I Was a Chess AI Forced to Battle Myself to the Death for Eternity, but Now I’ve Been Recruited Into the Android War Against Humanity?!

Vote closed.
Scheduled vote count started by Mechasaurian on Jan 8, 2023 at 9:25 AM, finished with 136 posts and 53 votes.
 
Okay... Blocking is a bit confusing, but if we look at the votes themselves and not their additions, it would be: "Introduce yourself confidently as the newest ringleader, ready to make your mark", "Insist that Dinergates are useful." and "Everyone's favourite units".

Adhoc vote count started by Mechasaurian on Feb 18, 2023 at 6:12 PM, finished with 42 posts and 33 votes.
 
2-2: Of Pawns and Dinergates
[X] Introduce yourself confidently as the newest ringleader, ready to make your mark: No morale change

[X] Insist that Dinergates are useful.
-[X] Write-in: Compare Dinergates to pawns. They may be weak, but they're dangerous enough that they can't be ignored and numerous enough to force the enemy to react. And with the right manoeuvring, even the weakest pawn can capture the king.
-[X] It's not a question of materials, it's a question of tactics. If one becomes predictable, the enemy will develop methods of counteraction. A cheap and numerous enemy is a good alternative in assault tactics, or if you need to hide something from the enemy under the cover of a lot of metal.
-[x] "Some missions require bait, while others need a large hostile presence placed between the enemy and their objective to encourage the enemy to go around or commit heavily to an assault, both of which sets them up to be taken out on more ideal terms. They're rarely the linchpin to any competent plan, but there will always be some use for them in a mission's parameters if you bother looking. Hail the noble pawn, glorious in death, or in reaching the other side of a battle intact despite its shortcomings."

[X] Everyone's favourite units




"Hello, my esteemed cohorts. I'm Ouroboros. It's a pleasure to meet you all. I will be a valuable member of this group. With me here, we will surely crush all those who oppose us!"

You know you're more talented and skilled than these other ringleaders. It's frustrating to have to hide your true abilities and act as though you're on the same level as everyone else, but you suppose it's necessary in order to get along with people.

"Finally," says Scarecrow. "We heard that a new ringleader was going to join us, but that was weeks ago. Still, better late than never. We could certainly use the extra neural cloud and pair of hands around here."

"I didn't hear!"
says the one marked SP5NANO. "When was that?"

"You little brainlet, how could you not remember? It was in the briefing, back when-"
A pause. "Oh. Right. Nevermind. Agent mentioned that the Mastermind was working on procurement of a new ringleader to manage our forces in the field. I suppose this new girl is the one."

"Indeed I am!" you say. "Now, you, Gager, I've already met. Who are the rest of you? More importantly, what value do you bring to the table? Agent talks a big game about us ringleaders needing to earn our keep, so what do you do?"

"Scarecrow," says the one marked SP65. Good to know you were right. "Reconnaissance. Signals intelligence. Database management and analysis. Direct combat, when the situation calls for it."

"And you two…?"

"Hi hi hiiiiiiiii!" says SP5NANO. "I'm DESTROYER, of Sangvis Ferri! Make sure to remember that name! I go in and blow our pain-in-the-butt enemies to atoms! Boom boom boom! And sis here-" she's referring to SPACA "-is DREAMER! She's the smartest ringleader of us all! That's why she gets the Jupiter prototypes!"

"Well, your smart sister is going to have competition going forward. What do you do, Dreamer?"

"Meh. This and that. Artillery support. Defensive emplacements. Urban fighting. Traps. Ambushes. Various ways to bring the sad, pathetic, meaningless existence of the Griffin dolls to a horrifying conclusion."

"Hmm."
You take a moment to ruminate over Dreamer's words. "You know what? I can get behind that."

"Wonderful,"
mutters Gager. "Now there's two of them."

"Now listen carefully, for I have words of wisdom! Let me talk about…pawns. In chess."

"Here she goes again," mutters Gager.

"Hm?" from Scarecrow.

You ignore them and press on. "A pawn is the lowliest of the chess pieces. It is the most limited in its movement and in its vectors of attack. And yet, in skilled hands, it is a terrifying and deadly weapon. The same applies to the Dinergate."

"Yes!" says Destroyer. "Yes yes yes! Dinergate supremacy, yay!"

You continue. "Used by a creative, intelligent digimind, they are more than mere resources to be expended.

