The Long Night Part Two: Sparks at Midnight: A Planetary Governor Quest (43k)

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@Durin irrc, you said somewhere that actually succeding in stopping tzeetch from being born would, as hard as it would be to cause, be bad as the resulting paradox would destroy the galaxy due to how much energy is tied up into tzeentch's existence.

but what if someone just killed him/it? just a bog-standard god-killing act of some kind... it would also be incredibly hard, but not impossible.
would that still cause a paradox?
 
@Durin irrc, you said somewhere that actually succeding in stopping tzeetch from being born would, as hard as it would be to cause, be bad as the resulting paradox would destroy the galaxy due to how much energy is tied up into tzeentch's existence.

but what if someone just killed him/it? just a bog-standard god-killing act of some kind... it would also be incredibly hard, but not impossible.
would that still cause a paradox?
no but at some future point it would still need to be born
 
no but at some future point it would still need to be born
hmm

I wonder at what point would things go wrong if he's prevented from being born for ever-longer amounts of time.

like, at any one moment in time its always hypothetically possible even if he's prevented from being born that one moment; but each year that goes by, tzeetch will have to spend that much more to go back a extra year further.
 
It feels like if the sane somehow win in the distant future we can arrange for someone to take the mantle and spend almost all their power going back, then kill them.
 
It feels like if the sane somehow win in the distant future we can arrange for someone to take the mantle and spend almost all their power going back, then kill them.
I thought once someone takes the mantle, they go insane?

also, if they go back how would we kill them?

unless we like, encode some super mind-virus into them that guarantees their death by eroding their soul or something; thus retroactively making that mind-virus the reason tzeetnch has so many ...personas?

edit: but then, wait, that just feels like you did nothing we already know at that point that tzeetch lost; so....

well, there's philosophy and questions about free will showing up again in my escape fantasy.
 
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I thought once someone takes the mantle, they go insane?

also, if they go back how would we kill them?

unless we like, encode some super mind-virus into them that guarantees their death by eroding their soul or something; thus retroactively making that mind-virus the reason tzeetnch has so many ...personas?

edit: but then, wait, that just feels like you did nothing we already know at that point that tzeetch lost; so....

well, there's philosophy and questions about free will showing up again in my escape fantasy.
You misunderstand. This would be someone volunteering to sacrifice themselves to resolve the paradox so the entire galaxy doesn't tear apart from the energy of the paradox growing beyond the point it can be resolved. The idea is they act as tzeentch in the past, and hence resolve the paradox, and the present them (tzeentch) is killed immediately after they send a version of themselves into the past.

This would be done after we murk the other great gods of chaos in the distant future with mass Slann, or whatever, so the actual killing part won't be especially problematic.
 
I'm pretty sure that Durin outright stated that that not only wouldn't work but was highly likely to backfire.
It would be a terrible idea now because we couldn't actually pull the trigger on the killing them bit.

This is just a "no, the galaxy is not doomed by us killing all the tzeentch candidates before any of them ascend, don't worry about it."
 
oooh, I just had a mind-bunny hop by;

in the far, not-so-dark future, sanity wins; So team sanity starts putting together a plan to effectively drain Tzeentch of all his energy by making him spend his entire existence on just going back in time. but something goes wrong and its too late; there isn't enough energy in his entire existence to go that far back in time.

In panic as they see their own timeline unraveling, the survivors of our galaxy's wars start harvesting energy from other galaxies for the needed energy to feed a ritual to sling-shot Tzeentch far enough in time to prevent themselves from fizzling out of existence--wherever they are.

So, as more time goes by, more energy becomes necessary requiring that they gather more; but, eventually other galaxies catch on and a inter-galactic war starts.

Our galaxies occupants are whittled down, both by the war and the unraveling, resort to ever more extreme compromises with their own morality and the lines between man and monsters and species are blurred. Eventually, in a final climatic clash, they give up and sacrifice themselves to give the ritual that last extra bit of oomph and the shot is launched.

But in their desperation, over-reliance on IFF-based cataclysm spells and using their own ancestors as soldiers, they end up realizing that they had accidentally partially merged their souls with their own culture-spirit and reborn ancestors, which means they all got sent.

...and thus tzeentch as we know him, was born; and so it turns out we ALL are Tzeentch, literally born from our hopes, dreams, desperation and gambits.
 
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It would be a terrible idea now because we couldn't actually pull the trigger on the killing them bit.

This is just a "no, the galaxy is not doomed by us killing all the tzeentch candidates before any of them ascend, don't worry about it."
No, Durin outright said that trying to force a Tzeenth candidate with the idea of controlling them is a horrible idea.
 
Or, possibly, Tzeentch just gets locked with the Time War. There is almost certainly several Great Gods worth of energy tied up in there, so the Paradox gets subsumed, assuming he does not default into being an escapee forever broken by it.
 
Spilled Blood and Broken Bones

It had been hard to say what was the most foolish thing Areatha had done in her long life of risk-taking… now that was most certainly no longer the case, exemplified by the reasonable silence from the council when she announced her intent.

But here she was, the only one who could be risked speaking to Khorne. In theory it was doable… very much in theory, but better to try and risk it all than to do nothing.

The warp was Chaos, the warp was cloying, the warp was light and blood and rage!

The warp was WAR!

She stood on the precipice of Defiance, fear lancing her heart as her mind screamed recriminations for every moment of hesitation and doubt as she gazed upon the God of Combat in its deepest element.

A trillion Angyls flew through the air, mightiest of hosts, vanguards of the true Faith and Father of All… and then they were gone as a contemptuous axe cut them from existence such that even the memory of their passage was replaced with a red haze, as Khorne charged into the fray at the head of his brazen host, pushing with single-minded focus towards the foe that had roused its wroth so.

The eldest and mightiest of the Chaos Gods had set its objective: its army of the self was marshaled and there was nothing that would even begin to dissuade it from its path, as it set itself to a WAR with only one ending. Utter obliteration.

All that Khorne was would be cast into this furnace to avenge this insult and against any other foe, she would have deemed its victory certain. At this moment her inner thoughts rebelled against the idea that it could lose, but it was not a traditional loss that was a risk here.

No enemy on the battlefield could hope to contest it in a direct contest, but slow it down?

Delay it…

Until the chains the Lord of Shadows wrap tight around its neck and all that fury, all that power could be turned upon his enemies, bound and suborned to his whims and will.

That was a threat, one Khorne may not even fully understand.

It was a god of Chaos, but under it all, it was a Primal God born of its domains, the sort of warp divinity that most closely embodied aspects of the materium, but were also the most divorced from them and the beings that lived within it.

So to act as intermediaries primal gods created mouth pieces, Deva in imitation of the beings of the materium to speak on their behalf and for the Chaos Gods that were their Exalted.

Themself which could speak on behalf of itself. To turn action into word and then reverse it. To think for beings which know only instincts and know for beings that know only what they are and can barely conceive of anything else but them.

