1) How come all psykers haven't been taken over by Chaos during sleep? Your mental defences are down during that time
1) learning ways to keep the, up while sleeping g is basicly the first thing any psykers does
1) How do populations survive on daemon worlds? There's several with stable or semi-stable populations of mostly normal humans on them with cities and everything. Even aside from the more obvious dangers, how do they deal with mutation?
1) active intervention from the governing inteligance
also in 90% of cases daemon worlds are really lightly populated
1) Do devaworlds still have an issue with increased mutations? How does it compare to Avernus?
1) yes, worse on averge then Avernus
2) What kind of warp mutations do Triumvirate populations develop? Are they still more or less random and chaotic, or do they trend towards mutations in theme with their gods?
2) trend towards the themes of their gods
still very random
1) How does the Trust handle major mutations that can't be handled with surgery? Get a biomancer to force the issue? Just kill the baby?
1) they tend to allow them to live but shun them to a notable extent
Though it changes a lot by world
1) Have we detected people who have powerful souls but are not psykers?
1) yes
most Paragons
2) "Avernus, are we the most advanced Ka-users on-planet?"
2) no
blank bears are
1) Does how high someone's base stat was in a particular stat have a effect on how difficult it is to make the jump to being a Paragon in that particular stat?
For instance you have two people who've reached combat 50, one had a base combat of 10 and the other had base combat 20.
Would making the jump to Paragon be harder for the first base combat 10 guy? Or does his lower base "talent level'' only extent to making it harder to get to combat 60 after a combat Paragon is obtained ?
1) lower talent level makes it harder to reach 50
but des not make getting a paragon harder once you get to it
1) Does things that grant added trait gain like Rid's archetype gives to our heroes effect how hard it is to get Paragons and Transcendents?
1) no
1) If a border lion did something like Grimnir, I.e. plonk themself on the border between the materium and a massive warp gate, could they use that border between the real and un-real, chaos and order, matter and not, to their advantage? Probably not to the same degree unless they're also Grimnir, but you get what I mean.
1) they coul use it to their advnatage
but it would be a terrible fight for them
as its turning the fight into a straight brawl
and while theya re good at those (baneblade sized cat) its not their strength (ambush predator)
1) Oh absolutely. Just curious if such a boundary is sufficiently powerful that if someone not them were to stand there would border walking stuff happen due to the narrative effects in circumstances like that? Presumably due to narrative effects doing what they use border walking to accomplish.
1) it depends ont he person and their skills and narrative
2) Would wendigos (which as I understand it are typically characterised as spirits of hunger) count as a form of primal spirit, or would they could as still a manufactured thing, due to the association with concious cannibalism?
2) primal spirit
1) Time constraints aside, is Isha capable of creating new species like the Sylvaneth?
1) no
2) Since the winds of magic are drawn from the warp, does that mean environmental factors have no effect on wind magic like corpse piles for Shyish or infernos for Aqshy?
2) not off Avernus
1) Wait, does that mean the environment matters off Avernus, or that it doesn't matter?
1) it doesnt matter off Avernus, it does on avernus
3): what happens if somebody comes up with multiple similarly feasable--but tactically distinct-- plans, but then picks between them on a dice roll---how does N-steps interact with that?
3) poorly
that is one of the ways around it
4) Does the difficulty of raising one's stats in a vacuum depend entirely on how close you are to your base stat? Or would someone who somehow has a base combat stat of say 52 still have some difficulty with getting it to 60?
4) its a mix of how far from your base stat and how many milestones (multiples of 10) you have reached
2) How well did Hekarti's curses work in the War in Heaven?
2) not great
they helped but were not especily effective
3) how does n-steps ahead interact with cegorochs int trancendent
a) if both traits are one the same level (cegorochs trancendent is a paragon or n-steps is a trancendant)
b) if the levels are switched (cegorochs trancendent is a paragon and n-steps is a trancendant)
3) if on equal leve unpreditable
if one is higher it would probebly trump the other
1) Since the Winds of Magic are fundamental, does that mean all psychic powers are fuelled by them?
