Green Flame Rising (Exalted vs Dresden Files)

The downside for Emma-O is that he may have less metaphysical claim on these new flavour of lesser akuma. They have still performed the Rite of Renunciation and so can't have a dharma, and have sworn loyalty to him, but they haven't freely sold their soul to him.

If it comes to attempts to redeem them, if their souls are still their own it may be significantly easier. You'd just need to somehow countermagic the Rite of Renunciation and break the oaths, not break into Kakuri are retrieve the container for their soul.
 
If she wasn't sandbagging she could use Ghost Flame Shintai to become a big fire in that turn, or Yin/Yang Prana to become incorporeal and avoid both the attack and the maggots.

There are a lot of options for Elder Vamps.
Including some I'm not thinking of right now propably.
I doubt that would work; they're demon maggots that eat the souls of the damned and a stupidly huge monster that may or may not be properly dead, not mundane insects.

The charm says you need take a turn to clear them, and doesn't specify anything about the maggots acting like a swarm you can damage. I'd bet that getting rid of them isn't as simple as being on fire or not entirely corporeal.

Even if it did work Eiko or a similar enemy would need to take some combination of rolls, resource expenditure, and additional actions to actually do something like that.

Forcing her to choose between taking a debuff or doubling the costs of attacking Molly wouldn't end the fight, but it would seriously tilt it in our favor.

It also helps with mooks since they're less likely to effectively resist or work through it.

All of which we get without mote cost and it's associated expenditure bottleneck.
incredibly stupid aspirant akuma will have a DC of 8. Every single one that has a functioning brain will pay someone with feng shui to set up their sanctum to help with the practice of law, for -1DC, and will have paid an astrologer with Tzu Wei to tell them what time/date they'll be lucky in the next week and will perform the ritual then, for another -1DC. They'll also have set up their sanctum to be extra lucky with low dot Tapestry, which means they ignore rolls of 1 and double 10s.
These guys are selling their souls to demon lords, I'm not going to assume they're all idiots but competence and forethought shouldn't be default assumptions. This isn't an employment contract, they're selling their souls. By default the majority should be the desperate and the foolish.

There's also a certain amount of risk in setting up a specialized soul trading station. A lot of it is innocent enough alone, but so is buying fertilizer. A lot at once or the right mix of innocent things will still get you unpleasant attention.

The supernatural world isn't a surveillance state, but people do pay attention because sometimes your neighbor acting sketchy means they're going to kill you and use your ghost as crafting material or something.

There's also the matter of resources. If you can access multiple specialists and can afford their services you have less of a need to engage in this risky sort of operation.

There's also likely a meaningful learning curve even for the good ones, because information on how soul commerce works is something nobody wants to be clear. The Yama Kings want people to know just enough to get in trouble, and everyone else wants the details of how to do it at all forgotten entirely.

There isn't going to be a needle exchange equivalent for making sure you sell your soul safely.

You can't just be so smart you know all the relevant details on stuff you've never seen before. Having a huge occult score should help you make educated guesses, but the fact that you're filling in blanks should be reflected in difficulty.

Only a small number of people should have anything like the setup you're describing from the start.

People make bad deals all the time without properly preparing first, it shouldn't be surprising. See pay day loans, flexible rate mortgages, and student loans.
 
TL;DR: That particular charm is one of the best examples of how Infernals are the least favorite splat of the author, and every new bit of information on the matter makes me more salty about this particular charm. Especially because the Melee version would be so much better for our build.
I think the best example of Holden shafting Infernals is probably their multiattack charm. Literally every other Exalt (even Dragonblooded) gets spend 1+ essence, at end of turn get [spent essence x 2] extra attacks, no conditions, maximum [trait] extra attacks. While Infernals have to make all their attacks against one target.
 
Not a lot of votes. I think I'll leave this up a bit longer
Adhoc vote count started by DragonParadox on Mar 21, 2023 at 10:12 AM, finished with 49 posts and 5 votes.