And though Be'lakor had failed to deceive Khorne, he had stripped it of its Exalted, its voice had been stolen, its mind reduced again to the mere implication of sentience, as opposed to its reality.

That gave her a chance… but it presented the risk as well.

Fear chilled her heart, but she would surpass it. She would go to War, and meet it on its level as she felt anger kindle in her heart. Rage against Be'lakor the fool who would destroy the galaxy for his petty arrogance and ego.

Yes, she would…

To forge a compact from spilled blood and broken bones.

She leapt through the warp a glowing comet crashing through the ranks of Angyls as they responded in perfect precise unison, their unilateral contempt as flensing knives as she swept them aside, her arrows piercing their eyes and hearts as she soared towards Khorne itself.

It paid her no heed, but still acted nonetheless, as another trillion Angyls fell to its axe it swung towards her, feeling her entering its Domain as she felt the elation of combat, adrenaline and blood pounding in her ears as embodied Violence acted to end her.

A desperate dodge saved much of her body, the power of the Abyss reduced the impact to the barest fraction of what it should have been, the armour of the Heart, one of Vaul's greatest works before his rebirth received it with stoic determination.

She died almost instantly.

Blood flowed freely in a never ending stream from the wound that cleaved through her flesh, yet her body moved, her mind was clear, the pain of the mortal wound ignored as unimportant in the face of her own attack, her statement, her intent.

It could kill her now - she knew that. It did not.

It knew only that This was How it Had to Be.

Her own axe was nothing, but it was hers, born from a memory of her Father, bathed in the blood of daemons, charged with power that was an accident unto reality itself as she directed her flight toward the sole chink in Khorne's armour, that she knew would be there, because it would have to be, a clarion call for the defiant, for the brave, the suicidal weaklings challenging the god of Combat, following in the footsteps of the once Conqueror!

With all the strength in her arms she bellowed with exaltation as she slammed her axe home into the sometimes gap, all the fury of her soul, the skill in her arms, the power of her techniques, her honour as a warrior burning through her soul, demonstrating her intent for all the galaxy to see as she fought this small war between her living flesh and undying God!

A technique that would have maimed the entire being of an Exalted was almost naught before Khorne, an existence simply too large for its effect to be harmful, something barely even registered… but it was enough.

For a brief instant Khorne felt the wound, felt a brief instance of pain as she drew back her axe, mind whirling as she smelt, felt, was consumed by, Blood!

An injury, honourably given by a fellow warrior, who used their own strength, whose blood it had spilled in turn, which had killed its enemies and sought war against a foe, a mutual enemy, it could understand.

It knew not what she was as Khorne could not understand such things. It knew what she had done. It could not hear her, but she had entered into its domains before it and existed within them even now as her blood spilled and mixed with its own, their axes gleaming the same crimson shade, such that at times it seemed as if she held its axe and it held hers.

No words were spoken, no thoughts exchanged. As one they turned to their common foe and continued the butchery.

As her life blood continued to drain, she knew her time was limited, but in this war of concept and imagery she knew that victory would come from action not words, just as she knew that war would keep her alive until she had a use elsewhere.

So she struck.

Angyls preparing a monumental ritual, she slew before the Blood God could reach them, an ambush she exposed so Khorne could cut them down, an assault by a Legion of Archangyls and doom for her specifically, led to its blade, the enemies flanks now exposed and crushed by Khorne as a legion of its own Host.

A message, an intent. Forced into clarity by action within the mind of the God through the cloying rage, demonstration, leading to action leading to purpose.

She willingly followed its commands, trusting in the instinctual abilities of WAR incarnate, to direct her, as it used her capabilities to the greatest extent possible, while they fought against the endless legions of Tjapa, pushing ever onwards towards the objective.

This was a war with purpose, directed by hatred but a war prosecuted in the same way all the same. One in which the directives of both sides were known and could make their own mark upon the field. So it was that at the first signs of the Exalted, of Khorne bound and thrown against itself to deny itself, she knew Be'lakor's action was more meaningful than any she could make to communicate the same.

A true Warrior uses all advantages they have to achieve victory.

Be'lakor knew this, he had gambled everything upon this. His influence, his power, his very life.

Dishonorable it maybe, offensive as it was, but it might work, could and had. Yet had Khorne not sworn to do the same? To avenge itself utterly upon its hated foe!

How could it say it was doing the same when it would not work with all its warriors? For now only Itself and her marched to WAR against Be'lakor so strong was their fervour against their common foe.

That could change.

Should change.

The warp was a field of spilled blood and broken bones, friend and foe mixed in the same gore-soaked funeral pyre. No words were spoken, and no agreement struck. She knew not what could even be offered and Khorne could not care if she had.

But through action, it was shaped for now.

To delve deeper into war, to open its arsenal, use all its weapons, enact its goal, KILL HIM!

This was the only way it could END!
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Time to sup with friend and foe.

Thanks to @Robinton

@Durin risk is what it is.
actually possible
will find out if it happens next turn
Avernus Hero Update: The Soulhost Champion


The Soulhost Champion: Master Primaris Lyssir Alverec Shrane

A day after passing his sanctionite trials, Lyssir began experimenting with his new existence as a soulhost. He quickly mastered the most obvious and intuitive techniques he could think of, those he'd expected he could easily get a handle on. Thus, at 25 years and a day old, Lyssir Alverec Shrane became a Paragon, sporting flawless motive acuity and effortlessly maintaining psychic charge in his body.

After mastering his present condition, Lyssir spent years attempting to achieve his perfect form, yet he never worked out a method, not even a theoretically "risky" one like the soulhost procedure, which in fact only required you to succeed to avoid the consequences of failure. In time, ka was discovered and Lyssir realised that it was what prevented him from achieving his goal. He understood it was a roadblock he couldn't yet overcome, so he decided that at least for a time, he would focus on becoming an ever stronger version of his current self.

Aside from becoming an entertainer, Lyssir's professional life has been much the same as most primaris psykers, split between military duties and psychic research. He proved incredibly capable in both regards, the former as an incredibly dangerous fighter, and the latter as the foremost expert in psychically empowering one's own body.

