Going to address some things here.

First is the threat level we are expected to face. Mao, a Grade 5 Fixer, thinks she has a fairly good chance of dying here. What does that say about that our odds? She gave us an "in case of my death" item like she expected us to run if she gets overwhelmed. We also just got the ability to do Urban Legends, something we are expected to bring backup, and this is an Urban Plague which is a tier above that. I agree there are no nudges to go shopping, there are definitely signs we are going to have a bad time and thus why people pushed for shopping. I suggest that while Moon might not have an Urban Plague level experience buff, Distortions are noted for the shenanigans they can pull that lower ranks can not handle.

The second is that all of the four major items (not counting the vest or tattoo here) have benefits and drawbacks that are unique to them. The Pill is the only source of Mental Resist available while also having the highest damage and armor buff, but it is only one-time use and injures us the next mission. The Warp Gloves are the only source of reuseable damage, sizable piercing damage at that, but are the only item that can actively hurt us. The Organ is the only item that can raise skills and thus win clashes but also the only item that can lower skills as well, a potentially vital skill to boot. The Gun Glove is the only source of good, consistent damage but is the only item inherently a money sink. The others can be money sinks but they are not at their base level.

This is very much a pick your poison situation, although a more beneficial one than most.
 
[X] Gun-Glove (Wearable) – product of the SilverSteel Workshop. One of the few Workshops involving Guns that Mao seems to frequent – even though it's a gun, it's only usable in punch-range. It's part of the reason why it's cheap and hasn't been sold – it is still expensive, though Mao's more than willing to foot the bill. That being said, you have to buy your own bullets. Effect: +4 Damage per Shot. Uses Melee instead of Ranged. Requires Bullet. Cost: 4,999,999 Ahn. 100,000 Ahn per Bullet. Can only Carry 12 at Maximum per Outing.
-[X] 6 Bullets
 
Someone pointed out how each of the tenable options is a drain of one sort or other. Which I guess makes sense, the good stuff at this level comes with drawbacks.

My personal issue with the Seed is twofold: first, it has the age-old consumable issue of "when is the right time to use it, and maybe a better time comes later?"; second, it is a gamble like the Fervent Beat's page in LoR. For those who do not remember what it does: huge stat buffs, but the character dies after three turns. Using the Seed will likely win one fight exactly. Using it carelessly wastes it, and using it at all has consequences that last past this mission.


The reason I want only the gun-glove is to test the gun part. If that works well, we can buy more bullets later. If not, we can sell the thing and get something else. Sure, guns are a money sink, but I rather lose money than Lily's health or sanity. Which is what the heart and warp glove do.
 
Someone pointed out how each of the tenable options is a drain of one sort or other. Which I guess makes sense, the good stuff at this level comes with drawbacks.

My personal issue with the Seed is twofold: first, it has the age-old consumable issue of "when is the right time to use it, and maybe a better time comes later?"; second, it is a gamble like the Fervent Beat's page in LoR. For those who do not remember what it does: huge stat buffs, but the character dies after three turns. Using the Seed will likely win one fight exactly. Using it carelessly wastes it, and using it at all has consequences that last past this mission.


The reason I want only the gun-glove is to test the gun part. If that works well, we can buy more bullets later. If not, we can sell the thing and get something else. Sure, guns are a money sink, but I rather lose money than Lily's health or sanity. Which is what the heart and warp glove do.

Fair point about the seed but I will point out what sells me the seed rather than writing it off is the effect hits after the mission. If it was like Fervent Beats and hit us immediately after the buff ends, I would be more worried about it. Instead, it hurts us when we are doing a mission we could comfortably and reliably do at full health. The Injured status does suck with the -1 on everything but it is not insurmountable. If for some reason we are worse state, then being stuck at Injured does not matter unless we get a fair amount of kills with Life Sap.

If a bad random encounter happens, it happens. We could not control the Index recruit from popping up but we dealt with him okay-ish, we just have to take it as it comes. Not to say we can be reckless but worrying about random encounters can only go so far.

Now believing a mission is not telling us everything is fair game though.
 
