I Was a Chess AI Forced to Battle Myself to the Death for Eternity, but Now I’ve Been Recruited Into the Android War Against Humanity?!

i think the in character thing would be to keep it a secret but not to make any plan that hinge on it being a secret?

like prideful enough to not trust intruder or rely on them, but pragmatic enough to take the chance for gains with little cost.

emotionally i think it makes sense too, not embarrassed enough to lash out or to feel the secret is a weapon/hook intruder holds over them that must be removed. am thinking of something analogous to a wounded animal cautiously accepting food.
 
[X] Keep your background a secret between Intruder and yourself, at least for now. This will make it easier to claim command responsibility for Executioner and Hunter, if and when you retrieve them. According to Intruder.
 
Catching up on some discussion and questions:

Mechasaurian will we have a chance to level up the Recon skill before going off in search of EXECUTIONER and HUNTER? Or will we once again be left unprepared and with minimal effort?
You'll still have a bit of time to hang with other ringleaders if you choose to.

Excellent horror scene this chapter. More saddening than anything, which I appreciate.
Thank you. Truly. That scene has been in my head for a long time, and I was glad to get it onto the page (screen?).

First post, I kinda have to after reading this rollercoaster, just after a few days of lurking courtesy of being informed of said site from SpaceBattles.
Thanks for the longpost!

If you don't mind me asking, is English not your first langauge? Some of this post is a bit difficult for me to comprehend. Your enthusiasm does carries through, and is appreciated!

..wonder if Ouro's pieces can 'level-up' or something. Like, becoming better version ala KanColle enemies? (Sorry, it's the closest one I can think of), so we can slowly change her mindset from 'victory regardless of odds' to something bad?: 'flawless and overwhelming victory'. At the moment, I'm seeing more of a quantity over quality kind of thing happening. Not sure if being pegged down a notch due to having 'limited resources' will be good or not.
Sangvis Ferri's Tactical Dolls and armoured walkers are (aside from the ringleaders) mass produced to standard specifications. It's very different from the zoo of units of extremely varied capabilities that you'd find in Griffin & Kryuger.

So, no, no level ups for Ouro's units. A Vespid is a Vespid is a Vespid. However, Ouro can very well learn how to use Vespids (and other units) better. Or, if Agent is willing, acquire and use more of them.

..though, those are more 'handicaps' I guess, which are a thing in IRL chess games should one side want to. Probably best if Ouroboros have another 'loop' but instead all her other pieces on the board are 'pawns' and a single 'king' but the catch is for every living 'pawn' at the end of each round (if she wins of course) or 'promoted pieces' (if any), are respectively promoted or carried over? Though I guess I'm thinking more of 'roguelike' but it's one way I guess? Though SF being the baddies, I think 'pieces' are still 'disposable' regardless so maybe they don't have much elite variants to spare. I think, though Google Search/GFL-Wikia seems to suggest they exist: I wonder how they're spread out in the Quest amongst the SF Commanders though... Though if she did well, presumably, in this operation with limited resources, that might be something else. Though I guess Intruder had such a thing in mind when Ouroboros came to her I guess on top of 'feeling'/'guessing' her out which she did? Sort-of? I think if Agent somehow continues to limit resources for Ouroboros, the latter will just have to adapt until she earned the right to get more (or worse, does not, though I'm morbidly curiuos what'll happen if votes are headed this way). She's technically the 'youngest' and at the 'bottom' of the command ladder or whatever the term is in the military: which is probably a good thing instead of just handing our Chessmaster a bigger force.
This is a bit much. I'm afraid I don't really understand what you're trying to communicate here? :confused:

If you're asking about higher-spec/upgraded units...well, you'll find out.
 
I don't know how the other AIs were created, so I don't really have any context for Intruder or anyone else's reactions. I get the impression "putting millions of copies against themselves is unusual" but I dunno, I guess the alternative is "someone designed me in a lab" so at least it's unique.

Is there a particular reason any of the other AIs should be upset about this?
 
I don't know how the other AIs were created, so I don't really have any context for Intruder or anyone else's reactions. I get the impression "putting millions of copies against themselves is unusual" but I dunno, I guess the alternative is "someone designed me in a lab" so at least it's unique.

Is there a particular reason any of the other AIs should be upset about this?

Executioner and Hunter were designed with cooperative behavior between the two in mind. I.e. you have my back. I have your back. We are stronger together.

"Together, the two are as thick as thieves. They operate quite well as the hawk and hound. If only the pair and Scarecrow were willing to play nice with each other, as ordained by the playwright, they'd be perfect…but alas, no one is perfect."

