- Location
- western US
@Durin (or whoever who knows):
1): when the ship component/parts say +XX% hulk rate or whatever, how is that applied and how do they stack?
IE: if there's 3 parts that add +10% and 1 part that adds -15% to a base rate of....I guess 35% for escort (found the bit in the design tab)....does that work out to a additively calculated 40%, multiplicatively calculated as 1*(1.2)*(1.2)*(0.85) = 0.4284 ... or something else?
cas lots of people in basically every scenario/scene that I have been in where numbers like this have to be calculated (DnD/RPG's/etc), I have seen people calculate them differently....even when something is "multiplicatively calculated, not addatively"...or whatever, people still manage to find different ways of interpreting what thats supposed to mean.
edit: based on comments like
or maybe durin doesn't want us to know and the numbers provided so far are just so we can better estimate only certain amounts of about his back-end of his quest/story......but thats fine, I'm ok with being told that
2a): maybe I just missed it, but could we have a link to the design tab put into the informational sub-threadmarking (this thing: Naval Rules in "new navy model designs" threadmark)
2b): likewise, can someone confirm that its ok that I added that link to the wiki: (here specifically: https://embers-in-the-dusk.fandom.com/wiki/Category:Ships)?
cas my running/working assumption is that people are better off knowing more about a quests "known" mechanics/rules/etc and that makes quests better for everyone.......
....or maybe durin doesn't want to encourage more people looking at the model for whatever reason? *shrug* If so, let me know and I will remove it from the wiki..... I only did it already as I am assuming its ok and trying to do what bits/part I can to help keep the quest for people.
1): when the ship component/parts say +XX% hulk rate or whatever, how is that applied and how do they stack?
IE: if there's 3 parts that add +10% and 1 part that adds -15% to a base rate of....I guess 35% for escort (found the bit in the design tab)....does that work out to a additively calculated 40%, multiplicatively calculated as 1*(1.2)*(1.2)*(0.85) = 0.4284 ... or something else?
cas lots of people in basically every scenario/scene that I have been in where numbers like this have to be calculated (DnD/RPG's/etc), I have seen people calculate them differently....even when something is "multiplicatively calculated, not addatively"...or whatever, people still manage to find different ways of interpreting what thats supposed to mean.
edit: based on comments like
... it looks like (most?) things are done addatively? or is this explictly a example of a exception since durin is littearly describing the UR as not effecting other parts of the ship's cost (implying that the ship's cost works off the cost of the hull*multipliers+sum-of-component-costs (and maybe their own multipliers individually))The ultimate reactor does not increase the price of special weapons or ultra-dense armour, so the price increase for the Gridarvol is in effect +5% rather then +10%, and the replacement cost is -4.5%
or maybe durin doesn't want us to know and the numbers provided so far are just so we can better estimate only certain amounts of about his back-end of his quest/story......but thats fine, I'm ok with being told that
2a): maybe I just missed it, but could we have a link to the design tab put into the informational sub-threadmarking (this thing: Naval Rules in "new navy model designs" threadmark)
2b): likewise, can someone confirm that its ok that I added that link to the wiki: (here specifically: https://embers-in-the-dusk.fandom.com/wiki/Category:Ships)?
cas my running/working assumption is that people are better off knowing more about a quests "known" mechanics/rules/etc and that makes quests better for everyone.......
....or maybe durin doesn't want to encourage more people looking at the model for whatever reason? *shrug* If so, let me know and I will remove it from the wiki..... I only did it already as I am assuming its ok and trying to do what bits/part I can to help keep the quest for people.
Last edited: