Strange Aeons: A 40k Xeno Governor Quest

Voting is open
I am closing the vote since it has gotten good interest, several plans made and interaction even. It feels unlikely that a major surge will occur in the next day or so and I desire to get begin the fluffing of things and the power sub vote.

Adhoc vote count started by Leon12431 on Nov 25, 2022 at 12:31 AM, finished with 50 posts and 11 votes.
  • 6

    [X] Plan Giant Metal Spider: Extreme Edition
    -[X] Shogi one of the rare fortress worlds, a world that trains for war and is prepared to fight until the bitter end. A titan legion stands ready to guard against all invaders, billions serve in the armies of this world with weapons of high quality and tended to by priests of the machine that are most skilled in their ways. Technology moves forward upon this world, research conducted in the most secretive of zones into deeper mysteries of technology itself. It Is a world of war and wonder, yet it would be difficult indeed for a xenos to hide upon this world. (Gives 6 points, this is the Hard World)
    -[X] The Adeptus Mechanicus is not truly a part of the Imperium, it serves its own goals and ends sometimes to the detriment of its sister nation. Sometimes its actions prove fruitful and other times it verges upon Heresy of the highest order and so it did it once more. The governor of the world had insulted them one too many times and the world itself held resources that they wished to exploit in the future and so the governor was silently removed. Yet, a question was asked on whom could fill the spot and be trusted to not betray their intentions, and another gave the answer. Thus, it was done the hapless unnamed Xeno was forced into the seat at the behest of the Mechanicus to ensure their machinations went unseen and untouched. (Sets Learning to Tier 3)
    -[X] Ferroid: 8 points
    -[X] Decapod: 10 points
    -[X] Extreme Exotics: 10 points
    -[X] Massive: 6 points (increases points from Dietary Needs by 60%, minimum of 0)
    -[X] Massive: 10 points
    -[X] Mechanical - everything is analog/clockwork, very resistant to metaphysical forces innately, but everything has only one purpose
    -[X] Particle - control over atoms and subatomic particles, very complex technology but has very strong effects, has a myriad of applications but everything is specialized to a degree
    -[X] Energetic - this applies metaphysical aspects to the Technology Focus, it also enhances direct energetic technologies such as fusion/laser/antimatter and so forth. Think force fields of energy and so forth.
    -[X] Impervious - this is the mundane resistance type. Technology that is modified with this is built to last and will last even through Armageddon several times over and be workable millennium after sitting at the bottom of a lake.
    -[X] Erudite
    -[X] Bulwark
    -[X] Unbending
    -[X] Soul Shifting
    -[X] Existence Wounding
    -[X] Ageless
    -[X] Biological-Machine interface
    -[X] Xenos Tech lv. 1
    -[X] Aware of Horror
    -[X] Cybernetic lv. 3
    -[X] Mixture
  • 4

