Green Flame Rising (Exalted vs Dresden Files)

Okay, I think I have gone to far into "someone is wrong on the internet".

We'll have fun anyway and we will propably have a chance to explode people or things into green hellfire and thus make the same impact on our rep regardless what we wear.

I think some nice sunday-clothes are not appropriate for and Infernal and not desirable to wear for Molly, but ultimatly it's a small detail on our path to Empress of the Thousand Hells.
 
Okay seriously, if you want to hide the armor that's one thing, but additional to that you want to look boring?

We are the heir of these very fine people:
Do they look like they approve of bland clothing?
In chargen, we voted to make Molly Appearance 1.
Molly, who is canonically a five foot eleven blue eyed blonde who takes after her mother, who is also canonically a five foot eleven blue eyed blomde with good enough looks to be offered as a sacrifice to a dragon.

I was a lurker at the time, and Im all for raising that back up several dots to Appearance 3 or 4 if we get the XP.
Still. Keep that in mind.
 
In chargen, we voted to make Molly Appearance 1.
Molly, who is canonically a five foot eleven blue eyed blonde who takes after her mother, who is also canonically a five foot eleven blue eyed blomde with good enough looks to be offered as a sacrifice to a dragon.

I was a lurker at the time, and Im all for raising that back up several dots to Appearance 3 or 4 if we get the XP.
Still. Keep that in mind.
It was cleared up that Appearance 1 does not mean we are ugly.

It mostly means in our case we are unnaproachable and give kinda creepy vibes.
Cold air and too-intense and knowing looks and such.

We still roll a good amount of dice on any Intimidation.
 
Intimidation =/= Appearance.
It kinda is though?

All rolls are Attribute+Ability. So when we want to look intimidating we roll Appearance+Intimidation. If we wanted to act intimidating it would be either Charisma or Manipulation (depending upon the context) + Intimidation. I suspect the majority of the time Intimidation rolls will be done with Appearance since we aren't going to be doing much (hopefully) interrogation or other such scenes where Molly would go out of her way to act terrifying instead of simply being terrifying.
 
It kinda is though?

All rolls are Attribute+Ability. So when we want to look intimidating we roll Appearance+Intimidation. If we wanted to act intimidating it would be either Charisma or Manipulation (depending upon the context) + Intimidation. I suspect the majority of the time Intimidation rolls will be done with Appearance since we aren't going to be doing much (hopefully) interrogation or other such scenes where Molly would go out of her way to act terrifying instead of simply being terrifying.

If you smash someone against a wall or break something to make a point you can roll Strength+Intimidation as well, those are the big ones as far as methods of scaring people go. Occult+Intimidation might also work if you were describing the hells in detail though only if you had the actual power to throw them in there, if you are bluffing than that is the main thrust and it's Manipulation.
 
Once again, I kind want double down on "Michael Carpenters daughter" appearance wise for first impressions. Wearing her Sunday best, following her dad around in his work trying to be helpful, and then someone starts a fight and suddenly nightmarish demon empress is beating your face in.

For maximum wtf value.
 
If we want to Intimidate people by standing around and looking scary in our cool armour, that really should be Appearance + Intimidate, which as mentioned, we're relatively crap at.

That's why I called it trying too hard and it likely to produce eye rolling. It's because Molly is really pretty average at it. Her posture is wrong, the way she presents herself to people around her is wrong. Appearance 1 means that she's genuinely crap at this broad category of thing.

She's much more likely to succeed at making people underestimate her and then be horrified when they turn out to have a false sense of security with a Manipulation + Intimidation roll. That she's genuinely pretty good at.
 
Once again, I kind want double down on "Michael Carpenters daughter" appearance wise for first impressions. Wearing her Sunday best, following her dad around in his work trying to be helpful, and then someone starts a fight and suddenly nightmarish demon empress is beating your face in.

For maximum wtf value.
And my issue with that remains that Molly has not played into looking like her parent's daughter since somewhere around her 13th birthday and it seems majorly weird to start doing it now.

Appearance is an expression of yourself and Molly didn't want to be that girl in her in her sunday best.
 
And my issue with that remains that Molly has not played into looking like her parent's daughter since somewhere around her 13th birthday and it seems majorly weird to start doing it now.

Appearance is an expression of yourself and Molly didn't want to be that girl in her in her sunday best.

And Molly, post-Exaltation, is literally the worst it is possible for a human to be at expressing herself through her appearance.

She had no style, no dress sense, her posture is appalling and she moves in a way that looks discordant and off/putting.

Literally everything that a person can do wrong to make themselves look unimpressive, Molly does, as she makes the worst impression that it is possible for a human to make until she opens her mouth or tries to deceive someone about.

Basically, Molly should be following other people's advice about her appearance and demeanour because left to her own devices she's a total car crash.
 
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And Molly, post-Exaltation, is literally the worst it is possible for a human to be at expressing herself through her appearance.

She had no style, no dress sense, her posture is appalling and she moves in a way that looks discordant and off/putting.

Literally everything that a person can do wrong to make themselves look unimpressive, Molly does, as she makes the worst impression that it is possible for a human to make until she opens her mouth or tries to deceive someone about.

Basically, Molly should be following out her people's advice about her appearance and demeanour because left to her own devices she's a total car crash.
You are really taking it too far.
A basic Appearance plus Intimidate, without the armor, is still 4 dice. That's good for a regular mortal. Average for a professional.