It wasn't for his research skills that Lyssir was chosen to stop Be'lakor's Gambit, however. He's a combat biomancer without peer, with incredible reflexes and centuries of fighting experience, and he can reliably access the power of a Beta psyker. And if the time comes, he can go even further beyond.
Avernite Primaris Psyker (+2M, +2L, +1W, +3C, +3 Power, +2 Control) – Lyssir Shrane is a Primaris Psyker and has therefore shown an incredible force of will and loyalty. He is trusted to remain pure despite his massive powers and to command men at war.
Master Primaris Psyker (+4M, +1I, +2A, +4L, +6W, +3D, +5C, +4 Power, +7 Control) — As a peerless combat biomancer and a veteran of centuries of war and psychic experimentation, Lyssir is one of the greatest psykers on Avernus.
Biomancer (+10 to all Biomancy rolls, can use basic Biomancy) – Lyssir is a decent Biomancer.
Skilled Biomancer (+1 Control, +20 to all Biomancy rolls, can use more powerful Biomancy) — After the events at the Omnis Legendarium, Lyssir made sure to improve his skills in general biomancy, the one psychic field he's merely mediocre at rather than exemplary or terrible.
Master Combat Biomancer (+6C, +2 Control, +50 to combat biomancy rolls) – Lyssir is incredibly skilled at enhancing his physical abilities with biomancy during combat, being able to move like lightning and hit as hard as a dreadnought.
Exemplar Combat Biomancer (+10C, +5 Control, +100 to combat biomancy rolls) — Lyssir Shrane is the best combat biomancer in the Imperial Trust.
Paragon Combat/Control Trait: Full Power Soulhost (instantaneous sense processing and reaction speeds, concentration rolls below HP% count as 100 for self-targeting powers, bodily functions further stabilise self-targeting powers) — Lyssir has realised the full battle potential of the soulhost state by mastering the twin techniques of Instant Neurotransmission and Autonomic Biokinesis: his nervous system transmits signals faster than light, and his psychic enhancements are as reliable and rhythmic as his heart and lungs.

Relic: Omnis Legendarium Championship Belt (+1D, +1C, once per year gain roll of 100 for unarmed combat, acting, or rallying) — These ornate belts are given to the champions of Avernus' foremost league of unarmed combat. Only extraordinary valour and the adoration of the audience can secure such a prize... but perhaps ruthlessness and devious cunning are suitable substitutes.

"Succeed, Don't Fail" (+5 to all rolls, negate up to -5 of maluses, double trait effect when applied to combat biomancy) — Lyssir Shrane lives a most enlightened philosophy.
Ex-Armasec Supplier (+1I, +1 Control, regenerate arms slightly faster)
Beyond the Gates of Life (+2W, +8 Power, +5 Control, can push one level higher at cost of 2d10% base HP) — Lyssir can channel more power than ever before, but doing so places ruinous strain on his physical body as it compensates for the limits of his soul. Without his unique disposition towards pain, the technique would be nigh impossible to master.
Tag-Team Champion of the Omnis Legendarium (+1M, +1I, +3W, +10D, +5C, +25 to morale rolls for forces under his direct command, +5 to teamwork rolls, +5 to all rolls against daemons, can exorcise daemons, less likely to die, higher narrative advantage, very slightly hates spiders less sometimes) — As the Spider Mastermind — the supreme lord of evil wrestling — was about to sacrifice Lyssir to his dark god, a slightly greater evil emerged and swallowed the stadium into the Realm of Chaos. Teaming up with his archnemesis, Lyssir defeated the greater daemon, rescued the attendants, and saved a newly-awakened child whose only sin was fearing for their favourite martial artist. Like that, Lyssir accomplished one of his dreams in a way he never expected, even as his nefarious rival gained more influence in the Omnis Legendarium, and thus all of Avernus.
"You Need More Power!" (+3 Power) — Lyssir spent time improving his ability to channel psychic energy so that Ophelia would agree to build him his tower. Every Master Primaris needs a tower after all.
High Tenant of the Unyielding Tower (+1M, +2A, +1 Control, *4 HP, +4 Armour, much better regeneration) — Lyssir's tower, constructed with materials he supplied, reinforces his body wherever he goes thanks to his strong psychic connection to it.
Paused Apotheosis (+10L, +20 to research rolls, major boost to healing) — Lyssir studied and experimented a lot pursuing the perfect fusion of soul and flesh, learning much about the body and vastly increasing his skills at combat biomancy. In the end, he paused his quest when ka was discovered, and intends to resume it after the Adeptus Astra Telepathica better understands the new force.
Survivor of the Grand Incursion (+5W, +3C, +1 Control, +20 to all rolls against daemons) — The Grand Incursion tested Lyssir like nothing had before.
Beyond the Bounds of Death (+1L, +2W, +5 Power, +1 Control, Beyond the Gate of Life gives additional power level and invulnerability, additional 1d10% HP damage, HP damage is to total HP and is permanent) — When Lyssir plumbed the utmost depths of his being to draw out every mote of strength in his body and soul, he reached a well of mortal heartsblood. Should he sacrifice his lifeforce on the altar of power, then for a moment, he'll step beyond the limits of mortality.
canon
one of the crazier Avernite sub traditions
I have a dream.


Rotbart was once more preparing himself that he may not return from the war much bigger than himself.​

The great wars against Chaos and Orks, that he knew he would send the people under him and his successors after him would send their people unless he fuck up massively, seriously he was so young back then by all logical accounts he should have died, by purged, assassinated or relocate by the end of his first decade in power. And yet Eight hundred twenty-nine years later, he is only planning to give up the position because the successor state of Imperium that he helped create needs a Marshal to expand its borders against the darkness.

He laughs silently, "I went on a tangent, sorry." Those weren't his wars, not really. Sure, he paid the tithe but he thought that he wouldn't do anything more than an ordinary planetary governor. The fact that he survived that long when Astronomican still lit the galaxy wasn't surprising.

That he survived all of the other wars that he fought or led, is.

First, there was a war against Avernus itself, which is still ongoing. It cost him so many subordinates and it cost him his wife. Yet after centuries of war, he is still fighting and arguably winning the skirmish. He fought with Avernus when things got serious and Rotbart has no delusions that humanity exists on Avernus because it allows it to exist.

Soon after that came the traitor space marine, he somehow survived that and even won against all odds. His friends his bodyguards, his Own men so few remember that desperation.

The war against the chaos in general and cults in imparticular intensified even after their champion were cut down. He remembers when the 100s of thousands was a gigantic loss of people.

Then there were the Necrons, who were led by the worst commander they probably have in the entire galaxy. Those were the people who defeated the unending swarm of Tyranids even if they had the commander whose skill was 2 out of 100 by all logic he and his people should have perished.

The Waaghs that could topple a planet with thousands of years of history should be the end of them. And in spite of that fate, they won each and every time. By the emperor, they helped lessen the burden of the war against Gork and Mork. He helped end the war against the Ork that started soon after the War in Heaven. He and his people help end something that predated the humanity and Holy Terra itself.

When he fought on the ground against the Tyranids, won, survived and had to burry his precious daughter the only gift that he had left from his wife.

He survived the incursions of all chaos gods separately aside from the Changer and the Grand Incursion that followed.

They invaded the Deamon World and won.

He fought the ancient enemy of the Eldar and forced them out of the galaxy, with a small issue but still.

His plan defeated the Traitor Primarch. Not a traitor who went mad as all chaos followers do, but Perturabo of the Iron Warriors the demigod who carried Horus Heresy and laid siege to Holy Terra, the one who was the only traitor to win a major battle during the Scouring. Despite the odds with the support of their allies, he and the Imperial Trust not only survived but achieved an overwhelming victory.

He won hundreds of battles during his service to the Empire of Ashes, even when all things were lost.