    [X] Geserou'l one of the countless armory worlds, where weapons are stored for the day in which they will be needed. Trillions of lasguns rest in racks miles long, numbered and labeled from the forge world they have arrived from. Plasma rifles stand at the ready, machine sprits warmed and ready to fight. Yet, for all the weapons this world boosts, it is manned by only a few forces, of low quality. In many ways it is an administrative world instead of the world of war that it professes to be. However, where other worlds lack, it does not and has technology that dwarfs the average of the Imperium to a grand extent. (Grants 4 points, this is the medium world)
    -[X] A political battleground was the crisis, nobles vying against each other to the detriment of all. Backstabbing each other for the gain of the self, a curse upon the world and yet their own greed saw their downfall made manifest. The governor fell to the plots of their foes in the nobles and so another moved to offer a replacement. A figurehead all knew, for that is what all governors were in truth, a mere figurehead of the council of nobles, a pawn within their games. Yet, this time their own actions brought forth their end. The figurehead was no human, but a nameless xeno of an unknown race that was thrown into the job to ruin the plots of others. Yet, in this life it thrived and soon wove a web around those that sought to be its masters and one by one they fell. (Sets Intrigue to Tier 3)
    -[X] Reptilian: 3 Points
    -[X] Bipedal non humanoid: 2 points
    -[X] Near Human Norm: 2 points
    -[X] Human Norm: 1 point
    -[X] Medium: 1 point
    -[X] Particle - control over atoms and subatomic particles, very complex technology but has very strong effects, has a myriad of applications but everything is specialized to a degree
    -[X] Energetic - this applies metaphysical aspects to the Technology Focus, it also enhances direct energetic technologies such as fusion/laser/antimatter and so forth. Think force fields of energy and so forth.
    -[X] Intelligent
    -[X] Unbending
    -[X] Resilient
    -[X] Shapeshifting LV 1
    -[X] Hybridization LV 2
    -[X] Natural Weapons LV 1
    -[X] Aware of Horror
    -[X] Eldar Assistance: gives 10 points and unlocks the option to be installed by the Aeldari for one of their plans (can not be taken with Necron Patronage)
    -[X] Mixture
    [X] Tiny Mollusks In The Big City
    -[X] Shogi one of the rare fortress worlds, a world that trains for war and is prepared to fight until the bitter end. A titan legion stands ready to guard against all invaders, billions serve in the armies of this world with weapons of high quality and tended to by priests of the machine that are most skilled in their ways. Technology moves forward upon this world, research conducted in the most secretive of zones into deeper mysteries of technology itself. It Is a world of war and wonder, yet it would be difficult indeed for a xenos to hide upon this world. (Gives 6 points, this is the Hard World)
    -[X] The enigmatic Aeldari approached the xenos of note to the weave of fate and gave an offer that one could not deny and so the throne was given to the misguided xeno. The Imperium knew not of the disaster that was to befall the world for it might or might not occur, but all that would happen would at the discretion of the Aeldari that sought to use their sight beyond time to weave a future displeasing to all bar themselves. In the end, perhaps the one that would suffer the most would be the one that bound to the Throne given not through achievement, but patronage. (Must take Eldar Assistance in the point buy, sets Diplomacy to Tier 2 and Faith to Tier 2)
    -[X] Molluscoid: 4 points
    -[X] Unipedal: 3 points
    -[X] Toxin rich: 3 points
    -[X] Massive: 6 points (increases points from Dietary Needs by 60%, minimum of 0)
    -[X] Tiny: 4 points
    -[X] Biological - this is just the Nids on a lower level, custom viruses/fungi/animals and so forth that produce various resources, in most cases this would be augmentative and work in symbiosis with people
    -[X] Artisanal - this is the stereotypical dwarf style, masterworks galore but very slow production across the board. It enhances everything overall, but reduces the amount significantly.
    -[X] Genius (8)
    -[X] Unbending (6)
    -[X] Multitasking lvl 1 (4)
    -[X] Asexual Reproduction (2)
    -[X] Xenos Tech Lvl 2 (6): high end xenos tech from species, roughly equivalent to in-between Mid/High Imperial technology by and large at first level, second level provides a custom suit of power armor, personal shields and tech that is High/Advanced imperial equivalent
    -[X] Pet Grynix (4): increases Willpower by 2 Tiers when resisting/using powers from metaphysical sources
    -[X] Xenos Friends (6): Will have alien allies/mercenaries at your command for clandestine actions
    -[X] Eldar Assistance: gives 10 points and unlocks the option to be installed by the Aeldari for one of their plans (can not be taken with Necron Patronage)
    -[X] Psyker: mutually exclusive with any other option, ensures that the species is fully psychic
    [X] It had to be this way.
    -[X] Shogi one of the rare fortress worlds, a world that trains for war and is prepared to fight until the bitter end. A titan legion stands ready to guard against all invaders, billions serve in the armies of this world with weapons of high quality and tended to by priests of the machine that are most skilled in their ways. Technology moves forward upon this world, research conducted in the most secretive of zones into deeper mysteries of technology itself. It Is a world of war and wonder, yet it would be difficult indeed for a xenos to hide upon this world. (Gives 6 points, this is the Hard World)
    -[X] The silent metal form of the Necron stood over the xenos, giving no clue to its thoughts behind the gleaming metal shell and yet it acted. Reaching forth a hand with an orb of living metal within as an offer of patronage to the younger one, and was accepted. The dynasty that offered such was shrouded in shadows, but the orb thrummed greatly with promise and the Throne was prepared for the one that sought the patronage as the deal was completed. (Must take Necron Patronage to take, sets Diplomacy to Tier 2 and Learning to Tier 2)
    -[X] Lithloid: 6 points
    -[X] Humanoid: 1 point
    -[X] Rare Elements: 4 points
    -[X] Astartes Norm: 2 points
    -[X] Large: 2 points
    -[X] Nanotech - interlocking machines that can build greater structures together, unable to reach molecular or below, but can rapidly shift between various forms on the fly for simple enough items
    --[X] Unbending - this is the metaphysical resistance of the technology, all technology has some level of inherent resilience to such matters, but this makes it extremely hard for metaphysical forces to wrestle control over the technology.
    --[X] Quantitive - This is the mass production style where everything is built in mass and can be built by untrained people, this is what the las gun best exemplifies.
    -[X] Erudite
    -[X] Resilient
    -[X] Shapeshifting
    -[X] Trained Administrator
    -[X] Trained Scholar
    -[X] Millennial
    -[X] Xenos Tech 1
    -[X] Necron Patronage: gives 10 points and unlocks the option to be installed by the Necrons for one of their plans (can not be taken with Eldar Assistance)
    -[X] Blank: mutually exclusive with any other option,, ensures the species if fully blank.
    [X] Tiny Mollusks In The Big City
  • 1