1) yes
2) Since I am tentatively redoing khoswe for 10th edition, what kind of armor/battlesuit would be used for the upgrade/replacement of the old Twist-Obsidian armor? Combat role is "Hero commander who makes the enemy decide between fleeing or getting a mutual kill"
2) probebly twist adamantium of some form
3) The Warp is more dangerous than it used to be. Does that apply to the winds of magic as well?
3) yes and no
pure winds, no
but its harder to seperate them out then it used to be
1) Does something like the Raven Guard's Umbramancy have an especially high amount of Ulgu in it compared to the other winds, or is it an amorphous blob?
1) yes
quite a few diciplines semi filter for certain winds
mostly by pulling on narratiuves tied more strongly to those winds
Umbramancy for example is tied t the narrative of the Revolutionary
via Corax
and it is domainte Shadow secondary Fire
and opposed to both Light and Metal
(more the emotional aspects of Fire
it representing passion)
1) What's Dhar in TLN? It's not just a non-Qhaysh mix of the winds or all pre-wind disciplines would be Dhar
1) its basicly mix of multiple winds without a unifiying narrative
which provides existing diciples with a level of order preventing Dhar
as a utterly unsuprinly note
the Imperial Psychic Diciplines had the weakest narrative ever recordered
which is why they sucked (well one of the reasons)
and why the astartes diciplines, which almost always tied into their chapters and/or primarchs narrative
were far more effective
(Tzeentch did well in sabotaging the hell out of the Imperial Diciplines via the Thousand Sons
and te fact that one of the bigger ways he did so was buried so far in advanced Warp Lore that few Eldar even new about it was one of the reasons it never got improved
poeple may notice hidden calls to tzeentch,daemonic numbers ect
baicly no one had the knowledge to notice that its lack of a strong narrative caused it to be a step from Dhar
as that requries Wind Knowledge
which was pretty much forgottern
dhar does have a narrative
The Warp
and the echoes of the War in Heaven
its the default narrative that you have to replace
even chaos replaces it
as its activly counterproductive
to an insane level
well barring some Malalite sorcerors
who look at a narrative that can be summed up as "everyone loses, combatants, bystanders, poeple on the otherside of the gaalxy, everyone"
and think, perfect
those sorerors tend to die fast, by malal tandards
but cause a lot of damage first
one of the reasons that the Psykers were far safer pre WiH
is that the Warp had a different fundermental narratve
one that many diciples activly drew on
as it was one of the stongest narratives out there and pretty benificial
it changing due to the WiH was one of the key turning points in the war)
1) What prevented the Imperial disciplines from developing stronger narratives as they kept being used?
1) the Imperial view of pykers mostly
2) Was Prospero in general entirely set up to bait Magnus/sabotage the Imperial traditions? Were pre-Magnus Prosperine traditions also sabotaged, or was that a Magnus thing?
2) less set up more manipulated
1) what did General Herman do to get his paragon?
1) was not gained in a single feat
more a long series of them
2) Does Avernus think that it knows why replicating necron FTL with the warp is so hard? Or is it just fundamental OO conceptions still affecting things?
2) replicating most high end Ka things with Sa is really hard
and the reverse
2) Ah...I figured that FTL for Ka wasn't that high, so it is fairly high up the tech tree and they typically rely on other things like generation ships (assuming they don't have some warp access a la the Slaugth)?
2) yep
3) Is E=MC^2?
3) ye
conditions apply
1) What grade is Emperor's sword?
1) low divine most likely
3) If Ka based people are using the warp for transit do they have to put in a lot of work to shield the Ka from the warp? Otherwise I could foresee that causing issues.