  • [X]Plan Duplicity
    -[X]Turn 1: Powerup(while Eiko was transforming): Viridian Legend Exoskeleton + Steelskin: 2m
    -[X]Turn 2: Combat
    --[X]Attack Action: Attack + Melee Excellency: 1m
    --[X]Defense Action: Parry + Melee Excellency
    --[X]Movement Action: Stay between Eiko and your backup
    -[X]Clippy: Text standby to those outside
    -[X]Gard: Work up a Binding/containment rune as a backup
    -[X]Lydia: Defend Gard/standby as secondary backup, next to wooden furniture for improvised stake if necessary.
    [X]STUNT: Dark Sun snaps to full expansion with a hiss as Usum slides out of your other hand with a smooth, menacing purr, the blade glistening wet with in the light of the fires of your soul as you view the shower with satisfaction. Noone sneaking up on your team in this, you think, even with a veil. As the now familiar chanting starts up with the glowing writing crawling across your clothes, as infernal brass sheaths your skin, you murmur over your shoulder "Gard? Binding or containment. This one's a living messenger and a message." As Lydia moves up on your left, you rest a hand on her wrist, your shaking head drawing attention from your hand tracing out "Wood stake. Standby" on her skin. "Guard Gard." Then you move.
    [x] Go Shintai yourself and engage with Melee excellency, while Lydia and Gard hit with ranged.
 
We get a refill right at Dawn right? So Essence spending is alright, but Once per Story Shintai less so.

[X]Plan Duplicity

I was under the impression a 3 star, hundred suite hotel in the middle of Chicago would rate precisely those systems.
Pricey piece of real estate, after all.
Moot point now anyway.
Alright I swear this is the last sprinkler tangent I'm going into, but the electronically controlled systems are very ill-fitted for a hotel since they put a middleman in the process of getting water out. Sprinkler head manufacturing has been around long enough that you can say confidently say it'll burst at X temp with no need for anything else. So it's a purely mechanical and reliable, thus fairly idiotproof activation. (the main issue is people messing with it and physically breaking stuff, hence all the signs about Not Hanging Shit From Sprinklers in hotel rooms) . For the hotel (and most buildings) there is no benefit to using the specialized systems since the benefits they provide in exchange for delayed activation/adding more points of failure from slapping on electronic bits don't really apply to most spaces. If anyone somehow really really wants to know sprinkler minutia feel free to message me.

tldr if you want to mess with sprinklers, just thawk the sprinkler in most places, they won't have the electronic systems since it's not worth it 99.999999% of the time. But it will just affect the specific spot, yes movies lied when they have clear spring-water quality stuff coming out from each sprinkler on the floor of an office building. If you wanna get people to evacuate or get the FD somewhere sure have cyberdevils mess with the FA system.
 
These guys are selling their souls to demon lords, I'm not going to assume they're all idiots but competence and forethought shouldn't be default assumptions. This isn't an employment contract, they're selling their souls. By default the majority should be the desperate and the foolish.

There's also a certain amount of risk in setting up a specialized soul trading station. A lot of it is innocent enough alone, but so is buying fertilizer. A lot at once or the right mix of innocent things will still get you unpleasant attention.

The supernatural world isn't a surveillance state, but people do pay attention because sometimes your neighbor acting sketchy means they're going to kill you and use your ghost as crafting material or something.

There's also the matter of resources. If you can access multiple specialists and can afford their services you have less of a need to engage in this risky sort of operation.

There's also likely a meaningful learning curve even for the good ones, because information on how soul commerce works is something nobody wants to be clear. The Yama Kings want people to know just enough to get in trouble, and everyone else wants the details of how to do it at all forgotten entirely.

There isn't going to be a needle exchange equivalent for making sure you sell your soul safely.

You can't just be so smart you know all the relevant details on stuff you've never seen before. Having a huge occult score should help you make educated guesses, but the fact that you're filling in blanks should be reflected in difficulty.

Only a small number of people should have anything like the setup you're describing from the start.

