Also to elaborate I dont have anything against the gloves themselves. Just think the Organ is a prime narrative opportunity that we can work on and works perfectly for us. Only one Im a bit against is Seed as it feels like a waste as a one-off.

Mostly Im a bit against the rationale that the glove would be a way for Lily to somehow reverse-engineer a Singularity off a bargain bin outdated barely functional known to backfire tech. Like sure we can upgrade it but laser focusing on that and spending xp and too much effort on it to try and play catchup when whole workshops and other people with certainly more stats on int than Lily are trying that is a tad naive.
 
The organ transplant reminds me of the monster option from the Fortitude III vote, as a source of power that also brings in its own baggage. I feel like the pros and cons will probably balance out, but in a way that's narratively more interesting than not picking the option at all.

[X] Plan Free (Not Including the Cost of Bullets)
[X] Plan Catch These Seedy Organic Hands
 
[X] Salvaged Warp Glove – despite your trepidation, it does seem to be perfectly legal. Of course, there's no such thing as something this good ever existing at this low a price. Effect: When Attacking, if you roll a 6 on your 2d6, you deal an extra +5 Damage. However, if you roll a 1 on your 2d6, inflict 5 Damage to Self. Damage from glove ignores armor. Cost: 1,000,000 Ahn.

[X] Plan Free (Not Including the Cost of Bullets)

I really, really want that organ, but Ego 0 sounds like a fail condition, so no thanks
 
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I'm baffled that almost nobody choosing to buy the seed thing. We're geting paid according to our contribution in fight. With this we will not only kill fixers ourselves but directly assist in killing distortion. Which means more money. Come on, it's like you forgot where you live.
I'm also not comfortable to let Mao deal with this thing alone. It's always a possibility that she simply underestimating it, distortion isn't a resent case in the City after all. The seed is the best stuff here that will allow us to help her.
 
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I really, really want that organ, but Ego 0 sounds like a fail condition, so no thanks

Our Ranged and Technology are currently at 0. While I don't see what our starting character sheet was, I suspect other Skills started at 0 and that starting with Ego 0 would have been a valid character build. It seems to me like 0 is more, like, a baseline. Mechanically, Justice II Ego 0 would be better at Ego checks than Justice I Ego 2.

Like, I'm not trying to say that the downsides, hidden or otherwise, won't be significant. I just think that it's a bit of a hyperbole to say that it's a trap option or will lock the quest into a bad end or tragedy.
 
[X] Plan: I've got Gloves now!

Dunno about you guys but I think I'd prefer being the Wish version of the Black Silence over decimating the ego of someone who already has a low opinion of themselves

Edit: Since someone pulled out calcs for how much we're gonna be benefiting from the warp glove, gonna change vote to this

[X] Plan 7 +3 = Kill
 
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Our Ranged and Technology are currently at 0. While I don't see what our starting character sheet was, I suspect other Skills started at 0 and that starting with Ego 0 would have been a valid character build. It seems to me like 0 is more, like, a baseline. Mechanically, Justice II Ego 0 would be better at Ego checks than Justice I Ego 2.

Like, I'm not trying to say that the downsides, hidden or otherwise, won't be significant. I just think that it's a bit of a hyperbole to say that it's a trap option or will lock the quest into a bad end or tragedy.
True, true, but I meant it as one of the fail conditions. Besides, I'm fairly sure there's gonna be a trial or test or something regarding that organ, which would need Ego to pass. If we had more Ego or Justice, I would've picked that up instead.

Since we don't, though, I'm not gonna vote for a body jacking organ or personality crisis

Edit: Won't it be embarrasing if the still beating organ of a dead monster from beyond the city has more sense of self than Lily?
Also, speculation on what would happen if we picked it. First, foreign instincts from said monster battling with our sense of self. Fail, and (temporarily?) become more beast than man. Second, conversion. Lily does not know what she is, only that she is a Fixer.
She doesn't remember memories beyond her first death, and does not know why she can shrug off death. My guess is, once we triggger the "get back up from death", the beasts memories will mix up with Lily's, and I am not sure she can deal with body dysmorphia yet.

