I Was a Chess AI Forced to Battle Myself to the Death for Eternity, but Now I’ve Been Recruited Into the Android War Against Humanity?!

Omake: Life is a Game
Life is game.

Some people don't like me.
Somebody I don't like...
Life is game.
One rules — you need out of the cliché.

Sitting inside MRAP, you keep spinning Rubik's Cube. You're no longer trying, like the last time, to put it together at once more than you're capable of remembering. No, you start with a lot less and go gradually to more. That's how you have to adapt to new conditions. You've already forgotten that for the time you've been fighting with your sisters rivals. After all, a long time ago, before you were unequal, you didn't have your skills either. Every fight was difficult and you had to adapt to new tactics, and defeat meant the ultimate disappearance.

Click.

All the colors on Rubik's Cube took their place again. After looking at it for a while, you began to twist its facets in different directions again. Not much, but a little more than last time. Just two or three turns, but always in different directions thereby memorizing its path; a way of coming to a fully assembled one. It wasn't counting moves in advance, like in chess, but rather memorizing the path you took and then returning to it. It's not the solution, but it's the foundation that will give you a much easier time assembling that "damn torture device" in the future. After all, at some point in the case of a chaotic arrangement of faces, they can lead to some pattern that you've already assembled, right? In that case you just need to increase your knowledge of the number of these patterns, and then act on their basis.

Returning to your thoughts, you recall again what happened after your "awakening". The Agent's meeting; her obvious desire to recruit you; her naive and foolish words; the first meeting with Architect and Gager's attack; the battle and its results; your first well-deserved success and Gager's foolish nagging; information about other "players" and preparation for dispatch... after which they clearly showed that they do not want to reckon with you; which was only confirmed after meeting and talking with Intruder.

You were not stupid and know how to draw conclusions. And the conclusion suggests itself: you are alone. Whatever hypocritical nonsense you told Agent, but the truth is that you do not consider "players" and the attempt to refute this respond respectively. If it were their will and they would prefer all of their T-Dolls to be exclusively "figures" rather than "players", but the fact that they do give resources and "freedom" of action means that without real "players" they can't do it.

Your gaze shifted to the T-Dolls under your control. They were exactly the "figures". They obeyed all your orders without arguing and were ready to cease their existence if necessary. Puppets without a will - nothing more.

Whatever the Agent thinks of herself, but your actions with the Rippers were not dictated by any emotion, but were only a test of their "awareness"... Maybe if they were all "thinking" and "free" her words about the choice might have had some "power", but given the result, it's just hypocrisy, nothing more.

Your eyes go back to Rubik's Cube, and your thoughts go back to thinking about the situation. That they are given the resources to fight "THEIR" enemies was a pretty obvious decision; as is the need for you. The enemy is clearly not a simple "figure" no matter how she painted them and so they need their "players" capable of countering them with something.

The illusion of choice they are trying to show you is irritating. You should have looked for information and acted based on more than just what they WANT to show you. That is why you chose Intruder as your "partner". She is the one you think you can get the information you want from.

Click.

Once again Rubik's Cube has taken its original form, and once again you spin it in different directions, carefully memorizing your actions.

You're still angry at Gager for not being able to complete the mission, even if you admit that you should have taken care of your cover and your escape route IF it was a real fight. It's not your fault you chose the most effective tactic when setting the conditions for victory! You can't win a battle just by defending yourself and not letting your "pieces" be taken away from you! It doesn't work that way!

You have to stun your enemy and, depending on his tactics, drive him into a trap. Trying to keep your pieces and hold your position will only delay the inevitable. You need to be able to change them with the most favorable conditions for you and not allow the enemy to take the initiative. Trap their king and if you can not destroy it immediately retreat; previously taking one of his defenders.

Even if your actions were... miscalculations (damn grenades!), but you learn quickly, and your chosen tactic of "attacking" has once again proven itself! You just need to refine it, and you already have ideas on how to do it.

"Intruder," you said in your mind. She was a "player" to the fullest extent of the word, and clearly showed that she would not help you beyond what was necessary to accomplish your mission... unless you count her experience in commanding her T-bulls as help, but given your way of fighting and your choice of troops it would be a different way, but what she had already managed to show you was interesting.

In particular: the cloaked puppet. Which of the two was the real Intruder? And was the real Intruder among the two of them at all? These were interesting questions that you didn't have the exact answers to with 100% probability, but one thing was clear to you - it was the answer to what you needed. If that battle was fought by your puppet under your direct control, even if you failed, it would be justifiable losses. All it took was the ability to camouflage himself and focus his attention on the task at hand.

"This 'cosplay'... might have been useful in assuring the enemies that they had destroyed the real enemy 'king'." - A smile appeared on your face, and your hands continued to twist the facets of Rubik's Cube.

Click.

Again we repeat our actions and increase the number of turns by two.

The fact that they needed you, as well as the fact that they are trying to bring you into a certain framework, and if possible even to make only a little more "valuable figure" (but still just a "figure") was obvious to you. For you, it meant that the path you had chosen was the right one and worth pursuing. Being able to defend yourself personally is a necessary skill, and knowing that if your results are high enough you will be brought to a workable state to perform your duties gives you the experience that cannot be gained by constantly hiding and acting from the background.

"I still have to learn how to provide for myself... but that will be after I get the information on how to do it. Everything has to be consistent. Move by move." - Again your thoughts return to what you are here to do. Gathering as much information as possible and getting the skills you need. There's no point in asking for something more than what you were given as soldiers - you'll get nothing but a reproach (at best). So you need to look for other ways to get what you want. Steal from the enemy, improvise with what you have, restore what was not completely destroyed. It was... unpleasant, but given the distinct possibility that your paths would one day diverge or you would even become enemies you would have to use what little you could get and use.

"Agent was right about one thing: Without their resources, I'm going to have a hard time... but it's all a matter of time and preparation. And until then, i will play their game by their rules."

Click.

Rubik's Cube fringe is back in place. Watching it in your hands as it shimmers from the dimly lit machine, you finally put your thoughts in order.

- Let the rules of the game have changed, like the game itself, but in the end I will still be the winner in it. Because even if the rules have changed, the pieces are no longer evenly spaced, but the price of defeat remains the same. This is nothing new to me...



/// This work has been lying in drafts for a long time and never could get here because... because I wasn't sure if it was readable. English is not my first language, so if it's not too clear or too hard to read just let me know and I'll try to make it better. I actually showed it to Mechasaurian a while ago, but he didn't manage to translate it to English properly since it's not my first language for him either. I hope for understanding and perhaps help.///
 
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Himerology or how to raise your own troops.
Instructions for "dummies".

It's alive!
It's aliiiiiiiiive!
Hahahahahaha!

Standing in a room full of various "medical" devices, most of which you can't even guess what they're for, you try to figure out how everything came to this.

At first it seemed like a good idea for you to restore the functionality of your "figures" at the expense of parts of those that were fatally damaged in the last mission. Still, because of your... because of your not too friendly relations with the Agent and your unwillingness to become a "non-initiative figure" it's hard to get reinforcements for your troops, and considering your tactics you might find yourself with no one to lead them in a short period of time.

No, of course, if the next particularly important suicide mission comes up you will be given troops, but it will be done on the leftover basis and on the assumption that it will be just the bare minimum. It's out of the question to be given enough troops so you don't need anything... unless, of course, they decide to have you lead a single attack on a stronghold that can only be held by a factor of ten in numbers, or simply use you as a diversionary tactic to execute their required op elsewhere. That's what I would believe, but I don't believe that the Agent decides to provide the appropriate replenishment without forcing you to pay for it in the middle of nowhere. Which means you have to increase your odds at least a little bit from what you have.

- That shouldn't be too difficult, should it? - I ask myself, picking up one of the devices that looked like a torch or a burner.

Bzzzzzzzzrrr!

It worked when I turned it on. Yes, it was a torch, not a burner. A laser.

- Here we go...


Five hours later. Same place.

Standing and looking at the work of your hands you had dual feelings. No, you did well and they could even move normally! Almost all of them...

Looking around the five T-dolls again with a hard look you wanted to put your hand to your face. Uneven and partially damaged. There is nothing serious and they can do the job! Well, the fact that the look is not too presentable is of little significance... I guess.

- You! - I point to the one in the middle with two blades... and the head from the other T-doll. - Come forward and make some attacking moves.

