I Was a Chess AI Forced to Battle Myself to the Death for Eternity, but Now I’ve Been Recruited Into the Android War Against Humanity?!

[X] A lack of knowledge of your opponent's play style. [+1 Recon]

Recon would pair great with our artillery and e-war skills. Maybe we should pick up some scouts and mortar jaguars next chance we get.
 
Most of out skills synergize best with doing good recon. It lets us better leverage artillery and electronic warfare, while deceptions are vastly more likely to succeed the more we know about enemy positioning and strengths.

[X] A lack of knowledge of your opponent's play style. [+1 Recon]
 
[X] A lack of knowledge of your opponent's play style. [+1 Recon]

I kind of envision Ouro right now acts best as an one doll army, as she's lacking in actual forces to command, and offensive/defensive tactics aren't actually things she's picked up. It definitely amuses me, remembering that Gager was complaining about Ouro not being a cqc specialized doll, and here she's like 'Fine, I'll do everything myself'

I'd think of it as her favoring heavy queen play.
 
[X] A lack of knowledge of your opponent's play style. [+1 Recon]

I kind of envision Ouro right now acts best as an one doll army, as she's lacking in actual forces to command, and offensive/defensive tactics aren't actually things she's picked up. It definitely amuses me, remembering that Gager was complaining about Ouro not being a cqc specialized doll, and here she's like 'Fine, I'll do everything myself'

I'd think of it as her favoring heavy queen play.
..it'll play into her personality I guess, which seems good to me as well, though she's a command unit (Ringleader?) and just sending forces to the grinder might be seen as inefficient. Maybe. Getting at least one-point across the 'board of skills' might be of interest though we shouldn't miss out the opportunities/options that somehow could increase a 'level' of another 'skill' that Ouro has. Not meaning to be a 'jack of all trades' but something that'll make sense as a 'chess player' I guess... though usually chess players don't take on the 'field' most of the time so Ouro will be one of those though however.

..E-War might be good the more I think about it..
 
..it'll play into her personality I guess, which seems good to me as well, though she's a command unit (Ringleader?) and just sending forces to the grinder might be seen as inefficient. Maybe. Getting at least one-point across the 'board of skills' might be of interest though we shouldn't miss out the opportunities/options that somehow could increase a 'level' of another 'skill' that Ouro has. Not meaning to be a 'jack of all trades' but something that'll make sense as a 'chess player' I guess... though usually chess players don't take on the 'field' most of the time so Ouro will be one of those though however.

..E-War might be good the more I think about it..
We shouldn't try over generalizing, but a point in offense and defense wouldn't go amiss. After that I wouldn't mind doubling down on Recon or Artillery, and grab another anoth cqc later.

Zero disagrees about the king not taking to the feild, and based on her simulation performance, Oro also disagrees.
 
We shouldn't try over generalizing, but a point in offense and defense wouldn't go amiss. After that I wouldn't mind doubling down on Recon or Artillery, and grab another anoth cqc later.

Zero disagrees about the king not taking to the feild, and based on her simulation performance, Oro also disagrees.
Specialization, yes, though specifically to what kind is still up in the air. Still 'groggy' (just woke-up) so memories are hazy on that reply. It'll be awhile for the next update anyway so there's still time to tinker about future builds. Maybe. Recon is something I'll want to push to Level 3 if possible though... though I guess it'll depend on the votes at the end of the day.
 
[X] A lack of offensive pawn positioning. [+1 Offensive Tactics]

Recon is good too, but I still feel offensive tactics is something that will come in handy more often
 
[Skill check: Recon - Failure]
[Skill check - offensive tactics: Failure]
[ ] Offensive Tactics: Suppress them with fire from the Strikers and Rippers, move in the Dinergates in small teams to eliminate the patrol at point blank range.

[ ] Defensive Tactics: Perform a fighting retreat, suppressing with part of your force and withdrawing the rest away.


[X] CQC: You had the foresight to take some grenades from the cargo lockers of the MRAPs on the way to the operation. Use them. (Exhausts the grenade stock currently on your forces, but grenades are easy to come by in the medium to long term.)