    [X]Plan: Totally not a reptilian shapeshifter scheming behind your back lmao.
  • 1

    [X] Plan: Old thing never truly die.
    -[X] Geserou'l one of the countless armory worlds, where weapons are stored for the day in which they will be needed. Trillions of lasguns rest in racks miles long, numbered and labeled from the forge world they have arrived from. Plasma rifles stand at the ready, machine sprits warmed and ready to fight. Yet, for all the weapons this world boosts, it is manned by only a few forces, of low quality. In many ways it is an administrative world instead of the world of war that it professes to be. However, where other worlds lack, it does not and has technology that dwarfs the average of the Imperium to a grand extent. (Grants 4 points, this is the medium world)
    -[X] The aftermath of a purge was always a stressful time for an Inquisitor, and this was no different. A heretic had been found as the governor of the world and so he had to be purged along with all of his staff for the risk of heresy spreading was far too great to leave them alive. Thus, the gutted system needed new blood to replace the old and so the over worked inquisitor scoured the world for those of competence and skill to handle the work and when found gave them their orders, soon leaving after giving the last order to an unknown figure that had lived in the shadows for years. (All stats set to Tier 1)
    -[X] Lithloid: 6 points
    -[X] Decapod: 10 points
    -[X] Near Human Norm: 2 points
    -[X] Astartes Norm: 2 points (increases points from Dietary Needs by 20%, minimum of 0)
    -[X] Massive: 10 points
    -[X] Digital - everything is networked across wireless connections, susceptible to metaphysical influence, items can easily be reconfigured on a software level for new functions (free)
    -[X] Unbending - this is the metaphysical resistance of the technology, all technology has some level of inherent resilience to such matters, but this makes it extremely hard for metaphysical forces to wrestle control over the technology. (Free)
    -[X] Impervious - this is the mundane resistance type. Technology that is modified with this is built to last and will last even through Armageddon several times over and be workable millennium after sitting at the bottom of a lake. (2 points)
    -[X] Dice Rolls: (0) (you can choose to let me roll a 1d100 per stat for free with the following breakdown of results: 1-55, 56-80, 81-95, 96-99, 100. 1-40 results in human norm for the species, 100 results in 4th tier for the stat. If you use the Dice option you are no longer able to buy stats directly)
    -[X] Perpetual (16): provides Total Immortality
    -[X] Champions (8 points)
    -[X] Spiritually Inured (10): Improves Willpower by 2 Tiers when confronted by Metaphysical Corruption sources (this includes the C'tan and other dimensional beings)
    -[X] Trained (Diplomat): competent training in a field of choice (Scholar, Soldier, Diplomat, Administrator, Neural Reinforcement) (Can be taken multiple times, costs grow each time, starts at 1 grows by 1 each time), increases your Tier within that field by 1.
    -[X] Aware of Horror: react appropriately to Imperial atrocities (gain 4 points, VASTLY increases suspicion gain)
    -[X] Other Option: choose an energy/effect found in Warhammer, gain powers related to chosen source, mutually exclusive with being a psyker/blank
    --[X] Chron/Time
 
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The Exatari: Lore and Stats
The Exatari are a complex species in outlook upon life, due to their inherent immortality to age, death is both a time of mourning and celebration for them. For unlike most other races, death is more akin to a coma that never ends for one of the Exatari, the one that has tired of life simply lets go of the drive that keeps them active and falls into an endless slumber in which their metabolism is reduced to near zero.

