[X]
Plan Countdown to Disaster
Munitorum (60 Years)
Locked: Upgrade weapons - 7 Years
Locked: Troll Steel: Militia - 10 Years
Remnant Homing Missles - 6 Years
Remnant Servos - 10 Years
Defensive Upgrade(Scholomance) - 3 (4*0.7 (Troll Expedite) = 2.8) Years
Defensive Upgrade(City of Glass) - 3 (4*0.7 (Troll Expedite) = 2.8) Years
Defensive Upgrade(Nogrod) - 3 (4*0.7 (Troll Expedite) = 2.8) Years
Defensive Upgrade(University of Salamanca) - 4 Years
Defensive Upgrade(Elixia) - 4 Years
Defensive Upgrade(Sakkara) - 4 Years
Remnant Battle Rifle: Helguard - 6 Years
Construct:
Small: Descents
Large: Sell to Trust
Huge: Sell to Trust
Gargantuan: Sell to Trust
Adminstratum (21 Years)
Wildlife Integration: Electric Mice - 2 Years
Mobile Walls - 7 (8*0.8 (Expedite) = 6.4) Years
Militarised Hive: Design - 6 Years
Nynye Underhive: (Hive in Avernus Spine or Lindon, not Dis) - 6 Years. Lonely Citadel.
Diplomacy (N/A)
Contact Khoswe - 1 action
Remnant Living Computers - 1 action
Nynye Underhive: Coordination - 1 action
Understanding the Trust (What are the most common forms of planetary government in the Imperial Trust?) - Bonus Action
Security Forces (12 Years)
Integrating Orichalcum - 6 Years
Ultimate Psyker Hunting - 6 Years
Explorator (20 Years)
Locked: Ordinatus Avernus - 6 Years
Locked: Explorator: Of Machine Spirits - 5 Years
Orichalcum Terminator Armour - 7 Years
Grand Conclave: Getting an understanding - 2 Year
Biologis (17 Years)
Cancel: Complete Examination (Ziggingzoon)
Biologis: Of Machine Spirits - 5 Years
Building up the Order - 8 Years
Waitwoods Forestry - 4 Years
Telepathica (20 Years)
Greater Divination (Standard)
1. Aid in baiting the Destroyer.
2. Destroyer Aid. If the Destroyer isn't baited into a battle swap for Eldar Choice.
3. Destroyer Aid. If the Destroyer isn't baited into a battle swap for Eldar Choice.
4. Destroyer Aid. If the Destroyer isn't baited into a battle swap for Eldar Choice.
5. Destroyer Aid. If the Destroyer isn't baited into a battle swap for Quartus Choice.
6. Eldar Choice.
Ridcully
4x Greater Divination +2 Free Greater Divinations - 4 Years
Deamonbane Wards: Dis - 4 Years
Deamonbane Wards: Psyker Cities - 1 Year
Divination: Attacks - 1 Year. Divine for the Trust, not Avernus.
Xavier
Telepathica: Of Machine Spirits - 4 Years
Teachings of Fenris - 6 Years
Tamia
Locked: Magic: Ritual Creation (Most Helpful Ritual in Undivided Incursion) - 1 Year
Magic: Ritual Creation (Anti Defense Decay/Defense Repair) - 2 Years
Magic: Ritual Creation (Best ritual to buff psyker cannon usage. Such as fateweaving to boost accuracy, a ritual to clear chaff, or a ritual to bend space to let them shoot over the horizon and over chaff.) - 2 Years
Deamonbane Warding Scheme: Salam - 3 (4*0.8 = 3.2) Years
Deamonbane Warding Scheme: Hives - 2 (3*0.8 = 2.4) Years
Aria
Magic: Arcane Fulcrum: Spreading Knowledge - 5 Years. Repeat as needed.
Manipulating Life-Force - 5 Years. Only begin if the above action is completed.
Other (20 years)
Locked: Bridge Runes: Elites - 10 Years
Locked: Rune of Enchantment: Elites - 10 Years
Personal (N/A)
Knowing Avernus (How do Avernites feel about Rotbart eventually stepping down, and being succeeded by the Hands?) - Bonus Action
Knowing Avernus (What are the most prominent recreational activities on Avernus?) - 1 Action
Governors Hands: Get to know them - 2 Actions
Personal Attention: Any - Remnant Living Computers. Bonus Action.
Feasibility (6)
See if we can update our research facilities to match the First World Ship's TL 30 labs with its technology or help - Explorator
Bombardment cannons for Avernus defense monitors - Munitorum
An expedition/quest to find and claim as many Black Crystal Jewelry pieces as possible guided by Ridcully and led by Rotbart - Munitorum/Telepathica
A continuing education system for adult Avernites, where they would be educated constantly, if at a slow basis? - Adminstratum
Armoring hive citadels with UDA - Adminstratum
Is it possible to use Logis Prophesizing in our educational system to improve the education system? Predicting likely talents of individuals, for example, or probable deficiencies. Or alternatively to compare differences in teaching styles and relative effectiveness, so on and so forth. - Explorator
Alright, complaints seem to have dried up over the last few hours and we're about twenty-four hours from when the update was posted so I present to you the mostly finalized version of my plan. Controversial sections I would divert your attention to are Aria's section, Rids' section, Tranth's section, and Max's section.
Note, I am still willing to hear complaints and suggestions at this juncture but it is currently very late so well I encourage you to post them I won't be able to respond for at least a few hours.
@Sir LagsAlot I would personally take the gamble... Seeing how little time we will have to implement Frigid Sea Psychic Teachings, the chances of getting anything useful from them in time for the incursion are almost 0, and whereas I admit that it is unlikely that we are getting the most powerful/useful Life Force Powers from this action, we will get at least some powers from a discipline that are really OP against Demons and Psykers, and that will undoubtedly help to preserve one of the most unique heroes that we have...
I have Aria doing daemonbane wards for Dis and our psyker cities as well the Eldar will do them for us if we don't do them if we do, do them they'll layer additional wards on top of them for us providing an additional buff to our defenses which I think will overall help more with the incursion than gambling with the Siren Teachings or Life Fore.