Finding the Spark (Pathfinder 1E Quest)

Arc 1 Post 17: Of Death and Withering
Of Death and Withering

The Season of Still Stone

"Gorok, stay back!" you shout as you raise your own weapon. With your healing magic spent you would rather not risk the most badly battered of the company. No sooner had the words come out of your mouth that you curse the impulse, sure that he will take it as an affront on his courage. Yet as your first bolt snaps out to embed itself into the beast's carapace you see him duck out of the way of its lashing filaments.

He had listened.

You do not have much time to consider what that it means as Cob lobs a stone form his own weapon right into the beast's head before nimbly rolling aside from the lash of its tendrils.

Mina, you note, did not need any telling to stay out of harm's way, not that you can blame her. The stench of blood and the harking sounds of the dying are enough to make anyone sick, anyone with something beside brass gears ticking in their chest. Twice more you fire and once more does Cob have to evade the grasping tendrils before the beast is put down. Down in truth as it crashes on the floor, squirming weakly under the weight of the chest and blades lashed to it, until that is Gorok puts it out of its misery with a quick blow of his bone hammer.


Gained 600 XP -> Party XP now at 1005/2000

"I... I'm sorry...." Mina mumbles, looking around helplessly at the carnage.

Truth be told you are not sure what to say. Reassurance might lead to her freezing up in the future, which would serve everyone here ill, but it would do little good to chastise her so you settle on: "See if you can save either of the prisoners. They might know something of use."

With bone needle and dried sinew for thread taken from an ambivalent Gorok she manages to stem the bleeding at least, though she makes no bones about the risk to the wounds souring. If it were not for the kindling found among their meager provisions they might yet have perished, but a fire there is spilling light and color into the shadows of the corridor. The edges of your shadowed cloak dance with the sickly flames, they catch and hold the smoke.

First Air: 1d20 +9 (Skill) +1 (Guidance) = 16 (Success)
First Air: 1d20 +9 (Skill) +1 (Guidance) = 16 (Success)

Besides the fungus wood the rest of their provisions, kept in yellowish sacks that Gorok marks as cave troll stomachs, are a collection of gritty meats that are probably salted and unrecognizable dried organs. As the saying goes in the camps of the People, you'd put that on the fire but not in your mouth. Cob, however, is undaunted, trying a little bit of everything, only getting distracted when Mina asks you for some water to wash off the swords.

Not that your own eyes are any less drawn to them. About ten hands long and two fingers thick, tapering to an elegant point, the hilts are still as fine as the blades, but blackened. Not by fire or soot, but some secret smith's craft. A smile pulls at your lips. With these alone you would count the peril of battle well worth it. Gorok, of course, does not smile, but in his own laconic manner agrees.


So it is without any trepidation or fear of disappointment that you turn to the chest, only for Cob to undo the chains it had been secured with. It takes him a a couple of tries, either that or he just loves the sound of jangling chains, but in the end he manages to open it to reveal... not gold, not silver, not fine steel, but something altogether stranger.

"Is that a... body?" Mina looks to Gorok for confirmation, but it's clear your scaled companion had not seen anything like this before. About six feet long, though it would be more like eight and a half if the tale had not been bent to the side, the blackened withered body is a strange conjoining of humanoid and fish with a sloping forehead and a jutting jaw that opens to reveal a row of needle-like teeth. To your eyes it is as cold as the box it came in, though looking deeper you can see the corpse-light of the Grave Dancer's magic all around it, strong as you have ever seen it.

Cob Opens the Chest: 1d20 +8 +1 (Guidance) -5 (No tools) = 9 (Failure)
Cob Opens the Chest: 1d20 +8 +1 (Guidance) -5 (No tools) = 18 (Success)
Mina Arcana to Identify: 1d20 +8 +1 (Guidance) = 14 (Failure)


"Oof... that not look like good eats," Cob sighs, standing on tiptoes to look down into the chest. "Maybe crush it into magic powder?"

"I think we should set it to a pyre," Mina almost whispers. She seems paler than usual. "I really don't think we should be meddling with a stranger's remains, much less of something we do not understand. We should give it peace."

In spite of her earnest tone the scaled hunter does not seem convinced. "If chains held from where they took it to here, they will hold from here to Cauldron. I know an alchemist who buys such things."

Gained
  • 20 Hours worth of Kindling
  • 40 gp worth of Chitin and Sinew Rope from the bug
  • 15 Days worth of 'Morlock Meats' in provisions
  • 2 Masterwork Rapiers
  • One Mummified Corpse radiating an aura of Moderate Necromancy
  • Chains and box worth 25 gp
What do you think the group should do about the thing in the box?

[] Burn it
-[] Write in arguments

[] Take it back to sell, the vegepygmies can wait
-[] Write in arguments

[] Take it with you
-[] Write in arguments

[] Write in


OOC: You did not think that just because these people came off a random encounter table they would be carrying generic loot did you?
 
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This chapter and the last are good reminders that we still need some basic stuff to get properly outfitted; good boots and sturdy clothes, thieves' tools for Cob, a healer's kit for Mina, etc.

Those two Masterwork rapiers are a very nice haul. One of them will be a very good upgrade for Gorok to use as a main weapon. Not as much potential damage as his Ogre Hook or Earth-Breaker, but it qualifies for Weapon Finesse so between his higher Dexterity bonus and the Masterwork quality, his attack bonus will go from +3 to +5. That's huge at our level.