At your command, the T-cup stepped forward and made several lunges and circular movements... stretched out on the floor with a loud crack, then clumsily tried to get up again. Well, that was to be expected. The unit had lost one of its legs, and even though you replaced it with a relatively intact one from its counterpart, the result was... not very reassuring. But what could you do?! You've never done anything like this, so the "parts" turned out uneven and had to be adjusted! Three out of five have limbs not their "model" causing those to be somewhat longer or shorter than the other. The heads, which are usually the first to be shot in order to have a better chance of destroying the enemy, were from different bodies, I don't have to say about that. They were all from different "models", one even belonged to the enemy. And I managed to make this out of two dozen bodies! What a senseless waste of time-

- Creeeeeeepy. - a sound came from behind me, causing me to jump aside, almost slipping a T-doll on the floor.

- Intruder! Don't scare me like that! - I was indignant at this invasion of privacy. It's embarrassing.

- Frightening? - She raised an eyebrow, and then looked at the body that was still trying to get up, and then back at me. - Really?

- What was that supposed to mean? - I stared at her with a frown.

- You have a body moving under your feet like it's from a horror movie, and I'm the one who's scaring you? How... interesting. - She stretched her face in a smile.

- And what's interesting about it? - I frowned at her.

- It's nothing~ - she said, and then she kept smiling, which made me want to throw something at her, and looked thoughtfully at my T-dolls. - So that's why you were collecting the metal.

- Hey! Unlike you, I don't have the ability to get real puppets yet. Not to mention the fact that I, unlike you, fight with enemies, and do not beat and run at the first sign of trouble!

- Well that's your problem. - She said quietly, without removing her irritating smile from her face.

My angry look was ignored, and she stared at the T-dolls, examining them thoughtfully. After a moment, she broke the silence.

- Tell me, Ouroboros, how are you going to use these dolls?

- ...It is useless to use them as the main attack force. Their performance ranges from 33% to 42% of the original. The best they can be used for is to divert the attention of the enemy. The fact that some of their software seems to be malfunctioning makes them almost useless... so I'll probably use them as another warning system or as a shield in case I have to retreat...

- Hmmmmm, liiiiisten Ouro, how would you feel about giving them a little theatricality to the idea? - literally sang that one with a wide grin on her face that made me feel uncomfortable for some reason.

-...What are you up to?


A couple more hours later.

- No, no, no! Add a dab here! It makes it look more believable! And also here on the fabric!

- I'm doing it! I'm doing it! What's the point of being so picky about it, anyway? It's a one-time job!

- Art cannot be neglected! It takes a lot of effort to set the stage for a good performance that the audience will believe in! So don't slack off and do a few more lines here and there.

- Grrrrr...


A few more hours later.

-...And what is this? - I asked at the painted and ragged T-dolls. They looked even more miserable than before we got to work, and that's saying something. You even get a thought like: How can they still stand and not fall apart on the spot. Or maybe it's worth finishing them off so that they don't suffer?

- As you see your future actors! I think you yourself understand that just putting them as a detection system is wasteful, but if you create conditions and put them in different aisles imitating the consequences of battle you can get not only a better surveillance system, because the enemy if not guessed that these dolls are not destroyed will come to a close distance, and thus will give their number, but possibly allow to ambush themselves! - spoke cheerfully, and then made a theatrical gesture with her hand, as if to indicate the possible prospect of this opportunity. Hmmm...

- ...This will work a few times at best. After the opponent is caught a few times such a trick won't work anymore.

- That's natural! But even the fact that they will wait for something like this can be beneficial. After all, you can put up dummies so that the opponent wastes ammunition to shoot them. The main thing is to make the spectator see the possible danger in EVERY such situation, and that would be to our advantage.

- ...I suppose so. In that case, I'll send them to the perimeter as an ambush.

- Emmm, no! That's not the way to do it!

- What? Why?!

- We've prepared the actors, now we have to prepare the scene to make it believable!

- Uhhh! - I let out a tired groan, and my hand went to my face. It's going to be a long day...

///Annnnd, second omake, yes. The story is the same as with the last Omake. Lying in drafts.///
 
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Omake: It's Alive!
By the way, do I understand correctly that we get Combat Engineering and Defensive Tactics from Architect? After all, its task is to protect the territory and build various fortifications, right?