Personally I hope we don't have to use the Seed in this upcoming fight but well if we have to we have to. I like having the safety net so that if we run into a random rank 5 enemy we have an option to not instant die. It's basically insurance that allows us to be more certain that we'll survive doing a random mission of our level even if we do it alone or we have a crazy random encounter roll. That's a nice piece of mind in the city even if we never use it and I doubt we'll go that long without using it lol
 
"Okay, we've already defeated All The Arbiters and a Bucket of Beholders, but after the Cadre of Claws we've still got to storm A Corp, and you can't tell me we won't have a multi-form boss fight. We've not using it!"
I mean, I don't think that the majority of the playerbase is going to hoard this like its FF7 and you're not using a single Phoenix Down till the final boss.

To be honest, imo the Seed's a trade-off. Sure it'll boost the stats, but could a situation where Lily has to use it come about due to not having 3x more instances of +4 damage? Personally I'd advocate just the 6 bullets, one for each of the fixers in Vic's office for speedy finishing off. Well if their 9s are squishy enough we can save all 6 for the Grade 8/emergencies, but I doubt that's going to be the case. Hmm...
I mean, that sort of situation could absolutely come here. The distortion has some form of mental effect judging by what it did to Vic's office and Lily was there before he distorted so he might try to gun for us if he can break away from Mao at all or Lily finishes Vic's office quick enough and tries to go for protecting Mao at some point if Mao needs a bit to recover.

The damage buffs for any of these only work if you win the clash which is something to keep in mind, while the seed also provides damage resistance and mental resistance, both of which could be vital to have for potential contingencies. If Mao's end goes well, we likely won't need the bullets at all (or only a minimal amount for the Grade 8) since we're just dealing with Vic's office and can feed. If her end goes poorly, the seed's defensive buffs are our best bet to be able to do anything.
 
[X] Plan Free (Not Including the Cost of Bullets)

[X] Gun-Glove (Wearable) – product of the SilverSteel Workshop. One of the few Workshops involving Guns that Mao seems to frequent – even though it's a gun, it's only usable in punch-range. It's part of the reason why it's cheap and hasn't been sold – it is still expensive, though Mao's more than willing to foot the bill. That being said, you have to buy your own bullets. Effect: +4 Damage per Shot. Uses Melee instead of Ranged. Requires Bullet. Cost: 4,999,999 Ahn. 100,000 Ahn per Bullet. Can only Carry 12 at Maximum per Outing.
-[X] 6 Bullets

Glove. Gun.

GLOVEGUN.
 
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Adhoc vote count started by SoothingCoffee on May 13, 2022 at 5:40 PM, finished with 245 posts and 91 votes.

