nice having him around."

"Oh yeah, it's- NO IT'S NOT!"

R'lash snickered.

***
Lindy sighed, as she laid back in her bed and watched Janeway sit and brood. She rubbed her thighs together, marveling in the silky smoothness of thigh on thigh and sheet on sheet. The glittering lights of Shri Lanka were a lot more inviting when you were there as a guest, not as a saboteur in a global war. The glittering stars of Haakonian trade ships in orbit streaked overhead, heading to the equatorial settlements established in the pre-human era South and Central American regions - something that Janeway had muttered darkly about when she had heard about them. Terra Nullius - as if that was a bad thing. Lindy would have been more upset if there wasn't still a Mexico and Brazil and Argentina and such, all back on Earth-1.

Since there was, she didn't mind having dinosaurs.

"Kat, are you okay?" Lindy asked.

Janeway blinked, and Kat looked over from the window - shifting from captain to Katheryn with the flicker-smoothness of one of those new color televisions. She looked rueful.

"Yeah," she said, softly. "I'm just...torn."

"What about?" Lindy asked, laying on her side.

It was Janeway who looked out at the window. "It's another, sixty, seventy years home. That's a quarter of our lives. But here? Earth-2 needs us. There's no garuntee that the...treaty will hold. That..."

Lindy slid from the bed. Her shadowed form slipped up behind Kat, holding her in place, kissing her protean neck. She had never met a girl who could be three women at once - but she had to admit. She rather liked that complexity. She slid her hands around and squeezed onto every part of Kat she could hold, kissing up to her ear.

"Aren't you a big democratic society?" she asked, softly. "You can vote."

"...I'm the Captain, I..." Kat paused. "Oh god, Lindy, what if they vote to leave? And...then..."

Lindy blinked, then laughed. "Then what? You leave me behind?" She swung herself around. Her legs scissored around the chair, and she cuddled so close that there was no place where Kat and her didn't touch. Her forehead pressed in, and her lips whispered, so soft that if they had not been close, Kat would never have heard. "You can't get rid of me that easily."

"...oh."

Kat relaxed, like strings had been cut.

Beyond, the fireworks started as the last batch of computer cores were printed and integrated. The glittering flare announced celebrations across Earth-2.

Kat reached out. Slapped at her PADD. Sent the communique she had written days before, and had not had the heart to send. But she did not vote, not at first.

It took twelve hours and quite a few orgasms before she remembered to even think about voting.


ROLL CREDITS


[ ] Voyager votes to stay at Earth-2! (Fuck canon! [agressive])
[ ] Voyager votes to continue the voyage home! (Fuck canon! [romantic])
 
[X] Voyager votes to continue the voyage home! (Fuck canon! [romantic])

Onward we've got a collective to get around to messing with.
 
[X] Voyager votes to stay at Earth-2! (Fuck canon! [agressive])

We left canon hurt and bloodied long ago when Harry went and got an inter-dimensional harem. This is just us laying the final self-sealing stembolt in the coffin. Now, who's up for forming UFP-2?

Onward we've got a collective to get around to messing with.

Messing with the Borg is not mutually exclusive with staying at Earth-2. In fact, one could say sticking around increases the chances of Borg encounters as Voyager won't just be able to fly around them and leave behind any cubes they run into.
 
@DragonCobolt out of curiosity, are we still going to be able to meet characters like Seven of Nine and the Borg kids even if we decide to stick around? Q's comments at the trial seem to hint we're on track to meet her, at least, regardless of the choice made here.
 
[X] Voyager votes to continue the voyage home! (Fuck canon! [romantic])

I like a little romance

Also I'd hate for us to get Sued Again, Q's retainer is impossible :V
 
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EDIT:
[#] Voyager votes to continue the voyage home! (Fuck canon! [romantic])
[X] Write-in: Leave those behind who wish to stay, take on replacement crew from Earth-2 humans, Viidians or other volunteers, and continue the voyage home.

Ultimately, my problem with staying at Earth-2 is this: we have crew with family at home, and it would be cruel to keep them apart even if it would be strategically advantageous to establish, effectively, a forward UFP outpost in the Delta Quadrant parked on a Clarketech object.
 
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Oh, another thing: we do need to make sure there is a government in place on Earth-2 that won't immediately implode or get taken over once we leave.

That might take longer than fixing the Earth-2 humans, honestly. Crud.
 
Ultimately, my problem with staying at Earth-2 is this: we have crew with family at home, and it would be cruel to keep them apart even if it would be strategically advantageous to establish, effectively, a UFP outpost on a Clarketech object.