As for the freaky mummy, I really don't want keep it or even travel with it for the time it takes to get back to Cauldron. I think we should burn it and get out of here.
OOC: You did not think that just because these people came off a random encounter table they would be carrying generic loot did you?
LOL, yes, that was my hope. :p
 
I support burning it too. That thing gives off bad vibes.

At least the rapiers make it worth it.
 
Oh yeah, we're halfway to 2nd level. 🤓

[X] Burn it
-[X] Even well understood magic can be quite dangerous. Unknown magic, especially unknown death-related magic, can be much worse. The corpse could be valuable, and probably is to the right buyer, but it could also inflict dangerous Necromantic effects like curses or attract Undead or Haunts. The less time we spend in its presence, the better off we're likely to be.
 
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[X] Burn it
-[X] Even well understood magic can be quite dangerous. Unknown magic, especially unknown death-related magic, can be much worse. The corpse could be valuable, and probably is to the right buyer, but it could also inflict dangerous Necromantic effects like curses or attract Undead or Haunts. The less time we spend in its presence, the better off we're likely to be.
 
[X] Burn it
-[X] Even well understood magic can be quite dangerous. Unknown magic, especially unknown death-related magic, can be much worse. The corpse could be valuable, and probably is to the right buyer, but it could also inflict dangerous Necromantic effects like curses or attract Undead or Haunts. The less time we spend in its presence, the better off we're likely to be.
 
Well this is a lot more risk adverse than I thought it would be. Come on guys it's just a mummified merfolk... in a tunnel, miles from water and hundreds of miles from the sea. :V
 
I woukd prefer to interrogate morlocks about this corpse... although burning it is not a bad move.
 
Well this is a lot more risk adverse than I thought it would be. Come on guys it's just a mummified merfolk... in a tunnel, miles from water and hundreds of miles from the sea. :V

We spent 4 updates coming to this point to kill the damned vegepygmies, and for the love of Baator we are killing the vegepygmies next update.

And I am not carrying a merfolk mummy to fight a tribe of feral mushroom chestbursters
 
So we're not going to play with horrific magical science this time around?

Not even one suggestion to stick a morloc body in there with it and see what happens?

Where's your sense of reckless abandon adventure? :V
 
You could write that in, but that does mean keeping the thing at least until Kori's spells come back tomorrow. Heal skill with no healing kits alone is not going to get these people capable of speech.
No way am I willing to stay here long enough for that.

I don't want to leave the Morlocks alive, either, since they'll probably come back to bite us in the ass, perhaps literally, but I don't think Mina would appreciate us mercy killing them.
 
Yeah, we not sleeping with little mermaid's mummy a few feet away from us.

I would rather move on.
 
[X] Burn it
-[X] Even well understood magic can be quite dangerous. Unknown magic, especially unknown death-related magic, can be much worse. The corpse could be valuable, and probably is to the right buyer, but it could also inflict dangerous Necromantic effects like curses or attract Undead or Haunts. The less time we spend in its presence, the better off we're likely to be.


Just super creepy and don't even think being chained in a chest would make me alright with it.
 
[X] Burn it
-[X] Even well understood magic can be quite dangerous. Unknown magic, especially unknown death-related magic, can be much worse. The corpse could be valuable, and probably is to the right buyer, but it could also inflict dangerous Necromantic effects like curses or attract Undead or Haunts. The less time we spend in its presence, the better off we're likely to be.
 
[X] Burn it
-[X] Even well understood magic can be quite dangerous. Unknown magic, especially unknown death-related magic, can be much worse. The corpse could be valuable, and probably is to the right buyer, but it could also inflict dangerous Necromantic effects like curses or attract Undead or Haunts. The less time we spend in its presence, the better off we're likely to be.


We should do right by the dead.
 
Okaaay...

[X] Burn it
-[X] Even well understood magic can be quite dangerous. Unknown magic, especially unknown death-related magic, can be much worse. The corpse could be valuable, and probably is to the right buyer, but it could also inflict dangerous Necromantic effects like curses or attract Undead or Haunts. The less time we spend in its presence, the better off we're likely to be.
 
If we had a pack-animal or we were already on the way back I'd like to sell the creepy mummy, but not as it stands.

Though I don't like the argument.
We are talking as if we knew something about this, when Mina has obviously much more knowledge on the matter by raw stats.
We would at best know the general opinion of people, and these people are the same that hated us for our curse and such, so certainly no authorities on magic, necromancy and curses.

So from an IC-perspective I think it's better if we try to carry the mummy, even if we get bitten for it, because then at least we'd have an IC-reason to be careful about chained-up corpses.

[X] Take it with you
-[X] Everything negative you've ever heard about cursed corpses came from the same people that disliked you or would have disliked Mina just for not fitting in and being weird and magic.
 
Welp looks like we are voting burn, Cob does not care so Gorok gets overruled in his desire to claim all the loot.
Adhoc vote count started by DragonParadox on Mar 12, 2023 at 1:19 PM, finished with 23 posts and 9 votes.

  • [X] Burn it
    -[X] Even well understood magic can be quite dangerous. Unknown magic, especially unknown death-related magic, can be much worse. The corpse could be valuable, and probably is to the right buyer, but it could also inflict dangerous Necromantic effects like curses or attract Undead or Haunts. The less time we spend in its presence, the better off we're likely to be.
    [x] burn it with fire
    [X] Take it with you
    -[X] Everything negative you've ever heard about cursed corpses came from the same people that disliked you or would have disliked Mina just for not fitting in and being weird and magic.
 
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