[]Plan Setup
-[]The Incom inquisition: it seems many incom engineers are trying to flee the empire with many trying and failing to run the blokades to the outer rim. You can change that. Cost 500 chance of success: 45% Rewaard: the X-wing project will remain unknown to imperial forces.
-[]Those who Fight Monsters: You and the Constatnists have not met, and you need to meet them all, see their loyalty, and once assessed… plot. You will need it. Cost 100 Credits: Chance of success: 50% Reward: You meet the men and women who think they are on the right side on the Doctrine wars. Well at least your side.
-[]Operational Paper Clips: Office Supplies, we steal them, we screw with them, and we make fun of those who use them…but those have a very important role within the bureaucracy, and securing them will make things easier. If nothing else…we can bribe people with them. you'd be surprised how much that it's worth. Cost 100 Credits: Chance of Success: 45% Reward: You begin stealing office supplies, and perhaps start getting men to follow your lead.
-[]My Daddy Was a Minner: You wish to meet with the union group, and see just how much craziness they are getting up to. Cost 100 Chance of Success: 50%. Reward: You meet with the union men, and start planning some terrible things for the Empire.
-[]How to Make Things, Disappear: You need to start planning for money and supplies to disappear here. Cost 200 Chance of success: 90% Reward: So, you play a little game. Involving imperial tax law. So predictable.
-[]Gunrunning and other Signs of Trouble: You need to get them Weapons… and soon. Cost: 1000 Chance of Success: 40% Reward: You arm the Rebels.
This I think might be a decent plan. Constantinists and INCOM in the hope of possibly being able to synergize via reviving the old Imperial plans. Which while a good multirole starfighter, is actually a little worse in the starfighting field than the TIE. Operation Paper Clip so we get a nice supply of office supplies to bribe the all-powerful bureocracy with, and how to make things disappear to set the groundwork to vanish stuff, though the latter I might be wiling to replace for looking for loyalty action. Contacting Unions for prep to cause more shenanigans, and some Gunrunning to help supply rebels.
-[]The Incom inquisition: it seems many incom engineers are trying to flee the empire with many trying and failing to run the blokades to the outer rim. You can change that. Cost 500 chance of success: 45% Rewaard: the X-wing project will remain unknown to imperial forces.
-[]Those who Fight Monsters: You and the Constatnists have not met, and you need to meet them all, see their loyalty, and once assessed… plot. You will need it. Cost 100 Credits: Chance of success: 50% Reward: You meet the men and women who think they are on the right side on the Doctrine wars. Well at least your side.
-[]Operational Paper Clips: Office Supplies, we steal them, we screw with them, and we make fun of those who use them…but those have a very important role within the bureaucracy, and securing them will make things easier. If nothing else…we can bribe people with them. you'd be surprised how much that it's worth. Cost 100 Credits: Chance of Success: 45% Reward: You begin stealing office supplies, and perhaps start getting men to follow your lead.
-[]My Daddy Was a Minner: You wish to meet with the union group, and see just how much craziness they are getting up to. Cost 100 Chance of Success: 50%. Reward: You meet with the union men, and start planning some terrible things for the Empire.
-[]How to Make Things, Disappear: You need to start planning for money and supplies to disappear here. Cost 200 Chance of success: 90% Reward: So, you play a little game. Involving imperial tax law. So predictable.
-[]Gunrunning and other Signs of Trouble: You need to get them Weapons… and soon. Cost: 1000 Chance of Success: 40% Reward: You arm the Rebels.
This I think might be a decent plan. Constantinists and INCOM in the hope of possibly being able to synergize via reviving the old Imperial plans. Which while a good multirole starfighter, is actually a little worse in the starfighting field than the TIE. Operation Paper Clip so we get a nice supply of office supplies to bribe the all-powerful bureocracy with, and how to make things disappear to set the groundwork to vanish stuff, though the latter I might be wiling to replace for looking for loyalty action. Contacting Unions for prep to cause more shenanigans, and some Gunrunning to help supply rebels.