During his long long life, Rotbart survived and won time and time again. He did his own little part so that people could live just this much happier, this much longer this much happier.

"Lyn, we are so close. The Emperor will soon be back. The fools in Dark Imperium are still fighting a civil war that we started. The Void Dragon is barely contained but the Sane powers of the galaxy grow faster than he can with only a few sectors that it holds."

Rotbart put his hand on the sarcophagus of his long-departed friend. "We are this close. You told me that your dream was to be a simple priest running an orphanage. I always thought that it suited you, but I never said what my dream was. I think that you knew that I was putting on a brave face and ignored my wants and beliefs for a long time. After all, I had to be ruthless so we all may survive. Against our enemies, towards our people and allies and towards myself. I told myself that ruthlessness is mercy upon ourselves."

The governor of Avernus took a deep breath and steeled himself. "I was wrong. It was often just a coward's way out, the easy path. And now I think that I can answer the question you were too kind to ask."

In the chapel inside the Unseen University, there was quiet, it was a serine silence with even gunshots across the hive being slightly damped as if the attention of the galaxy itself focused on the words that followed.

"I dream of peace. I want to do what I can to help. I want to help silence the laughter of the thirsting gods, I want to do my part to end an eternity of carnage and slaughter. I dream of peace across the stars. I want to help the dream of Hawker, Tranth and Scott to bring back to the promise of progress and understanding because they rediscovered so much already."

He walked to the door of the resting place of his friend.

"Everyone but Tranth will do what they can to stop Bel'kor. Including me. We will all do what we can and more to help stop him, but I can promise you this. We will stop him. My friend wish us luck, so we may do more."

The Rotbart the Great the governor of Avernus exited the chapel walking by the healthy young couple of wizards holding hands and smiling.

'For a bright future. I will fight and live as long as I can. For the Emperor, Mankind and our allies.'


An omake about Rotbart visiting Lin's grave before deployment. I think that Rotbart dream would be to give others what he could not get. A calm, happy life during peacetime with their friends and family. I hope that he and others survive and once more do way more than anybody expected.
well ritten but not canon until you have settled on rotbarts motivations
The Open City

Cegorach has a job to do.

Hold the line!

All's well and good, save for one teeny-tiny problem.

He's got no one!

Oh dear me, he's in quite a pickle then.

But he is the clown!

The performing arts, grandmaster of them all -

This but one more challenge,

As they say, in the human tongue:

The show must go on!

Invincible fortresses staffed with invisible gods, lines upon lines of soldiers green and grey, not a lie, believe me, says the Clown, face most believing -

Rap upon the door, it's not a trap, I swear. Send the forces in, end the farces I've laid! Move out, I say! Your eyes see all I see, do they not?

They're not in deep space, nor in warpspace or subspace, webspace I can't say, mystery to me too -

So passed the words between the Dragon and the Clown, their language the shape of fleets and their replies the movement of armies great and small. Probing fleets intensified, battleships and escorts expendable feeling out the truth or trap, to best not be bested by some ruse most ruthless. Not a drop sweat formed, nor did his legions doubt for the minuteness moment.

After all, that was the nature of his armies. Krork, willing to die to the last for the slightest advantage. Eldar, with absolute faith in him. Necrons, soulless and expressionless in both the most glorious of victories and most crushing of defeat. Soleriel, pushing the definition of fanaticism to unprecedented levels.

Sir Void Dragon, for his part, now had to play Truth or Dare with the Clown with stakes most high, boy was he annoyed at this.

===

AN: You can do it Cegorach!!! Manage the Void Dragon Front for 2~5+ weeks with your complement of gods, heroes and more UTTERLY gutted, can't be that hard right???

(Difficulty: 🤡)

@Durin
playing against the clown is always frustrating
sometimes you are unsure if you won or lost even afterwards
 
Aria vs 5 Greater Demons
@Durin
Aria vs 5 Greater Demons​

In the fight against Be'lakor's Grand Ritual and Greatest Gambit many heroes of the Sane would fight and many would lose their lives. Even those who would survive would be tested to their limits in their efforts to help stop the Unification of Chaos.One hero who made her mark would be Aria of Avernus, the only known Alpha and Omega in the entire history of the galaxy. While not the strongest, most skilled, or even contributed majorly Aria still went above and beyond what was expected of her. This report will go over her battles against 5 Greater Demons of each of the Chaos Gods. Though they were all 'merely' honored for her current level of skill, defeating 5 in quick succession is still a massive feat and had a minor impact on the overall war.


Lord of Change

Aria's first demonic duel was against a Lord of Change, Gredrund Shadowseeker. Gredrund was a tricky and wiley demon prone to using shadows as a medium of attack and a way of spying with its innumerable eyes inhabiting every shadow it had power over. It is suspected this shadow connection is what led Gredrund to being bound by the Master of Shadows but regardless it was a demon that needed to be dealt with. After much consideration the commander of the theater decided that Aria was the best asset they could request to counter Gredrund. Not only was she an excellent psychic duelist even without account for her Omega nature and Null Zone technique her artefact Shield of the Infinite Abyss was also quite suitable for dealing with the Shadowseeker and its many eyes.

The fight was a short one with Aria having all the advantages including managing a critical ambush on Gredrund while he was dealing with a Krork battalion.Gredrund's shadows could hardly scratch Aria once it was caught in her Null Zone and with its concentration constantly falling into her shield's abyss leaving her free to unleash her psychic power on banishing the Lord of Change. Its last gasp was an attempt to lay a dying curse on Aria which would have cursed her to die if she faced the sun for she would no longer have a shadow. Such a curse literally washed off of her the second she unleashed her Ka.

Archangyl
The next demon Aria would fight would be Khachak Bittersworn, an Archangyl of the 3rd Circle. Unlike the rest of her battles against greater demons that were mostly one v one duels, Khachak was a battle of armies. For Khachak was like many of Tjappa's angyls in that it specialized in the subjection of minds and had already broken several companies of troops by subverting key troops and squad leaders to create openings for his troops to expertly attack. The Bittersworn was also wise enough to stay hidden in the backlines while being too tough for elite squads to deal with before they too fell under his control.

Aria volunteered to help deal with Khachak citing her often overlooked skill in telepathy would be of use. She would covertly shield a number of troops and while she might not be able to evenly compete with a Greater Demon in their area of focus she could slow down the rate he conquered minds enough to let the affected troops be safely subdued and would allow Aria to track Khachak to where he was hiding. Then Aria would quickly blink over to where he was hiding and hopefully banish him before he hid again or his troops came to protect him. Normally such a strategy would entail a great element of risk as interacting with a mind dominator like this via telepathy like opening up a secret passage into a castle that the enemy can follow to breach your defenses but Aria was very confident in her ability to defend her 'throne room' even if the enemy breached her outer defenses.