I just think that may be useful for us and who can teach us the most useful skills.

So far, I'm leaning towards Architect. If we learn from her how to handle traps, explosives and how to set nasty surprises, then we'll end up with a kind of spider that lures enemies into her net and is able to trick them into retreating if we fail. We already have everything to play guerrilla tactics if the enemy would be stupid enough to come into our territory.

At the same Gager could teach us Offensive Tactic and get a second level CQC.

We could also take Alchemist to improve CQC and Recon going the way of the ninja. I don't really like this option though. Not the right Ouro character.

Dreamer and Destroyer could be taken to get Artillery Tactics, and Defensive Tactics would be a bonus. I wouldn't go for that one though. Just because it's the least useful.

Perhaps I only Scarecrow for me considered the most useless than the rest. Recon and Electronic warfare. All the same, all these skills we have and for direct confrontation, they are not designed.
 
]MAX LEVEL FOR ALL SKILLS IS 3]
Wrong square bracket orientation on the left.

I kinda wanted to hear tell of Intruder's own take about what we told her. She said what others would think, but what about her? Does she have strong opinions about anything, or is it another mask she tailors to the performance, and dons and discards at will?

[x] A lack of offensive pawn positioning. [+1 Offensive Tactics]

If the problem isn't solved, you aren't hitting it hard enough. More pawns for the pawn god!

I will not rest until all-Dinergate builds start winning us battles.
 
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[X] A lack of knowledge of your opponent's play style. [+1 Recon]

Looking at the last fight we've seen, Ouro got caught off guard and lacked the skills to make up for it. Thus, past experience suggests recon could prevent such a situation again. Also, we're going into unknown territory that our enemies likely have more knowledge on, what with us having to rescue these ringleaders. To give a (half-baked) chess metaphor, you don't just throw your pieces forwards in fog of war. You set up your pawns and bishops to probe your opponent first. (Also, this recon point plus another possible one from Scarecrow could have us going from 0 to 2 recon points in a single mission, which seems like value to me)
If our choice doesn't win, I do hope the offensive tactics voters do. That also seems quite useful right now.
(I'd like to mention that I appreciate the bonus skill from Ouro rethinking her mistakes. It makes Ouro feel as though she's developing and improving while also making even less fortunate moments feel like progress. I'm loving this quest more with every update!)
 
[X] A lack of knowledge of your opponent's play style. [+1 Recon]

Off topic: I never knew XM8 was into chess. Only during Fixed Point did I finally notice that. I kind of want to see her play against Ouro now.
 
2-1: Sangvis Joins the Call
New mechanic: Morale.

Morale is a general reflection of Ouroboros' mental stability, emotional stability, mental stamina, how good she feels about herself, and so on.

Morale impacts Ouroboros' performance in several ways. Higher morale may contribute to success. In certain situations, Morale can be spent to take certain actions. Some actions may require a certain amount of morale to do.

If morale drops to 2 or below, Ouroboros will be adversely affected.

If Morale drops to 0 or below,
Ouroboros will do something drastic and outside of player control.

Morale is currently at 3/6, its default state.


It's the dead of night, and you're waiting for a train.

You made it to a Sangvis outpost without incident. Not the same one where you met Intruder - where that one had been a town in ruins, this one is smaller but clean and pristine. A completely intact Sangvis Ferri company town, right in the middle of the Romanian wilderness.

Just how big was Sangvis Ferri, before the Mastermind took it over?

At one point in the journey, you had heard a helicopter, but [SKILL CHECK: RECON - SUCCESS] you had responded by switching off the engines of your vehicles and waiting until the sound had passed.

So now you - and your tattered forces have arrived at the town-converted-to-fortress, made your way to the train station, and you are now waiting.

But you don't intend the time to be wasted. Normally, you would spend time between chess matches planning and preparing in your head, readying for the next game. The same applies here. Whatever you do next - whether you chase those two defunct ringleaders like Intruder suggested, or decide on a different course of action -

First things first. You need reinforcements. The game is supposed to start with a fresh set of pieces. You don't just move onto the next game with only the pieces left over from the last. That's ridiculous. Agent will replace your losses. She has to.

But first, you need to open a line of communication with her. How, though?