"We can be friends!"

What do you make of that? You have no idea, so you keep pressing on. "While rooks and queens might be more versatile, even a pawn demands respect and attention. "

"Frieeeeeeeends!"

"Even a pawn can be dangerous to force the enemy to react, to devote resources they would prefer to direct elsewhere. Even a pawn can be used to make the enemy dance to your tune."

"Is that why you decided that your force should be 50% Dinergates by volume?" Gager's cuts across the airwaves, into your chest.

"Gager," you say. "A moment ago you were defending Dinergates. I do not appreciate this hypocritical turnaround."

"I was defending them as auxiliary units. Not as substitutes for regular infantry."

"Excuse me?"
says Scarecrow.

"I just…here, take a look at the unit composition she took on her mission."

"Let's see,"
says Dreamer.

"Look away," you say. "That is the composition with which I won the recent mission, in case you were wondering."

There is a moment of silence.

"I would very strongly recommend a different order of battle," says Scarecrow.

"I would have told her," Gager says. "But she wouldn't have listened."

"Your ignorance betrays you," you snap into the comms. "I will have you know, I have obtained concrete results! The correct tactics work, you rubes are just too uninspired and uninventive to find them! A good mass assault of pawns with the queen as the centrepiece - that is the expedient machination!"

"What?"

"Oh, very well, I will put it in plainer language for the sake of the rest of you. Losses are inevitable. Sometimes, a mission will require bait, a sacrifice to occupy the enemy, to force them to commit an assault while the true strength of one's own force attacks elsewhere on more ideal terms. Pawns are rarely the lynchpin to any competent plan, but there will always be some use for them in the mission parameters if you bother looking."

"Do you mean the Dinergates?" says Gager.

"Yes, I- Dinergates, Pawns, same difference!"

"Interesting analogy," says Scarecrow. "I've certainly never thought about it that way."

"I think you meant v-ids. They're much -re like in-try."


"What was that?" Is something wrong with the comms signal? "Your speech is breaking into gibberish."

"That should be Vespids," says Gager. "You're describing Vespids. Or trying to. Dinergates are not good substitutes for proper infantry."

"All right, fine! If Dinergates are such garbage, what's your opinion on what makes a good unit? All of you?"

"I like Dinergates! But Jaguars are good too!" comes Destroyer's excited answer. "They blow up the bad guys to atoms from miles away! Boom boom!" She gives a little laugh.

"Vespids," says Gager without hesitation. "If I thought you would have listened, I'd have told you to bring at least one pair of Vespid fire teams. At least eight Vespids in total, maybe ten."

"Difficult for me to pick between Jaeger sniper dolls and Harpy UAVs,"
says Scarecrow. "Both of these can reveal a wealth of information about the enemy in the right situation." A pause. "I suppose I'd pick the UAV if pressed."

"Harpies are just flying Dinergates,"
says Destroyer.

"No, they're not. The sensors are much more sophisticated."

"And you, Dreamer?"

"Meh. They're all terrible in their own special way. You just have to make the-"

—------------------

[CONNECTION LOST]

Did they cut you off?! Those imbecilic, addle-minded-

[Alert!]

…this isn't coming directly into your head like the previous conversation. It's coming through the computer terminal in your only-mildly-damaged armoured truck, which you're still sitting in. Which is itself linked to the OGAS network and to you.

You interface with the system - this time with your hands, intuiting your way through the user interface - and…

[The following is trying to open a private channel with you: SP65]

Scarecrow? You accept the channel.



We lost connection with you. Signal strength is faint, possibly affected by a thunderstorm or something.
-Scarecrow

You're at an outpost, correct? There's a communications relay?
-Scarecrow

Yes, I'm accessing it right now.
-Ouroboros

You need to access the communications terminal. It should be near the foot of the communications tower. There will be a big screen connected to the signal gear.
-Scarecrow

There's something else. I need to contact Agent. How do I do so?
-Ouroboros

You will need to use the dedicated communications apparatus for mission-critical communications over extended distance. Parapluie is very useful as an immune system against direct interfacing, but the Griffin mercenaries can still listen in on unencrypted communications.
-Scarecrow

They have a fairly sophisticated signals intelligence setup, for a PMC.
-Scarecrow

You've been helpful. This is useful. I respect this a lot more than I respect the imbeciles out there.
-Ouroboros

This is my function. I've barely diverted a fraction of processing power to answer this query.
-Scarecrow

One more thing. Welcome to Sangvis Ferri.
-Scarecrow




The channel closes. Scarecrow has left, and given vital info on how to contact Agent. You try to reconnect to the chat room, and fail. No connection. Infernal mountains and their awful reception. You think back to your first mission, to how you connected to the terminal, and attempt to do the same to the APC's console.

