The INDEX Initiative: Not!XCOM Planquest

Q4 2015 Results

Q4 2015 Results


There would only be one last alien incursion in the year of 2015. Along the coastline of Baja California, a single C-Class UFO is spotted about twenty to thirty kilometres from land. A pair of INDEX interceptors engage and shoot down the alien craft after a brief dogfight. Lasting almost two minutes, the UFO damaged one of its human opponents, forcing it to withdraw with severe damage before the other interceptor took it down.

Between the damage sustained in the battle and crashing to the sea, not much of the UFO could be recovered, but between the personnel aboard and surviving wreckage, INDEX has acquired a significant amount of alien salvage.

Council Members
Argentina = Mild Support (+12 Resources)
Australia = Mild Support (+24 Resources)
Brazil = Neutral (+15 Resources)
Canada = Strong Support (+30 Resources, +1 to Dice Rolls)
China = Mild Support (+36 Resources)
Egypt = Mild Support (+6 Resources)
France = Mild Support (+24 Resources)
Germany = Mild Support (+24 Resources)
India = Neutral (+20 Resources)
Japan = Mild Support (+24 Resources)
Mexico = Strong Support (+30 Resources, +1 to Dice Rolls)
Nigeria = Neutral (+10 Resources)
Russia = Neutral (+20 Resources)
South Africa = Neutral (+5 Resources)
United Kingdom = Strong Support (+30 Resources, +1 to Dice Rolls)
United States = Neutral (+40 Resources)

Stats.
Resources (R): 355 + 24 in reserve.
Political Support (PS): 61 (-1 per turn) (+1 per turn)
Free Dice: 1

Basing: Major Surpluses (+17)
Logistics: Moderate Surpluses (+6)
Manpower: Massive Reserves (+19) (+1 per turn)
Gear: Moderate Surpluses (+5)
Fuel: Moderate Surpluses (+5)
Medical: Moderate Surpluses (+6)
Supplies: Moderate Surpluses (+7)
Salvage: Moderate Surpluses (+8)

Infrastructure (3 Dice): +9

[-] Alpha Base (Phase 1)
Located in the middle of Kansas in the United States, Alpha Base will be the centre of INDEX operations in North America. Alpha Base is planned to have substantial airpower and air-based logistical facilities to make up for a lack of sea access.
(186/100, 10 Resources per Die) (+3 Basing)
(86/150, 10 Resources per Die) (+4 Basing)

To help support the growing air war against the alien UFOs and to help protect the North America continent, work begins on the first stage of Alpha Base. The construction takes place in Kansas, USA and the initial work is purely a base built on the surface. With several runways and helipads alongside a multitude of hangars, Alpha Base is primarily an airbase as per its design intent. That said, it has the usual assortment of barracks, armouries and other basic facilities that the military base requires.

Once the first stage of the base was finished, work began on the second stage, primarily digging downwards. Currently, the bulk of the work is digging out the dirt and rock and replacing them with metal corridors and rooms. These artificial structures are currently bare as it will take another infusion of budget for them to be kitted out for use.

[-] Charlie Base (Phase 1)
Located in Egypt along the Suez Canal, Charlie Base will be the centre of INDEX operations in Africa and the Middle East. Charlie Base will both provide a naval centre for INDEX and help secure the important trade route against the alien menace and more terrestrial hostiles.
(76/100, 10 Resources per Die) (+3 Basing)

Work on Charlie Base has begun in the Middle East as the future centre of INDEX naval activity begins construction at the Suez Canal. Currently set up at the Mediterranean end of the Suez Canal, Charlie Base is built around its naval facilities with several bays for the warships of INDEX. Further construction to the first stage of Charlie Base is a small airbase and sufficient barracks and armouries amongst any other basic facilities required by the military base. To build all of those, more funding will need to be directed towards Charlie Base.

To the surprise of many, the Egyptian government hasn't protested INDEX taken over the Mediterranean end of the Suez Canal. This is primarily because the Egyptian government still retains the financial benefits of the Suez Canal despite the INDEX taking over the costs as it takes over the job of looking after the Suez Canal.