That being said, surviving the urban plague mission will level us up, and I want to get the organ after the mission once we allocate some xp into ego or justice.
 
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There's probably some symbolism here in addition to the obvious stuff.

The seed especially alludes to The Seed of Light. It bloomed but briefly and as consequence it inflicted some near ruinous damage upon The City. Useful but dangerous. If we're taking a free option this would be my go to since it's a near guarantee we can survive.

I expect that the Organ is a step on the path to distorting beyond even just the EGO hit. Might be the Elden Ring talking but I can't help but recall that transformation is an old motif. PM stuff does love drawing from stories and their symbolism.

I keep mentioning that eventually the Library will offer an invitation but I'm getting the sense that Mao is the likelier target. Nowhere near locked in but she's on the shortlist. She'll be walking a tightrope between Distortion and Invitation if/when things go wrong.

I actually want to grab the tattoos because my Yakuza instinct is burning up. I want Lily to tear off her shirt off and have Pledge of Demon playing damnit.

Not sure what/where the tattoo would be. The min-maxer in me says we'd want it on her head or upper body since those are the least likely to be replaced. For Maximum Yakuza vibes we could get a scarecrow, the red ribbon, or a sun on our back. Can't wait for our title card.

Lily
MEMBER OF THE SCARECROW OFFICE
FIXER 9TH GRADE
 
"Darn," Mao pouts, clicking her tongue, before snorting with a chuckle, and the glow fades away. She leans away from you – but not off you, taking a more casual stance, humming thoughtfully. "But in that case, then just shoot it close at fist range," she smirks, amber-gold crinkling in amusement. "That's what I did."
Ah yes, the Thumb School of Shooting. Well makes sense for starters, but its still literally shooting money.
[] Salvaged Warp Glove – despite your trepidation, it does seem to be perfectly legal. Of course, there's no such thing as something this good ever existing at this low a price. Effect: When Attacking, if you roll a 6 on your 2d6, you deal an extra +5 Damage. However, if you roll a 1 on your 2d6, inflict 5 Damage to Self. Damage from glove ignores armor. Cost: 1,000,000 Ahn.
Alright, let's crunch the numbers here. My reading on it is "on rolling 2d6, if there is a 6 it gives +5 damage on hit, but if there is a 1 you take 5 damage"

2x d6, each dice has 16.67% chance of landing on a specific face, and total of 33% chance it lands on 1 or 6. Snake Eyes and double six presumably don't double results. So, 2d6 has 36 results.

Roll Results where something happens
Roll results where there is a success would be (2/6, 3/6, 4/6, 5/6, 6/6, 6/2, 6/3, 6/4, 6/5, 1/6, 6/1), 11/36 = 30.56%
Roll results where there is only a success would be (2/6, 3/6, 4/6, 5/6, 6/6, 6/2, 6/3, 6/4, 6/5), 9/36 = 25%

Roll results where there is a failure would be (1/1, 1/2, 1/3, 1/4, 1/5, 2/1, 3/1, 4/1, 5/1, 1/6, 6/1), 11/36 = 30.56%
Roll results where there is only a failure would be (1/1, 1/2, 1/3, 1/4, 1/5, 2/1, 3/1, 4/1, 5/1), 9/36 = 25%
Roll results where both effects trigger [cancel each other out] would be (1/6 or 6/1) , 2/36 = 5.56%

BUT
Afraid not. You still have to win the clash.
We still need a clash to win to actually get the +5 damage.

So to put it in summary, there's 30.56% [25%] chance Lily takes 5 damage, literally chunk off 5 HP from her 6/6/6/6/6 (+ 6/6/6, but we sure as hell aren't using this unless we absolutely need to) for 30.56% [25%] chance extra damage if Lily wins on the roll, when, assuming parity, she needs to pass a 50% roll to win that clash, which puts it at an unflattering 15.2% [12.5%] of +5 damage.