So this is how the 'duel' progressed, in reality armies of krork fought against demons and the damned while in the mental realm Aria and Khachak were two opposite fortresses sieging each other. Castle Khachak sent sallies of 'troops' to raid and raze outlying towns representing the minds of Krork soldiers that were repelled by mental warriors sent by Castle Aria. While Aria couldn't win every battle just her presence alone forced Khachak to be cautious for every time he massed up more telepathic power he had to temporarily open the 'gates' of his mental fort wider risking his outer defenses being bypassed. But a demon doesn't earn the title Bittersworn by staying back and suffering repeated minor losses so eventually he lost what patience a demon could claim to have and started trying to directly sieging Aria's mental fortress even if it risked it's own defense for it was confident even if the mortal attacked it would deal no true damage to its neverborn mind. An assessment Aria agreed with for instead of massing 'troops' that would be too slow to reach the enemies gate while it was open she instead fired an 'arrow' of power into the enemies fortress. Normally such a paltry amount of psychic power would have trouble having an effect even upon a stubborn mortal much less a greater demon but Aria had infused this psychic arrow with some of her Ka as only she could inflict upon the demon's mind the taste of reality. This did little true damage but it made the demon recoil in pain and distracted allowing Aria to read its location from its mind and quickly headed to its physical location to banish it in a small battle before it could recover its wits and escape.

Great Unclean One
Chikzith the Plagueforce was a veteran of the Dragon Front having managed to both work its power around areas of null and use plagues to decay and rot machines instead of flesh. This was not a target that Aria request or was sent against but more a random encounter where the front she was fighting on was assaulted by this Honored demon. Perhaps the Shadowlord was desperate and using any assets it could cause by all metrics Chikzith would had been better saved for if the Necrons deemed to intervene. Regardless this was a fight Aria was ill prepared for since a foe for it had mastered making plagues able to survive the cleansing of a Ka Null Field while still retaining their deadliness. While Chikzith had no stories or records of fighting mortals/humans before a demon of such power and mastery a single virus cell could kill a company of men.

But Aria still had advantages of her own for while Chikzith had plagues that could rot the Ka Masterpieces of the Dragon it had never faced a living user of ka let alone one who had mastered self-infusion on top of being a user of biomancy. So while Aria was desperately fighting a war in her own body against the Plaguefoce's concoctions she also had to fight an external duel against the demon itself where every blow she took threatened to tip the war inside her body. She eventually conquered Chikzith by using a major portion of her limited supply of Solis Obliatum and enhancing it with both Sa and Ka to overwhelm Chikzith's Nurglish endurance.

Keeper of Secrets
Crosruz Deathbleeder was one of many Honored level assets assigned by the Shadowlord to assassinate heroes of the sane that were allied against him. Crosruz had already claimed 3 heroes' lives before going after Aria after she was recovering from her duel against Chikzith. Crosruz was a master duelist and dancer who ambushed Aria in the backline hospital she was recovering in. The initial ambush wounded Aria with cuts that would had quickly led to her death if Crosruz's Deathbleeder curse wasn't quickly dispelled by a flex of ka. This left Aria in melee range with a duelist speced Greater Demon which could easily have been the death of her despite her powerful unique nature but fortunately Aria was no slouch with a sword being a common duel partner for Jane Oakheart, formally the Fencer. For while Aria was no master of a sword style she was skilled enough that combined with her self-infusion and biomancy enhancements to put up a fight.

A fight she was slowly losing as Crosruz was still quite beyond her skill and strength. The demoness was constantly dancing to a song only it could hear that allowed it to dodge and weave around any attacks Aria could send its way. Just as the battle seemed hopeless Aria remembered stories about Sisters of Silence and used her Null Zone in a way she never had before. In order to interrupt the rhythm of her foe she first needed to silence the unheard song of foe so Aria quickly 'flashed' her Null Zone in critical moments to take back momentum of the fight against Crosruz eventually silencing her forever.

Bloodthrister

The final foe Aria faced during this Grand Ritual was a desperate and near fatal hunt by Qhadruk Bloodbrand. The Honored Bloodthirster seemed personally offended by Aria and relentlessly chased Aria across the battlefield for days despite her best efforts to escape. Aria knew she was no match for one of Khorne's greatest killers and thus immediately attempted to escape. Not even blinking, phasing or going Omega could stop Qhadruk from following her wherever she went. No allies could help her as focus was needed on more critical fronts so Aria was on her own. She tried everything in her arsenal from increasingly desperate Null Zones to using the last of her Solis Obliatum in an attempt to incinerate the Bloodbrand but nothing worked. Until at least Aria lay defeated on the ground struggling to keep her guts from falling out from the gash Qhadruk laid on her with the Bloodthrister bruised and battered but still the obvious winner stood over her. The demon laughed and taunted Aria before lifting her up above its gaping maw to taste tainted blood before finally consuming her when Aria played her last remaining card. She infused her dripping blood with all the Ka she could command and sent it into the Demon's gut where it started to wreak havoc causing Qhadruk to fall down to its knees screaming, dropping Aria in the process. Aria battered, drained, acting on instinct and nearly dead did what would be normally unthinkable and began to start eating Qhadruk. Not physically with her mouth but with her soul. Channeling her Sa into the Ka she still felt a connection to in the demon's gut she became half madly ripping and devouring the demon from within with both parts of her soul. Tasting the blood red Sa and the pseudo Ka was an experience Aria would hope to never have again for it nearly destroyed and damned her all at once. When a rescue team found her minutes later Aria was crippled in practically every way from a body physically barely alive, to a mind threatening to shatter and soul miraculously just shy of tainted it was clear Aria would be playing no more role in this event and was hastily evacuated to the Webway to get even the barest beginnings of the treatment she needed.

Aria left the battlefront of Be'lakor's Grand Gambit having personally dueled and defeated 5 Honored Greater Demons of the 5 alone, defeating nearly countless other minor demons and heretics and participating in multiple kill teams with other heroes against greater foes. While it cannot be confirmed whether she made a difference in the events of the Ritual herself she certainly went above and beyond what was expected of her and many hope she will come back fully healed and even stronger after processing all that she did.


A/N: Really rushed to get this out meaning not as descriptive or good as I initially imagined when I started though that's also partly due to my lack of skill lol. Also I call Bel Shadowlord cause fuck memorizing his actual name and spelling it constantly.
 
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Gods and Grudges
Gods and Grudges
The Warp shook, as the frayed veil between real and unreal tore once more and Ruick strode forth into reality. The god let out a sigh as the feeling of solidity fell upon him like a heavy coat, the call of his true home tickling the back of his mind. Ruick was/wore a survival suit, a worn poncho of spun metal and plastic obscuring much of his form. The wraithbone hammer Tsigl was a reassuring weight on his hip, and the feel of his gun's grip a comfortable feeling in his hand. Comfort was in short supply here; shadows and slavery were woven into every aspect of the world before him, ground into the Warp by the bastard's hands over tens of millions of years.

