Dungeon Crawler You!

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Reminder of Drew's skills, if he got all of them.

Benefit: Life for Power, spend HP for MP

Skill: lvl 3 Mystic Assault: x skill level damage with spells. Higher with skill level

Spell: lvl 3 Empowerment: Spell level/2 rounded up x50% increase effectiveness for next casted spell


Spell: lvl 6 Shield: Prevents set damage

Spell: lvl 9 Annihilation Dart: Disintergration beam

Dungeon Book of the Floor club
2 spells/floor, by luck. You will very likely keep the spells you get from here.

I think his defense may be enough, with a lvl 6 shield, especially if he has a x2 empowered shield.
His offense if off the roof, with x3 or higher of a roid'ed magic missile at lvl 9.

EDIT: Ah damn, just saw the update.
His defense and offense became just ok. Tho, he could recast shield for a cheap invulnerability .
His offense is ok at a lvl 9 magic spell
 
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I feel like if the spell enhancing items purely hit spells you've recently used, the play is to take at least one cheat code and hope it hits smoke form, which (I think) would take it to level 13, which might be close enough for us to get it to 15, automatically unlocking its progession to 20.

If we made enhanced arcanum work this floor, would its effect carry over beyond it?
 
His two spellbooks from the DBOTFC have already been picked up and he has read them. Details are TBD.
Wait, wait, wait. This is actually important to my plan:

Did he automatically already read those Spellbooks before using the potions we choose if we pick any of the potion options? Because there's a pretty big difference between made to the value of +3 levels to a random known spell when adding two Level 1 spells to a list that is otherwise at Levels 11, 10, 9, and 6.
 
Cheat Code X2 has enhanced odds of giving us Annihilation Dart. That would be amazing if it lets us keep it, and I will probably also vote for that plan later.

Annihilation Dart is "what if a disintegration beam was also a Space Marine bolter?" and that's amazing.
 
ActionableLevelMPBase LevelBonuses
Skill: Running5--5
Skill: Spear7--43
Skill: Shotgun5--50
Skill: Pistol2--20
Skill: Weapon Focus (spears)4--40
Skill: Pain Resistance3--30
Spell: Smoke Form83+8
Item Spell: Gravity Anvil15------
Spell: Torch919
Again, reminder of current skill/spells of Drew to help people decide.

Assuming he takes Cheat code before getting the spellbooks, that's the list that's getting boosted.
Also, depends if it's more likely to level skills that you recently used.

I also think that there is no random luck in DCC, the AI will fudge things if they are interested in you. Even if they aren't, they will fudge things to make an interesting how.
 
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Guess there's some special thing where putting the potions in inventory doesn't pause them in time. hmmmmmm. Well if it's a skill or spell we've recently used than it can't pick any class feature from Wizard Supremacist because we haven't used those yet.
I'm thinking study guide and mastery potion? If it effects skills there's a chance Study Guide buffs Fortuna's Favoured Child.
It's a safe bet that the dungeon is going to include his new class spells among the things that might be selected by the potions.

I think his defense may be enough, with a lvl 6 shield, especially if he has a x2 empowered shield.
You already mentioned this but I figured I'd call it out: I posted the wrong list originally and then updated it. He did not get the Empowerment spell.

His defense and offense became just ok. Tho, he could recast shield for a cheap invulnerability .
His defense is decent, his offense is excellent. Annihilation Dart is a powerful spell.

If we made enhanced arcanum work this floor, would its effect carry over beyond it?
Probably, so long as it applied to a spell that wasn't from WS. Still, you're not going to get a spell to level 15 this floor. They advance too slowly -- it would be miraculous if you managed it before the sixth or seventh floor, even if you find some Cheat Code potions etc.

Wait, wait, wait. This is actually important to my plan:

Did he automatically already read those Spellbooks before using the potions we choose if we pick any of the potion options? Because there's a pretty big difference between made to the value of +3 levels to a random known spell when adding two Level 1 spells to a list that is otherwise at Levels 11, 10, 9, and 6.
He had to use the potions first and only got the spellbooks later.
 
He had to use the potions first and only got the spellbooks later.
Ok, good. I was worried.

...Though the way you phrase this makes it sound like you think I was hoping the Spellbook unlocks were available instead of hoping they're not? Because my point was that having already read those before taking the potions would add two bad outcomes to a random list that otherwise contains three good ones and one acceptable one.

Also...
Still, you're not going to get a spell to level 15 this floor. They advance too slowly -- it would be miraculous if you managed it before the sixth or seventh floor, even if you find some Cheat Code potions etc.
Wouldn't this happen automatically if both Cheat Code Potions from this vote land on Smoke Form or Torch? Or even Annihilation Dart, though it sounds like you're saying he definitely won't be keeping his spells.
 
