What would readers prefer?

  • Pure narrative quest: no dice will be used, the author will have free reign to decide what happens.

    Votes: 25 59.5%
  • New dice system: the author will design a new, better dice system to add some randomness and risk.

    Votes: 17 40.5%

  • Total voters
    42
  • Poll closed .
Voting is open for the next 1 day, 19 hours
It's reinforcing the current winning option, but I'm changing my vote to Grab and Go. I think I like the decisiveness of it.

[X] Plan Grab and Go
-[x] Go grab your bag: Something's wrong, and you don't want to leave anything behind if you have to do something drastic.
-[x] Write in: "No, I'm taking you with me." Shift, smash the window, rip out the mesh, help Artemis jump on your back, hand her your bag, and fly like the wind. Hopefully in the darkness no one will see exactly what happened. Get as far northeast as you can before putting down somewhere horses can't go, away from people. You can make the trip in hops as often as you're able at night, and walk or hide when you need a rest or you'd risk being seen by people below.
 
So for something entertaining imagine how the guard at Ryza's door will have to explain how an apparent 10 year old managed to leave her room without him noticing.

[X] Plan Grab and Go
 
Did we ever shut the window or is it just going to have wind blow through it?
Either way, we're probably high enough up their first thought will be to look at the ground below to see if we fell, and that's where they start having to give the Countess bad news.
"Uh, there isn't any rope showing she climbed down. There aren't any footprints there. Her body isn't there. She must have opened her window and hopped on the dragon during the breakout."
 
Either way, we're probably high enough up their first thought will be to look at the ground below to see if we fell, and that's where they start having to give the Countess bad news.
"Uh, there isn't any rope showing she climbed down. There aren't any footprints there. Her body isn't there. She must have opened her window and hopped on the dragon during the breakout."
Wyvern, hopefully. If they see any flying beast in the dark at all. Dragons are extinct, so if there's any way people can conclude it's something else that's what they'll conclude, and they'll even be willing to dismiss a fair number of witnesses like we do with people who claim they see aliens and bigfoot.

It'd be a funny cover, actually. Ryza, mage extraordinare and wyvern summoner!
 
Last edited:
Vote closed
Scheduled vote count started by SoaringHawk218 on Apr 17, 2022 at 4:45 PM, finished with 137 posts and 37 votes.
  • 24

    [X] "You underestimate my power." Rage flows through you.
    [X] Go grab your bag: Something's wrong, and you don't want to leave anything behind if you have to do something drastic.
    [X] "No! There's got to be another way I'm not going to leave you here! I'll think of something…"
    [X] Go grab your bag: Something's wrong, and you don't want to leave anything behind if you have to do something drastic.
    [X] "You underestimate my power." Rage flows through you.
    [X] Go grab your bag: Something's wrong, and you don't want to leave anything behind if you have to do something drastic.
    [X] "…Okay. Stay here, I'll be fast. I'll go get your father, then we'll be back to save you."
    [X] "No! There's got to be another way I'm not going to leave you here! I'll think of something…"
    [X] Go grab your bag: Something's wrong, and you don't want to leave anything behind if you have to do something drastic.
    [X] "…Okay. Stay here, I'll be fast. I'll go get your father, then we'll be back to save you."
    [X] Go grab your bag: Something's wrong, and you don't want to leave anything behind if you have to do something drastic.
    [X] Write-In "She just wants her daughter back, right? So after they give her back they won't be able to take you, because they'll be surprised by a dragon!"
    [X] Write-In Plan : Dragon saves Princess Knight
    -[X] O tower bound princess, let me free you from these bonds, I shall become your wings and guide you home
    -[x] Go grab your bag: Something's wrong, and you don't want to leave anything behind if you have to do something drastic.
    -[X] Warn Artemis and give her your bag through the window. Turn into your other aspect, and break the wall. Take her with you and fly towards her territory. You will let her handle diplomacy afterwards since you will be exhausted. You will come back later for your companions.
    [X] Go grab your bag: Something's wrong, and you don't want to leave anything behind if you have to do something drastic.
    [X] "No! There's got to be another way I'm not going to leave you here! I'll think of something…"
    [X] Write-in: "Wait. If we save the countess's daughter, she won't want to give you to the bandits any more!"
    [X] Write-In "She just wants her daughter back, right? So after they give her back they won't be able to take you, because they'll be surprised by a dragon!"
    [x] Go find Artemis quickly: Somethings wrong, and you need to know your friend is safe.
    [X] "…Okay. Stay here, I'll be fast. I'll go get your father, then we'll be back to save you."
    [x] Go find Artemis quickly: Somethings wrong, and you need to know your friend is safe.
    [X] "No! There's got to be another way I'm not going to leave you here! I'll think of something…"
  • 17

    [X] Plan Grab and Go
    -[x] Go grab your bag: Something's wrong, and you don't want to leave anything behind if you have to do something drastic.
    -[x] Write in: "No, I'm taking you with me." Shift, smash the window, rip out the mesh, help Artemis jump on your back, hand her your bag, and fly like the wind. Hopefully in the darkness no one will see exactly what happened. Get as far northeast as you can before putting down somewhere horses can't go, away from people. You can make the trip in hops as often as you're able at night, and walk or hide when you need a rest or you'd risk being seen by people below.
  • 2

    [X] Plan: Coordinate the group, THEN Grab and Go.
    -[X] See if Artemis knows where the rest of our group are.
    -[X] Attempt to contact each of them if practical, inform them of the situation.
    -[X] If we're noticed, aim to blind with bright flashes of magic, but conserve power when possible. Can't rescue Artemis if you're exhausted.
    -[X] We can only reasonably evacuate Artemis, but the countess has no particular reason to harm the rest, so leave it to their discretion whether to stage a breakout, or await rescue.
    -[X] Return to Artemis's location, become dargon, rescue Artemis, escape like your life depends on it (it probably does).


