Finding the Spark (Pathfinder 1E Quest)

Irony would dictate that our party would be made up of the other races and classes that did not win the votes.
 
[X] Akorian the Caligni Oracle - Forsaken Edition

The fact that I found this after my Wrath of the Righteous save refused to load because I modded the shit out of it is a sign, surely :V

CN is kinda the lol random alignment which worries me somewhat, but hopefully it won't just be CE in disguise here.

Otherwise Oracle is wonderful from a storytelling point of view, and extremely strong as a spontaneous divine caster besides. I also really like Forsaken from a rp point of view; and it should also IC limit any diplomancing due to distrust towards relying on others.
 
The vote is very close so I'm going to leave this up a lit longer. The main question is how much do you want

Friendless
Alone and despised, you draw power from your inner resolve.

Effect

You do not gain your Charisma bonus to Diplomacy checks, and if you use Diplomacy to make a request of someone, their attitude worsens one step (but no worse than unfriendly) after the request succeeds or fails.

However, you gain your Charisma bonus to Sense Motive checks and saving throws versus spells and spell-like abilities of the enchantment school, in addition to your Wisdom.

At 5th level, you gain a +3 morale bonus to Disguise, Intimidate, and Stealth checks, and always treat those as class skills.
At 10th level, you are constantly protected as per the spell nondetection, and your morale bonus to Disguise, Intimidate, and Stealth increases to +6.
At 15th level, you are constantly protected as per the spell mind blank.

Or

Forsaken
You are beyond the salvation of others, but endure to give aid and warning.

Effect

Others cannot use the aid another action to help you, you do not gain a bonus to hit by flanking, and you cannot benefit from feats, abilities, or spells that allow someone else to become a target of an attack or take damage in your place. However, you gain a +4 on saves versus all environmental conditions, including hunger and thirst, and you always stabilize from dying.

At 5th level, add either death knell or shield other (your choice) to your spells known.
At 10th level, you can return from the dead once per week as a supernatural ability, as though the spell raise dead were cast on you with a caster level of your curse level. This occurs 1 d6 hours after you die.
At 15th level, you return from the dead as though resurrection were cast on you, instead of raise dead.

Adhoc vote count started by DragonParadox on Feb 20, 2023 at 12:34 AM, finished with 84 posts and 17 votes.
 
[X] Akorian the Caligni Oracle - Forsaken
Changed my vote, the Diplomacy debuff is too harsh and I think I want the MC to be a John Constantine type so not being good at Diplomacy would be bad.
 
How about Forsaken instead?


It fits perfectly with how Kori's been treated, gives a meaningful but manageable debuff, and provides an immediately useful series of buffs based on the conditions he's currently living in.

It doesn't directly mess with diplomacy, but it does provide a strong character reason for us to vote around playing that sort of game. An oracle so traumatized by their early life that it ends up branded on their soul as a curse should be slow to trust at the very least, but it doesn't stop us from forming strong bonds with a small group once we've established some basic level of understanding.

[X] Akorian the Caligni Oracle

[X] Akorian the Caligni Oracle - Forsaken Edition
-[X] Alignment: Chaotic Neutral
-[X] Favored Class Bonus: +1 Hit Point
-[X] Attributes (20-point Buy; +2 DEX, +2 CON, -2 INT): STR 8, DEX 14, CON 14, INT 12, WIS 10, CHA 17
-[X] Feat: Improved Initiative
-[X] Skills (5 points): +1 Bluff, +1 Knowledge (Dungeoneering), +1 Perception, +1 Sense Motive, +1 Stealth
-[X] Drawback:
--[X] Umbral Unmasking: The shadow you cast is monstrous. Under normal lighted conditions, this is not hard to observe—but uncommon to notice. Creatures that succeed at a DC 15 Wisdom check notice it plainly (an additional Perception check may be required based on environmental conditions). This telltale sign of wickedness cannot be concealed by misdirection, nondetection, or illusions, except those that also affect shadows (such as invisibility).
-[X] Traits:
--[X] Reactionary (Combat): You gain a +2 trait bonus on initiative checks.
--[X] Secret-Keeper (Faith): You gain a +3 trait bonus on Bluff checks when they are opposed by another's Sense Motive check.
--[X] Seeker (Social): You gain a +1 trait bonuson Perception checks, and Perceptionis always a class skill for you.
-[X] Class: Oracle (Shadow Mystery) [Forsaken Curse]
--[X] Revelation: Stealth Mastery (Ex): You gain Skill Focus (Stealth). At 8th level, you gain Signature Skill (Stealth), even if you don't meet the feat's prerequisites. At 16th level, you gain the hide in plain sightshadowdancerclass feature.
-[X] Spells:
--[X] Orisons: Create Water, Detect Magic, Guidance, Mending
--[X] 1st Level: Cure Light Wounds (B), Protection from Evil,
Shadow Trap
offhand could you edit the parts of yours to copy goldfishs second plan? Not counting the curse? Cause goldfish makes a good point when he changed his plan.
 