Industry (4 Dice): +14

[-] Stockpile Mechanical Parts
Purchase or otherwise acquire additional spare parts for the mechanical equipment used by INDEX. While INDEX is not currently suffering a shortage, the relatively calm may be a good point to stockpile for future emergencies.
(110/100, 5 Resources per Die) (+2 Gear)

In preparation for future hardship, INDEX has begun to stockpile spares for a rainy day in the current calm. While there is no current need for them, they may be urgently required in the future. As such, INDEX has acquired a wide variety of spare parts and electronics, storing in a variety of locations across the globe from their current bases to warehouses in Council countries.

[-] Stockpile Fuel Reserves
Purchase or otherwise acquire additional fuel reserves for the vehicles used by INDEX. While INDEX is not currently suffering a shortage, the relatively calm may be a good point to stockpile for future emergencies.
(103/100, 5 Resources per Die) (+2 Fuel)

Similar to its efforts to stockpile spare parts, INDEX has also begun to build up a fuel reserve. A significant number of fuel tanks are filled up and stored away at INDEX's bases with a few more being hidden away in each Council country.

Services (4 Dice): +9

[-] PR Campaigns
To help improve its public image and drum up more support for its operations, INDEX will engage in public relations campaigns.
-[-] Europe (251/150, 10 Resources per Die) (+1 PS, Potential Increased Council Support)
-[-] South America (101/150, 10 Resources per Die) (+1 PS, Potential Increased Council Support)

As part of INDEX's continued PR campaign to store up public support for the fledgling organisation, the initial focus is to finish the current effort in the continent of Europe. While INDEX sees an upswing in support across the entire continent, the highest amount of support is concentrated in the United Kingdom where INDEX was already popular amongst the general populace.

Once the efforts in Europe concluded, the South America ended up being the next target with significant strides being made in Brazil, Argentina and the other various countries of South America.

Research (4 Dice): +16

[-] Study C-Class UFO
First spotted leading the alien amanda that was responsible for the Wuhan Massacre, the C-Class UFO appears to be a scaled up version of the A-Class UFO. Have INDEX's researchers look into the currently available reports on these UFOs to try and figure out their purpose and capabilities.
(44/100, 20 Resources per Die) (+1 PS)

A research team has been assembled to investigate the new C-Class UFO and come up with a report on what is known about it. While the team has made some headway, they were still going through the information before compiling their report.

[-] Alien Materials
While some of the materials used are recognisable, many of alloys and other materials used by the aliens are unknown to modern science. Investigating just what these exterrsiatal materials are and what they can do could reveal insights into how to counter them or make use of them ourselves.
(387/400, 40 Resources per Die) (-1 Salvage)

Work on understanding the alien materials continues. While the researchers aren't done by the end of the year, they confidently report that with a bit more time and funding, they will have figured out how to make some use of the salvaged alien materials.

Military (6 Dice): +4

[-] New-Gen IFV Development
To transport into battle and support them in said battle, INDEX's Ground Division desires a new Infantry Fighting Vehicle to carry a small number of troops and then provide heavy fire support to them as they fight the alien menace.
(10/120, 20 Resources per Die)

An embarrassingly low amount of progress is made on the new IFV design for INDEX use is made this quarter. The design team was unable to determine a unified vision for the project and spent the majority of their team arguing over what their final goal should be. While some of their work is salvageable, INDEX has disbanded the design team with any future attempts needing to be restarted from near-scratch.

[-] Destroyer Development
A step up from a mere patrol ship, INDEX's Naval Division desires a new destroyer to act as a direct combat vessel against alien threats. Balancing speed with firepower, this new design will be able to engage alien threats in the sea, coastal regions and the sky.
(202/150, 25 Resources per Die)

The Guardian-class Destroyer is a swift and fierce vessel. Built for speed and firepower, it has a limited amount of armour and is relatively vulnerable to return fire. In exchange, it has good acceleration, a high top speed, a good turning radius and plenty of endurance. It also has substantial firepower that is directed towards engaging the alien UFOs and it has substantial targeting systems to go alongside its weaponry. The Guardian-class is capable of supporting either a helicopter or a VTOL aircraft.

The armament of the Guardian-class Destroyer has a trio of naval cannons for shore bombardment or engaging a slow-moving UFOs, but its primary weaponry are its missiles launchers and high-power rotary cannons, both of which can be supplied with a variety of ammunition as needed. Or rather as it is determined what sort of missiles and ammunition are effective against the UFOs. Due to its pure anti-UFO focus, both torpedoes and machine guns have been completely ignored due to their lack of effectiveness.