Even now hundreds of thousands of years later, living Exatari are found in long since forgotten crypts and tunnels hold overs from long past epochs in the species growth and development. It is from this state of living death that their religions have grown from, in the distant past the dead were given burial among the other dead, alive but slumbering endlessly. This was a honored as much as any death in battle was for it was no different to the species, and it marked the lost of a person that had lived for countless centuries or millennium at points.

Eventually as the first true tribes came together, the burials changed from individuals carving out holes in which to entomb themselves for eternity, they were buried together. Mated groupings were given burials together when possible, large crypts and then mausoleums of metal were erected over the sleepers and the true dead, and from this arose a new discovery. It had been known how to connect to others to share thoughts and emotions, but in these new crypts this ability activated without direction and slowly over the course of centuries the sleepers and the true dead were slowly merged into one being.

Thus arose the first Living Mausoleums, massive thinking Exatari once more alive and active but changed, slow to act and slower to rouse to anger. Living repositories of memories and thoughts of those that had died, they slumbered most of the time, waking only for times of great need of the tribe. Over time they were brought to the conflicts between tribes in the early days and fought among their number, consuming the defeated into their mass and growing stronger.

As time passed, the Living Mausoleums changed from the shamans of the tribes and into the first focus of faith and from this arose the foundations of the Faith that lasts until this day. Every Exatari wishes to live forever within the gestalt soul of a Living Mausoleums, they are seen as the living embodiment of the past and the hope for the future. When one tires of life they go to the conclave of the Living Mausoleums and ask to be judged and are then permitted to join with one of the Living Mausoleums as decided among themselves.

For the Exatari this ritual drives them forward to make the most of their lives and to never let despair claim them until they have written a legacy for themselves that the Gestalt souls would be proud to include within their radiant whole. Among the Living Mausoleums there is one that stands above all others, The Witness, they who have seen the beginning of civilization itself an unbroken strand of history two hundred thousand years in the making. Only the greatest of the Exatari are given the honor of joining with the Witness in this day and age, but all honor its knowledge and wisdom.

It was by the Witness' will that the First Nation arose on the homeworld and that technology began to progress, it was by its will that the Exatari became what they are today, and for that it is honored. Yet, for all the reverence that the Exatari hold for the Living Mausoleums and the Witness they do not directly worship them, seeing it as a waste of time better spent ensuring their legacy is firm and their actions desirable to joining when the time comes.

It has come to my attention that I was not clear enough regarding the downsides that the Exatari face in this galaxy and the choice of the most stable and even keeled option has further compound this situation. In this informational post I will reveal a fair bit more about their culture, their methods and general external information that explains why they have done certain things and have not done other things.

The most pressing matter is that of the perception of the Exatari as being "perfect", this is flawed as I explained in prior posts aimed at correcting this illusion brought about due to the only such character being of a particularly stable bent.

In Exatari Society there are Five main types of Scholars with 2 secondary types: War Scholars, Scholars of the Trinity, Scholars of Shadows, Scholars of Creation and Forge Scholars are the main types. The two secondary are The Scholars of Ending and Eternity.

War Scholars are the Generals and commanders of the military, they are universally what we today would consider evil in morals and general actions. Their entire purposes it to inflict the most damage upon the foe as possible in the most efficient means possible in the shortest timeframe. However, due to the Exatari's Immortality their concept of damage is inherently Lasting, it is not enough to remove limbs because they can be replaced, it is not enough to break the body for it can heal. No, a War Scholar is an expert in using weapons designed to inflict non recoverable wounds that will bring pain and despair to their foes. The weapon that they use is not a laser or energy weapon, but instead a weapon that holds more in common with Dark Eldar weaponry than not. It is a weapon that fires spikes of nanomachines that have the singular purpose of binding to and activing the pain receptors of the body they hit and never letting the nerves die. That is their sidearm and it is tame compared to the weapons they use in mass, of all the species in the galaxy the War Scholars would enjoy discussing battle tactics with the Dark Eldar the most. In the end their philosophy can be boiled down to essentially "To repel the enemy is not enough. Absolute victory is to ensure they will never be your enemy again, and our history shows this as the best method of achieving such a goal."