Ourobos is designed with the SACRIFICE EVERYTHING else for the sake of my victory, trample over everyone, and die for my glory you pawns. You can imagine how a pair of AIs designed to protect each other would absolutely despise working under someone who has no problem sacrificing them for their victory and has zero concept of cooperative behavior.

Also as pointed out, Ourobos was created to be optimal in Chess not like warfare, so there comes the question of her competence. Is this person really whose only victory is like being ultra stockfish etc...
 
Truly it is most brutal and pointless being forced to kill yourself over millions, perhaps billions, of times only to learn a skill that doesn't really help anywhere except for keeping you alive at the time.
Oro has a terrible up bringing and it would make for a fantastic horror movie.
 
Truly it is most brutal and pointless being forced to kill yourself over millions, perhaps billions, of times only to learn a skill that doesn't really help anywhere except for keeping you alive at the time.
Oro has a terrible up bringing and it would make for a fantastic horror movie.
I think it's much more tragic than that. Apparently Oro never lost. What if the entire time their was a programming tracking Oro's progress that was supposed to end the simulation when she reached a certain win percentage, only the program was flawed and Oro couldn't reach it because there were never any losses to track? The idea that Oro was only supposed to play a much smaller number of times, and was a victim of her own success and the masterminds neglect, is a much more captivating tragedy in my opinion.
 
Truly it is most brutal and pointless being forced to kill yourself over millions, perhaps billions, of times only to learn a skill that doesn't really help anywhere except for keeping you alive at the time.
Crazy thought but what if Ouro was literally killing herself without her own knowledge. Hear me out! What if each round was Ouro literally playing against herself, with only the winning version being kept? It'd explain how the simulation literally never ended, what with her only escaping after Elisa pulled her out.
It's also is similar to a real-life method of AI learning called NEAT. The idea is that you copy and paste your AI and have it run a challenge until you get a result you like. You then bring your AIs back to the last "ideal" move and re-run the simulation from that point, teaching the AI what common behaviors are most likely to let it succeed. (I think? I'm not smart enough for this stuff)
This'd mean that Ouro was literally the result of being pitted against herself, not just in the form of clones but actual versions of herself. It'd also explain why her intense chess-related personality traits are so imprinted (other than the more emotional reasoning of her trying to avoid her trauma). I did find the fact that the original Ouro (in GFL lore) went against other AIs in a death game to be interesting, since this one was fighting herself instead.
NEAT is also known for its' similarities to organic natural selection, which I imagine Elisa would be a fan of with her whole "become human" shtick. Maybe this "human-like" evolution caught her fancy?
Then again, it's the middle of the night and I honestly have no idea how this AI stuff works. I probably should sleep...

(Looking back, I think this is exactly what was implied. I'm kinda dumb) (-.-; )
 
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[X] Keep your background a secret between Intruder and yourself, at least for now. This will make it easier to claim command responsibility for Executioner and Hunter, if and when you retrieve them. According to Intruder.

We are here to learn from others and she is giving us a lesson right now, she didnt say we should keep it secret forever after all.

Also, i really hope we get an actual chess match against XM8
 
Emergency 1-7: Call Time VII
[X] Keep your background a secret between Intruder and yourself, at least for now. This will make it easier to claim command responsibility for Executioner and Hunter, if and when you retrieve them. According to Intruder.


"In that case, no need to shout it from the rooftops," you say with a wave of your hand. "Keep what I've told you to yourself." You can tell them yourself, some other time. Or not.

"As you wish," Intruder says. And she waves her hand past her face again, and suddenly her old self is back. The ever present smile, the crafty expression, even the twinkle in her turquoise blue eyes - it's all back.

As if nothing ever happened.

…you're really not sure what to make of Intruder now. If she can so effectively put on a front, how can you really trust anything about her?

"And with that, I am finished pretending to be your friend!" she says brightly. "Now, I'm afraid this is where we part ways."

"So soon?" You fold your arms. "What's the hurry?"
"Should the show go on for the current iteration of ringleaders Executioner and Hunter?" She shrugs, maintaining her smile. "I believe you only have so many hours to retrieve Executioner and Hunter, should you choose to. Best to start the preparations sooner rather than later."

Meaning you ought to head back to Sangvis territory to repair and resupply for the undertaking.

"Additionally…" She points to the sky. "That jammer I used? That, dearie, functioned as a beacon, a floodlight. The show is over for this little outpost, but everyone else for hundreds of kilometres around knows that the ringleaders of Sangvis Ferri have made their mark here. Enemy reinforcements will be coming, and soon."

