"Darn," Mao pouts, clicking her tongue, before snorting with a chuckle, and the glow fades away. She leans away from you – but not off you, taking a more casual stance, humming thoughtfully. "But in that case, then just shoot it close at fist range," she smirks, amber-gold crinkling in amusement. "That's what I did."
Ah yes, the Thumb School of Shooting. Well makes sense for starters, but its still literally shooting money.
[] Salvaged Warp Glove – despite your trepidation, it does seem to be perfectly legal. Of course, there's no such thing as something this good ever existing at this low a price. Effect: When Attacking, if you roll a 6 on your 2d6, you deal an extra +5 Damage. However, if you roll a 1 on your 2d6, inflict 5 Damage to Self. Damage from glove ignores armor. Cost: 1,000,000 Ahn.
Alright, let's crunch the numbers here. My reading on it is "on rolling 2d6, if there is a 6 it gives +5 damage on hit, but if there is a 1 you take 5 damage"
2x d6, each dice has 16.67% chance of landing on a specific face, and total of 33% chance it lands on 1
or 6. Snake Eyes and double six presumably don't double results. So, 2d6 has 36 results.
Roll Results where something happens
Roll results where there is a success would be (2/6, 3/6, 4/6, 5/6, 6/6, 6/2, 6/3, 6/4, 6/5, 1/6, 6/1), 11/36 = 30.56%
Roll results where there is
only a success would be (2/6, 3/6, 4/6, 5/6, 6/6, 6/2, 6/3, 6/4, 6/5), 9/36 = 25%
Roll results where there is a failure would be (1/1, 1/2, 1/3, 1/4, 1/5, 2/1, 3/1, 4/1, 5/1, 1/6, 6/1), 11/36 = 30.56%
Roll results where there is
only a failure would be (1/1, 1/2, 1/3, 1/4, 1/5, 2/1, 3/1, 4/1, 5/1), 9/36 = 25%
Roll results where both effects
trigger [cancel each other out] would be (1/6 or 6/1) , 2/36 = 5.56%
BUT
Afraid not. You still have to win the clash.
We still need a clash to win to actually get the +5 damage.
So to put it in summary, there's
30.56% [25%] chance Lily takes 5 damage,
literally chunk off 5 HP from her 6/6/6/6/6 (+ 6/6/6, but we sure as hell aren't using this unless we absolutely need to) for
30.56% [25%] chance extra damage if Lily wins on the roll, when, assuming parity, she needs to pass a 50% roll to win that clash, which puts it at an unflattering
15.2% [12.5%] of +5 damage.
In summary, if Lily takes this upgrade, on attack she has the following possibilities:
chance nothing happens,
44.44% [50%]
chance she takes damage period,
30.56% [25%]
chance she loses the clash, losing the +5 damage (I am using even odds, so 50% win rate),
15.28% [12.5%]
-also, remember if she loses the clash she's going to take damage. One bad roll and lost clash = Lily's going to have already gone past an injury threshold and then some.
chance she wins the clash and gains the +5 damage,
15.28% [12.5%]
I already disdain W-Corp's bonuses in Ruina, this is even worse imo than not having it at all.
Warp Glove is also a way to cheat access to a Singularity at less than 1% of the price you'd normally have to pay. As long as we can find someone who can mod it, and we don't remove that chance of a backlash, we can do what we want with it.
Because again, getting access to a Singularity for one million is insane. We can absolutely mod that to be better over time, but getting a non-scuffed version is in the hundreds of millions of Ahn, it's nuts.
Eh... this is an outdated model, and I suspect it'll be really tricky to upgrade this thing without infringing on the designs of more current models in which case the patent office will come knocking. You know, ABC? Imo we're here to get upgrades to help Lily survive an Urban Plague. Not gamble more on having RNGesus on our side. Also, even if its a singularity, its an old singularity.
And we already have one in our pockets.
- A Pouch of Iron Pills (3x). The product of an old, abandoned, and almost-forgotten Singularity. According to Tori, it's the worst type of products. Still. It should still work, and you'll need everything you can get. Just don't swallow it more than one at a time -- or at too-short intervals. [Heals 2 HP per Pill.]
Honestly, reverse-engineering a singularity is shit every fucking Corp wants to do. Hell, remember W-Corp's plot in Ruina is
literally all the corps trying to pry out all the secrets of the singularities of the other corps. I won't bet on Lily and co to manage to even glimpse more than a flicker of it with momentous enough effort that we'd have been better off getting a newer/better one.
Honestly not much of a fan of Heart too, so I'll prolly just vote for not!Ember Cecilia in one form or another, but
not Warp's glove.
EDIT: In light of new Word of GM, Strikeouts and [] has been put in.
If you want to damage the enemy, you'd have to win the Clash -- but if you roll 1, you will take the damage regardless whether you win the clash or not. And no, no additional effects on snake eyes or boxcars. Yet, anyway. It is a high-risk high-reward gamble. And yes, it is toggleable. Also, if you roll a 1 and a 6 together, they cancel each other.