or perhaps some kind of a charm thing. we can change the way people feel and think, though the effects wear off as soon as they are no longer nearby
Charm options are good, the other two are not okay.
While helpful. I suspect there may be unfortunate side affects
[X]Plan Survival
-[X]In Diplomacy and Public Relations: It is one thing to be popular, it is another thing to use charisma and PR to your government's advantage. And that alone is worth its weight in gold. Traditionally the Director-General has been trained in the arts of Diplomacy. As it has been used to Justify and keep the wider powers away. And make agreements that benefit the Hegemony time and time again. Like Great-Grandma Iris, she managed to annex and secure the modern day borders of the Hegemony by talking people into thinking it was a good idea. (Gain Diplomacy Education)
-[X]Disaster Sense: Some people have a gut instinct. She has something far more than that, which can help warn of problems. Only issue is, it doesn't exactly tell what, and while it helps in not dying, it is hard to tell what exactly it is, and how to mitigate/stop it.
[]Plan Piety Survival
-[]In a Convent: You were originally sent to a convent to stay out of trouble…didn't work out but you learned of the higher spirit nature of man . (Gain Piety Education)
-[]Disaster Sense: Some people have a gut instinct. She has something far more than that, which can help warn of problems. Only issue is, it doesn't exactly tell what, and while it helps in not dying, it is hard to tell what exactly it is, and how to mitigate/stop it.
Honestly, we probably would benefit a lot from disaster sense. Partially because it should help us stay alive, and probably help in noticing trickery, especially on the battlefield where our stats may mean we would have the grounding to possibly piece together what might be going on if it kicks in. While Combat precognition can be worked around, by making plans where by the time the precog notices, it's too late.