We're talking about a seventy year long trip back to the Alpha Quadrant. Many of the crew aren't going to be able to spend much time with their families either way. That being said, staying on Earth-2 does not preclude trying to find ways back to the Alpha Quadrant. Voyager can still spend time investigating anomalies and technologies that could catapult her over into the Alpha Quadrant and we arguably have a better chance of pulling that off by staying at Earth-2 and establishing a United Federation of Planets-2 which will be more able to science a solution than a single battleship plus a cloaked cruiser.

Oh, another thing: we do need to make sure there is a government in place on Earth-2 that won't immediately implode or get taken over once we leave.

That might take longer than fixing the Earth-2 humans, honestly. Crud.

War could also break out between the Talaxians and Haakonians and they could end up being caught in it, or a sect of the Kazon might decide that being artificial lifeforms they're too advanced and need to be destroyed, the Borg could invade, or the Viidian government might decide to attack as part of their campaign against the rebels.

Speaking of, the rebel Viidians could certainly do with help in fighting their slaver overlords, and even after they win the presence of a friendly and experienced state could be to their benefit. There's the Okampans too. Those guys might be safe from invasion, but they're inexperienced when it comes to politics.

If we stick around we could form a United Federation of Planets-2 with these three groups as the founding members of it and do for the Delta Quadrant what the original did for the Alpha Quadrant. It's not a question of whether its a smart strategic choice, but about the good we could do. Let's face it, the Delta Quadrant isn't that great of a place but we have the capacity to change that and to actively make things better.

We could prevent devastating wars, bring down evil empires, provide technological assistance and prevent planets from blowing themselves up. We can make a difference here.
 
We're talking about a seventy year long trip back to the Alpha Quadrant. Many of the crew aren't going to be able to spend much time with their families either way. That being said, staying on Earth-2 does not preclude trying to find ways back to the Alpha Quadrant. Voyager can still spend time investigating anomalies and technologies that could catapult her over into the Alpha Quadrant and we arguably have a better chance of pulling that off by staying at Earth-2 and establishing a United Federation of Planets-2 which will be more able to science a solution than a single battleship plus a cloaked cruiser.
Seventy years is noted as roughly a quarter of the average UFP citizen's lifespan:
It was Janeway who looked out at the window. "It's another, sixty, seventy years home. That's a quarter of our lives. But here? Earth-2 needs us. There's no garuntee that the...treaty will hold. That..."
So chances are that their mothers, spouses and children are still alive, even if it's been long enough to have made new lives for themselves. And there's no guarantee that such shortcuts exist, although given Star Trek's Trekkieness it does seem likely.

Ultimately, I believe any plan to stay and establish a UFP-alike here must include some provision for those who still wish to continue on. If you have a write-in for that, I would vote for it.
 
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[X] Voyager votes to stay at Earth-2! (Fuck canon! [agressive])
-[X] Continue to research ways to connect to the Alpha Quadrant, be it through the acquisition and application of novel technologies or the discovery of unique anomalies such as the Bajoran Wormhole.

How does this sound to you @TripleTango? Alternatively...

[X] Voyager votes to stay at Earth-2! (Fuck canon! [agressive])
-[X] Make plans to hold a referendum in a decade's time to determine if the crews wish to resume the journey to the Alpha Quadrant.

And of course we could do both.

[X] Voyager votes to stay at Earth-2! (Fuck canon! [agressive])
-[X] Continue to research ways to connect to the Alpha Quadrant, be it through the acquisition and application of novel technologies or the discovery of unique anomalies such as the Bajoran Wormhole.
-[X] Make plans to hold a referendum in a decade's time to determine if the crews wish to resume the journey to the Alpha Quadrant.

Edit:
Filling in the X's
[X] Voyager votes to stay at Earth-2! (Fuck canon! [agressive])
 
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@Spart117MC

[X] Voyager votes to stay at Earth-2! (Fuck canon! [agressive])
-[X] Make plans to hold a referendum in a decade's time to determine if the crews wish to resume the journey to the Alpha Quadrant.

[X] Voyager votes to stay at Earth-2! (Fuck canon! [agressive])
-[X] Continue to research ways to connect to the Alpha Quadrant, be it through the acquisition and application of novel technologies or the discovery of unique anomalies such as the Bajoran Wormhole.
-[X] Make plans to hold a referendum in a decade's time to determine if the crews wish to resume the journey to the Alpha Quadrant.

These're good for me.
 
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