Unfortunately, the development time before the final design is ready for production is expected to take close to three years.

Available for Deployment in Q3 2018

[-] Light Carrier Development
Rather than go for a few large fleet carriers, INDEX's Naval Division would prefer several smaller light carriers. While they won't be able to support as many aircraft, the greater spread of warships will allow them to cover a larger area and react faster to alien threats.
(322/200, 30 Resources per Die) (High Priority)

The Huntress-class Light Carrier is a work of art. With a sleek hull, the aircraft carrier is surprisingly agile and speedy for its class of warship, able to both tactically and strategically reposition itself with relative ease. To support its aircraft, it has an extensive sensor setup to detect threats and provide tactical data to any launched aircraft. To protect itself from attack, the Huntress-class Light Carrier has a pair of missile launchers and a trio of rotary cannons though it is expected that this armament would be unable to protect the aircraft carrier from any serious attack.

In terms of aircraft, the Huntress-class Light Carrier is capable of supporting up to two dozen jets, VTOLs or helicopters. While this is a significantly smaller size than what most modern aircraft carriers support, it is more than sufficient for INDEX's current needs and the smaller crew requirements and monetary costs mean that INDEX will be capable of supporting multiple Huntress-class Light Carriers.

Unfortunately, the Huntress-class Light Carrier design is predicted to require just over two more years of development before the final version is ready to begin production.

Available for Deployment in Q1 2018

Administration (3 Dice): +4

[-] Security Review (Infrastructure)
Whether it be from a terrestrial or exterrestrial source, INDEX can expect external organisations to try and infiltrate it. Review one of its departments to see if INDEX can sniff out any spies or corruption within its ranks.
(53) (DC40)

A thorough review of the Infrastructure Department by the Security Division turns up nothing. Several unsuccessful attempts have been made by terrestrial actors to gain access to the constructed INDEX bases, but no signs of alien infiltration are uncovered. Thanks to strict vigilance by the staff of INDEX, all INDEX bases remain secure and uncompromised.

[-] Security Review (Research)
Whether it be from a terrestrial or exterrestrial source, INDEX can expect external organisations to try and infiltrate it. Review one of its departments to see if INDEX can sniff out any spies or corruption within its ranks.
(89) (DC40)

The Security Division performs a review of the Research Department and turns up nothing of note. The various scientists are fascinated and frustrated by the aliens and their technology to varying degrees, but none of them seem to be compromised by outside actors. The worst of it is some of the researchers being careless or lax when it comes to security and a few stern reminders sort them out.

[-] Security Review (Military)
Whether it be from a terrestrial or exterrestrial source, INDEX can expect external organisations to try and infiltrate it. Review one of its departments to see if INDEX can sniff out any spies or corruption within its ranks.
(54) (DC40)

Along their sweeps through the Infrastructure and Research Departments, the Security Division also sweeps through the rest of the Military Department. Nothing of concern has shown up as the military is holding to regulations in all important aspects while a mutual hatred of the alien invaders seems to have papered over most old rivalries or prejudices between the international membership of INDEX's Military Department.

***​

A return to this quest after a long hiatus now that GAR quest is finishing. Not too much to say except I am getting back into the swing of things. I've been reorganising my notes and I'll be adding some more options next turn.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel free to ask questions for more details and information.
 
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So designing a new craft is going to take a few years to actually develop in most cases. This could be difficult in the early run if the aliens target manufacturing centers so we can't even get our ships on the water.

Depending on what the aliens do, we may not even have three or four years unless we really fortify important locations. Or we might have to have some nations take a few bullets, or energy blasts, just to build our counterattack. This means that some of our reputations could go down from perceived negligence.

Don't you just love international politics?
 
So designing a new craft is going to take a few years to actually develop in most cases. This could be difficult in the early run if the aliens target manufacturing centers so we can't even get our ships on the water.

Depending on what the aliens do, we may not even have three or four years unless we really fortify important locations. Or we might have to have some nations take a few bullets, or energy blasts, just to build our counterattack. This means that some of our reputations could go down from perceived negligence.