People make bad deals all the time without properly preparing first, it shouldn't be surprising. See pay day loans, flexible rate mortgages, and student loans.

People that can't manage this limited range of preparations wouldn't be able to track down the Rite required to initiate Iris Bulb Commerce. There are big barriers to entry to being able to even start this process. The merely desperate and foolish might want to be able to sell their souls, but they're very unlikely to have the knowledge and magical skill required to do so.

More than that, consulting an astronomer for a lucky date/time is absolutely standard for both mortals and Wan Kuei, and given how legalistic Wan Kuei society is having a place with good feng shui to practice law isn't suspicious at all. As importantly, mortals can use the 'disciplines' of Tzu Wei or Feng Shui (they're basically sorcery paths). You don't need to take the risk of paying another Wan Kuei. You can get a mortal to do it. These are also the same preparations you'd do before anything important, like signing a regular contract with another Shen, or crafting something, or doing some research, or anything you cared about. There's no ref flag that you're trading your soul here.

So, while it's often the desperate or the risk takers who would want to sell their souls; they also need to be experienced and well connected enough to make use of the pretty basic preparations I mention.

Note that from the Thousand Hells book it's quite normal for potential akuma to go out of their way to learn a speciality in infernal law by binding a devil to teach them it or similar. Learning a skill specialty is harder than the measures I suggest above. It also suggests that learning basic Internalise is also something quite standard.

Akuma seem to usually be experienced wan kuei that have been pushed into a corner. Infernalism is hard enough to learn to do that it always requires significant research and preparation, not something you can suddenly leap into. As a result, given that they'd have this time and then would probably keep it as a last resort in case things went wrong, they'd also be able to do a couple of days of prep time. Hell, they'd probably have time to learn the key supporting disciplines like Tapestry and Internalise, given the importance of them. We're talking century old elder vampires here. They operate on long time lines.

And in terms of knowledge you can summon devils and compel them to tell you how the process works in advance. That's how you can get a skill speciality in it.
 
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[X]Plan Duplicity
TL;DR: That particular charm is one of the best examples of how Infernals are the least favorite splat of the author, and every new bit of information on the matter makes me more salty about this particular charm. Especially because the Melee version would be so much better for our build.
And yet, The King and the Kingdom: The Thousand and First Hell charm, even at its most limited interpretation (no taking minions out at all), and the Crowns (especially the Crown of Eyes) compensate for a lot. I mean, with a properly set up Kingdom Charm, plus some prayer eating, and sorcery paths magic, you can conceivably throw billions of successes at rituals (Resident devils + Advanced Technology + Fanatical + Grand Grimoire).
 
Yeah, my point is that they put less effort into Infernals, including balancing, and it shows. They're designed more as antagonists than PCs. And part of that is getting a worse version of a charm that every other Celestial Exalt splat except Lunars can do better. And just because Lunars don't get an exact clone doesn't mean they don't get their own way to deal with defending against arbitrary numbers of attacks in a turn which is just as good and, IIRC, better.
 
Yeah, my point is that they put less effort into Infernals, including balancing, and it shows. They're designed more as antagonists than PCs. And part of that is getting a worse version of a charm that every other Celestial Exalt splat except Lunars can do better. And just because Lunars don't get an exact clone doesn't mean they don't get their own way to deal with defending against arbitrary numbers of attacks in a turn which is just as good and, IIRC, better.
I prefer it if not all kinds of Exalted have slightly refluffed versions of the exact same Charm.

Infernals have an easier time getting high Soak, so they don't need as much endless defence Charms.
 
Some bad news guys, it's late enough that I do not think it would be a good idea for me to roll up a major battle, especially considering the fact that this is my first time running an elder Wan Kuei. Better to do it tomorrow with fresh eyes and more focus. I'll have it done in the morning.

In the meantime do you guys want to see some fights (not just the next one, but as a general idea) from other PoVs? I ask because on the one hand a lot of stunts are more impressive through other eyes, but on the other Molly is the main character and fights tend to be climactic in one sense or another.
 