@BronzeTongue, can you update the rest of your Forsaken Curse plan to match mine? When you made it you either copied an older version of my plan or I modified it after you copied it. I made several minor changes that aren't on your version, so right now they actually have a lot of differences beyond the Curses.
 
[X] Akorian the Caligni Oracle - Forsaken
Changed my vote, the Diplomacy debuff is too harsh and I think I want the MC to be a John Constantine type so not being good at Diplomacy would be bad.
Since when is Constantine good at Diplomacy? I'm not a follower of the comic or anything, but I've never gotten the impression that he's a diplomatic sort of dude. Rather that he's a duplicitous trickster, and for that you need Bluff. Not that I want Akorian to turn out that way, of course.

And speaking of Diplomacy again, can we please not go that route again? Viserys in DP's ASWAH quest and Roland from his AOIAB quest were both heavily focused on Diplomacy, nearly every social interaction turned into excuses to use the skill. They don't have to be like that, but that's what happens when you have the skill and people are scared of conflict. Even if we end up with the Forsaken Curse, I will do everything in my power to prevent us from ever putting a single point into the Diplomacy skill.

Ignoring the Diplomacy issue, Friendless gets us a huge bonus to other important skills, especially Sense Motive (the skill that lets us know when someone is lying to us or trying to trick us) and Stealth (which the Shadow Mystery heavily favors), and it gives a similarly nice bonus to our Will saves against Enchantment effects. Our Charisma bonus is only +3 right now, but it will probably be +8 by 12th level, and that gets added to our Sense Motive and Will saves.

Speaking of Will saves, at 15th level we get a permanent Mind Blank, which comes with another +8 Resistance bonus to Will saves. That's the single highest bonus you'll find to a saving throw granted by any effect in the game.
 
Since when is Constantine good at Diplomacy? I'm not a follower of the comic or anything, but I've never gotten the impression that he's a diplomatic sort of dude. Rather that he's a duplicitous trickster, and for that you need Bluff. Not that I want Akorian to turn out that way, of course.

And speaking of Diplomacy again, can we please not go that route again? Viserys in DP's ASWAH quest and Roland from his AOIAB quest were both heavily focused on Diplomacy, nearly every social interaction turned into excuses to use the skill. They don't have to be like that, but that's what happens when you have the skill and people are scared of conflict. Even if we end up with the Forsaken Curse, I will do everything in my power to prevent us from ever putting a single point into the Diplomacy skill.

Ignoring the Diplomacy issue, Friendless gets us a huge bonus to other important skills, especially Sense Motive (the skill that lets us know when someone is lying to us or trying to trick us) and Stealth (which the Shadow Mystery heavily favors), and it gives a similarly nice bonus to our Will saves against Enchantment effects. Our Charisma bonus is only +3 right now, but it will probably be +8 by 12th level, and that gets added to our Sense Motive and Will saves.

Speaking of Will saves, at 15th level we get a permanent Mind Blank, which comes with another +8 Resistance bonus to Will saves. That's the single highest bonus you'll find to a saving throw granted by any effect in the game.
ugh fine I really foresee problems with that. But, its not like we can be good at everything and you've spent years making good builds so I won't disagree with your expertise and I appreciate the efforts. You still want us to get a party and actual friends right?
[X] Akorian the Caligni Oracle
 
ugh fine I really foresee problems with that. But, its not like we can be good at everything and you've spent years making good builds so I won't disagree with your expertise and I appreciate the efforts. You still want us to get a party and actual friends right?
[X] Akorian the Caligni Oracle
Yes, eventually we'll need to find trustworthy allies to work with to take on bigger, more dangerous tasks. That shouldn't be overly difficult, since Oracles can be effective healers without even trying and Divine magic has lots of helpful buffs that cannot be found elsewhere. And we'll bring a lot to the table beyond healing and other Divine magic. A Shadow Oracle can be extremely versatile thanks to all of the great Revelations they have access to.