The Scholars of the Trinity and Shadows are both not a true branch of the Exatari society due to various reasons but they serve as passable titles for now.

The former is the diplomat, they are the ones that deal with the grudges between Exatari and the Living Mausoleums, these Grudges can span centuries or even millennia at a time. They are also very much used to complex and nigh impossible chains of logic in these grudges due to the intelligence of the Exatari in general. Outside of the Homeworld they would find the majority of other races to be unbearably stupid and cumbersome in regards to simple negotiations and would start to manufacture events to strain their minds and to keep their skills sharp.

The Shadows are similar, but of a different bent, they would never reveal themselves and would only ever work through a chain of proxies that would make a Tzeentchian cultist consider it overly complex. In the case of them being discovered they would lose control of themselves and retreat further into obscurity and form a vicious cycle, this is managed on the Homeworld due to the Diplomats and the other Scholars giving them places of security to let go of their fear of interacting in person.

Scholars of Creation are those in charge of managing the infrastructure of the Exatari. They do not care one iota about the lives of people involved in the construction of buildings, they will pave over the still moving bodies of a thousand people if it means meeting their time tables. They live and breath deadlines, if someone is not meeting a deadline they will be retrained as completely as possible. There is no mercy in the Creators, they will and have built entire forge nexi over the still laboring Exatari working under them. Of all the Exatari they are the coldest, unbending masters of logic and careless of the cost in life that their mission takes to complete.

Forge Scholars are the inverse of the above. They care heavily about people and the cost in lives of their research. They universally see the best in people of any species and regardless of personal feelings they pride themselves on professional conduct on their part. They are never the first to lift a weapon in battle, they would never condemn people to death unless it was the final option possible. They are both the researchers and also the ones closest to a priest of the Exatari. They are the ones that know every principle of science the Exatari have ever discovered, they know how to build items that seem to be magic to the other Exatari. Of all the Scholar titles it is hardest to become a Forge Scholar for the great power invested into them is without question.

The Exatari that chose to become a Blank or Psyker are given the title of Scholar but they are not inherently a true Scholar, however within their numbers are true Scholars of their orders. The Scholars of Ending and Eternity are thus formed from the Blanks and Psykers respectivly. They tend to the Living Mausoleums directly unlike the other Exataris and also pacify the War Scholars in times of peace, but stand ready to provide their abilities when it comes to fight and creation. Unlike the other Scholars they do not control a meaningful branch of Exatari scoiety and instead serve as a source of complex reagents for the Forge Scholars. The Blanks provide Abyssal Ingots, while the Psykers provide Unbound Potential both of these materials are shaped into secondary forms and added to the Alloys used in Exatari technology.

The true Scholars of these orders are rarely seen even by other Scholars, but are known to be Nihilistic or Optimistic depending on if they are of Ending or Eternity.
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The Scholars are not representative of the average Exatari. To become a Scholar an Exatari must ascend through the ranks of their chosen field for on average several centuries to millennia and then complete the Trials. The Trial of Body is a simple challenge to achieve something new in their chosen field, it can be anything and everything, but it has to be something that strains them to their limit. Then the Trial of the Mind, they must hold their own against a current Scholar of their chosen order in a contest of skill with said Scholar to prove that their abilities are correct for the chance of becoming a Scholar.

The final trial, the Trial of Soul is the hardest by far and is what stonewalls ninety nine point nine percent or more of all that try to become Scholars from becoming Scholars. In this trial the Exatari connects to a Living Mausoleum, the older the more impressive and is forced to live through millennia of memories from the very early days and events of the species.

Every horror that was ever committed on an Exatari they are forced to feel as if it was their own flesh being mutilated or scarred, they are forced to feel the emotions of both sides. However, the Living Mausoleum shifts the tone of the memories to force the prospective Scholar to take away differing views on the same situations. In effect this forces the Scholar to be, to break along understood lines and become a Scholar in truth.