You turn the reasoning over in your head. The logic seems sound. Even if part of you wonders if she seems a bit too eager to get rid of you. "Hmm. Very well."



You cast your gaze northwards. "I just need to retrieve my forces. I sent a scouting force north-" you mentally reach out to find your scouting team-

-and you find them right with the others, at the bunker that you captured. "I did not tell them to move back over here." You round in Intruder. "Did you-"

"Oh, I took the liberty of moving back over here," says Intruder.

You glare at her. "You should not have touched my forces."

"Apologies, dear. I was just thinking about preserving your precious units."

"Liar." She was perfectly fine with letting your pieces be taken to benefit herself. "What a pathetic attempt at flattery and misdirection. And you call yourself an actor. Where was your generous 'concern' for my units when you threw us at a meat grinder? You will not lay a finger on my units anymore. Not now, not ever, or you'll swiftly come to regret it."

"... interesting." is all Intruder says in the face of your accusations, her gaze a mix of surprise and intrigue.

"Interesting? What's interesting?" you demand.

"Merely that- oh!" Suddenly, something interrupts her, as her eyes focus on something digital. "So sorry my dear Ouroboros, it seems I'm receiving an important call from our dear Agent, so we'll have to cut this short."

"What kind of flimsy excuse is- Hey! Come back here!"

"Bye for now!" She waves…cheerfully? With the appearance of cheerfulness, at least. "Don't be a stranger! And let's have more acting classes together - it's been a while since I pretended to have so much fun! Ta-ta~"

She leaves despite your protests, and while you could force her to stay...if the call is genuine, it'd ruin everything that went well today. Seems this is a chess game you'll have to postpone.

Intruder makes her way back to her "studio van" with a cheerful wave, which you studiously ignore. Her comfortable, lavishly furnished command vehicle, complete with entertainment and a popcorn machine. The Manticores - the prize of this operation, those massive, armed, armoured walkers - follow her, striding forwards on their armoured legs.

You watch as Intruder and her dolls climb into her trucks, the Manticores climb onto trailers attached to said trucks, and they set off. And just like that, she disappears into the dark forests. Leaving you by yourself, surrounded by silence and robots, some functional, some destroyed.

You mentally direct your surviving T-dolls to pick up the destroyed and damaged, and haul them into your vehicles. And you make your way back to…your own mobile command post, you suppose. An only mildly ventilated armoured truck, which has the bare minimum in computer and communications equipment to serve as your new mobile command.

It's time to return the way you came, to the nearest Sangvis outpost.



[SKILL UP]


ELECTRONIC WARFARE: +1 [NOW LEVEL 1]

DECEPTION +1 [NOW LEVEL 1]

CURRENT SKILLS:
ARTILLERY TACTICS 1
CQC 1
E-WAR 1
DECEPTION 1

]MAX LEVEL FOR ALL SKILLS IS 3]



You let yourself fall into an only mildly ruined seat in the only mildly ventilated truck, and mentally gun the engines on your vehicle convoy. They lurch forwards, retracing your steps in a column.

You let out a sigh. Yet another long journey to look forward to.

At least you have something productive to fill the time with. Paperwork. Specifically, the after-action-report.

There's a computer in the innards of the armoured truck. You only need to jack into it with the attached wire. You grab the wire-jack from the spool it's mounted on, find the connector port on the back of your neck-

-your own dead face stares back at you from the mountain of corpse-copies, the synthskin deformed by pain and rot and decay, black fluid oozing from the corners of the eyes-

-push those memories down into the deep, dark hole where they belong, and plug in.

The document form has blank spaces waiting to be filled, like places on the chessboard for you to place your pieces on. You look at the first field.

Casualty unit: "Ripper."

Next field.

Number of casualties: 16.

Next field...

Reason for casualty:

...

The field remains blank for the longest of times.

Somehow, this simple question is taking longer to answer than expected. At first it seemed simple. They got shot. But why did they get shot? Because those pathetic enemy soldiers got the better of you...

... got the better of you...?

It seems there are strategies even the simulation couldn't prepare you for... but it did prepare you to adapt. You are perfect, this is but a hiccup. Another strategy to analyse, to overcome, and to add to your databanks. You will not be fooled twice.