In summary, if Lily takes this upgrade, on attack she has the following possibilities:
chance nothing happens, 44.44% [50%]
chance she takes damage period, 30.56% [25%]
chance she loses the clash, losing the +5 damage (I am using even odds, so 50% win rate), 15.28% [12.5%]
-also, remember if she loses the clash she's going to take damage. One bad roll and lost clash = Lily's going to have already gone past an injury threshold and then some.
chance she wins the clash and gains the +5 damage, 15.28% [12.5%]

I already disdain W-Corp's bonuses in Ruina, this is even worse imo than not having it at all.
Warp Glove is also a way to cheat access to a Singularity at less than 1% of the price you'd normally have to pay. As long as we can find someone who can mod it, and we don't remove that chance of a backlash, we can do what we want with it.
Because again, getting access to a Singularity for one million is insane. We can absolutely mod that to be better over time, but getting a non-scuffed version is in the hundreds of millions of Ahn, it's nuts.
Eh... this is an outdated model, and I suspect it'll be really tricky to upgrade this thing without infringing on the designs of more current models in which case the patent office will come knocking. You know, ABC? Imo we're here to get upgrades to help Lily survive an Urban Plague. Not gamble more on having RNGesus on our side. Also, even if its a singularity, its an old singularity. And we already have one in our pockets.
- A Pouch of Iron Pills (3x). The product of an old, abandoned, and almost-forgotten Singularity. According to Tori, it's the worst type of products. Still. It should still work, and you'll need everything you can get. Just don't swallow it more than one at a time -- or at too-short intervals. [Heals 2 HP per Pill.]
Honestly, reverse-engineering a singularity is shit every fucking Corp wants to do. Hell, remember W-Corp's plot in Ruina is literally all the corps trying to pry out all the secrets of the singularities of the other corps. I won't bet on Lily and co to manage to even glimpse more than a flicker of it with momentous enough effort that we'd have been better off getting a newer/better one.

Honestly not much of a fan of Heart too, so I'll prolly just vote for not!Ember Cecilia in one form or another, but not Warp's glove.

EDIT: In light of new Word of GM, Strikeouts and [] has been put in.
If you want to damage the enemy, you'd have to win the Clash -- but if you roll 1, you will take the damage regardless whether you win the clash or not. And no, no additional effects on snake eyes or boxcars. Yet, anyway. It is a high-risk high-reward gamble. And yes, it is toggleable. Also, if you roll a 1 and a 6 together, they cancel each other.
 
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Honestly, reverse-engineering a singularity is shit every fucking Corp wants to do. Hell, remember W-Corp's plot in Ruina is literally all the corps trying to pry out all the secrets of the singularities of the other corps. I won't bet on Lily and co to manage to even glimpse more than a flicker of it with momentous enough effort that we'd have been better off getting a newer/better one.

Honestly not much of a fan of Heart too, so I'll prolly just vote for not!Ember Cecilia in one form or another, but not Warp's glove.

Soothingcoffee mentioned when I got a hold of him on a Discord that the real thing that makes it "Fine" is the fact it has a backlash. We can upgrade it freely as long as it doesn't become consequence free (Which is what makes it legally distinct from the actual Warp Singularity), as long as we can find a Meister who can work on it (And Meisters are universally mad geniuses limited only by patent rights--ones we've managed to dodge by way of this opportunity)

But we've got good connections here with our choice of Office, so that's not exactly a forlorn hope.

But yeah, it's got a great aesthetic on it, which is my big draw.
 
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Soothingcoffee mentioned when I got a hold of him on a Discord that the real thing that makes it "Fine" is the fact it has a backlash. We can upgrade it freely as long as it doesn't become consequence free (Which is what makes it legally distinct from the actual Warp Singularity), as long as we can find a Meister who can work on it (And Meisters are universally mad geniuses limited only by patent rights--ones we've managed to dodge by way of this opportunity)

But we've got good connections here with our choice of Office, so that's not exactly a forlorn hope.

But yeah, it's got a great aesthetic on it, which is my big draw.
Then that's even worse imo - the backlash is downright nasty, and I really don't want to risk HP on the mission explicitly noted to already be dangerous and we're already expecting to take damage. I understand the aesthetic grounds, but tbh I'll prolly grab just the gun gloves ammo instead.
 
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Then that's even worse imo - the backlash is downright nasty, and I really don't want to risk HP on the mission explicitly noted to already be dangerous and we're already expecting to take damage.