Edit: Besides, it's just a first impression, everything further goes by Charisma.
 
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Green Sundress+Denim Jacket is the best option, because it's both very cool and very tough hides the armor —which is the point of it, I thought?— while allowing great mobility and cool flowy dramatic-ness and I really feel it should get a fair shake :p
 
So, stupid question - would Cracked Cell Circumvention apply to building personal spacecraft to escape the confines of the gravity well?
 
And Molly, post-Exaltation, is literally the worst it is possible for a human to be at expressing herself through her appearance.

While this is true she does have an uncommon knack for intimidation and it is favored. So you want to scare the hell out of people you can throw an excellency in there and roll 10 dice total or 11 with the armor, at or over the human maximum.

So, stupid question - would Cracked Cell Circumvention apply to building personal spacecraft to escape the confines of the gravity well?

Assuming you view the planet as a prison yes, but that is an rather unusual position to take on the world.
 
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You are really taking it too far.
A basic Appearance plus Intimidate, without the armor, is still 4 dice. That's good for a regular mortal. Average for a professional.

Edit: Besides, it's just a first impression, everything further goes by Charisma.

But she's not just rolling Intimidate. When making first impressions, or when looks matter, social dice pools are capped by Appearance.

That means that the most that Molly can roll when meeting new people is one die. That means we really need to reduce the difficulty of rolls. Let's say we want to impress these monks. We're fortunately skilled in Etiquette, so we don't have a difficulty penalty from that, but we really don't want to add on circumstantial penalties from looking off putting to make it harder.

While this is true she does have an uncommon knack for intimidation and it is favored. So you want to scare the hell out of people you can throw an excellency in there and roll 10 dice total or 11 with the armor, at or over the human maximum.

This is where the Appearance cap I mention above comes in, as it caps your total dice pool, so Excellencies and the like that add dice to the pool don't matter. No matter her Intimidation rank or the magic she throws at it, she's still rolling one die.

Not many dice pools use Appearance, but what makes it matter despite that is that when it matters it's often the only thing that matters.
 
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But she's not just rolling Intimidate. When making first impressions, or when looks matter, social dice pools are capped by Appearance.

That means that the most that Molly can roll when meeting new people is one die. That means we really need to reduce the difficulty of roles. Let's say we want to impress these monks. We're fortunately skilled in Etiquette, so we don't have a difficulty penalty from that, but we really don't want to add on circumstantial penalties from looking off putting to make it harder.



This is where the Appearance cap I mention above comes in, as it caps your total dice pool, so Excellencies and the like that add dice to the pool don't matter. No matter her Intimidation rank or the magic she throws at it, she's still rolling one die.

Not many dice pools use Appearance, but what makes it matter despite that is that when it matters it's often the only thing that matters.
Look at this post please:
forums.sufficientvelocity.com

Green Flame Rising (Exalted vs Dresden Files) Crossover - Fantasy

I could kind of see how one might use high appearance. Something like: When you first meet someone if you have 3+ Appearance roll Appearance against DC 7. On your first social roll with that person subtract the number of successes from the DC So you like roll let's say 3d10 get 2 successes...

Appearance is a minor influence on our first social roll with someone new.
It won't change things much, and even that little only with strangers.

As far as I can tell the reason @Jack vile Ripper picked a low appearance at chargen, is because they knew it's not a mechanically-relevant trait.
 
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Really? I did not know that rule, let me check Vampire 20, that is what I'm using for base rules.

In the Changeling 20 book it's in the description of the Appearance attribute.
Look at this post please:
forums.sufficientvelocity.com

Green Flame Rising (Exalted vs Dresden Files) Crossover - Fantasy

I could kind of see how one might use high appearance. Something like: When you first meet someone if you have 3+ Appearance roll Appearance against DC 7. On your first social roll with that person subtract the number of successes from the DC So you like roll let's say 3d10 get 2 successes...

Appearance is a minor influence on our first social roll with someone new.
It won't change things much, and even that little only with strangers.

As far as I can tell the reason @Jack vile Ripper picked a low appearance at chargen, is because they knew it's not a mechanically-relevant trait.

They're wrong though, as far as I can tell. It almost entirely determines our interactions with people when we're making first impressions.
 
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In the Changeling 20 book it's in the description of the Appearance attribute.


They're wrong though, as far as I can tell. It almost entirely determines our interactions with people when we're making first impressions.
Look at the Social Feats in V20.

Appearance is mentioned exactly once, only for Seduction.

Edit: Page 265f
 
Yup, when it comes to first impressions looks like low appearance is really punishing. You guys might want to start buying it up when you get the chance. The good news is the the next point or two is relatively cheap.

Appearance
The Appearance Attribute is a measure of how well a character makes a first impression. This may be conventional "attractiveness," but it can also be the effect of distinctive features, an exotic mien, an air of confidence, distinctive posture, a flair for dressing well — anything remarkable upon initial observation can contribute to a character's Appearance. Indeed, Appearance is the amalgamation of many descriptive personal characteristics. Appearance is subconscious and instinctual — it appeals to the lower levels of the psyche, so it shapes first impressions and the nature of memories thereafter.
This Trait is useful for getting potential vessels to heed your beckoning across a crowded dance floor. In situations in which first impressions are paramount, or that involve people who view Appearance as very important, a character may have no more dice in a Social dice pool than her Appearance rating. Thus, it is critically important to either look your best or get to know people before you start trying to convince them to firebomb the Justicar's haven.
 
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