[x] Imperial Ministry for Space - The old powers of the world lay crushed under the heel of the Empress, and she has directed you to expand her grasp into the stars.

[x] Yao Xia [The Engineer] -
Since you were young you've been obsessed with rocketry and space travel, and your infectious enthusiasm has seen you selected as the head of the global space program. Your skills lie in making systems that work together. Whether it's a factory or a control circuit, you've just got a knack for it. [+5 to Facilities and Avionics rolls, +1 Facilities dice, +1 Avionics dice, reroll 1 failed Facilities roll per turn]
 
[X] Imperial Ministry for Space - The old powers of the world lay crushed under the heel of the Empress, and she has directed you to expand her grasp into the stars.

[X] Penelope Carter [The Director] - Your skills lie in managing people. You have... a gift, really, for making sure people go where they'll be happiest and most productive, and enough social graces to make sure that if you've got to ruffle feathers, they remain as un-ruffled as possible. You also have a fair few friends in the groups that decide where money goes. [+10 to Politics rolls, +2 Politics die, +5R/turn in funding from Connections, reroll 1 failed politics roll per turn]
 
[X] Imperial Ministry for Space - The old powers of the world lay crushed under the heel of the Empress, and she has directed you to expand her grasp into the stars.

[X] Penelope Carter [The Director] - Your skills lie in managing people. You have... a gift, really, for making sure people go where they'll be happiest and most productive, and enough social graces to make sure that if you've got to ruffle feathers, they remain as un-ruffled as possible. You also have a fair few friends in the groups that decide where money goes. [+10 to Politics rolls, +2 Politics die, +5R/turn in funding from Connections, reroll 1 failed politics roll per turn]
 
[X] Space Exploration Technologies, Inc. - The old powers of the world have crumbled in the aftermath of war, and the Corporation reigns supreme.
[X] Penelope Carter [The Director] - Your skills lie in managing people. You have... a gift, really, for making sure people go where they'll be happiest and most productive, and enough social graces to make sure that if you've got to ruffle feathers, they remain as un-ruffled as possible. You also have a fair few friends in the groups that decide where money goes. [+10 to Politics rolls, +2 Politics die, +5R/turn in funding from Connections, reroll 1 failed politics roll per turn]
 
[X] Imperial Ministry for Space - The old powers of the world lay crushed under the heel of the Empress, and she has directed you to expand her grasp into the stars.

Most interesting, never before seen.

[X] Penelope Carter [The Director] - Your skills lie in managing people. You have... a gift, really, for making sure people go where they'll be happiest and most productive, and enough social graces to make sure that if you've got to ruffle feathers, they remain as un-ruffled as possible. You also have a fair few friends in the groups that decide where money goes. [+10 to Politics rolls, +2 Politics die, +5R/turn in funding from Connections, reroll 1 failed politics roll per turn]

Court politics. That is all
 
Ohhh, a Space Quest!

[X] Intercosmos - The Peoples' Representatives have elected to invest in a truly international program of space exploration, seeking to bring the light of reason and cooperation to the darkness of space.
[X] Yao Xia [The Engineer] - Your skills lie in making systems that work together. Whether it's a factory or a control circuit, you've just got a knack for it. [+5 to Facilities and Avionics rolls, +1 Facilities dice, +1 Avionics dice, reroll 1 failed Facilities roll per turn]
 
[X] Interplanetary Exploration Cooperative - The workers of the world have decided to invest some small amount of resources into pursuing space technology in search of benefits for those on the ground.

[X] Intercosmos - The Peoples' Representatives have elected to invest in a truly international program of space exploration, seeking to bring the light of reason and cooperation to the darkness of space.

[X] Yao Xia [The Engineer] - Your skills lie in making systems that work together. Whether it's a factory or a control circuit, you've just got a knack for it. [+5 to Facilities and Avionics rolls, +1 Facilities dice, +1 Avionics dice, reroll 1 failed Facilities roll per turn]


Back to approval voting for the IEC. Getting too close at tue top for me.
 
[X] Imperial Ministry for Space - The old powers of the world lay crushed under the heel of the Empress, and she has directed you to expand her grasp into the stars.

[X] Penelope Carter [The Director] - Your skills lie in managing people. You have... a gift, really, for making sure people go where they'll be happiest and most productive, and enough social graces to make sure that if you've got to ruffle feathers, they remain as un-ruffled as possible. You also have a fair few friends in the groups that decide where money goes. [+10 to Politics rolls, +2 Politics die, +5R/turn in funding from Connections, reroll 1 failed politics roll per turn]
 
This quest looks cool. Admittedly I skipped most discussion so I'm flying by the seat of my pants. Anarchist space program let's go! Sounds more fun than just picking some fancy flavor of centralized state looking over us.

[X] Interplanetary Exploration Cooperative - The workers of the world have decided to invest some small amount of resources into pursuing space technology in search of benefits for those on the ground.

[X] Aretas Abdul [The Hero]

Perhaps it's just experience from other quests, but I predict political rolls have the most on the line if they roll wrong. If a rocket goes wrong it can be fixed or rebuilt later, not so much our political respect.

EDIT: Changed vote to The Hero since it also rerolls political fumbles while being way cooler and wackier.
 
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[X] United Space Exploration Bureau - The powers of the world have elected to avoid the horrors of the recent Great War by attempting to foster stronger international ties and cooperation.

[X] Penelope Carter [The Director] - Your skills lie in managing people. You have... a gift, really, for making sure people go where they'll be happiest and most productive, and enough social graces to make sure that if you've got to ruffle feathers, they remain as un-ruffled as possible. You also have a fair few friends in the groups that decide where money goes. [+10 to Politics rolls, +2 Politics die, +5R/turn in funding from Connections, reroll 1 failed politics roll per turn]
 
[X] United Space Exploration Bureau - The powers of the world have elected to avoid the horrors of the recent Great War by attempting to foster stronger international ties and cooperation.

[X] Penelope Carter [The Director] - Your skills lie in managing people. You have... a gift, really, for making sure people go where they'll be happiest and most productive, and enough social graces to make sure that if you've got to ruffle feathers, they remain as un-ruffled as possible. You also have a fair few friends in the groups that decide where money goes. [+10 to Politics rolls, +2 Politics die, +5R/turn in funding from Connections, reroll 1 failed politics roll per turn]
 
Vote closed
Scheduled vote count started by Shadows on Sep 10, 2022 at 6:17 PM, finished with 91 posts and 65 votes.
 
And the winners are:

[X] Interplanetary Exploration Cooperative - The workers of the world have decided to invest some small amount of resources into pursuing space technology in search of benefits for those on the ground.

[X] Penelope Carter [The Director] - Your skills lie in managing people. You have... a gift, really, for making sure people go where they'll be happiest and most productive, and enough social graces to make sure that if you've got to ruffle feathers, they remain as un-ruffled as possible. You also have a fair few friends in the groups that decide where money goes. [+10 to Politics rolls, +2 Politics die, +5R/turn in funding from Connections, reroll 1 failed politics roll per turn]
 
well bot will at least be happy as we have carter
 
It does indeed look very good.
Great work CyberEnby
 
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