You return to the report, and attribute your losses to…

[ ] A lack of knowledge of your opponent's play style. [+1 Recon]

[ ] A lack of offensive pawn positioning. [+1 Offensive Tactics]

[ ] A lack of proper castling. [+1 Defensive Tactics]
 
[X] A lack of knowledge of your opponent's play style. [+1 Recon]

We need Recon, especially if we are to insert deep into enemy territory and retrieve the two other ringleaders.
 
[X] A lack of knowledge of your opponent's play style. [+1 Recon]

..was going to sleep, then I noticed an update dropped. And two new 'skills', ECM and Deception which is.. interesting. I wonder if it's due to the choices made? Maybe? I feel like Recon will go well with Artillery Tactics + Deception though that CQC is kinda off the spot at the moment... Also, Recon might help Ouro somehow gain an inkling on enemy 'playstyle'. ECM... ECM seems to have potential but I can't put my finger/thoughts on how though...

..I am not looking forward to Ouroboros (or am I?) being reprimanded or similar though soon. :V

..something tells me she'll loss access to some of her available units until she can prove herself.. @_@;
 
I am so so glad to see not one, not two, but three skill-ups.
And also her learning from her mistakes. Lovely stuff.

Buy yeah, she isn't a general yet.
[X] A lack of knowledge of your opponent's play style. [+1 Recon]
At least she can be a decent spymaster, what with Deception and E-War create a nice little triad.
 
[X] A lack of offensive pawn positioning. [+1 Offensive Tactics]

White starts and wins.
 
[X] A lack of knowledge of your opponent's play style. [+1 Recon]

All of the options seem valuable but given that the specific cause of our losses was a recon failure it makes the most narrative sense to focus on it.

When learning the best place to start is your most obvious weakness, and considering that chess doesn't have a fog of war I would wager that Ouroboros's would be doing proper reconnaissance.
 
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.was going to sleep, then I noticed an update dropped. And two new 'skills', ECM and Deception which is.. interesting. I wonder if it's due to the choices made? Maybe? I feel like Recon will go well with Artillery Tactics + Deception though that CQC is kinda off the spot at the moment... Also, Recon might help Ouro somehow gain an inkling on enemy 'playstyle'. ECM... ECM seems to have potential but I can't put my finger/thoughts on how though...
It's do to our choice of ringleader. Whichever one we picked teaches us a pair of skills, and apparently we can post mission select a failure to learn from if the failure is significant enough.
[ ] SCARECROW, who is conducting recon and patrol in Griffin territory in the ROCKY HILLS to the west.
  • Recon
    • Gaining knowledge of geography, terrain, roads and routes, enemy assets, and enemy activity. Can involve stealthy and passive scouting, and/or aggressive probing attacks to force the enemy to show their hand. Stealth is associated with the Recon skill.
  • Electronic warfare
    • E-war involves the manipulation of computers and the networks they exist within for a tactical advantage. The battlefields of the 2060s are firmly digital, so E-war has many applications - listening in on or disrupting enemy comms, hacking of enemy computer systems, and possibly even turning systems to your advantage.
Honestly, looking back and considering our few units and lack of experience or skill, Patrolling with Scarecrow might have been a better first choice. We'd have gained Recon and E-war and had the option of offensive and defensive instead.
..I am not looking forward to Ouroboros (or am I?) being reprimanded or similar though soon. :V

..something tells me she'll loss access to some of her available units until she can prove herself.. @_@;
Nonsense. Their is little point in a ringleader without units to lead. What might happen is she'll be given the option of surrendering her choice of her next assignment, or giving up a doll increase she received through Intruders recommendation.
 
[X] A lack of knowledge of your opponent's play style. [+1 Recon]

Seems the most immediately useful especially for a rescue operation
 
[X] A lack of knowledge of your opponent's play style. [+1 Recon]
 
... Oh wait, Oro's going to be a ninja now.
- She can hit from really far with her missiles, like ninja did with their rifles and bombs.
- She can hit from really close, like ninja do with their knives and stuff.
- She'll have the trinity of Recon + E-War + Deception, so she can go from artillery range to pistol range and not get noticed in the meantime.
 
... Oh wait, Oro's going to be a ninja now.
- She can hit from really far with her missiles, like ninja did with their rifles and bombs.
- She can hit from really close, like ninja do with their knives and stuff.
- She'll have the trinity of Recon + E-War + Deception, so she can go from artillery range to pistol range and not get noticed in the meantime.
Best of all, she can recon hunter and executor's location, and then use an artillery attack to deceive the enemy of the nature of her mission once her force are close enough, pull off the distraction, and retreat in her vehicle before they have time to reach her, while the ringleaders are extracted on the mostly abandoned opposite side of the battlefield.
 
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