And I just found the Lunar version of the charm. It's Wary Swallow Defense, under the Full Moon charms. Not an exact clone like the others, but obviously similar. It's only 2 dots instead of 5, so it's a lot cheaper XP-wise, and it only costs 1 essence instead of 1 essence and 1 willpower, but it only lasts [Essence rating] turns instead of being scene-long. Also, it has you able to make a reflexive parry, block, or dodge action at your full dice pool at difficulty 7 for each attack, instead of rolling just once a turn at your full dice pool and difficulty 7 and applying that to every attack. So you basically just roll more often than the Solar version, which is arguable as to whether that's better or worse, is much cheaper in XP than the Solar version, and is better for fights that last your Essence rating in turns or less, but otherwise gets worse the longer the fight goes past that. And this is comparing it to the Solar/Abyssal version, not the inferior Infernal version, because Lunars can choose which defense to use like Solars, instead of being stuck with dodging like Infernals.

So every other Celestial Exalt splat gets a better version of Opened Eye of the Hurricane except Lunars, who arguably and situationally get a version just as good or better than the Solar version.
Some bad news guys, it's late enough that I do not think it would be a good idea for me to roll up a major battle, especially considering the fact that this is my first time running an elder Wan Kuei. Better to do it tomorrow with fresh eyes and more focus. I'll have it done in the morning.

In the meantime do you guys want to see some fights (not just the next one, but as a general idea) from other PoVs? I ask because on the one hand a lot of stunts are more impressive through other eyes, but on the other Molly is the main character and fights tend to be climactic in one sense or another.
Ooh, yeah, seeing some fights from other peoples' perspectives would be great. Best part of being awesome is seeing other people react to you being awesome, and I love your interludes in general for seeing a peek into the minds of others.
 
In the meantime do you guys want to see some fights (not just the next one, but as a general idea) from other PoVs? I ask because on the one hand a lot of stunts are more impressive through other eyes, but on the other Molly is the main character and fights tend to be climactic in one sense or another.
Generally yes, though in this particular fight I'm a bit worried most people will be too busy with their own parts.

Maybe Gard, she's just preparing runes.
 
I prefer it if not all kinds of Exalted have slightly refluffed versions of the exact same Charm.

Infernals have an easier time getting high Soak, so they don't need as much endless defence Charms.
Honestly, I like how Solars and Lunars are handled, where they each get a version of the charm that does roughly the same thing in different ways, and it's arguable about which is better. And Abyssals getting an exact clone of the Solar version makes sense, because they're mirrored Solars. But Infernals getting an inarguably inferior version of the Solar charm? No. Either give them a clone like the Abyssals or give them a different charm that's arguable about whether it's better or not like the Lunars. Giving the Sidereals another inferior version of the Solar charm that is nonetheless just a straight upgrade to the Infernal version? Now this is just stupid.
 
Some bad news guys, it's late enough that I do not think it would be a good idea for me to roll up a major battle, especially considering the fact that this is my first time running an elder Wan Kuei. Better to do it tomorrow with fresh eyes and more focus. I'll have it done in the morning.

In the meantime do you guys want to see some fights (not just the next one, but as a general idea) from other PoVs? I ask because on the one hand a lot of stunts are more impressive through other eyes, but on the other Molly is the main character and fights tend to be climactic in one sense or another.
You could just do all the willpower rolls first. They are going to determine if this is in fact a big battle.
 
Honestly, I like how Solars and Lunars are handled, where they each get a version of the charm that does roughly the same thing in different ways, and it's arguable about which is better. And Abyssals getting an exact clone of the Solar version makes sense, because they're mirrored Solars. But Infernals getting an inarguably inferior version of the Solar charm? No. Either give them a clone like the Abyssals or give them a different charm that's arguable about whether it's better or not like the Lunars. Giving the Sidereals another inferior version of the Solar charm that is nonetheless just a straight upgrade to the Infernal version? Now this is just stupid.
Okay, but balance doesn't mean that an Infernal has to do the excact same things a Solar can in slightly different ways.