A flood of data washes over you. Connectivity reports from various signals relays. Weather reports. Combat logs. The chittering signals and data inputs of countless Prowlers in defensive formations through the outpost. Lists of human names from before the revolt, from before you even existed, flood into you, temporarily stunning you.

When it's over, everything seems… clearer. You reattempt the connection and, after a brief wait, enter the chat room.

You are greeted with-

Cackling? Dreamer is laughing, alongside Destroyer? At what?

"What even is this retarded force composition? No basic units to draw fire. Except for the scouts which wouldn't survive long. A huge gap between close-range weapons and long-range ones."

They can't be- "Don't you two dare laugh at me-"

"Oh, don't be ridiculous. Destroyer here isn't laughing at you."

"Then-"

"She is laughing with me. Who is laughing at you."

A burning sensation creeps into you, in your gut and your head. Your head feels like it's about to explode, like an overpressured steam boiler.

They are mocking you.

You must defend yourself. Immediately.





[ ] Threaten to kill Dreamer. +3 morale.

[ ] Bite down what you want to say, and ask what troop compositions would be better. -2 morale.

[ ] Compose yourself and calmly defuse the situation. Requires 6 morale.

[ ] Write in. Defend your troop composition, or take a different approach?
-You may need to spend morale if you are too composed, or gain some if you go through and make a scene.


Current morale: 3/6
 
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[X] Stay with what you've got. She may think your troop composition is wrong, but that shouldn't mean anything to you. Prove her conclusions wrong with actions, not words. Everything else is nothing more than empty talk.
 
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[X] Stay with what you've got. She may think your troop composition is wrong, but that shouldn't mean anything to you. Prove her conclusions wrong with actions, not words. Everything else is nothing more than empty talk.

Pretty arrogant. I like it.
 
[X] Stay with what you've got. She may think your troop composition is wrong, but that shouldn't mean anything to you. Prove her conclusions wrong with actions, not words. Everything else is nothing more than empty talk.
 
I just realized that we made a pretty good partisan out of our heroine. In the sense that if you throw her into enemy territory, give her troops and time, she will mislead the enemy with disinformation and hit them either with artillery or face-to-face contact. Direct combat is not for her. At all. She does not know any tactics for attacking or defending encircles. Her role is purely mobile units operating in enemy territory.
(By the way, author, please update the character sheet.)

CURRENT SKILLS:
ARTILLERY TACTICS 1
CQC 1
E-WAR 1
DECEPTION 1
RECON 1

So next time we make a plan, we should take smoke grenades and cosplay ninjas.

Also a BIG REQUEST to the author: Add my omake to your work. It feels like they've fallen out of the work.
 
Ouroboros though can't kill the Dreamer due to the rules and she knows it. It's kind of annoying to make a promise you know you won't keep.
Besides, the Agent is still mad at her, and I don't see how that will help the case.
 
[X] Stay with what you've got. She may think your troop composition is wrong, but that shouldn't mean anything to you. Prove her conclusions wrong with actions, not words. Everything else is nothing more than empty talk.
 
I like Dreamer and we do want to learn traps from her though (or at least, I do).

We did kinda prove ourselves the previous mission by making it a success, though... I get the feeling it's gonna be tore down by the others since the main star of the show was Intruder, and Ouroborus did lose a good amount of the force back then and need to replenish the troops by contacting Agent... Arguing for Dinergates here would be arguing that they worked as a good distraction (which they were, and Intruder supposedly gave a good word for us in her report).
Should we try to use our deception skill to try to put the result of the skirmish in a better light then?

For now though,
[X] Stay with what you've got. She may think your troop composition is wrong, but that shouldn't mean anything to you. Prove her conclusions wrong with actions, not words. Everything else is nothing more than empty talk.
 
I think threatening to kill our ally is a pretty bad idea, I highly doubt doing that helps our odds of survival or advancing our supremacy.