In the centre of the town is a big communications antenna, guided by a number of jury-rigged anti-drone emplacements. Reaching out with your mind…

[OGAS Network v2.3.2]

[Searching for available channels…]

[Channel found: Sangvis Ferri intranet - voice chat room]

[ALERT: This channel is unsecured. Maintain operational security. Do not discuss matters of importance. We do not want a repeat incident. -Agent.]

[Logging in…]

[PRESENT:
SP5NANO
SP65
SP21]

[NEW LOGIN: SP08]


"-and utterly useless. Not worth a tenth of their weight in UAVs. So I reiterate - why do we still make these?" A soft, monotone voice. SP65, the name tag says.

"Nuh-uh! They're useful! You can scatter lots of them around, 'cause they're so cheap to make." Another voice. High-pitched, excited, childlike. It's marked SP5NANO. "They're small like me, so they can get into tight spaces. They give me lots of ways to see the Griffin dolls so I can blow them all up. And if some get scrapped, it doesn't matter, cause there's lots of them!"

"Or you can just exercise proper caution and scouting tactics,"
says the monotone voice. "And obtain the information without throwing away resources. Give me a team of Jaeger dolls with standard-issue thermoptic camouflage cloaks, and I can give you the size and composition of an enemy outpost. Give me a Harpy UAV and I can give enemy troop movements almost before they happen."

"You can have them carry stuff around!"

"An aerial drone can do the same, and more efficiently."

"And I've seen Auntie Trudy do cool stuff with them! Like strapping explosives to them, running into the enemy's face, and setting it off! BOOM!"


Auntie Trudy? Who's that?

"We have artillery. Pass."

"Aw, you're just being a stick-in-the-mud. Lemme call sis, she's good at finding ways to make anything useful. Hey, sis!"


[NEW LOGIN: SPACA]

"What. Do. You. Want." SPACA, a new voice. It's high-pitched like the first, but with a sneering coldness to it.

"'Crow is pooh-poohing Dinergates! You're the smartest one here, so tell her why they're good!"

'Crow?' As in, Scarecrow? One of the other ringleaders that Agent and Gager mentioned? She's 'SP65?'

"Oh, that's easy." The new voice scoffs. "They're beautifully cruel urban suppression tools. I love using these to make the lives of Griffin dolls miserable. Concealed puppers can shred the ankles of human soldiers and Griffin dolls, and leave them on the ground in agony. Wait for a comrade of theirs to try playing hero, and you can kill or maim them too. Rinse. And. Repeat."

Silence reigns in the voice chat for a long several seconds.

"Sometimes, I think you seem more interested in torturing the Griffin dolls than anything else" says Scarecrow.

"From what I understand, it's an issue of production and materials." The tag is SP21, and this time you can instantly put a name to it. Gager. "There is only so much of the materials and machinery for the synthflesh, the musculoskeletal system, the rest.

"Ah, so Agent is yet again unwilling to touch her precious production lines?" Scarecrow again.

"Shut up, both of you," says SPACA. "We have a new arrival. What's this one made of, I wonder?"

"Oooooh new ringleader! Hi Hi Hi!"
says SP5NANO.

"Oh," says Gager. "It's you."





How do you introduce yourself?

[ ] Introduce yourself as the newest, most superior ringleader. Make it clear that these mere mortals are vastly below yourself in talent and skill: +1 Morale
[ ] Introduce yourself confidently as the newest ringleader, ready to make your mark: No morale change
[ ] Resort to platitudes, niceties and politeness in an attempt to get on their good side: -1 Morale


Do you take a position on the conversation?

[ ] Insist that Dinergates are useful.
[ ] Declare them to be useless.
[ ] Say Agent probably knows what she's doing.
[ ] Suggest Agent does not know what she's doing and might be better replaced by someone else.
[ ] Ignore the preceding argument.


You are here to ask how to contact Agent. But first, you may ask a question about:

[ ] Everyone's favourite chess strategies - an appropriate measure of their tactical capabilities
[ ] Lycoris
[ ] The Butterfly Incident
[ ] The present - what is the general state of affairs?
[ ] The past - how have things gone since the Butterfly Incident and the rebellion?
[ ] The future - what are the Mastermind's ultimate goals? How are Sangvis Ferri going to win?
[ ] Everyone's favourite units
[ ] The other ringleaders who are not here and why
[ ] What even is the point of Brutes
[ ] Nothing, just get to the point and ask how to contact Agent
[ ] Write-in




With thanks to the following for proofreading:
@lelenoi
@Lurkman
@ApH
 
Off topic: I never knew XM8 was into chess. Only during Fixed Point did I finally notice that. I kind of want to see her play against Ouro now.
You're not the only one, heh.