It's perfectly okay to have a worse active-defence Charm, if you have something else, like better/cheaper Soak-Charms or that Splattered Grease Reprisal instead.

Same as their Training-Charms, that don't have to be equal to Soalr Training Charms, since you can do minionmancy in a totally different way by either using your Hell or producing Bakemono, etc...
 
Okay, but balance doesn't mean that an Infernal has to do the excact same things a Solar can in slightly different ways.

It's perfectly okay to have a worse active-defence Charm, if you have something else, like better/cheaper Soak-Charms or that Splattered Grease Reprisal instead.

Same as their Training-Charms, that don't have to be equal to Soalr Training Charms, since you can do minionmancy in a totally different way by either using your Hell or producing Bakemono, etc...
That falls under "a different charm that's arguable if it's better or worse." If it was a charm that was soak-focused to help fight off massive numbers of attacks, that would be different, as long as you crunched the numbers and saw that it was roughly equivalent to the Solar version in overall affect. Maybe something to prevent attackers from using anti-soak abilities or adding their extra successes to damage, I don't know. But by giving a charm that's exactly identical but worse, they highlighted the disparity. And giving a better version to every other Celestial Exalt splat is just adding insult to injury.
 
There's ExEss Infernals too now. 3e/XS Infernals are shaken soda can agent of chaos exaltations the Yozis send those victimized by society in hopes they tear it down.

Essence uses a set of Universal charms with modes modifying them for different exalt types, along with a set of Exaltation unique charms.

They're much less villain coded then Ex vs WoD but they don't get permanent wish granting.

The alt universe where Molly got one of those Exaltations could be interesting.

Edit: Unfortunately wed have to wait for the Essence companion or Infernals 3e kickstarter for inner world stuff.
 
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People that can't manage this limited range of preparations wouldn't be able to track down the Rite required to initiate Iris Bulb Commerce. There are big barriers to entry to being able to even start this process. The merely desperate and foolish might want to be able to sell their souls, but they're very unlikely to have the knowledge and magical skill required to do so.

More than that, consulting an astronomer for a lucky date/time is absolutely standard for both mortals and Wan Kuei, and given how legalistic Wan Kuei society is having a place with good feng shui to practice law isn't suspicious at all. As importantly, mortals can use the 'disciplines' of Tzu Wei or Feng Shui (they're basically sorcery paths). You don't need to take the risk of paying another Wan Kuei. You can get a mortal to do it. These are also the same preparations you'd do before anything important, like signing a regular contract with another Shen, or crafting something, or doing some research, or anything you cared about. There's no ref flag that you're trading your soul here.

So, while it's often the desperate or the risk takers who would want to sell their souls; they also need to be experienced and well connected enough to make use of the pretty basic preparations I mention.

Note that from the Thousand Hells book it's quite normal for potential akuma to go out of their way to learn a speciality in infernal law by binding a devil to teach them it or similar. Learning a skill specialty is harder than the measures I suggest above. It also suggests that learning basic Internalise is also something quite standard.

Akuma seem to usually be experienced wan kuei that have been pushed into a corner. Infernalism is hard enough to learn to do that it always requires significant research and preparation, not something you can suddenly leap into. As a result, given that they'd have this time and then would probably keep it as a last resort in case things went wrong, they'd also be able to do a couple of days of prep time. Hell, they'd probably have time to learn the key supporting disciplines like Tapestry and Internalise, given the importance of them. We're talking century old elder vampires here. They operate on long time lines.

And in terms of knowledge you can summon devils and compel them to tell you how the process works in advance. That's how you can get a skill speciality in it.
Binding devils and trying to figure out exactly where the deception is in their information isn't exactly a trivial task.

It also makes this entire ecosystem make negative sense. If you have to spend huge amounts of time just to try then getting to the point where you can make the mistakes to become Akuma requires you to be good enough that you don't need it or forward thinking enough to understand why it's a bad idea.