  • [X] Gun-Glove (Wearable) – product of the SilverSteel Workshop. One of the few Workshops involving Guns that Mao seems to frequent – even though it's a gun, it's only usable in punch-range. It's part of the reason why it's cheap and hasn't been sold – it is still expensive, though Mao's more than willing to foot the bill. That being said, you have to buy your own bullets. Effect: +4 Damage per Shot. Uses Melee instead of Ranged. Requires Bullet. Cost: 4,999,999 Ahn. 100,000 Ahn per Bullet. Can only Carry 12 at Maximum per Outing.
    -[X] 6 Bullets
    [X] Plan 7 +3 = Kill
    -[X] 'Seven Minutes of Heaven, Seven Hours of Purgatory, and Seven Days of Hell' Seed
    -[X] Gun-Glove (Wearable)
    --[X] 3 Bullets
    [X] Plan Free (Not Including the Cost of Bullets)
    -[X] Strange Organ Transplant (Augment) – Doctor Nyorau, according to Mao, is apparently a Master of actual repute, and you're only able to afford this because it's both highly experimental, and the payment that he seeks is to see what change this brings you. He's a Master of Hybridization Augmentation – a way of strengthening someone through adding traits from other beings into you. This is incredibly, incredibly suspect. Effect: +1 to Melee: What, +1 to Endurance: Are, and +1 to Instinct: You?. -2 to Ego: Not Yourself. ???. Cost: Nothing. Yourself?
    -[X] Gun-Glove (Wearable) – product of the SilverSteel Workshop. One of the few Workshops involving Guns that Mao seems to frequent – even though it's a gun, it's only usable in punch-range. It's part of the reason why it's cheap and hasn't been sold – it is still expensive, though Mao's more than willing to foot the bill. That being said, you have to buy your own bullets. Effect: +4 Damage per Shot. Uses Melee instead of Ranged. Requires Bullet. Cost: 4,999,999 Ahn. 100,000 Ahn per Bullet. Can only Carry 12 at Maximum per Outing.
    [X] Plan: I've got Gloves now!
    -[X] Salvaged Warp Glove – despite your trepidation, it does seem to be perfectly legal. Of course, there's no such thing as something this good ever existing at this low a price. Effect: When Attacking, if you roll a 6 on your 2d6, you deal an extra +5 Damage. However, if you roll a 1 on your 2d6, inflict 5 Damage to Self. Damage from glove ignores armor. Cost: 1,000,000 Ahn.
    -[X] Gun-Glove (Wearable) – product of the SilverSteel Workshop. One of the few Workshops involving Guns that Mao seems to frequent – even though it's a gun, it's only usable in punch-range. It's part of the reason why it's cheap and hasn't been sold – it is still expensive, though Mao's more than willing to foot the bill. That being said, you have to buy your own bullets. Effect: +4 Damage per Shot. Uses Melee instead of Ranged. Requires Bullet. Cost: 4,999,999 Ahn. 100,000 Ahn per Bullet. Can only Carry 12 at Maximum per Outing.
    --[X] 1 Bullet
    [X] Salvaged Warp Glove – despite your trepidation, it does seem to be perfectly legal. Of course, there's no such thing as something this good ever existing at this low a price. Effect: When Attacking, if you roll a 6 on your 2d6, you deal an extra +5 Damage. However, if you roll a 1 on your 2d6, inflict 5 Damage to Self. Damage from glove ignores armor. Cost: 1,000,000 Ahn.
    [X] Plan Catch These Seedy Organic Hands
    -[X] 'Seven Minutes of Heaven, Seven Hours of Purgatory, and Seven Days of Hell' Seed
    -[X] Strange Organ Transplant (Augment)
    -[X] Gun-Glove (Wearable)
    --[X] 3 Bullets
    [X] Strange Organ Transplant (Augment) – Doctor Nyorau, according to Mao, is apparently a Master of actual repute, and you're only able to afford this because it's both highly experimental, and the payment that he seeks is to see what change this brings you. He's a Master of Hybridization Augmentation – a way of strengthening someone through adding traits from other beings into you. This is incredibly, incredibly suspect. Effect: +1 to Melee: What, +1 to Endurance: Are, and +1 to Instinct: You?. -2 to Ego: Not Yourself. ???. Cost: Nothing. Yourself?
    [X] Plan: WARP HEART BULLET
    -[X] Salvaged Warp Glove – despite your trepidation, it does seem to be perfectly legal. Of course, there's no such thing as something this good ever existing at this low a price. Effect: When Attacking, if you roll a 6 on your 2d6, you deal an extra +5 Damage. However, if you roll a 1 on your 2d6, inflict 5 Damage to Self. Damage from glove ignores armor. Cost: 1,000,000 Ahn.
    -[X] Strange Organ Transplant (Augment) – Doctor Nyorau, according to Mao, is apparently a Master of actual repute, and you're only able to afford this because it's both highly experimental, and the payment that he seeks is to see what change this brings you. He's a Master of Hybridization Augmentation – a way of strengthening someone through adding traits from other beings into you. This is incredibly, incredibly suspect. Effect: +1 to Melee: What, +1 to Endurance: Are, and +1 to Instinct: You?. -2 to Ego: Not Yourself. ???. Cost: Nothing. Yourself?
    -[X] Gun-Glove (Wearable) – product of the SilverSteel Workshop. One of the few Workshops involving Guns that Mao seems to frequent – even though it's a gun, it's only usable in punch-range. It's part of the reason why it's cheap and hasn't been sold – it is still expensive, though Mao's more than willing to foot the bill. That being said, you have to buy your own bullets. Effect: +4 Damage per Shot. Uses Melee instead of Ranged. Requires Bullet. Cost: 4,999,999 Ahn. 100,000 Ahn per Bullet. Can only Carry 12 at Maximum per Outing.
    --[X] 1 Bullet
    [X] Plan: All of the above
    [X] Gun-Glove (Wearable)
    [x] Salvaged Warp Glove
    [X] Gun-Glove (Usable)