To be a Scholar is to leave behind yourself in favor of a mantle of responsibility and access to secrets otherwise locked away. A Forge Adept would never be allowed to reach the level of skill a Forge Scholar is, because they are too Free. Forge Scholars in particular lose much of their identity in their Trial of Soul due to the importance of their duty and what is to be entrusted to them.

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Finally, is the Devouring Curse, The Destroyer's Call, The Plague of Blood, it bears a thousand names across the Homeworld and all Exatari dread it. Its origin is unknown, but its effects are felt throughout their history. In the beginning Exatari fought against each other for resources, but soon it became an endless battle becuase to them battle itself is euphoric. Only in battle does an Exatari truly live, across time this has been proven for them, of all the drugs and ways to alter their mental state the truest and most successful is fighting.

Fighting for an Exatari is addictive beyond understanding, once they begin to fight it is nigh impossible for them to stop. As they fight, echoes of battle drift through their minds further driving them into the fury of battle. It is for this that Scholars are subjected to the Trial of the Soul, they know the sensation of Battle more than any other and yet do not succumb to it due to the slight separation that remains in the memories. However, this is of little comfort for all of them know how easy it is for one of them to plunge into the cauldron of violence to never surface again.

It becomes worse, for reasons that are unknown to the Exatari, those that fall to the call of battle forevermore are lost in a haze of bloodlust that is never sated. To compound upon this, in this state they can forge impossible weapons of war without even the most basic of resources or tools, and great wars were fought in the ancient past against empires of these fallen Exatari. Even to this day the plague remains and the Forge Scholars are tested the most for they pose the greatest risk if they fall to the lure of battle.

The Exatari are a minor xenos race that has currently hidden from Imperial discovery through the usage of their mastery over the energetic forms of the universe, combined with their skill at managing the weaves of atoms into construction. Upon their world, the surface is a sea of molten metal and life lives deep below sheltered from the heat of the radiant blue giant that their homeworld orbits. Within these great caverns, the Exatari thrive, their biology greatly divergent from the norm of the galaxy, able to tolerate extremes beyond most other races. Buildings of solid light form the base of their infrastructure shining in the radiant hues of the electromagnetic spectrum, weapons comprised of energy drawn from annihilation reactors serve as their wargear in the event of their discovery.

Yet, hidden as they are, they are not unaware of the dangers beyond their world and so have sent infiltrators outward to other worlds of other races. Drifting in space for upwards of centuries their infiltrators wait for passing ships or the currents of solar wind to move them to places where they can engage their warp drives to reach their chosen destinations. Tearing through the warp protected by their annihilation of all that comes near, they reemerge upon the worlds they have chosen.

Flesh and bone more akin to alloys of adamantine than that of other life, minds thrumming with the power of the computers that they weave from light, if there is one thing that can be said about the Exatari is that their biology is a wonder to behold. Researchers and scholars are their most prized individuals, for they are the ones that have wrought the life they now live.

However, infiltration is no easy feat, for their biology strong as it is, is vulnerable to resource depletion for their grand size requires immense resources and of those much of their diet is formed of rare alloys that exist only naturally upon their homeworld, necessitating complex foundries for the infiltrators to survive. Thus, many die before they manage to send home a message upon the waves known only to them, but a few manage the impossible and create links back home and information flows forth.

Species Wide Base Stats
Physicality: Bulwark -> Stalwart (Tier 2 -> 3)
Mentality: Erudite -> Genius (Tier 2 -> 3)
Personality: Unbending -> Unbreakable (Tier 2 -> 3)

Trait Synergies
Soul Shifting+Existence Wounding merge into a singular trait -> Controlled Soul (removes psyker detection chance for soul reading, improves chance for True Kill to 85%, immune to all but the most extreme forms of chaos corruption)
Ageless+Genius narrative effect: can train over time to a maximum of 2 tiers above nominal limit over the course of eons (2k years on average)
Ferroid+Cybernetics -> Cybernetics upgraded into species trait (special case Level 3) -> Living Cybernetics (Cybernetics provide a base +1 Tier boost to stats directly in addition to listed bonuses
Ferroid+Biological-Machine Interface -> can link with Titans, Knights and other such units without risk, machine spirits treat you as a machine spirit