...

What does that have to do with "It's got lots of room to grow?" "It's even worse because a risk of taking a 5 HP hit gets worse and worse over time?"

Actually, you know what? Question @SoothingCoffee

Does the Warp Glove effect backlash hurt us if we roll a 1 and then miss, but doesn't hurt the enemy if we roll a six and miss? Or does it only trigger on a successful Clash, for good or ill?
 
What does that have to do with "It's got lots of room to grow?" "It's even worse because a risk of taking a 5 HP hit gets worse and worse over time?"
My point is, converting HP into damage is a big problem - 5HP cutting right into Lily past her armor, which defeats part of the point of her tanky build - and we can't even remove this malus without touching the aspect that makes it legal especially since Lily's already at Fortitude III which means its a big chunk out of her no matter what we try to do with it.
 
My point is, converting HP into damage is a big problem - 5HP cutting right into Lily past her armor, which defeats part of the point of her tanky build - and we can't even remove this malus without touching the aspect that makes it legal especially since Lily's already at Fortitude III which means its a big chunk out of her no matter what we try to do with it.

Except Lily is also going to be generating tons of bonus HP in most fights from styling on mooks that can barely hurt her while making her way to the actual boss where we'd need the glove?

Like, I'm pretty sure we'll be able to toggle it off and on as we need it. Having a big cushion of extra HP when we switch on Gamble Mode is a pretty good way of using it, I think? Especially as it gives us a counter to other tanks as it ignores their armor too.
 
Like, I'm pretty sure we'll be able to toggle it off and on as we need it. Having a big cushion of extra HP when we switch on Gamble Mode is a pretty good way of using it, I think? Especially as it gives us a counter to other tanks as it ignores their armor too.
... Is it actually toggleable? Or is it always active?
 
It's a glove, so I'd imagine it's toggleable. At worst, we can just keep it off until we need it.
 
Except Lily is also going to be generating tons of bonus HP in most fights from styling on mooks that can barely hurt her while making her way to the actual boss where we'd need the glove?
And what happens when we run into equal or more competent enemies precisely like the mission we're slated to go on? Lily already is reliant on snacking on mooks, if none of them make for easy snacks suddenly we can see her go into Injury threshold 3/Injured on one bad roll and one bad clash instead of the 2/3 it might have taken to reach it normally? (pending question to QM)
Like, I'm pretty sure we'll be able to toggle it off and on as we need it. Having a big cushion of extra HP when we switch on Gamble Mode is a pretty good way of using it, I think? Especially as it gives us a counter to other tanks as it ignores their armor too.
Yes, but we're here to shop for shit specifically for shit to help us past an Urban Plague mission, and gambling on dice imo ain't it. Just buy some more bullets, at least those are reliable and don't carry a risk of blowing up Lily's healthpool.
 
Soothingcoffee mentioned when I got a hold of him on a Discord that the real thing that makes it "Fine" is the fact it has a backlash. We can upgrade it freely as long as it doesn't become consequence free (Which is what makes it legally distinct from the actual Warp Singularity), as long as we can find a Meister who can work on it (And Meisters are universally mad geniuses limited only by patent rights--ones we've managed to dodge by way of this opportunity)

But we've got good connections here with our choice of Office, so that's not exactly a forlorn hope.

But yeah, it's got a great aesthetic on it, which is my big draw.
Alectai wasn't the whole purpose of this action to get something to help us on the current mission right now? Isn't spending a million Ahn on a fixer upper that has a good chance of fucking us over and even killing us go completely against that? I feel like you're getting a bit carried away with the long term when we're jumping into an obscenely dangerous mission.
 
Alectai wasn't the whole purpose of this action to get something to help us on the current mission right now? Isn't spending a million Ahn on a fixer upper that has a good chance of fucking us over and even killing us go completely against that? I feel like you're getting a bit carried away with the long term when we're jumping into an obscenely dangerous mission.

That's why I'm approval voting for 7+3 as well, which I feel is the best for "Win the fuck out of this encounter". I want the Warp Glove due to it's long term potential, but I can do without if I have to.