Don't you just love international politics?
@Oshha can correct me if this insight is off-base, but I'd wager that the time differential between "INDEX completes Dev Project" and "ships start getting built" is not only meant to simulate what's likely to be a couple of rounds of refining the design, but also a mechanic to encourage us to try and not shove this stuff to the back-burner and then try to crash-develop-and-build things at the last minute.
 
Q1 2016

Q1 2016


Council Members
Argentina = Mild Support (+12 Resources)
Australia = Mild Support (+24 Resources)
Brazil = Neutral (+15 Resources)
Canada = Strong Support (+30 Resources, +1 to Dice Rolls)
China = Mild Support (+36 Resources)
Egypt = Mild Support (+6 Resources)
France = Mild Support (+24 Resources)
Germany = Mild Support (+24 Resources)
India = Neutral (+20 Resources)
Japan = Mild Support (+24 Resources)
Mexico = Strong Support (+30 Resources, +1 to Dice Rolls)
Nigeria = Neutral (+10 Resources)
Russia = Neutral (+20 Resources)
South Africa = Neutral (+5 Resources)
United Kingdom = Strong Support (+30 Resources, +1 to Dice Rolls)
United States = Neutral (+40 Resources)

Stats.
Resources (R): 355 + 24 in reserve.
Political Support (PS): 61 (-1 per turn) (+1 per turn)
Free Dice: 1

Basing: Major Surpluses (+17)
Logistics: Moderate Surpluses (+6)
Manpower: Massive Reserves (+20) (+1 per turn)
Gear: Moderate Surpluses (+5)
Fuel: Moderate Surpluses (+5)
Medical: Moderate Surpluses (+6)
Supplies: Moderate Surpluses (+7)
Salvage: Moderate Surpluses (+8)


Infrastructure (3 Dice): +9

[] Alpha Base (Stage 2)
Located in the middle of Kansas in the United States, Alpha Base will be the centre of INDEX operations in North America. Alpha Base is planned to have substantial airpower and air-based logistical facilities to make up for a lack of sea access.
(86/150, 10 Resources per Die) (+4 Basing)
(0/200, 10 Resources per Die) (+5 Basing, +1 to Aerial Division Dice)
(0/300, 10 Resources per Die) (+6 Basing, +3 to Aerial Division Dice)
(0/400, 10 Resources per Die) (+8 Basing, +6 to Aerial Division Dice, +1 Military Die)

[] Bravo Base (Phase 2)
Located in the Falkland Islands, Bravo Base will be the centre of INDEX operations in South America. Bravo Base will start off as the British government transferring their military facilities in the Falklands to INDEX so the international organisation can use them to fight alien menace.
(51/150, 10 Resources per Die) (+4 Basing)
(0/200, 10 Resources per Die) (+5 Basing, +1 to Military Dice)
(0/300, 10 Resources per Die) (+6 Basing, +2 to Military Dice)
(0/400, 10 Resources per Die) (+8 Basing, +4 to Military Dice, +1 Military Die)

[] Charlie Base (Stage 1)
Located in Egypt along the Suez Canal, Charlie Base will be the centre of INDEX operations in Africa and the Middle East. Charlie Base will both provide a naval centre for INDEX and help secure the important trade route against the alien menace and more terrestrial hostiles.
(76/100, 10 Resources per Die) (+3 Basing)
(0/150, 10 Resources per Die) (+4 Basing)
(0/200, 10 Resources per Die) (+5 Basing, +1 to Naval Division Dice)
(0/300, 10 Resources per Die) (+6 Basing, +3 to Naval Division Dice)
(0/400, 10 Resources per Die) (+8 Basing, +6 to Naval Division Dice, +1 Military Die)

[] Delta Base (Stage 2)
Located in the Scottish Highlands, Delta Base will be the centre of INDEX operations in Europe. Located in his home country, the Director has indicated that he intends for Delta Base to be the unofficial primary HQ for INDEX.
(17/150, 10 Resources per Die) (+4 Basing) (+1 PS)
(0/200, 10 Resources per Die) (+5 Basing, +1 to Administration Dice, +1 to all Dice)
(0/300, 10 Resources per Die) (+6 Basing, +2 to Administration Dice, +2 to all Dice, +1 Administration Die)
(0/400, 10 Resources per Die) (+8 Basing, +4 to Administration Dice, +4 to all Dice, +1 Free Die)