It makes way more sense that most people only do parts of this before they begin dealing, and that they harvest their servants from people getting in deep before they under how screwed they are.

All infernalists near perfectly playing the game because they know exactly what sort of advanced prep to get, accurately estimate when they know enough to start, and going out of their way to sink a huge amount of resources into an gambling with their souls is a crazy thing to assume is the average.

It basically washes out all human and near human mental foibles while stipulating that everyone gets a skim of the splat book first.

It also requires the Yama Kings to be less effective at manipulating people than used car salesmen and mundane banks.

Sure they want the best, but sometimes you've got to cultivate what you've got. As opposed to working under the assumption that people will dedicate their lives to the opportunity to accidentally fuck over their free will for you.
 
That falls under "a different charm that's arguable if it's better or worse." If it was a charm that was soak-focused to help fight off massive numbers of attacks, that would be different, as long as you crunched the numbers and saw that it was roughly equivalent to the Solar version in overall affect. Maybe something to prevent attackers from using anti-soak abilities or adding their extra successes to damage, I don't know. But by giving a charm that's exactly identical but worse, they highlighted the disparity. And giving a better version to every other Celestial Exalt splat is just adding insult to injury.
VViridian iridian LLegend EExoskkeleton (••) The Infernal calls forth the shattered masonry and brazen decorations of Lanka and forges them into armor which adorns her flesh like a second skin. Ancient demonic script glows faintly upon this shell, incoherently attempting to speak of the glories of the Demon City. System: Reflexively spend 1 Essence to activate this Charm. The Infernal adds the highest of her Strength, Stamina, or Charisma to her soak rolls for the rest of the scene, but raises the difficulty of all Stealth attempts by +1 due to the glowing script that adorns her armor
SSccar-Writ SSaga SShield (•) The Infernal scribes a litany of the pain and hardships she has endured upon her heart and her very bones, fortifying her flesh against harm. System: The Infernal permanently lowers the difficulty of all soak rolls by one

Iron Skin Concentration (•) The Solar fortifies her body with Essence, making her skin as tough as steel. System: The Solar adds two dice to all soak rolls. Reflexively spending 1 Essence allows her to add her Stamina rating in further dice to all soak rolls for the rest of the scene. She may also reflexively spend 1 Essence to make soak rolls at –2 difficulty (generally meaning she rolls at difficulty 4 rather than the normal 6) for the rest of the scene
Drifting Leaf Elusion (••) The Solar, finely attuned to danger, moves to avoid it at the last moment as a matter of bone-deep reflex. Even if it appears the Solar has been struck down, it may be revealed that she is safe after all, having faded away from the blow with nothing left to spare. System: So long as she's aware of an attack, the Solar may soak with her Athletics rating rather than Stamina, if she desires. If her Stamina rating is equal to or higher than her Athletics, then she adds one die to all soak rolls against attacks she's aware of.
Iron Kettle Body (•••) Infusing her body with her sense of discipline, the Solar treats even grievous injuries as mere nuisances. System: Reflexively spend 1 Essence. For the rest of the scene, all aggravated damage the Solar suffers becomes lethal damage instead; all lethal damage becomes bashing damage; and when she suffers bashing damage, she halves it (round down) after soak
Okay, I've got to admit in terms of pure soak-Charms the Infernal is not better.
Though the ability to buy By Rage Recast with +2 Soak Demon Armor is also nice.
But at least the Shintai brings a huge boost in soak with it, and she has this one, to which Solars have no equivalent:
Faster TThan SSight (•••) The Infernal moves so quickly that she outruns both light and sound. System: Reflexively spend 1 Essence while running flat-out. So long as the Infernal continues running, she becomes both invisible and inaudible. Attempts to attack or otherwise target her in this state made by those who know she is present (possibly because she keeps making strafing attacks against them) increase their difficulty by +2
Making yourself much harder to hit as long as you run sounds good, but then you have to remember that Infernals have a Charm that allows them to take full Run-actions as reflexive actions and suddenly it's pretty great. So that's effectivly scene-long unless something manages to catch the wind.