3) they do
4) On the opposite end of the spectrum "and the reverse" off the top of my head the Ka things which are closest to high level Sa stuff (well...maybe I'm not 100% sure honestly), are the Dawn Blade and C'tan death curses. Is it a fair guess that those both involve the direct manipulation of Ka...though even as I type this the Death Curses are likely significantly more complex than the dawn blade so probably not the best comparison.
4) death curses in particular are advanced mimics of sa
5) If we can ask the...soul? in the blade is it doing a conversion thing to extend people's life spans? My understanding is that its absorbing other's Ka for its wielder, but its able to do it to warp beings as well, or is that just a misunderstanding in this quest?
5) that is just a misunderstanding
1) Would that be explicable by it absorbing the Ka of a demon host. So not the demon itself, just the container.
1) for deamon hosts yes
6) Similarly is it fair to assume that the sort of weapon it is, while universally effective, is more of an anti-Ka weapon specifically? Being able to take the enemy's Ka for your own is a much bigger deal in a Ka fight and IIRC you said that Ka on Ka fights do tend to have a lot of trying to steal each other's Ka?
6)yes
7) IIRC you said that the Rashan's specialisation was artifacts in contrast the necrons being super weapon specced. Could the dawnblade (not a high tier artifact I know), as the last modern active part of the Rashan be used to theoretically find the weapon of one of their ancestors if any survived?
7) no
2) All the weapons of the ancestors destroyed or too much Ka interference?
2) the latter
Also mayb the first
1) Is there any difference between spells and psychic powers? Thousand Sons use both magic and psychic terminology to describe what they do
1) sometimes yes sometimes no
Depends on th classification system being used
In the Trust a spell is a formalised cast
While a psychic power is more a on the spot use of the warp
1) Sort of the difference between 'Transformation of Kadon' which is a formal spell named and used by Kadon and just using psychic power to go wildshape?
1) yes
spells tend to be safer and more effecient
psychic powers tend to be more flexable
which tends to result in all the big casts being spells
with powers being used around the edges
1) How important are the aesthetics of robes for spellcasting purposes?
1) very minor
2) Do cool heroic capes provide tangible benefits for heroes?
2) depends on the hero
but with theright narratives yes
Rule of Cool does provide a minor but measurable benifit
2) What percentage of human Psychic production falls on Avernus?
a) The Trust?
2) less then 1% of minors, around 75% of alphas, 100% of Apha Pluses
a) around 2% of minors, around 80% of alphas
still 100% of Alpha Pluses
2) I meant in the sense of production of psychic resources.
2) ah
trust is around a third of psychic production then
and Avernus around a fifth
1) What's the difference between a wand and a psilencer?
1) how they achive their results
2) Can you miscast miracles?
2) yes
1) What's the mechanism by which that happens? If we're going by the Realms of Sorcery method, you're not so much casting a spell so much as you are asking a god to cast it for you. How does that go wrong? Is it the part where you reach into the Warp to ask for aid?
1) pretty much failing to reach your god right
3) Why did fragments of Asuryan and Khaine end up on craftworlds?
3) because they had the largest shirnes remaining
https://wh40k.lexicanum.com/wiki/Hoec
4) Who's Hoec? They're listed in the Eldar Gods category
4) not actualy a god
https://wh40k.lexicanum.com/wiki/Gea
5) Who's Gea?
5) the consort of the King
https://warhammer40k.fandom.com/wiki/Aeldari_Pantheon#Cobra-God
6) Who are the Cobra-God, Scorpion-God, and Serpent-God?
6) gods of races that died in the WiH that ended up joining the Eldar Pantheon
1) Are they metaphysically different from Eldar gods, or was this early enough that there were OO around to modify them into being proper Eldar gods?
1) they are metaphysically different
1) According to Avernus, are there things we can do to speed up out psychic evolution?
a) What about things we can do but telling us would undermine their value?
1) not really
a) also no
the thing is
your psychic evolotion was an utter mess before it got involved
and now its no longer evolotion
its inteligent design
and its moving things along as fast as it can
2) Since non-psykers are blind to the warp, would non-psykers be able to make magic items at all if Khaine hadn't blinded Vaul?