[] Echo Base (Stage 2)
Located in Hong Kong, Echo Base will be the centre of INDEX operations in Asia. While heavily urban civilian areas around it will limit military potential, Echo Base is intended to be a major R&D location for INDEX.
(42/150, 10 Resources per Die) (+4 Basing)
(0/200, 10 Resources per Die) (+5 Basing, +1 to Research Dice)
(0/300, 10 Resources per Die) (+6 Basing, +3 to Research Dice)
(0/400, 10 Resources per Die) (+8 Basing, +6 to Research Dice, +1 Research Die)

[] Foxtrot Base (Stage 2)
Located in the Australian Outback, Foxtrot Base will be the centre of INDEX operations in Oceania. Relatively isolated, Foxtrot Base is intended to be a training site and unofficial HQ of the rapid response teams.
(33/150, 10 Resources per Die) (+4 Basing)
(0/200, 10 Resources per Die) (+5 Basing, +1 to SpecOps Division Dice)
(0/300, 10 Resources per Die) (+6 Basing, +3 to SpecOps Division Dice)
(0/400, 10 Resources per Die) (+8 Basing, +6 to SpecOps Division Dice, +1 Military Die)

[] Enigma Site (Stage 2)
While INDEX has laid claim to the crashed UFO in the Antarctic, it still needs to make use of it. With the lack of local facilities, INDEX will need to build some of its own and given the potential treasure trove of the ship, Director Ambrosius wants his organisation to get started on it sooner rather than later.
(2/200, 20 Resources per Die) (+1 PS) (High Priority)
(0/300, 10 Resources per Die) (+1 PS) (+1 to Research Dice)
(0/400, 10 Resources per Die) (+2 PS) (+2 to Research Dice)
(0/500, 10 Resources per Die) (+2 PS) (+3 to Research Dice)

Industry (4 Dice): +14

[] Stockpile Mechanical Parts (Phase 2)
Purchase or otherwise acquire additional spare parts for the mechanical equipment used by INDEX. While INDEX is not currently suffering a shortage, the relatively calm may be a good point to stockpile for future emergencies.
(0/100, 5 Resources per Die) (+2 Gear, -1 Basing)

[] Stockpile Fuel Reserves (Phase 2)
Purchase or otherwise acquire additional fuel reserves for the vehicles used by INDEX. While INDEX is not currently suffering a shortage, the relatively calm may be a good point to stockpile for future emergencies.
(0/100, 5 Resources per Die) (+2 Fuel, -1 Basing)

[] Stockpile Medical Supplies (Phase 1)
Purchase or otherwise acquire additional medical supplies to be used by INDEX. While INDEX is not currently suffering a shortage, the relatively calm may be a good point to stockpile for future emergencies.
(0/100, 5 Resources per Die) (+2 Medical)

[] Stockpile Basic Supplies (Phase 1)
Purchase or otherwise acquire additional basic necessaries to be used by INDEX on a day to day basis. While INDEX is not currently suffering a shortage, the relatively calm may be a good point to stockpile for future emergencies.
(3/100, 5 Resources per Die) (+2 Supplies)

Services (4 Dice): +9

[] PR Campaigns
To help improve its public image and drum up more support for its operations, INDEX will engage in public relations campaigns.
-[] South America (101/150, 10 Resources per Die) (+1 PS, Potential Increased Council Support)
-[] Africa (0/150, 10 Resources per Die) (+1 PS, Potential Increased Council Support)
-[] Middle East (0/150, 10 Resources per Die) (+1 PS)
-[] Asia (0/150, 10 Resources per Die) (+1 PS, Potential Increased Council Support)

[] Boost Recruitment Efforts (Phase 1)
While INDEX currently has no shortage of manpower, there may be a time when it does require additional recruits. Preparing a reserved of manpower before such a time is needed
(0/120, 10 Resources per Die) (+1 Manpower)

Research (4 Dice): +16

[] Study C-Class UFO
First spotted leading the alien amanda that was responsible for the Wuhan Massacre, the C-Class UFO appears to be a scaled up version of the A-Class UFO. Have INDEX's researchers look into the currently available reports on these UFOs to try and figure out their purpose and capabilities.
(44/100, 20 Resources per Die) (+1 PS)