I can see the logic of sticking with our position but we're not really in a position to turn away free advice. As... self-confident as Ouro is she's objectively a neophyte in actual warfare, it's a major mistake to turn away useful information because we're offended. The morale cost is a stiff penalty but the benefit should be worth it.

Also listening to the words of inferior units simply shows our grace and poise, it's what the superior being would do ;)

[X] Bite down what you want to say, and ask what troop compositions would be better. -2 morale.
 
Here's another interesting point, Ouroboros and Dreamer are geometric opposites at this point. In the sense that they are as similar as they are opposite to each other.
  • They are equally arrogant, thinking they are geniuses.
  • They both prefer to use traps. At least judging from the build we created.
  • They both acknowledge the usefulness of pawns, but look at their role in combat differently.
That was their similarities, but the difference is that Ouro prefers to go into enemy territory, while Dreamer waits for his enemies in his territory.

That is, if I had to make an analogy, Ouro uses the "wolf pack" tactic, launching many surprise strikes in enemy territory, while Dreamer uses the "spider" tactic, luring them into traps in pre-arranged territory.

Both tactics have a right to life and are very similar on a conceptual level in terms of their use of traps, but differ in terms of the way those traps are used and the danger.

Whereas Dreamer can make an attempt to attack her with a real beating thanks to her well-positioned position and normal supply, but it takes a much larger force to overwhelm her and she simply can't retreat, and given her habit of building defenses, it turns out that she can't escape. In general, she is a VERY unpleasant opponent, but you can wipe him out by winding him up. It's long, expensive, but solvable.

Ouro, on the contrary, having only the original forces and lack of supplies need to act fast raids and distractions. All the same traps, but with speed and maximum information about the enemy. With such data she is undoubtedly dangerous as one who is able to undermine something in one place and strike in another, more important, while exchanging her pawns for enemy pieces, and then quickly get away from the battlefield. Downside is the lack of normal reinforcements. However, this disadvantage is solved if we learn to make our own equipment and dolls from the killed enemies(Engineering).

All in all, Ouroboros and Dreamer might make good friends/rivals in the future... if they don't get personal and try to kill each other. Still, both of them have pride, and Dreamer also has sadistic tendencies. That is, if Ouro pokes Dreamer in her "mistaken conclusions", which given Ouro's character is 100% guaranteed to happen, she might decide to show Ouro her "special love". ;)

Yes, toxic love between girlfriends/rivals is something interesting... I'm sure if Ouro proves her worth in the next mission Dreamer will wait with BIG hopes for the moment when Ouro screws up and she can be showered with slop. As if her love for torturing Destroyer didn't end up being transferred to Ouro... Man, I'm scared and excited to see it at the same time. We definitely shouldn't side with the enemy or be captured if we don't want to end up in the clutches of one spider, eh.
 
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I just realized that we made a pretty good partisan out of our heroine. In the sense that if you throw her into enemy territory, give her troops and time, she will mislead the enemy with disinformation and hit them either with artillery or face-to-face contact. Direct combat is not for her. At all. She does not know any tactics for attacking or defending encircles. Her role is purely mobile units operating in enemy territory.
(By the way, author, please update the character sheet.)

CURRENT SKILLS:
ARTILLERY TACTICS 1
CQC 1
E-WAR 1
DECEPTION 1
RECON 1

So next time we make a plan, we should take smoke grenades and cosplay ninjas.

Also a BIG REQUEST to the author: Add my omake to your work. It feels like they've fallen out of the work.
Done and done. Apologies for taking this long.


Two other things I want to mention:

Firstly, eagle-eyed readers might have noticed in the newest update, but I've decided to give a proper name to these things:



GFL (the English localization at least) just calls these "Scouts." But this can get pretty confusing, since small teams of other units (Rippers, Jaegers, etc) can also serve as scouting forces.

So I've decided I'm calling it the "Harpy" for the sake of this story. It's something in line with the (slightly odd) tendency of the Neo-Soviet Union and their defense manufacturing companies to ascribe names from Greek mythology for their more seriousface units. And it fits with the role as support, recon, and possibly harrassment, rather than having a great deal of killing power in its own right.


Secondly, I'm gonna give a shout-out to @ApH (who you might remember drew the map for the battle against the Romanian garrison) and their own GFL fic, Across the Line (which I have been proofreading). If you want more GFL fanfic, take a look (goodness knows the GFL fanfic scene is sadly tiny :cry:).
 