2) that may have helped but it could be done ebfore
https://forums.sufficientvelocity.c...t.44838/page-9948?post=20465567#post-20465567
For twenty-four years, Ghur has blown strongly in the streets of Altdorf. An entire generation has grown up always knowing a city where even the lowliest must be treated with cautious respect, as all those without a home to shelter in, from street urchins to feral dogs, are those that have become most attuned with the Wind of the wild. The oft-indistinguishable guilds and gangs of the waterfronts have swelled with people no longer willing to be subjugated, with the Hooks and the Fish spilling into outright war against each other, turning parts of the docklands into a battlefield. The parks and the Zoo swell with visitors even as the amount of injuries sustained in them climbs, and the city's population holds steady as the constant influx of newcomers to the city is balanced by those leaving, chasing a yearning they've discovered within themselves for the untamed wilderness.
[...]
"Let all witness that Dragomas of the Amber Brotherhood has earned the title of Supreme Patriarch," Dragomas announces.
"So witnessed," comes the chorus from the leaders of the other seven Orders, and a pulse of Ghur rises from the Staff of Volans and floods outwards, disrupting the magical barriers, pushing open the doors, and flooding into the streets beyond. For eight more years the Amber Brotherhood will lead the Colleges of Magic, Dragomas will advise the Emperor, and Ghur will blow stronger than any other Wind in Altdorf.
3) What level of artefact is the Staff of Volans as depicted in Divided Loyalties?
3) high artafact
4) How much mutation and bad times would happen if a city were subjected to that much of a wind in Sparks?
4) it would be a warzone
where poeple wakinhg up with a new limb, or missing on, would not be uncommon
40k magic is way more toxic then fantasy magic
and me an Boney disagree on how toxic fantasy magic is as well
5) What does normal psychic evolution look like and how is human psychic evolution an utter mess?
5) nomral looks like slowly increasing numbers of psykers
who are very rarely more then three steps from the baseline
which raises over time
basicly you should ot be able to have Alphas and Thetas at the same tie
let alone Alphas and Rho
1) Why is human psychic evolution a mess?
1) it started when the symbol of human psychic potentional, created through the willing sacrifice of every human psyker
got blended with a CTan
then hummanities first offworld colony, that basicly every human is decended rom
was built right over where that Ctan was sleeping
then there was some major messing with psy genetics in the late Dark Age
which mostly went horribly
but enough got mixed intot he general population to cause some long term stuff
then there was The Fall
which messed with all the species without a solid level of psychic development
now there is Avernus (at least for your subset of hummanity)
1) Does Big E have any idea what's up with Aria
a) Blanks in general?
1) no more then anyone else
1a) he knows a lot about ka now
he works with Necrons reserchers
its to be expcted
1) Did every single shaman sacrifice themselves to create the Emperor, or was it only the majority of them with the remainder slowly getting picked off by various Warp hazards until only the Emperor remained?
1) everyone
2) So a 'normal' species would have something like 'baseline is Iota, highest psykers are Delta' and stuff like 'random exploding psykers' just flat out doesn't come up as an issue (because everyone is psychic)?
2) randominly exploding psykers would still be an issue with the current warp
but in the way that someone going in a killing spree with a knife is
rather then in the way a major terrosits attack/nuke is
3) In terms of 'messing up psychic development' was Slaneesh more impactful or was Tjapa more impactful? (For Humans)
3) hard to say
things have not settled after Tjapa enough
7) Just to check, what year of this turn is the ritual taking place?
6) 4
1) Then how come that the forces are stated to have been at the ready for half a dozen years?
1) I dont remeber
2) Is it safe to put runes on so much of our non-psykers' equipment?
2) yes
runes dont leak
well properly made ones anyway
and you have enough quality control to ensure that the ones your soliders get are properly made