[X]Plan Why Not?
-[X]A Cheat Code potion that will affect one of your spells
-[X]A Cheat Code potion that will affect one of your spells 2

I don't have a gambling addiction.
 
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[x] Look Mom, I'm a Millionaire!
-[x] 500,000 gold pieces
-[x] 500,000 gold pieces


[X] Utility is all you need
-[X] A spellbook of Invulnerability
-[X] A spellbook of Summer Scent


It's a shame we won't be keeping any spells, or the cheat code potions would be absolutely amazing
 
"Cheat Code potions increase a random skill or spell that you've recently used, usually by 3," Levi said.

It's a safe bet that the dungeon is going to include his new class spells among the things that might be selected by the potions.

Well but we won't recently have used our new class spells (or shouldn't, as we want to upgrade our own spells that we keep) so are these contradictory? Or do our cheat code plans just need to include "don't use class spells before taking these"?
 
[X]Plan Why Not?
-[X]A Cheat Code potion that will affect one of your spells
-[X]A Cheat Code potion that will affect one of your spells 2
 
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[X]Plan Why Not?
-[X]A Cheat Code potion that will affect one of your spells
-[X]A Cheat Code potion that will affect one of your spells 2

Drew should focus on his favorite of his level 11/10/9 spells for both of these, hoping that Fortuna's triggers and levels it up to 15 or higher and then unlock 20.
 
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It also cares about pissing off the mudskippers too! Preferably in a manner involving feet to be sure though...

[] Look Mom, I'm a Millionaire!
-[] 500,000 gold pieces
-[] 500,000 gold pieces

E: removed for hard cash


[X] Utility is all you need
-[X] A spellbook of Invulnerability
-[X] A spellbook of Summer Scent
 
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Ok, good. I was worried.

...Though the way you phrase this makes it sound like you think I was hoping the Spellbook unlocks were available instead of hoping they're not? Because my point was that having already read those before taking the potions would add two bad outcomes to a random list that otherwise contains three good ones and one acceptable one.

Also...

Wouldn't this happen automatically if both Cheat Code Potions from this vote land on Smoke Form or Torch? Or even Annihilation Dart, though it sounds like you're saying he definitely won't be keeping his spells.

It may be somewhat advantageous for Spellbook unlocks to be leveled, as we are guaranteed to keep those.
More chance of keeping the benefits, but higher chance for it to land at low level skills.
The way that EJ is saying... we better plan as if FCA's spells don't carry over unlike DCC.
 
Can you buy things like spellbooks? I know Crawlers can sell them, but are they available for purchase?
 
Well but we won't recently have used our new class spells (or shouldn't, as we want to upgrade our own spells that we keep) so are these contradictory? Or do our cheat code plans just need to include "don't use class spells before taking these"?
In the normal case X, in this unusual situation Y.
Can you buy things like spellbooks? I know Crawlers can sell them, but are they available for purchase?
Yes, but rare and expensive.
 
What do Cheat Code, Mastery Unlock, Skill Guide each do?
Repeating from an earlier chapter: "Cheat Code potions increase a random skill or spell that you've recently used, usually by 3," Levi said. "They have a short shelf life, meaning that you need to use them immediately. Study Guide and Mastery Unlock are similar, but Study Guide increases the rate at which the chosen item trains, usually by 5%, and Mastery Unlock allows the item to train to level 20."
I see. Useful. If we get Cheat Code, the only spell Drew's recently used is Gravity Hammer. What would leveling an item spell do?

Also, hell yes, we can get items from choosing classes! This changes things, some classes come with very nice items.
 
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[x] Look Mom, I'm a Millionaire!
-[x] 500,000 gold pieces
-[x] 500,000 gold pieces

I feel obligated to make a money vote, ha. Especially with shops being prevalent, might come in handy this floor.
You forgot the "plan" part at the start of the vote. Also the Tallybot doesn't like repeat items, if we want both instances to show up we'd need to make the second be "500,000 gold pieces, again" or something like that

[] Look Mom, I'm a Millionaire!
-[] 500,000 gold pieces
-[] 500,000 gold pieces
 
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I don't see why it'd be a problem unless another plan later goes with a single Cheat potions vote. Same for the gold one. Charitable impression of the vote and all that..
 
I don't see why it'd be a problem unless another plan later goes with a single Cheat potions vote. Same for the gold one. Charitable impression of the vote and all that..
Making sure. Also your vote is counted by the tally bot as a seperate vote because you aren't using the the subpoints and it isn't a plan. (In a plan voting the name only works, but not in a normal vote)
 
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