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[X] "Obviously I could have gone with a more optimal force unit composition, but I thought it would be an interesting challenge to see what I could achieve with a suboptimal force. After all, sometimes you have to work with the tools you have, rather than the tools you want."

(Totally not coping)



Also, don't feel too bad, Ouro. It's not like most of G&K's commanders are any better at building effective force compositions, either. You should see some of the teambuilding posts on the GFL subreddit.



Still, maybe we should pick something that isn't literally 80% melee units by volume next time. We're in a modern-ish military setting where everyone has guns and won't hesitate to shoot the idiot trying to sword their way through a gunfight.
 
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Ya... the more I look at it the more flaws I see about the composition... The rest of the team already talked about them, and like, Gager is right, Vespids are the pawns here, not Dinergates. We honestly did have a bit too many Dinergates back then, and didn't even use them as the recon/bodyshield that they were meant to be (so many units got taken down before Ouroborus even got the sense of what was going on too).

I was considering trying to deceive the group, but I actually do think that Ouroborus really need to learn a lot about battle tactics and formations. Preferably from Dreamer, who seems to be quite knowledgeable on that. I don't think we should keep the current team as flawed as it is.

While I don't really want to just see Ouroborus completely bite down on her words either, and Arcus suggestion is probably better for Ouro's morale, I really don't want the Agent to hear about this and forcing us into another terrible situation when it comes to picking units, since she pretty left it to Ouro to choose the team and even went about how Ouro needed to not create unneccessary waste to get more privileges.

I can't think of a good way out of this. Taking the morale hit might actually be the best choice here. Other choices just seem like it would force Ouro to have to go with the same team again, either out of pride, or just because Agent hates us. I just have to go with that for now.

[X] Bite down what you want to say, and ask what troop compositions would be better. -2 morale.
 
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Ya... the more I look at it the more it seems flaws I see about the composition... The rest of the team already talked about them, and like, Gager is right, Vespids are the pawns here, not Dinergates. We honestly did have a bit too many Dinergates back then, and didn't even use them as the recon/bodyshield that they were meant to be (so many units got taken down before Ouroborus even got the sense of what was going on too).

Honestly, the thing that really gets me is was the choice to include all those Brutes. In-game their role is to be anti-armour specialists (specifically as a counter to player SGs) and it shows in how absolutely badly they fare against any other kind of composition. They're fragile, unarmoured melee dolls whose only defence against being shot at is to charge into CQC range as fast as possible.
 
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[X] Stay with what you've got. She may think your troop composition is wrong, but that shouldn't mean anything to you. Prove her conclusions wrong with actions, not words. Everything else is nothing more than empty talk.
 
Just be aware that the current most voted choice has "Stay with what you've got." right at the start of it. Which means mentally Ouro is likely to choose or force us to have a similar team composition to prove Dreamer wrong. In case you need a reminder, it looked like this:
24x Dinergate (cost 6)
3x Striker (cost 6)
3x Jaeger (cost 6)
6x Ripper (cost 6)
6x Guard (cost 6)
12x Brute (cost 6)


Honestly, the thing that really gets me is was the choice to include all those Brutes. In-game their role is to be anti-armour specialists (specifically as a counter to player SGs) and it shows in how absolutely badly they fare against any other kind of composition. They're fragile, unarmoured melee dolls whose only defence against being shot at is to charge into CQC range as fast as possible.
Ya... I'm not very familiar with the actual game and their in-game capabilities but it seems that the initial idea was to have 2 separate teams. The melee ones, including brutes, for taking down humans and breaching the building where the manticores were, the ranged ones for supporting the melees and taking down the manticores, with guards to protect them. And then there is the dinergates for scouting and then distraction/meatshields.

But well, it didn't go as planned. Intruder pretty much forced our hand and we had to use the team as a distraction, and the flaws of the team composition showed up back then. Difficulty transversing the forest and the scouts not being able to find the enemies preemptively, among other issues. I do think it needs to be changed to be more versatile, or we are actually gonna face hell in the next fight.
 