Technology
Foci: Mechanical/Particle
Modifiers: Energetic/Impervious
Result: very high material tech, non standard materials, atomic binding control, metaphysical aspects added to technology, Armageddon proof technology.
Special Tech: particle bots that can reconfigure muon transfer between atoms and subatomic particles to maintain impossible alloys, and Soul Taps and Metaphysical Engines

Conditional Bonuses
Diplomacy +2 Tiers when linking with BMI
Learning +1 when using/interacting with alien technology
Shapeshfiting: reduces suspicion gain

Metaphysical Power
Base type: Mixture (majority of species neutral barring innate Metaphysical Traits, Awakening is possible for any member)
Psyker: Average roughly equivalent to Gamma/Low Beta human psykers
Blank: Average roughly equivalent to Omega human blanks

Species Wide Base Skills: Nominal Limit 2 Tiers (This is for the same for any race that doesnt have the Champion trait)
Martial (Physicality/Mentality): (3+3)/2 = 3rd Tier + (cybernetics 2 Tiers) = 5th Tier, Maximum 9th Tier
Diplomacy (Personality): 3rd Tier + (conditional 2) = 3/5(conditional) Tier, Maximum 7/9(conditional) Tier
Intrigue (Mentality): 3rd Tier, Maximum 7th Tier
Stewardship (Mentality): 3rd Tier, Maximum 7th Tier
Learning (Mentality): 3rd Tier + (conditional 1) + (cybernetics 2 tiers) = 5/6(conditional) Tier, Maximum 9/10(conditional) Tier
Faith (Personality): 3rd Tier, Maximum 7th Tier
Willpower (Personality): 3rd Tier, Maximum 7th Tier
 
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Now time to use our super research to achieve all other traits :V

Trans-xeninism is a go

Also,we gotta contact stygies VIII and xenarites at some point
 
This is the promised sub vote for power average.

Physicality = 3rd Tier
Mentality = 3rd Tier
Personality = 3rd Tier
Metaphysical Traits: Existence Wounding, Soul Shifting, Bio-Machine Interface
Value of Traits Metaphysically: EW (4), SS (4), BMI (1)

Total Points: 18 (left over points are lost)
Psyker Power Average
[] magic tricks (2 points)
[] minor psyker (4 points)
[] moderate psyker (8 points)
[] major psyker (12 points)
[] ALPHA+ (18 points)

Blank Power Average
[] slight null (2 points)
[] minor blank (4 points)
[] moderate blank (8 points)
[] major blank (12 points)
[] PARIAH (18 points)
 
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[X] Plan Perfectly Balanced

So our species can be blanks or psykers at the same time. My, that must make things interesting.
 
The way the mixture power option works is that it gives the species the chance to birth both Psykers or Blanks from each child, not a single person with both powers. As for the scale, Moderate Psyker/Blank is roughly equal to Gamma Psykers and Omega Blanks for humans, so your average is significantly higher than human average on both sides.
 
[X] ALPHA+

Pariah powers essentially only combat psykers and warp entities. A+ psykers can also do that along with a bunch of other stuff.
Not exactly. Blanks of sufficient power can also cause horrific damage to non-psykers by snuffing out their souls. Also, higher psychic ratings are more vulnerable to the Warp as well
 
Not exactly. Blanks of sufficient power can also cause horrific damage to non-psykers by snuffing out their souls. Also, higher psychic ratings are more vulnerable to the Warp as well
In theory, in practice once you get to A+ daemonic entities don't seem powerful enough to possess them. I do not remember reading about even one A+ psyker being possessed against their will, corrupted? Maybe, not possessed though. The closest I remember was a timeline lore bit where some hive nobles daughter was possessed by an enslaver, don't remember her precise rating though.

Going by a lot of lore astartes psykers were very useful to combat daemons in 30k, that was one of the reasons loyalists made use of psykers during the HH in spite of the edict of Nikea, suggesting that with a strong enough will and sufficient training psyker powers become potent weapons against the Daemonic.
 
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In theory, in practice once you get to A+ daemonic entities don't seem powerful enough to possess them. I do not remember reading about even one A+ psyker being possessed against their will, corrupted? Maybe, not possessed though. The closest I remember was a timeline lore bit where some hive nobles daughter was possessed by an enslaver, don't remember her precise rating though.