Alright, looks like Dragon!Ryza's coming out to play.

Could I get someone to roll me a d3, someone else to roll 3d6, and a third person to roll a d6. Three separate people, please.

EDIT: Thank you to our rollers. Minor spoilers from the upcoming chapter, you probably got the best "achieve your goals" rolls, but I'll admit I'm disappointed that one bit of shenaniganry won't be happening :,(
 
Last edited:
Scheduled vote count started by SoaringHawk218 on Apr 17, 2022 at 4:45 PM, finished with 137 posts and 37 votes.
  • 24

    [X] "You underestimate my power." Rage flows through you.
    [X] Go grab your bag: Something's wrong, and you don't want to leave anything behind if you have to do something drastic.
    [X] "No! There's got to be another way I'm not going to leave you here! I'll think of something…"
    [X] Go grab your bag: Something's wrong, and you don't want to leave anything behind if you have to do something drastic.
    [X] "You underestimate my power." Rage flows through you.
    [X] Go grab your bag: Something's wrong, and you don't want to leave anything behind if you have to do something drastic.
    [X] "…Okay. Stay here, I'll be fast. I'll go get your father, then we'll be back to save you."
    [X] "No! There's got to be another way I'm not going to leave you here! I'll think of something…"
    [X] Go grab your bag: Something's wrong, and you don't want to leave anything behind if you have to do something drastic.
    [X] "…Okay. Stay here, I'll be fast. I'll go get your father, then we'll be back to save you."
    [X] Go grab your bag: Something's wrong, and you don't want to leave anything behind if you have to do something drastic.
    [X] Write-In "She just wants her daughter back, right? So after they give her back they won't be able to take you, because they'll be surprised by a dragon!"
    [X] Write-In Plan : Dragon saves Princess Knight
    -[X] O tower bound princess, let me free you from these bonds, I shall become your wings and guide you home
    -[x] Go grab your bag: Something's wrong, and you don't want to leave anything behind if you have to do something drastic.
    -[X] Warn Artemis and give her your bag through the window. Turn into your other aspect, and break the wall. Take her with you and fly towards her territory. You will let her handle diplomacy afterwards since you will be exhausted. You will come back later for your companions.
    [X] Go grab your bag: Something's wrong, and you don't want to leave anything behind if you have to do something drastic.
    [X] "No! There's got to be another way I'm not going to leave you here! I'll think of something…"
    [X] Write-in: "Wait. If we save the countess's daughter, she won't want to give you to the bandits any more!"
    [X] Write-In "She just wants her daughter back, right? So after they give her back they won't be able to take you, because they'll be surprised by a dragon!"
    [x] Go find Artemis quickly: Somethings wrong, and you need to know your friend is safe.
    [X] "…Okay. Stay here, I'll be fast. I'll go get your father, then we'll be back to save you."
    [x] Go find Artemis quickly: Somethings wrong, and you need to know your friend is safe.
    [X] "No! There's got to be another way I'm not going to leave you here! I'll think of something…"
  • 17

    [X] Plan Grab and Go
    -[x] Go grab your bag: Something's wrong, and you don't want to leave anything behind if you have to do something drastic.
    -[x] Write in: "No, I'm taking you with me." Shift, smash the window, rip out the mesh, help Artemis jump on your back, hand her your bag, and fly like the wind. Hopefully in the darkness no one will see exactly what happened. Get as far northeast as you can before putting down somewhere horses can't go, away from people. You can make the trip in hops as often as you're able at night, and walk or hide when you need a rest or you'd risk being seen by people below.
  • 2

    [X] Plan: Coordinate the group, THEN Grab and Go.
    -[X] See if Artemis knows where the rest of our group are.
    -[X] Attempt to contact each of them if practical, inform them of the situation.
    -[X] If we're noticed, aim to blind with bright flashes of magic, but conserve power when possible. Can't rescue Artemis if you're exhausted.
    -[X] We can only reasonably evacuate Artemis, but the countess has no particular reason to harm the rest, so leave it to their discretion whether to stage a breakout, or await rescue.
    -[X] Return to Artemis's location, become dargon, rescue Artemis, escape like your life depends on it (it probably does).


Alright, looks like Dragon!Ryza's coming out to play.

Could I get someone to roll me a d3, someone else to roll 3d6, and a third person to roll a d6. Three separate people, please.

Ok let me see how I do
Khona Moshr threw 1 6-faced dice. Total: 6
6 6
 
The first was for what emotion Ryza would use to transform: she was actively suppressing her rage, but wasn't trained enough to truly choose.

The second was for how long she would stay in dragon form.

The third was for what she would do instinctively when confronted with a story event.
First 2 we could have rolled much worse honestly. I'm hoping 3rd roll meant we instinctively get a good choice.
 
Say, @SoaringHawk218, aside from the issue of wrestling with instinct and control, are Manaketes physically capable of speaking normally when in dragon form? The mouth shape would be really different, but it would make sense if they intuitively know how to use the form. Otherwise they'd have to learn to walk, fly, etc all over again.

(Really looking forward to this update, by the way.)
 
Say, @SoaringHawk218, aside from the issue of wrestling with instinct and control, are Manaketes physically capable of speaking normally when in dragon form? The mouth shape would be really different, but it would make sense if they intuitively know how to use the form. Otherwise they'd have to learn to walk, fly, etc all over again.

Yes, manakete can speak in dragon-form, though their voice is noticeably different than in their heart-form.

Much to Artemis's shock >: )
 
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