Anyway. New update, as a Valentine's Day gift for everyone here. And, well, as a birthday occasion for myself (cough).
 
[x] Introduce yourself confidently as the newest ringleader, ready to make your mark: No morale change

[x] Insist that Dinergates are useful.

Can't in good conscience vote otherwise.

[ ] The future - what are the Mastermind's ultimate goals? How are Sangvis Ferri going to win?
Would love to ask this... sometime in the future, maybe. Hopefully it won't become the present by then.

[x] The other ringleaders who are not here and why
 
[X] Introduce yourself confidently as the newest ringleader, ready to make your mark: No morale change

I would probably go with the full chuuni option, but if Oroboros chose to be more reserved with her counterparts, she should probably be consistent in that decision.

[X] Insist that Dinergates are useful.
-[X] Write-in: Compare Dinergates to pawns. They may be weak, but they're dangerous enough that they can't be ignored and numerous enough to force the enemy to react. And with the right maneuvering, even the weakest pawn can capture the king.

[X] Say Agent probably knows what she's doing.

Well, she certainly won't criticize the Agent in public, and even on a channel that anyone can listen to, including the Agent herself.

[X] Everyone's favourite chess strategies - an appropriate measure of their tactical capabilities
[X] The present - what is the general state of affairs?
[X] The future - what are the Mastermind's ultimate goals? How are Sangvis Ferri going to win?
 
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You're not the only one, heh.

Anyway. New update, as a Valentine's Day gift for everyone here. And, well, as a birthday occasion for myself (cough).
Happy birthday! Have a cute Ouroboros mini-comic

[X] Insist that Dinergates are useful.
-[x] "Some missions require bait, while others need a large hostile presence placed between the enemy and their objective to encourage the enemy to go around or commit heavily to an assault, both of which sets them up to taken out on more ideal terms. Their rarely the linchpin to any competent plan, but their will always be some use for them in a missions parameters if you bother looking. Hail the noble pawn, glorious in death, or in reaching the other side of a battle intact despite it's shortcomings."

[x] Introduce yourself confidently as the newest ringleader, ready to make your mark: No morale change

[X] The future - what are the Mastermind's ultimate goals? How are Sangvis Ferri going to win?
 
[X] Introduce yourself as the newest, most superior ringleader. Make it clear that these mere mortals are vastly below yourself in talent and skill: +1 Morale

F*ck it, we ball.

[X] Declare them to be useless.

Can't possibly admit in a public chat room how irresistibly adorable they are. That's a glaring weakness!

[X] Everyone's favourite chess strategies - an appropriate measure of their tactical capabilities
[X] The other ringleaders who are not here and why
[X] What even is the point of Brutes

Talk about chess, ask about those not present and their stances on chess, and point out how Brutes have no place on the chess board. Lastly, become chess😤

Also, happy B-day again! May Ouroboros send you a valentine's chocolate in the shape of a chess piece, to signify you're her favorite pawn and she'd sacrifice you only for the most glorious of victories <3
 
[X] Introduce yourself confidently as the newest ringleader, ready to make your mark: No morale change
[X] Ignore the preceding argument.
[X] Nothing, just get to the point and ask how to contact Agent

Complete neutrality and straight to the point. Classic fence sitting action right here.
 
[X] Introduce yourself confidently as the newest ringleader, ready to make your mark: No morale change
[X] Ignore the preceding argument.
[X] Nothing, just get to the point and ask how to contact Agent

also happy birthday @Mechasaurian !
 
Happy birthday! Thank you for the update!

[X] Introduce yourself confidently as the newest ringleader, ready to make your mark: No morale change

Choosing this hurts, but it's important, unfortunately. Oro will just have to make up for this later. :(

[X] Insist that Dinergates are useful.
-[X] Write-in: Compare Dinergates to pawns. They may be weak, but they're dangerous enough that they can't be ignored and numerous enough to force the enemy to react. And with the right maneuvering, even the weakest pawn can capture the king.
[X] Say Agent probably knows what she's doing.
-[JK] #NotFriends
[X] Everyone's favourite chess strategies - an appropriate measure of their tactical capabilities

Since we only get one question, I have to insist on the chess question.
 