As he strode forward, Ruick's mind wandered to one key asset he brought to bear, that which neither of his bloodsworn sisters could. Faust, for all her cunning and ruthlessness, was kind by nature. In her deepest heart of hearts, she truly wished everyone could simply come together. Hate was hard for her. She would strike back at those who struck at her and hers, but for the sake of those she treasured. He had known her to only take vengeance in the memory of a dead friend who would have wished themselves avenged. Zahhak, for all her petty vindictiveness, rarely took anything of import personally. She was far too forgiving for those she counted as friends, and when it came to her enemies, she simply did not feel the damned were people, and saw no point in hating rabid animals. Ruick remembered the last time he saw her, split from the tip of her snout to halfway down her body, viscera writhing like snakes trying to bridge the gap as blood pooled beneath her, the mumblings as her dreams conjured nightmare recreations of her greatest failures and regrets, that awful moment of clarity where she had come back to herself for an instant, to beg him not to blame himself. Ruick, unlike his sisters, could hold a grudge.

Hate and Rage flowed into the gun, filling the first chamber in the cylinder. Bix shifted slightly, becoming the old human gun Zahhak had so annoyingly insisted fit his look. Fitting, since he was doing this for her. He cocked back the hammer, sighted in on a bound Exalted of Nurgle halfway though some delusional boast, pulled the trigger, and the world went white.

-

Fuegan charged forward, all but swimming through the shockwave of Ruick's devastating blast. Here, among unleashed destruction, he was amidst his own element. It was an old trick, and one he had often used with Amon's aid, appearing amidst the cataclysmic force of an orbital strike or massive bombardment. Safe in the blastwave, Fuegan found his war mask slipping ever so slightly, and his mind drifting to the comrade who was not here. They had all committed themselves to Death in more ways than one, making peace with their inevitable ends, yet it still felt wrong that they were ten, not eleven of them for the opening act of the Rhana Dandra. It had felt ill fitting for Amon to die before this cataclysmic clash. He knew fate was no guarantee, and prophecy was as fallible as anything else, and yet the thought remained: he should've been here with the rest of them.

Amon had been the freest of them, able to laugh even in the darkest of hours, possessed of an almost Harlequin-like sense of humor. Fuegan was sure he would have had any number of wildly inappropriate jokes ready for this day, his own little way of pushing back the dark. Instead, where his mad disregard for propriety should be, there was but a void, a dark hole in their hearts. Crushed into oblivion by a spiteful star god, Amon had been the first among them to fall. Perhaps he would be the last, maybe they would all die to the last here on the altar of Be'lakor's schemes, or maybe they would be again denied the type of death they expected. Some of them might survive, with yet more holes in their hearts where warmth and light should be. The shockwave wavered as Fuegan approached the enemy on the other side, and so he put away his ponderings behind his war mask once more.

Fuegan the Destroyer had no time for doubt, nor the luxury of grief. He had a duty, a role to play for the sake of every living being that was and would be. The blast wave cleared, revealing a scene of utter ruin, a prime servant of the Plague Father reeling, its rotten chest blasted open to expose its seven putrid hearts, its court smote into oblivion by the wrath of a major god. Fuegan began to aim, when a voice whispered in his ear and he moved.

-

A fraction of the seer's attention noticed that Fuegan had dodged the trap he'd been stepping into, the rest was split a thousand ways using the hundreds of tricks he had picked up over the centuries. This was a battle of heroes against monsters, and the Guide of Heroes had much to do. He guided, and Saw, and spoke sooth both cryptic and clear as others fought and died.

It rankled the old seer that in a way, he was helping the Chaos Gods this day. For all the thought of Be'lakor commanding all of Chaos was a horror, the thought of fighting for the freedom of monsters burned as it always did. He had, more than almost any being who remained untainted, aided Chaos, tilting civil wars and providing honest aid against the Void Dragon. He always hated doing it. Chaos was to him not the distant and dark threat, nor the name ascribed to horrors witnessed far from home. It was the thing that stalked the children in his care, the unforgivable necessity that saw him shape generation after generation of hopeful minds into weapons or corpses.

It was not the heroes he guided to glory or doom that he felt regret for, but the children whose futures he was charged with shaping into weapons. Those he guided, even many of those he sacrificed, had chosen their path, stepped willingly into danger for any of a million reasons. He had made peace with the fact that many would die trying to follow his advice long ago, but he refused to make peace with the pain and fear he saw among his students. He clung to that last scrap of humanity harder than he did his very life. It was both the least and most he could do.

One day there may come a time where morality could be more than desperately clinging onto what token kindnesses one could. He may even See it, but that was not this day. Today he ensured the worst monsters he knew would keep their freedom, taking what comfort he could in the certainty they would use it to destroy themselves if given the chance.

Fate shifted as the slaves of shadow seemed to think him fully committed, reading some gambit he would have one too few trains of thought to foil. His inward facing eye turned outwards as he whispered advice into the ears of a Krork commander, showing the enemy he had one more trick than they thought he did.

-
Commander Grax of the Krork marched his host forward, meeting the enemy head on as the seer had advised. Commander Grax knew Chaos better than any Krork present, for all that he'd barely fought it. He'd earned his name against the mad children of the Orks, watching his brothers die one by one until he stood alone. He had not thought of Chaos at all until he'd earned his name. He had been shuffled off to refugee intake, assisting the desperate and battered travelers who one way or another found themselves in the protectorates. He knew Chaos by its victims, by distant stares of children, by the mutations and mutilations of their parents, by a thousand other scars both physical and not. It was when he had learned to hate.

It was funny; he could never quite bring himself to hate the Orks, even as they tore away his brothers one by one. They were in a twisted way, innocent, incapable of either malice or empathy. Chaos, however, was not. It was cruelty, it was malice, it was a pure desire to hurt and torment simply because it could. Grax hated it as much as he hated anything. So it was almost fitting that he would die fighting this foe.

The seer's guidance was a trap, and he was bait. Grax did not quail, for he was not so hypocritical as to hesitate to lay down his own life after sending so many nameless to their deaths. He was of the Krork; he was born to die in service of life and so he would. He was simply glad that his death would be useful. He was glad that around him were his brothers, and that this cost would be paid by those born to pay it, not the poor brutalized children who inhabited this galaxy. The War Field thrummed as the detachment sensed its end was coming. Grax took pride that even the nameless reacted with stoic determination, even when no one would live to tell the tale of their death.

Doom came to them in the form of a cackling daemon prince, a near complete ritual humming with power held in its hands, and an altar just big enough for his head hovering behind it. With one last cry he charged, meeting his death head-on, distracting it from the yellow-clad figure that had emerged from nowhere behind it.
_

"For those we cherish, we die in glory!" The irony of his cry was not lost on the Lamenter, as he drove his sword into the back of what had once been his brother. He had been too late to save the Ork commander, but the explosion of power told him he'd disrupted whatever ritual his head was being used for. The daemon prince snarled, drawing its blade. It didn't matter, he had trained the boy that had grown into the monster before him personally, and he knew its style from the foundation up. It cursed him as he sent it howling back to the Warp, and it bit like it always did.