Going by a lot of lore astartes psykers were very useful to combat daemons in 30k, that was one of the reasons loyalists made use of psykers during the HH in spite of the edict of Nikea, suggesting that with a strong enough will and sufficient training psyker powers become potent weapons against the Daemonic.
First off, corruption of so powerful a psyker in terms of danger to the rest of society is more or less even with possession of that same psyker. Second off, those that tell Warp entities to fuck off are the ones that survived up to that point, remember? When you're an infant or a child, if you've got Alpha Plus levels of power, that doesn't mean you'll be able to in any way control it, and that means you can probably fall to Chaos. Now, if a psyker does manage to master their powers, then they're a very potent force for fighting off that kind of thing, but that is still an if not a when and could have disastrous consequences in cases where it doesn't go well. Besides, Astartes are fortified not just biologically by Geneseed but also spiritually, which makes them way more reliable in general for fighting Daemons
 
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First off, corruption of so powerful a psyker in terms of danger to the rest of society is more or less even with possession of that same psyker. Second off, those that tell Warp entities to fuck off are the ones that survive, remember? When you're an infant or a child, if you've got Alpha Plus levels of power, that doesn't mean you'll be able to in any way control it, and that means you can probably fall to Chaos. Now, if a psyker does manage to master their powers, then they're a very potent force for fighting off that kind of thing, but that is still an if not a when and could have disastrous consequences in cases where it doesn't go well
Ah, when I said maybe corrupted I was being fairly literal, since It's often pretty difficult to tell if psykers labeled by the Imps as corrupted for going against them are actually corrupted or just hate the Imperium or are suffering from more mundane mental ilness as a result of their phenomenal cosmic powers.

In regards to the second, I'm basically assuming that since the planet and species still exist they've solved that problem since if they hadn't they'd be dead.

There's also the fact that we are presumably playing as a trained adult and those A+ powers are damned useful.
 
[X] ALPHA+

With our baseline will power and combat skills we are really well optimized as a psiquic race

The issue os psykers is that they tend to be unstable
But thats highly countered by our willpower,our learning skill,our innate resistances etc

So we get the most juice and utility out of being psykers than blanks
 
In regards to the second, I'm basically assuming that since the planet and species still exist they've solved that problem since if they hadn't they'd be dead.
Well, there is a simple way to solve the problem: kill them upon detection. Remember, the vast majority of our species is not psychic, no matter what we pick, so it's not necessarily the case that we will be able to safely utilize psykers at such a level of power, especially when, because all the points go to Alpha+, we are incapable of producing Blanks capable of countering them without burning into dust.

Edit: Also, we're picking for our species rather than ourselves I believe, so that doesn't mean we necessarily get phenomenal cosmic powers either
 
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Well, there is a simple way to solve the problem: kill them upon detection. Remember, the vast majority of our species is not psychic, no matter what we pick, so it's not necessarily the case that we will be able to safely utilize psykers at such a level of power, especially when, because all the points go to Alpha+, we are incapable of producing Blanks capable of countering them without burning into dust.
Maybe, but I'm willing to take that risk, plus the species is pretty old and the further back you go the calmer the warp is, until you get to the war in heaven so they probably had time to develop a stable psyker population and tradition before the three, now four really got going, which would help in managing new psykers. If not I imagine we get some neat anti psyker and psyker detection tech.

Edit: I'm hoping we get a character creation vote but if not there's presumably some chance which is better than none.
 
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Maybe, but I'm willing to take that risk, plus the species is pretty old and the further back you go the calmer the warp is, until you get to the war in heaven so they probably had time to develop a stable psyker population and tradition before the three, now four really got going, which would help in managing new psykers. If not I imagine we get some neat anti psyker and psyker detection tech.
It's not that old. The lore puts their earliest records at around 200000 years ago, so they'd have come into being at around the same time as homo sapiens most likely, and if you go by the shaman creation story of the Emperor, the Warp already started getting so shitty tens of thousands of years ago that even they weren't capable of handling it, so they turned into Emps, who came pre-loaded with all the knowledge he'd need to survive.
 
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