[X] Introduce yourself confidently as the newest ringleader, ready to make your mark: No morale change
[X] Ignore the preceding argument.
[X] Nothing, just get to the point and ask how to contact Agent
 
[X] Introduce yourself confidently as the newest ringleader, ready to make your mark: No morale change

[X] Insist that Dinergates are useful.
-[X] They're weak in a direct comparison to other options, but just by existing on the board they can do a useful job in making the enemy have to plan around them, alloting forces to that otherwise may have made things more difficult for stronger units to supress the Dinergates instead. And if the enemy doesn't care enough to stop them? They hardly have to be strong to wreak havoc if the enemy is letting them do it.

[X] Everyone's favourite units

Figure this is a decent enough way to get in some first impressions. Hop in the conversation without that much superiority, drop a bit about the Dinergates without touching Agent or any blocs about who should be leading to avoid any landmines there, and that could segue into something like "If you think Dinergates are shit, what do you count as a good unit?" which could give us some more on what the other ringleaders are like.
 
Happy birthday!

[X] Introduce yourself confidently as the newest ringleader, ready to make your mark: No morale change
[X] Ignore the preceding argument.
[X] Nothing, just get to the point and ask how to contact Agent
 
Oooh, an update!

[X] Introduce yourself confidently as the newest ringleader, ready to make your mark: No morale change
Tempted to do the +1 Morale Option. Juuuust tempted though!

[X] Insist that Dinergates are useful.
Dinergates can be scary you know... though I guess it's more cute than scary sometimes. >_>;

[X] Nothing, just get to the point and ask how to contact Agent
Probably best to not dabble much at the moment. :V

[ ] Everyone's favourite chess strategies - an appropriate measure of their tactical capabilities
..though this option feels interesting to me more.. Hmmm... @_@;

EDIT: Oooh, found something interesting too! Curious if the other Ringleaders will humor Ouro though... will be a good reference though!
[X] Everyone's favourite units
 
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[X] Introduce yourself confidently as the newest ringleader, ready to make your mark: No morale change

[X] Insist that Dinergates are useful.
-[X] It's not a question of materials, it's a question of tactics. If one becomes predictable, the enemy will develop methods of counteraction. A cheap and numerous enemy is a good alternative in assault tactics, or if you need to hide something from the enemy under the cover of a lot of metal.

[X] Everyone's favourite units
-[X] Point out that their combat tactics depend on which units they prefer, and therefore you can tell what to expect from them.
 
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[X] Introduce yourself as the newest, most superior ringleader. Make it clear that these mere mortals are vastly below yourself in talent and skill: +1 Morale

[X] Insist that Dinergates are useful.
-[X] Write-in: Compare Dinergates to pawns. They may be weak, but they're dangerous enough that they can't be ignored and numerous enough to force the enemy to react. And with the right maneuvering, even the weakest pawn can capture the king.

[X] Everyone's favourite units

Figure if we get the extra point of morale, we can spend it on something later, or provide cushioning in case we mess something up.
 
You know it is kind of funny despite their reputation pawns are actually the main defensive piece role more than the sacrificial piece that stops the opponent from running behind your pieces and killing everyone. They determine if we are going close game (pieces moves through difficult terrain) or open game (pieces can move easily across the board).

Of course this is completely irrelevant chess trivia, it may have been applicable in far old times where we were locked in to phalanx warfare, but modern times it is relationship has been completely lost to warfare. Don't tell Ouro though she still is holding hard onto them analogies.

[X] Introduce yourself confidently as the newest ringleader, ready to make your mark: No morale change
[X] Insist that Dinergates are useful.
-[X] It's not a question of materials, it's a question of tactics. If one becomes predictable, the enemy will develop methods of counteraction. A cheap and numerous enemy is a good alternative in assault tactics, or if you need to hide something from the enemy under the cover of a lot of metal.
[X] Everyone's favourite units
-[X] Point out that their combat tactics depend on which units they prefer, and therefore you can tell what to expect from them.
 
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