Human Technology
[] Functional Laser Weaponry
Between power and ranged concerns, functional laser weaponry is something of a pipe dream at the moment. While INDEX can investigate the possibility and fund development, your researchers warn you that it will be years before you see any return.
(11/1,800, 40 Resources per Die)

[] Functional Railgun Weaponry
Between material and power concerns, functional railguns are a fantasy for the time being. While INDEX can investigate the possibility and fund development, your researchers warn you that it will be years before you see any return.
(11/1,800, 40 Resources per Die)

[] Functional Exoskeletons
For a variety of reasons, functional exoskeletons remain in the lab and the dream of having one fit for field use belongs in the realm of science-fiction for the foreseeable future. While INDEX can investigate the possibility and fund development, your researchers warn you that it will be years before you see any return.
(11/2,000, 40 Resources per Die)

Alien Technology
[] Alien Materials
While some of the materials used are recognisable, many of alloys and other materials used by the aliens are unknown to modern science. Investigating just what these exterrsiatal materials are and what they can do could reveal insights into how to counter them or make use of them ourselves.
(387/400, 40 Resources per Die) (-1 Salvage)

[] Alien Weapons
While the self-destruction of the alien weaponry upon the death of the user means INDEX cannot study an intact copy, INDEX does have a good number of weapon fragments in its possession. Studying these fragments could yield insights into how the alien weaponry functions.
(0/400, 40 Resources per Die) (-1 Salvage)

[] Alien Power Core
Between the crashed UFO and those shot down by our interceptors, INDEX has access to several alien power sources that are used to power their UFOs. Operating using unknown materials and methods, studying them would help humanity understand how the aliens power their technology.
(0/500, 40 Resources per Die) (-3 Salvage)

[] Alien Computers
The alien computers aboard the crashed UFO at Enigma Site are completely intact. While INDEX doesn't currently know how to access or operate them, it can study them to learn such knowledge and possibly figure out ways to upgrade their own computers.
(0/500, 40 Resources per Die) (-3 Salvage)

[] Alien Engines
Between the crashed UFO and those shot down by our interceptors, INDEX has acquired multiple alien engines. Studying them could reveal how the aliens are able to fly their UFOs in both vacuum and atmospheric conditions in addition to gaining insights into how to improve INDEX's own engines.
(0/500, 40 Resources per Die) (-3 Salvage)

[] Alien Autopsy
Over the last quarter, INDEX has acquired several partially-intact alien corpses. Studying these remains and performing autopsy could increase our understanding of how the aliens function and identify some possible weaknesses to exploit.
(0/300, 40 Resources per Die) (-1 Salvage)

Military (6 Dice): +4


Ground Division
[] New-Gen MBT Development
While they have been supplied with plenty of tanks by the Council members, INDEX's Ground Division desires a new Main Battle Tank with the latest technology to combat the alien menace, especially should the aliens begin to bring combat vehicles of their own.
(0/200, 30 Resources per Die)

[] New-Gen IFV Development
To transport into battle and support them in said battle, INDEX's Ground Division desires a new Infantry Fighting Vehicle to carry a small number of troops and then provide heavy fire support to them as they fight the alien menace.
(10/120, 20 Resources per Die)

[] New-Gen APC Development
INDEX's Ground Division wants a new Armoured Personnel Carrier to transport its infantry about in a timely manner. While they have been provided with plenty by the Council, the Ground Division desires one more specifically designed for their purposes.
(0/100, 20 Resources per Die)

Naval Division
[] Frigate Development
The Naval Division of INDEX desires a new frigate to act as a swift patrol ship to be able to rapidly react to alien threats at sea and provide fire support to ground forces in coastal regions.
(0/100, 20 Resources per Die)

Aerial Division
[] Combat Helicopter Development
To provide more efficient and prolonged air support to the ground forces, INDEX's Aerial Division wants a new combat helicopter. This new vehicle will be able to provide fire support and heavy firepower for prolonged periods to INDEX's ground forces.
(0/100, 15 Resources per Die)

SpecOps Division
Currently none available.

Security Division
Currently none available.

