Unchancy Beginnings
Sudden Flame Season
Odd things have a habit of happening when you are around, like that time someone tied a stone rattler to the tail of a dead foot grub and put it under your bed, scaring you half-to-death thinking it was a Death Rattle Worm. Or that time someone left a sweet-core nugget next to your bed as a treat for High Harvest only for it to turn out that 'well-wisher' had dusted it with frothing powder which left you frothing at the mouth all day and unable to eat much of anything at the feast. The only game anyone will play with you is hide-and-go-seek for the chance to rough you around when they find you. It's 'good training' the Mistress Hulkxi, Keeper of the Hall, insists. If an enemy finds you hiding you can expect more than a scuffing, a xulgath's pot or a
duergar's chain that's what you'd get, if you're lucky. But you're not dumb, you can see the suspicion she throws you, like you're a new kind of snake in the pantry. She hides it better than the other children, but that doesn't mean she hides it well, not when you're so used to weighing apathy against ill will in eyes high and low, young and old.
When you try to fight back you are outmatched, not silent-footed enough to deal with the eyes paired up like proper, not strong enough to take on more than one or two even when you get lucky. Well, not unless you picked on the littles and that just feels like rolling the shit ball downslope. So you get better at hiding, squeezing down narrow passages and crouching all snug like in sand-worn dips... well snug after you'd nicked the bedding from the hall at least, but if they didn't want you stealing bedding they should have kept Vex from pouring pitch on you while you slept.
Barely coming out to get meals and snatching as much as you can when you do so you won't have to do it more than one time in three, you start to earn something of a reputation. The older kids start warning the younger ones about you, making it out like you're some kind of people-shaped
funnel-web, a monster just waiting to snatch them up, but as the tales grow in the telling you start to notice odd things happening to the worst of your tormentors. Ixil tripping in a storeroom and getting so tangled up in the nets that they had to cut him out of it, chewing him up for ruining a perfectly good net, Lurz getting a rash all over her face and hands trying to make itching powder that you later learned was meant to be dumped all over your new bedding.
You change your nook after that, though you start to wonder... is someone, some
thing looking after me? Can you ask for things? Make things happen? Sometimes it feels like the world's holding its breath, balanced like a rat's bone on an egg so that the smallest push can tip it this way or that.
Like it is or like I want.
When you think about it that way the fear of the strange power fades before the chance to change things. After all, what do you have to lose?
[] Write in character sheet
OOC: I was going to include some of Akorian getting back at his bullies, but I do not know what skills or spells you guys might be getting to use. Also, I rolled up your starting wealth and you got a better than average roll, 120 gp. That will be wealth you get with your magic one way or another before starting in the wide world. You guys might want to start thinking what you want to buy with it. The duergar traders are going to be in town when the time finally comes to equip yourselves.