The Lamenter had had a name once, and brothers and a home. Over the unknowable decades he had been stripped of them all. His name was eaten by some strange daemon, his brothers slain ages ago, and his home lost in a past age. He lived a half-life now, the Warp seeming to claim him shortly after the battle was done, only to spit him out in some new time, some new place, some new hell. The Orks had fought with discipline, so he knew roughly when he was, and that the Eldar could in this time be trusted, and that was enough. He would fight whatever foul sorcery was being conducted upon this world alongside the xenos

Perhaps he would fall alongside them, or perhaps he would be unfortunate enough to have some handful of hours of peace with them. He would ask them of the fates of those he had saved, he always did, and they always told him. He hated that he would ask, that he would have to know. So often worlds he saved died mere decades later, and people he inspired would fail or fall. The dark at times felt like it hounded his steps, following just behind him to devour what few specks of light he kindled. But he would ask, he had to. Because sometimes, just sometimes, the dark fails.

Worlds battered and defiant even centuries later, humans who had gone on to live full lives, acts of hope that had not been rendered meaningless once the Warp took him again. Those precious few embers in this endless night were why he could keep going, why he would keep going. The night was long and hungry, but it could be fought. So long as minds that could love and reason existed, the Long Night would not stand unopposed.

There is no greater source of pain or burdens than to cherish others, to look beyond yourself in this age of strife and darkness, but neither is there a greater source of strength.

Once more, the nameless Lamenter threw himself into the fray, for those he had lost and those he may yet save.


@Durin another omake for the pile.
 
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A Flaming Sword
A Flaming Sword

Flaming swords are a classic throughout history. Or at least, it has been since the time of the Eldar Dominion. When the big war god uses a flaming sword, everyone else kind of just follows along. Also, Dad used a flaming sword, and flaming swords are cool. Also, she was working with Granalf, master of fire. Making one for Grandpa Rotbart, master swordsman, was just logical. Natural.

So, materials. Truesteel, obviously. Aqshy power stones, yes. Which is to say she was completely unbounded by narrative restraints imposed by materials! Her power was unlimited! Which was also to say she and Granalf had to make up the story of their tentative flaming sword wholecloth from scratch. Nothing to bind them, so long as they worked within Aqshy's themes. Incredibly limiting for psykers greater than she, but more of a symbolic, token restraint for psykers more junior.

They had already agreed on the overall shape. She had taken inspiration from Embercleave, but Rotbart was not a psyker, which both meant not having to deal with power conductivity issues and measuring psychic compatibility, but also meant not getting to funnel unlimited Warp energies through the blade. You win some, you lose some. Rotbart was already reworking his whole combat style around not being able to cut through anything with probably the galaxy's simultaneously most profane yet most sacred object to ever exist. What did he say again? Keep that infinitely-damned thing away from him?

Yeah, something like that.

Anyway, it had to cut real good. Fire is good for that. Forge the conceptual, figurative heat into the cutting edge of the blade, but, hmm, can't have it on all the time, that would be impractical, forge it into the heating element. So glad Truesteel was conceptually tough and thermally conductive, any normal material they had except maybe orichalcum would be melting by now. Even though it wasn't literally infinitely hot, just tapping into the idea of 'hot things can cut through things easier' without actually heating the blade to 'let's start thermal fusion levels' so the laws of physics wouldn't get up and complain about metal not melting at those temperatures, or angrily causing self-immolation via firestorms and such.

Physics was annoying like that. Can't the Materium just understand that flaming swords don't harm their wielder and friends??? This is why physics doesn't deserve immutability.

Basics of a flaming sword done, there's all the mystical aspects of a flaming sword. Despite being a weapon of terror and death, those things are actually shockingly inspirational when you're on the side deploying them. Aqshy was the wind of passion, fire, heroism, courage. All things looked for in warriors! Historically, anyway, which was what mattered. She was working with the Warp, after all, and stories were what mattered in there. Stories of heroism enabling the embattled few to succeed against impossible odds. Stories of a hero wielding a flaming sword inspiring men to fight at levels they had not imagined themselves capable of. Stories of… artificers and enchanters working day in, day out and chanting endless mantras all to create an artifact out of legend.

The things she did in the name of crafting.

She wasn't so foolish as to literally work day in and day out, that way led to mistakes, miscasts and then accidental daemons. What she instead did was set up a ritual where all the productive potential of their work was centered exclusively on creating this one artifact. This allowed for sleeping, research and healthy recreational activities. Getting notes from Tranth on exorbitant ways to improve their latest work: Fine. Working on administering Svartalfheim: Not fine. Granalf was fine with the latter restriction, on his part, which was great! She was worried she wouldn't be able to pay the psychic cost of artificing with massive amounts of Aqshy powerstones alone, given how they were mass produced from Hellflame Corals, which was the sort of thing that tended to lower their valuation in the warp.

The last significant part was the machine spirit. That part was mostly Granalf's job. She knew the basic theory: more complex was more good, more love and care was more good, more time was more good, but the actual execution of that basic idea was in Granalf's hands. He knew how to properly wield the materium-magic known as technology to its furthermost extent. Though her mind was linked to his for their joint project so as to synchronize their work and their thoughts open to each other, the actual workings of the increasingly complex artifact was somewhat beyond her. Not so beyond her that she could not enchant it, but enough so that it nagged at her.

Oh, she understood, because Granalf understood, but she couldn't truly say that she understood. It was the difference between knowing how to use Aqshy to cast fireball (by rote, weaving Aqshy into a specific ball of fire with the spellwork layed out for you), and understanding how to use Aqshy to cast fireball (in truth, because you understood the nature of Aqshy and its relation to fire, and therefore could use Aqshy as fire and simply chose 'sphere'). A simple but critical distinction that marked mastery of a Wind. She assumed it was the same for artificing. There were many valid ways to construct a sword, and Granalf in his mastery chose what he saw as the 'best' given his constraints.

It was truly ironic that by the time they reached the end of their work, their flaming sword looked so… ordinary, save for the Siren runes adorning it (Fire and Enchantment foremost among them). Its simple appearance hid an eldritch yet elegant piece of engineering behind it, an already-awakened machine spirit full of passion and drive joining technology together with Ophelia's most intense working of Aqshy yet, one that tied the countless stories of the 'flaming sword' into a singular working, even as it itself would be used as material for future artificers drawn on the same path...

The blade of a hero, wielded to slice enemies asunder and held high as a symbol inspiring courage among their followers.

===

AN: The warp recommends you plagiarize as hard as possible. Plagiarism good. Originality bad.

@Durin
 
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The Storm of Judgement, Redux
The Storm of Judgement, Redux

It has been nearly 3 centuries since Chaos' Grand Ritual. Yet it seems the galaxy will now see a reprise of that event, but this time by the First-Chosen, the First-Sorcerer. The greatest of the daemon princes to ever live, to have ever existed in reality.

And now Belakor has bound Tjapa to his will, though to what extent it is unclear.