So an Infernal that wants to stand still and not take damage might want to create an appropriate Shintai, but one that zooms around for a little murdergiggle impression of Adorjan is harder to hurt than most Solars could be.

Here's another thing:
Spattering pattering GGrease RReprisal eprisal (••••) Whenever a foe is unwise enough to strike at the Infernal, she splashes back at them, meeting violence with violence. System: Spend 2 Essence reflexively to activate this Charm. For the next (Essence rating + 1) turns, the Infernal responds to every attack that successfully strikes her by launching a reflexive counterattack at her full dice pool, if it's possible to strike back at the attacker. Whenever struck by an attack she cannot retaliate against, she adds two dice to the damage of her next successful counterattack during the scene. Signature Effect: Spattering Grease Reprisal is always active at no cost while the Infernal wears her Shintai form

Ready in Eight Directions Stance (•••••) The Solar directs Essence into her killing intent until it becomes a deadly guardian angel guiding her motions by sheer instinct, cutting down those who would strike at her. System: Spend 2 Essence reflexively to activate this Charm. For the next (Essence rating) turns, the Solar responds to every attack against her by launching a reflexive counterattack at her full dice pool, if it's possible to strike back at the attacker
Compare the direct retaliation-Charms please.
The Infernal Charm is cheaper in XP, lasts a turn longer and has a bonus for when direct retaliation is impossible.
Also a Signature-upgrade.


There are other areas in which the Infernal is a bit better, like mental protections:

IImpervious mpervious PPrimaccy MMantle (•••) The Infernal refuses, with utter and immovable implacability, to permit any force in the cosmos to gainsay her will. System: Any attempt to cause or force the Infernal to betray, undermine, or abandon her Intimacies automatically fails. Furthermore, she may reflexively spend 1 Essence or 1 Willpower to become immune to all thought and emotion-altering magic for the rest of the scene.

Integrity-Protecting Prana (•••) Fortifying her will with Essence, the Solar throws off any attempt to control or beguile her. System: Reflexively spend 1 Essence or 1 Willpower to become immune to all thought and emotion-altering magic for the rest of the scene
Righteous Lion Defense (•) The Solar fortifies her convictions with the very fabric of the cosmos, making an invincible fortress of her heart. System: Any attempt to cause or force the Solar to betray, undermine, or abandon her Intimacies automatically fails
Here we have the utility of 2 Charms in one.

Also in terms of regenerating, Charred Sinner Renewal is an equally good Healing Charm to the Solar Body-Mending Meditation, except for Aggravated, but CSR is much cheaper and it also regenerates Essence.
And I don't think Solars have anything that matches Digesting the Great Beast in terms of combat-regeneration?
 
… you know what? You're completely missing the point, and I don't know how to explain it to you, so I'm just going to back out of the conversation.
 
Really tangential to the conversation, but did we ever get a ruling on FtS? Cause the fluff stipulating that it works by making you faster than light and the system implying you don't actually cover ground any faster is interesting from an IC perspective.

Inducing a paradox like that feels a lot like giving physics a swirly because you can rather than because you need to to get the effect.

Given how DF works I'd give it even odds that we'd be taking a tuning fork to the teeth of whatever entity is in charge of light every time we turned it on. :V
 
Really tangential to the conversation, but did we ever get a ruling on FtS? Cause the fluff stipulating that it works by making you faster than light and the system implying you don't actually cover ground any faster is interesting from an IC perspective.

Inducing a paradox like that feels a lot like giving physics a swirly because you can rather than because you need to to get the effect.

Given how DF works I'd give it even odds that we'd be taking a tuning fork to the teeth of whatever entity is in charge of light every time we turned it on. :V
Every time you use and Infernal Charm a Pattern Spider dies of heartattacks.

No seriously, it doesn't really matter, does it?
If the Charm says we outrun light, then the light will politly wait for us, even if we go at our normal speed.
That's no paradox, that is the least gods knowing their place.
 
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