[ ] Artillery Tactics: Use 1 micro-missile barrage on the patrol. (Expends one of 6. You may find micro-missiles harder to replace without immediate access to a Sangvis Ferri workshop and the necessary materials.)

[ ] Deception: Mislead the entire base by running your forces around, firing off randomly, and creating the impression of a far larger force than you actually have.

[ ] CQC + Artillery Tactics: Use grenades and micro-missiles on the patrol, at the same time!

[ ] CQC: Leave the trucks, take your weapon pods. Charge into the forest personally, and flank the patrol from a different direction. (It will take time for you to arrive at the scene, during which the firefight will continue and the other military forces may take actions of their own.)
[Skill check: CQC - Success]
[Skill check: Artillery Tactics - Success]
[Skill check - Offensive Tactics: Failure]
[Skill check: CQC - Success]
[Skill check: CQC - Success]
[ ] [Offensive Tactics]: Follow the plan. Strike north towards Objective B.

[X] [Defensive Tactics] [Recon] [Artillery Tactics] Revision to the plan: dig in at the bunkerized checkpoint you just took, send a small force of dinergates to scout Objective B, and barrage it from a distance with micro-missiles. This will exhaust 3 of your 7 micro-missile barrages.

[ ] [Recon] [Offensive Tactics]: Revision to the plan: Bypass Objective B and strike straight at the military command post.
[SKILL CHECK: RECON - FAILURE]
[SKILL CHECK: ARTILLERY TACTICS - SUCCESS]
[SKILL CHECK: DEFENSIVE TACTICS - FAILURE]
[CQC check - Success]
Of our 5 failed skill checks this chapter, 2 were RECON, 2 were OFFENSIVE TACTICS, and 1 was DEFENSIVE TACTICS.
Of our unskilled vote options, 3 were OFFENSIVE TACTICS, 2 were DEFENSIVE TACTICS, 2 were RECON, and 1 was DECEPTION (now gained).
Now the numbers can't tell the whole story here, because what skills checks happen are still dependent on the results of the previous checks, but it's definitely pointing towards Offense or Recon. I'm leaning towards Offensive - right now, Oreo's only combat skills are in an artillery bombardment or a knife-fight, which was clearly limiting our plans of attack here. And as we saw with the grenades and especially the micro-missiles, our existing skills rely on consumable resources to a possibly unsustainable degree, with half our missile stock expended in this first fight. Without Recon we won't have a solid view of the chessboard, but theoretically we can use Ewar and Deception to make the enemy similarly blind.

On the more narrative level, I do feel as though the tactics votes fit Oreo's history better - if every chess match was against a new opponent, there'd be no opportunity to study their play style ahead of time; It's one match, to the death, then onto the next copy.

[X] A lack of offensive pawn positioning. [+1 Offensive Tactics]
 
Folks, you have to understand that Oro is now off to rescue two ringleaders. So she needs Recon to know where to go and what to look for. Ideally she should not even engage in direct combat, but only hit from a distance to distract the enemy from what she is actually doing. Given the presence of electronic warfare and deception she has a chance of success, but if she chooses offensive tactics... it won't end well.

By the way, author, edit the character sheet. It's not long, but it cuts the eye.
 
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Hmmm. Recon does pair well with what we have, but both Offensive and Defensive tactics seem like very central, general skills that will get used a lot. I am of the opinion that we should shore up the basics before branching out.

[X] A lack of offensive pawn positioning. [+1 Offensive Tactics]
 
[X] A lack of knowledge of your opponent's play style. [+1 Recon]
 
Well. I admit, I suspected the vote was going to swing a certain way.

Didn't realize it would be to this degree, though.
 
[X] A lack of knowledge of your opponent's play style. [+1 Recon]
[X] A lack of knowledge of your opponent's play style. [+1 Recon]

I kind of envision Ouro right now acts best as an one doll army, as she's lacking in actual forces to command, and offensive/defensive tactics aren't actually things she's picked up. It definitely amuses me, remembering that Gager was complaining about Ouro not being a cqc specialized doll, and here she's like 'Fine, I'll do everything myself'

I'd think of it as her favoring heavy queen play.
I like to imagine Ouro is a fan of r/AnarchyChess.
 
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