Looks like we got a tie to whether buy 6 bullets for the gun-glove, or get the 7 Seed plus 3 Bullets. Not closing the vote yet, but I'm gonna close it after I woke up from my sleep.
 
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One, let me dream. Two, that's hoping that the situation is not bad enough that we'll end up needing it rather than hard saying he 100% will just never use it. :V
The point being the sentiment is not unique thanks to the potion paradox.

Anyone remembers we have potion pills never used?
As a side-note, SoothingCoffee said that we'll get the gun-glove even if we don't vote for it at all.
The vote itself buying bullets and not the W-glove or seeds is valid however. Except by their votes right now they're not counted in the tally well
 
[X] Plan Free (Not Including the Cost of Bullets)

[X] Gun-Glove (Wearable) – product of the SilverSteel Workshop. One of the few Workshops involving Guns that Mao seems to frequent – even though it's a gun, it's only usable in punch-range. It's part of the reason why it's cheap and hasn't been sold – it is still expensive, though Mao's more than willing to foot the bill. That being said, you have to buy your own bullets. Effect: +4 Damage per Shot. Uses Melee instead of Ranged. Requires Bullet. Cost: 4,999,999 Ahn. 100,000 Ahn per Bullet. Can only Carry 12 at Maximum per Outing.
-[X] 6 Bullets

I'll throw in my hat on this one.
 
[X] Plan 7 +3 = Kill
-[X] 'Seven Minutes of Heaven, Seven Hours of Purgatory, and Seven Days of Hell' Seed
-[X] Gun-Glove (Wearable)
--[X] 3 Bullets

Both the bullets and seed are a single use thing, but the seed is a bigger advantage with more drawback. Given we still get the gun and some bullets with this plan it has my vote.
 
[X] Plan Free (Not Including the Cost of Bullets)

[X] Gun-Glove (Wearable) – product of the SilverSteel Workshop. One of the few Workshops involving Guns that Mao seems to frequent – even though it's a gun, it's only usable in punch-range. It's part of the reason why it's cheap and hasn't been sold – it is still expensive, though Mao's more than willing to foot the bill. That being said, you have to buy your own bullets. Effect: +4 Damage per Shot. Uses Melee instead of Ranged. Requires Bullet. Cost: 4,999,999 Ahn. 100,000 Ahn per Bullet. Can only Carry 12 at Maximum per Outing.
-[X] 6 Bullets

Throwing my vote into the mix.
 
[X] Plan 7 +3 = Kill
-[X] 'Seven Minutes of Heaven, Seven Hours of Purgatory, and Seven Days of Hell' Seed
-[X] Gun-Glove (Wearable)
--[X] 3 Bullets
 
[X] Plan 7 +3 = Kill
-[X] 'Seven Minutes of Heaven, Seven Hours of Purgatory, and Seven Days of Hell' Seed
-[X] Gun-Glove (Wearable)
--[X] 3 Bullets
 
Honestly, I'm more excited about the dialogue of whatever we get, especially the warp glove which makes my brain fantasize about lily punching a hole in space, or the '7' seed just making lily's melee and endurance voices super amped and confident. Love the way how the stat/skills themselves have personalities.
 
Honestly, I'm more excited about the dialogue of whatever we get, especially the warp glove which makes my brain fantasize about lily punching a hole in space, or the '7' seed just making lily's melee and endurance voices super amped and confident. Love the way how the stat/skills themselves have personalities.
Melee is salivating at stealing Ranged's lunch money with GUN GLOVE.
 
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