Administration (3 Dice): +4

[] Security Review (Select Department)
Whether it be from a terrestrial or exterrestrial source, INDEX can expect external organisations to try and infiltrate it. Review one of its departments to see if INDEX can sniff out any spies or corruption within its ranks.
(DC40)

[] Request Additional Funding
While INDEX receives substantial quarterly funding from the Council, it is possible for the organisation to request additional budget for its operations. While politically unpopular, it is well within INDEX's means to successfully convince the Council to cough up a one-time influx of funding.
(DC40/80/120/160/200) (-1 PS per die) (+10 Resources/+20 Resources/+30 Resources/+40 Resources/+50 Resources)

[] Sell Salvage
While INDEX gets all alien salvage by default as per the terms of the INDEX Initiative, it isn't required to keep all of that salvage. The organisation is entirely within its rights to sell some alien salvage if it requires an influx of extra budget.
(Requires one die) (-1 Salvage, +25 Resources)

***​

Start of the second year and the first new turn in a long while. A few new options and I have a few more waiting for when you meet their requirements.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel free to ask questions for more details and information.
 
@Oshha can correct me if this insight is off-base, but I'd wager that the time differential between "INDEX completes Dev Project" and "ships start getting built" is not only meant to simulate what's likely to be a couple of rounds of refining the design, but also a mechanic to encourage us to try and not shove this stuff to the back-burner and then try to crash-develop-and-build things at the last minute.
Kinda of? It is more to simulate how something needs to be designed, then have production set up and then wait for the initial production to be ready for development. For both of the projects from last turn, you just rolled highish for total development time. It is supposed to force you to think ahead and not just start doing stuff last minute.
 
Hmm, on the one hand, we should get working on Enigma site. On the other hand, that free die from going all the way down Delta Base is super tempting. Leaning towards Enigma site personally.
 
I think we should do enigma site because it is being attacked semi regularly.

For military development, finish off the IVF and also do the frigate because I think that's what will take the longest to get deployed.
 
[X] Plan Limited Means and PLASMA RIFLE
-[X] Charlie Base 1D, 10R, guaranteed completion
-[X] Enigma Site 2D, 40R, very unlikely completion
-[X] PR Campaigns
--[X] South America 1D, 10R, >50% completion
--[X] Asia 3D, 30R, >50% completion
-[X] Study C-Class UFO 1D 20R, >50% completion
-[X] Alien Materials 1D, 40R, guaranteed completion
-[X] Alien Weapons 2D, 80R, will bring us to 25% complete
-[X] Next-Gen IFV Development 2D, 40R, <50% completion
-[X] Frigate Development 2D, 40R, >50% completion
-[X] Combat Helicopter Development 2D, 30R, >50% completion
-[X] Request Additional funding 3D + Free Die

This plan advances across the board. We go in pretty hard on research, military developments and base construction, as well as PR campaigns in areas where we can get increased council support. Industry dice are left unused for the moment - we use all but 15 resources; I want to have a little slack.

Charlie base gives us at least limited coverage across the board, while Enigma site we need to progress on. Research finishes off existing projects and starts on the alien guns. Military has three projects with better than even odds of completion, while admin dice and the free die are all used to ask for more money so we can do more stuff and don't have to leave dice sitting unused.
 
[X] Plan Continue Efforts, Rallying Support

[X] Alpha Base (Stage 2) 1D 10R
[X] Charlie Base (Stage 1) 1D 10R
[X] Enigma Site (Stage 2) 1D +Free Dice 40R
[X] PR Campaigns
-[X] South America 1D 10R
-[X] Africa 3D 30R
[X] Study C-Class UFO 1D 20R
[X] Alien Materials 1D 40R
[X] Alien Autopsy 2D 80R
[X] New-Gen IFV Development 3D 60R
[X] Frigate Development 2D 40R
[X] Combat Helicopter Development 1D 15R
[X] Request Additional funding 3D
 
[X] Plan Limited Means and PLASMA RIFLE
Eh. I don't like the PR Campaign splitting instead of just relying on the overflow and I don't like the lack of Free Die on Engima, but on the other hand money is important and we're just about emptying the tank, soooo...
 
[X] Plan Limited Means and PLASMA RIFLE
Eh. I don't like the PR Campaign splitting instead of just relying on the overflow and I don't like the lack of Free Die on Engima, but on the other hand money is important and we're just about emptying the tank, soooo...

Mechanically speaking, if we can control where the overflow goes, I'd be happy to adjust my plan to do it that way.
 
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