Dungeon Crawler You!

@eaglejarl Hey Levi, what do you think happens if I give all of us a copy of Drew's swinging luck buff? I know instances on one person don't stack, but is there a group luck effect?
 
[X]Battle Burglar

Why? Because we can use the metaknowledge, so screw it.

Edit: Actually let's take that further, and discuss the gimmick of this Floor's Floor Boss. Technically, right now, there isn't one. Instead, at Station Zero, there's a free-roaming Neighborhood Boss who has a staff that lets him use and process all of his descendents senses at once, and provides exponentially increasing buffs based on how many of his descendents he's seen die (including through their own senses); along with spawners that spit out IIRC a hundred thousand level 15 ghouls that count as his descendents each day. Borant's plan for him is that he'll be at least as dangerous as the Archdemon by the last day of the Floor, while the stairs are both not opening until the last six hours, and are concentrated into under a hundred stations, which he will head to as revenge for killing his 'family'.

However:
A. If we can somehow handle the swarm of weak mobs, we can reach him early.
B. The buffs are actually linked to the staff, and normally breaking his link requires not only getting it out of his hands, but holding it against his recall ability for five solid seconds to put it in Inventory. But Battle Burglar/Kelpto can ignore that and just use Pick Pockets.
I'm down. Let's metagame all the way and try to snipe a floor boss. Burglar would have been better for this, but I believe in us. Let's check desperado for a merc with an equivalent or better lockpicking spell, win using money (thank you Drew), and *really* send the plot of the dungeon off the rails.
 
Edit: Actually let's take that further, and discuss the gimmick of this Floor's Floor Boss.
Note that you're quoting the plot of Dungeon Crawler Katia here. On the one hand, this fills me with squiggly little eeps of delight, for which I thank you. :> On the other hand in order to manage expectations I'll note that I might not repeat myself. Also, it was an axe, not a staff, and it wasn't eligible for inventory no matter what.

I did this before in this post, and I hope it helped, so I'll be giving my thoughts on the new classes we've available to us:
Blast from the past here, as I meant to say this at the time but forgot: the analysis you did is super cool, and the formatting is impressive. One suggestion for next time is that it might be better to change "SLIDER" to "ACCORDION". Everything else can stay the same but I think it would be more useful. It's easier to go straight to a particular item, there's more screen real estate on mobile, and it's easier to quote from.

In that case shouldn't Drew have CHA 19, i.e. the 20 he had to have for FCA minus the permanent loss from Wizard Supremacist?
*checks*
Right you are. Apparently I did the accounting wrong in the first place and never gave him the extra point he needed to qualify for FCA.

Drew's Charisma is currently 18, 19 base:

4 (base)
+5 (racial bonus)
+10 (class bonus)
+1 (stat point in order to qualify for FCA)
-1 (permanent stat penalty from breaking the Wizard Supremacist stricture)
-1 (the propellor beanie, which gives him +2 Int and -1 Cha)

@eaglejarl Hey Levi, what do you think happens if I give all of us a copy of Drew's swinging luck buff? I know instances on one person don't stack, but is there a group luck effect?
"Generally, no. In fact, multiple luck effects don't usually stack. I've been very surprised that all the options Drew has been offered say that their luck effects would stack with Fortuna's Favored Child. If everyone in the party had it then I'm pretty sure you would only get the effect of one."
 
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"Generally, no. In fact, multiple luck effects don't usually stack. I've been very surprised that all the options Drew has been offered day that their luck effects would stack with Fortuna's Favored Child. If everyone in the party had it then I'm pretty sure you would only get the effect of one."
Does that mean the "Please don't copy Multibody to Drew/Luck to Taylor until i decided on how to deal with it" moratorium is over?
 
Note that you're quoting the plot of Dungeon Crawler Katia here. On the one hand, this fills me with squiggly little eeps of delight, for which I thank you. :> On the other hand in order to manage expectations I'll note that I might not repeat myself. Also, it was an axe, not a staff, and it wasn't eligible for inventory no matter what.
... ... Ok, so, yes, I've only actually read DCK, but I was completely certain that your note that you were leaving the plot of the main series instead of writing how she felt during it happened immediately after the fight with the boss in question.
 