What is clear, however, was how Tjapa's part in the Grand Ritual began and how it ended.

The Tyrant sought to sacrifice a god-king to bind the veil forevermore to his dominion, even as the last remnants of the Imperium allied with the disparate remnants of countless other polities united only in hatred and determination. Allied with gods marching to their doom, heading armies of heretics and xenos, their very unity and defiance an insult to the Tyrant. Led by the Doomed One himself, and ending with Malal stirring up the storm of Judgement along with the heroic sacrifice of the Doomed King being inscribed onto the veil itself, and giving birth to the Triumvirate.

Now.. against Belakor's ritual came a Coalition once again, headed this time by Ruick, one of the gods who had survived and was reborn from the Storm of Judgement. Who came here to Defy the would-be Tyrant of Chaos, Belakor, who now wished to inscribe his dominion over Chaos forevermore. United in their hatred for Belakor, Ruick for the wounding of his blood-sister Zahhak, the Elder Races of Eldar, Krork and Lizardmen for Belakor's danger to the galaxy, the Humans for what Belakor had done to them by causing the Iron War and more besides, Avernus for Belakor being the Herald of Chaos.. and in the warp, Khorne for he knew the truth.

Be'lakor could not avoid the conflux of numbers that stood against him. 6, 7, 8, 9 but most terribly 11. For Malal could not be any other than it's own nature. The binding of Slaneesh coincided with Malal's sacred day, and the Chaos God of Self-Hate cannot help but act. For was it not Malal who stirred up the Storm of Judgement to bring ruin to Tjapa's Grand Ritual, and was it not now Tjapa's ritual who headed inexorably onto to Malal's sacred day? It cannot be any other way. Reality will not abide it. Malal will not abide it.

Eldrad plucked the skeins of fate as it, for now, tugged at them towards victory. Plucked it, as he unleashed the Death of Ynnead on foes. After all, he spoke to the warp in the language of fate and fateweaving, was it not we the Eldar and we the Triumvirate who triumphed in our attacks against Nurgle and Tjapa's Ritual during Chaos' Grand Ritual? Was it not Belakor who was defeated trying to subvert Nurgle's at the Grand Ritual of Chaos? You wish to rhyme and repeat, so I remind you now, he spoke to the warp: Tjapa lost, Belakor lost, Khorne won, while we in materium the Eldar and Triumvirate won. Now it is Tjapa and Belakor against Khorne, Eldar and Triumvirate. The forces here are ones who have lost against the ones who defeated them. There is no more natural outcome here but glorious victory for us and ignominious defeat for Belakor.

Slaneesh's binding would put an end to their use of the story of how Tjapa was defeated in what was meant to be his hour of triumph - But for now they marched with the Warp itself by their side, for the rhythm of the warp are it's rhyming stories, and it cannot help but lead them to the same story of the Storm of Judgement.. for boon and for bane.

===

The warp does not repeat, but not for lack of trying. It tries really hard to repeat.

@Durin
 
Eldrad plucked the skeins of fate as it, for now, tugged at them towards victory. Plucked it, as he unleashed the Death of Ynnead on foes. After all, he spoke to the warp in the language of fate and fateweaving, was it not we the Eldar and we the Triumvirate who triumphed in our attacks against Nurgle and Tjapa's Ritual during Chaos' Grand Ritual? Was it not Belakor who was defeated trying to subvert Nurgle's at the Grand Ritual of Chaos? You wish to rhyme and repeat, so I remind you now, he spoke to the warp: Tjapa lost, Belakor lost, Khorne won, while we in materium the Eldar and Triumvirate won. Now it is Tjapa and Belakor against Khorne, Eldar and Triumvirate. The forces here are ones who have lost against the ones who defeated them. There is no more natural outcome here but glorious victory for us and ignominious defeat for Belakor.

That is a shockingly fitting summary of what happened. This fits so well it feels planned
 
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Gold and Black
Gold and Black

A step. A dodge. A strike. Another dodge. A time reset.

Jane sliced two arms off one of the Honoured. This battle was tough. Only two remained by now, yet still she had to use all her skills. A mistake already cost her life once. She could not afford another.

And then she realised she had made it already.

She was drawn into a trap. Another daemon was about to strike her from behind, she felt it. She was not ready for another timeline reset. She couldn't even turn back without being eviscerated by her current opponents, the pincers of the trap were too well forged.

Desperately, she launched into an offensive. If she dies today, truly or not, she will take some along.

One of the Daemons fell. She had a choice now. To take down the last Honoured and take the hit, or to evade, meaning a living opponent and a slim chance of the backstab not killing her right away.

Jane didn't hesitate. Mistakes must be paid for.

She saw the Daemon's eyes go dim as the blade pierced its heart. The Witch Hunter braced for the hit that would rip her apart…

It never came.

Not hesitating for a split second, not questioning her fortune, Jane twirled back. An Exalted Archangyl was standing behind her.

Standing.



Cara fought many enemies today. Enemies threatening other commanders, sorcerers directing rituals, groups holding back critical assaults… always, she found herself in such a spot. Always where she made the most difference. She never knew how.

Neither did she know now. All she knew was that the mightiest warrior in the Trust was about to be hit in the back, and she was the only one around.

In a single, impossible leap she found herself in front of the Daemon. With both hands, she gripped the descending golden arms, holding a glowing golden sword about to cleave Oakheart in twain.

This wasn't an enemy like the others she fought today. This was a First Circle, an Exalted, brother to the one that walked through Dis over four centuries ago, uncaring about the best of mortal weapons. For the second time in her life, she saw an Exalted's eyes, once again filled with surprise at the impudence of a mere human daring to try holding it back.

But this Archangyl did not pause, not even for a second. Its arms continued pushing down, crushing her with its strength.

With all she had, she pushed back. The destructive fields around the Onyx shone like a black sun, eating away at the Daemon's flesh.

But this was an Exalted. Her Power Armour was nothing before its might. Mineyev's Onyx was nothing before its might. Her muscle and bone were nothing before its might.

Only her anger and hatred pushed back against the unreal being. And even so, she knew she could only give Oakheart a second at most.



"Thank you for the help, Marshal," Jane said simply.

"Don't mention it," Cara replied in her usual, cold voice.

"And I'm sorry for…"

It was a tough fight. Once Jane was free to strike at the Daemon and dodge its strikes, Cara let go of its arms and instead jumped on the back, clawing at its face. While more distracting, a few of Jane's attacks cut deeply through both her and the Exalted.

"I wouldn't have it any other way," the Black Iron gave a rare, grim smile as she looked at Mineyev's Onyx, still gripping a rapidly dissolving piece of golden gore.

Somehow, her clawing ripped out one of the Archangyl's eyes. Somehow, she knew that while the Daemon might be back one day, this wound will never heal.

"Too bad I am in no shape to continue the battle. But I would say… this price isn't high."

@Durin, a short piece I made. Thanks to those who looked over it.
 
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