But at the end of the day, the implant introduces too many complications when we're already drowning in them. Which is why I refuse to get it, doubly so as it penalizes our literal only defense against mindfucks by reducing our final skill there to zero, when we're expecting to fight a mind controller. It's the same "I want it for it's future potential" nonsense that you just accused me of, but even worse because instead of being a togglable 'Ride or Die' perk in its baseline state, it straight up weakens us in a field of attack we are nearly guaranteed to deal with in this upcoming mission.

Warp Glove, at worst, merely is a waste of money. Heart is an active liability for this mission.
 
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That's why I'm approval voting for 7+3 as well, which I feel is the best for "Win the fuck out of this encounter". I want the Warp Glove due to it's long term potential, but I can do without if I have to.

But at the end of the day, the implant introduces too many complications when we're already drowning in them. Which is why I refuse to get it, doubly so as it penalizes our literal only defense against mindfucks by reducing our final skill there to zero, when we're expecting to fight a mind controller.
Alectai I'm voting for the gun glove.

The current winning plan penalises our best defence against physical damage by eating up our health and ignoring armour. If we get dropped down a wound level by the backlash we're penalised and then more likely to take damage from losing clashes. All the while we're still able to get the backlash from the lost clashes. This is a death spiral in the making.

The warp glove is probably gonna pop twice beating heart fast as fuck.
 
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Alectai I'm voting for the gun glove.

The current winning plan penalises our best defence against physical damage by eating up our health and ignoring armour. If we get dropped down a wound we're penalised and then more likely to take damage from losing clashes and we're still able to get the backlash from the clashes. This is a death spiral in the making.

There's no such thing as rewards without risk, and the risks introduced by the Warp Glove are ones we're best suited to mitigate, while a bad set of rolls--by the very nature of the Perk people decided to get over something more interesting--is not going to guarantee our death.

What about the other side? What if we get good rolls and get procs from the Warp Glove? That'd let us take out things way out of our weight class now, wouldn't it?

Because I refuse to believe it's so jank that it can always hurt us on a bad roll, but a good roll only counts if we then beat the other guy's clash. But that's why I asked the QM about it.
 
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I like the Salvaged Warp Glove. The more I think about it the more I like it. Problem is I also like the Still Beating Heart. It interests me. So here's a plan that combines then both along with buying a bullet for the Gun-Glove. Pretty sure there was a plan like this before but I can't find it, so whatever.

[X] Plan: WARP HEART BULLET
-[X] Salvaged Warp Glove – despite your trepidation, it does seem to be perfectly legal. Of course, there's no such thing as something this good ever existing at this low a price. Effect: When Attacking, if you roll a 6 on your 2d6, you deal an extra +5 Damage. However, if you roll a 1 on your 2d6, inflict 5 Damage to Self. Damage from glove ignores armor. Cost: 1,000,000 Ahn.
-[X] Strange Organ Transplant (Augment) – Doctor Nyorau, according to Mao, is apparently a Master of actual repute, and you're only able to afford this because it's both highly experimental, and the payment that he seeks is to see what change this brings you. He's a Master of Hybridization Augmentation – a way of strengthening someone through adding traits from other beings into you. This is incredibly, incredibly suspect. Effect: +1 to Melee: What, +1 to Endurance: Are, and +1 to Instinct: You?. -2 to Ego: Not Yourself. ???. Cost: Nothing. Yourself?
-[X] Gun-Glove (Wearable) – product of the SilverSteel Workshop. One of the few Workshops involving Guns that Mao seems to frequent – even though it's a gun, it's only usable in punch-range. It's part of the reason why it's cheap and hasn't been sold – it is still expensive, though Mao's more than willing to foot the bill. That being said, you have to buy your own bullets. Effect: +4 Damage per Shot. Uses Melee instead of Ranged. Requires Bullet. Cost: 4,999,999 Ahn. 100,000 Ahn per Bullet. Can only Carry 12 at Maximum per Outing.
--[X] 1 Bullet



[X] Plan Catch These Seedy Organic Hands
[X] Plan Free (Not Including the Cost of Bullets)
 
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