... ... Ok, so, yes, I've only actually read DCK, but I was completely certain that your note that you were leaving the plot of the main series instead of writing how she felt during it happened immediately after the fight with the boss in question.
I don't recall where I put the note, but DCK diverged quite early on the fourth floor. Two chapters, maybe? The whole thing with that boss and his tribe was DCK, not DCC. There was something different at the train yard in canon.
 
This post opens a very important vote. You really should read it.

Ouch. DCY is intended to be a light and breezy no-crunch quest, but the one thing I do always roll for is Drew's class abilities when reaching a new floor. It's pretty simple; he's got a ((Character Actor level x 10) + Fortuna's Favored Child)% chance of getting each ability in his class, except he's guaranteed to always get at least one thing. I start at the top of the list and go down the line, rolling for each thing. For each ability, he had a 52% chance of getting it. He whiffed on basically everything. Of the abilities that Pirate Admiral can grant, the only things he got were:
  • +6 Dex
  • +5 Wooden Ships and Iron Men skill,
  • +3 to the 'Attack Me Hearties' spell,
  • the double boss box benefit,
  • and the bonus luck effect when he swing on a rope/chandelier/etc
In particular, he did not get the Conjure Cannon or Plunder skills that were the entire reason people voted for Pirate Admiral in the first place. I'm going to reopen voting for 24 hours.


Topic: Should EJ reroll all of Drew's class abilities?

[x] Yes. I understand that Drew is stuck with whatever he gets the second time, which might not be as good as what he has now
[x] No. 'Attack Me Hearties' sounds like enough fun on its own so I don't need cannons or plunder

And yes, I know. I could simply ignore the dice and do whatever I want, but I'm not going to. It defeats the entire point of the Former Child Actor class and I know myself; I'm likely to have all the super powerful abilities get 'rolled for' if I'm choosing, even though underpowered characters tend to be more interesting. Writing Drew as a minion manager for this floor would be an interesting challenge as a writer, but it's sufficiently against what the thread was planning for that I'm giving you the chance to reroll.
 
[x] No. 'Attack Me Hearties' sounds like enough fun on its own so I don't need cannons or plunder

It really isn't but... I think it's the fair response.
 
[x] No. 'Attack Me Hearties' sounds like enough fun on its own so I don't need cannons or plunder
 
This would open it up to get rerolls in the future if rolls are biffed... I think an alright compromise would be:
We have two rerolls for the entirety of DCY. Do you want to use one of them now?
 
[x] Yes. I understand that Drew is stuck with whatever he gets the second time, which might not be as good as what he has now
Drew has had some bad luck recently. I'd rather he get a chance to feel good about this.
 
[x] Yes. I understand that Drew is stuck with whatever he gets the second time, which might not be as good as what he has now
 
[x] Yes. I understand that Drew is stuck with whatever he gets the second time, which might not be as good as what he has now

Jokes: "Challenge as a writer?" This is the "fuck it, we're having fun" quest! The "I don't have to roll for explosions because the dice are exploding" quest! The fun, lighthearted, narratively-driven quest where EJ gets to write all the punchy punches however he wants to write the punchy punches!

Serious: Also, if Drew had a ~50% chance to get each ability, and then only got 5 of the 14 perks (~36% of the perks), then I'd say we should reroll.

(Jokingly: Screw the canons, I want that damned Platinum eyepatch.)
 
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Seriously, Drew had slightly over a 50% chance for each ability, and then ended up with a little over a third of the abilities... that's some rotten luck, right there. Poor Drew :(
 
[x] Yes. I understand that Drew is stuck with whatever he gets the second time, which might not be as good as what he has now

Let's fuckin ball
 
[x] Yes. I understand that Drew is stuck with whatever he gets the second time, which might not be as good as what he has now

Surely we can't be that unlucky twice
 
[x] Yes. I understand that Drew is stuck with whatever he gets the second time, which might not be as good as what he has now
 
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This would open it up to get rerolls in the future if rolls are biffed... I think an alright compromise would be:
We have two rerolls for the entirety of DCY. Do you want to use one of them now?
Rolling for class abilities only happens once per floor and we've already spent 157,000 words on the third floor. I'm okay with opening it up for one reroll at that frequency.
 
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