Just because we can't use Diplomacy doesn't mean we won't make friends, but we aren't going to be winning any popularity awards. And we can have friends, teammates, and allies without necessarily surrounding ourselves with lifelong companions. Playing a different MC gives us a chance to actually play a different character, not just a reskinned Viserys.
 
offhand could you edit the parts of yours to copy goldfishs second plan? Not counting the curse? Cause goldfish makes a good point when he changed his plan.
@BronzeTongue, can you update the rest of your Forsaken Curse plan to match mine? When you made it you either copied an older version of my plan or I modified it after you copied it. I made several minor changes that aren't on your version, so right now they actually have a lot of differences beyond the Curses.

Normally I wouldn't, but it's pretty clear that the curse is what's really driving the vote.

[X] Akorian the Caligni Oracle - Forsaken Edition
-[X] Alignment: Chaotic Neutral
-[X] Favored Class Bonus: +1 Hit Point
-[X] Attributes (20-point Buy; +2 DEX, +2 CON, -2 INT): STR 8, DEX 14, CON 14, INT 12, WIS 10, CHA 17
-[X] Feat: Extra Revelation (Cloak of Darkness)
-[X] Skills (5 points): +1 Bluff, +1 Knowledge (Dungeoneering), +1 Perception, +1 Sense Motive, +1 Stealth
-[X] Languages: Dark Folk, Duergar
-[X] Drawback:
--[X] Umbral Unmasking: The shadow you cast is monstrous. Under normal lighted conditions, this is not hard to observe—but uncommon to notice. Creatures that succeed at a DC 15 Wisdom check notice it plainly (an additional Perception check may be required based on environmental conditions). This telltale sign of wickedness cannot be concealed by misdirection, nondetection, or illusions, except those that also affect shadows (such as invisibility).
-[X] Traits:
--[X] Reactionary (Combat): You gain a +2 trait bonus on initiative checks.
--[X]
Fate's Favored (Faith): Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.
--[X] Seeker (Social): You gain a +1 trait bonuson Perception checks, and Perception is always a class skill for you.
-[X] Class: Oracle (Shadow Mystery) [Forsaken Curse]
-[X] Revelation:
--[X] Cloak of Darkness (Su): You conjure a cloak of shadowy darkness that grants you a +4 armor bonus and a +2 circumstance bonuson Stealth checks. At 7th level, and every four levels thereafter, these bonuses increase by +2. You can use this cloak for 1 hour per day per oracle level. The duration does not need to be consecutive, but it must be spent in 1-hour increments.
--[X] Stealth Mastery (Ex): You gain Skill Focus(Stealth). At 8th level, you gain Signature Skill(Stealth), even if you don't meet the feat's prerequisites. At 16th level, you gain the hide in plain sight shadowdancer class feature.
-[X] Spells:
--[X] Orisons: Create Water, Detect Magic, Guidance, Mending
--[X] 1st Level: Cure Light Wounds (B), Divine Favor, Protection from Evil
 
Yes, eventually we'll need to find trustworthy allies to work with to take on bigger, more dangerous tasks. That shouldn't be overly difficult, since Oracles can be effective healers without even trying and Divine magic has lots of helpful buffs that cannot be found elsewhere. And we'll bring a lot to the table beyond healing and other Divine magic. A Shadow Oracle can be extremely versatile thanks to all of the great Revelations they have access to.

Just because we can't use Diplomacy doesn't mean we won't make friends, but we aren't going to be winning any popularity awards. And we can have friends, teammates, and allies without necessarily surrounding ourselves with lifelong companions. Playing a different MC gives us a chance to actually play a different character, not just a reskinned Viserys.
fair fair though honestly I hope we find someone who could be our viserys and lead rather than us and be good at it.
 
It's a tied ball game.
Adhoc vote count started by Goldfish on Feb 20, 2023 at 9:09 AM, finished with 102 posts and 23 votes.
 
we should probably aim for a few levels before going to the surface right? Also learning common?
Yeah, I would rather stay in the Darklands for a while, at least. It will be very difficult to get by on the surface as a low level Dark Folk Caligni who doesn't speak any languages used in the surface.

Actually, I wouldn't mind spending most of the quest in the Darklands, if DP can make it work, but that probably wouldn't be practical.
 
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