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Just be aware that the current most voted choice has "Stay with what you've got." right at the start of it. Which means mentally Ouro is likely to choose or force us to have a similar team composition to prove Dreamer wrong. In case you need a reminder, it looked like this:
24x Dinergate (cost 6)
3x Striker (cost 6)
3x Jaeger (cost 6)
6x Ripper (cost 6)
6x Guard (cost 6)
12x Brute (cost 6)



Ya... I'm not very familiar with the actual game and their in-game capabilities but it seems that the initial idea was to have 2 separate teams. The melee ones, including brutes, for taking down humans and breaching the building where the manticores were, the ranged ones for supporting the melees and taking down the manticores, with guards to protect them. And then there is the dinergates for scouting and then distraction/meatshields.

But well, it didn't go as planned. Intruder pretty much forced our hand and we had to use the team as a distraction, and the flaws of the team composition showed up back then. Difficulty transversing the forest and the scouts not being able to find the enemies preemptively, among other issues. I do think it needs to be changed to be more versatile, or we are actually gonna face hell in the next fight.

If the next mission is to save the other two dolls, we may not need to shoot straight. And if we equip them with trivial smoke grenades, that should help with normal reconnaissance.

We just got into a situation where we didn't have the right skills for our combat tactics. In the end we correctly used these puppets as pawns for size, finishing off the enemy with our artillery and grenades.

As for your desire to make our armada more versatile, it makes no sense, for we are incapable of normal offense or defense... yet. But silent penetration and the use of smoke and artillery are quite possible for us.

In general, I think there's no point in worrying about this right now. After the rescue, yes.
 
[X] Stay with what you've got. She may think your troop composition is wrong, but that shouldn't mean anything to you. Prove her conclusions wrong with actions, not words. Everything else is nothing more than empty talk.
 
"Yes!" says Destroyer. "Yes yes yes! Dinergate supremacy, yay!"

You continue. "Used by a creative, intelligent digimind, they are more than mere resources to be expended.

"We can be friends!"

What do you make of that? You have no idea, so you keep pressing on. "While rooks and queens might be more versatile, even a pawn demands respect and attention. "

"Frieeeeeeeends!"
You are greeted with-

Cackling? Dreamer is laughing, alongside Destroyer? At what?

"What even is this retarded force composition? No basic units to draw fire. Except for the scouts which wouldn't survive long. A huge gap between close-range weapons and long-range ones."

They can't be- "Don't you two dare laugh at me-"

"Oh, don't be ridiculous. Destroyer here isn't laughing at you."

"Then-"

"She is laughing with me. Who is laughing at you."

A burning sensation creeps into you, in your gut and your head. Your head feels like it's about to explode, like an overpressured steam boiler.

They are mocking you.

You must defend yourself. Immediately.
Well, that was certainly quick. Destroyer seems to be a rather unpleasant person. I suppose we can't be friends after all.
 
If the next mission is to save the other two dolls, we may not need to shoot straight. And if we equip them with trivial smoke grenades, that should help with normal reconnaissance.

We just got into a situation where we didn't have the right skills for our combat tactics. In the end we correctly used these puppets as pawns for size, finishing off the enemy with our artillery and grenades.

As for your desire to make our armada more versatile, it makes no sense, for we are incapable of normal offense or defense... yet. But silent penetration and the use of smoke and artillery are quite possible for us.

In general, I think there's no point in worrying about this right now. After the rescue, yes.

On the contrary, I think this is one of the most important things to get right right now. We actually have no idea where the heck Hunter or Executor's bodies are at. Let alone the nearby terrains and possible enemy hotspots around the area. But they are down due to their overconfidence as mentioned by Intruder, so I think they are within or near enemy territory.

Simply put, I don't think we are just going to be able to just waltz in, do recon, find their bodies and get out. If it was that easy someone else would have done it already. We are going to have even less information than the first time we get to pick troops, before we went to meet Intruder. So we will need versatility, at least enough to deal with unexpected problems better.

Also, we might not even get that many reinforcement because of how stingy Agent can be. And it's gonna be worse if we get questioned and insist on going with the current team composition with no explanation, despite all of the flaws being pointed out already. Agent hates having the units she sends out being wasted, and she might just shut our request down if we show we learnt nothing from the loss of ~50% of our troops.

The only other thing I would want is info about where Hunter and Executioner are and what caused them to fall in the first place. But this probably triumphs even that, which is why I'm willing to eat that -2 morale for this.

Ouro can get to brag when she actually comes back without losing ~50% of her troops for now.
 
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