Uhm? Where did 2700 words come from, I did two of these like two days ago.
1. With +Hulks now getting a big role with Ultimate Reactors, could you give us some examples of what +x% Hulks is worth? Because I am now completely lost when it comes to the value of Hulk chance and thus can't design with it in mind.
1. I would say that +5% hulks is worth around -2% price
though it various with ship and how ften you expect to repair it
2. Could the First Worldship have Teleporter Designs which are superior to our Teleporters? Transporters are pretty common Star Trek tech.
2. they are one of those techs that were rended useless by the changing Warp
their teleports make yours seem useless.
in the Sea of Souls
in the Warp they are a fancy way to cast yourself into Hell
1. Could the +Stealthy of USPR be countered somehow, intentionally increasing emissions? Since we don't want our Brutes to have lower targeting size after all.
1. very easily
just radiate a bt mre
and anyway, unless you have stealth engines all stealth is useless
'it seems there is a giant plasma trail not conencted to anything'
"I wonder what that is?'
Well I thought that Cloak or Reflux could dump the plasma into warp, but fair enough. Maybe note this in Stealth and Gravity Engines description?
1. Does the FWS disintegrator batteries help with our existing disintegrator weapons (currently just the rifle and pistol)? In as much as having a workable understanding to modify them and produce new types? I steered away from Tier 4+ stuff (aside from Grav-weapons and letting Techmarines make use of existing photon thruster weapons) in my Astartes omake due to them being poorly understood
1. not immediatly but ni time yes
Huh, its the same tech? Interesting.
2. Weird. Ah well. In that case to clarify, the thing before the primal that it cannot describe is that just an additional level between the sea and the normal warp?
2. yeah
if the Primal is the Warp of primative life, it is the empty Warp
the Warp before life existed
3. Does the Primal know why the sea wants to destroy everything?
3. no
1. Could the primal give any ideas on where its located (aside from past it). Or by its very nature can life just not really touch it? Just curious cause it sounds interesting if nothing else.
1. the Primal at least can't touch it
the best it can say is that it is strong outside the galaxy
where life has not yet reached
Oh? Interesting. Primordial Sea is weakened by life? I am suddenly very interested in its interaction with Ka.
1. As I recall a lot of Avernus wildlife uses primal stuff as part of their powers, hence why they don't miscast, and boosting their resistance to chaos. How do we reverse engineer them if that is the case or am I just being an idiot?
1. they tend to use primal methords for non-primal powers
2: Given we re equipped the Militia with pulse, and we as such have umpteen billion Impalers about, how would selling a lump sum of Impalers on the criminally cheap to the rats go? Given we ain't gonna be using them.
2. well
3. What is the projected growth of Trusts UDA income? Trying to figure out if we can afford to plate Golems in UDA. Or you could say if we can I suppose if you happen to know already and spare me the math.
3. +200 over the next 50 years, +400 over the following 50, +800 over the 50 after that
@inverted_helix do you feel like mathing out if we can armor Golems in UDA?
4. Would us not finishing examining the new Conclave techs this turn seem notably suspicious?
4. as long as you put some years in no
1: now that we know (or at least suspect) the connection between stars and lifeforce, is it IC reasonable to hypothesis that nurgle's attempt to Lay-Claim to the stars themselves, as part of his part in the grand ritual, was a "Even Worse Then We Thought" moment?
IE: it woulden't have just made all life that much more vulnable (since most life is exposed to starlight)...but Intrinsically would tie nurgle into being able to corrupt all life since he'd be the corruption of life itself through our original source of it?
1. or have failed
1: not exactly relevant till post-incursion: but OOC how open are you to us trying to do armor-research? between 3rd enclave/trolls/etc, we have recently got a bunch of stuff that makes it fairly IC reasonable for a feasablity on a pretty fundlemental limitation to our ships....but OOC might not be worth the re-balancing effort and better to fold that kind of thing into other stuff.
examples for clarification (canon'd details/possablities to be given after feasablity)
a): adding 0.1 to armor effect to some/all of our armor-types and/or hull-multipliers
b): adding 1-3 to some/all of ship base-armor.
c): new armor catagory (or ship modifier?) with bonus armor/speed but adds expensive (UDA works off short-supply and doesn't exist for harassers)
1. entirly possible
more liekly to be adding 0.1-0.5 to ypes of armour or giving you newtypes
We could really use better Light Armor, and a Medium one thats worth using would be nice too. Heavy+ is covered beautifully with UDA already of course, at least outside of Escorts, LCs, and Cruisers.
2. I remember Exodites recently joining the Empire of Ashes, mostly because of Isha's release. Any chance they will have an easy time picking up the Shaman tradition?
2. they will
3. What about spreading it?
3. not really with spreading it
4. Would Vlad care to share what differences there are in the training that our Heljaegers or Helguard receive in comparison to the training the Elite Explorer Corps of the DAoT received?
4. far more combat focused, less suvival focused
an elite explorars main job was to live, a Helguards main job is to kill
5. Random question but does Farsight and his sword dorf have Ka vision like psykers have witch sight? If so what does Aria look like to them?
5. a shrouded light
6. What do they think about Aria in general beyond the presumed amazement she's even possible?
6. that if she manages to master her Ka to the level that she has her psychic powers and meld them she will be an absolute monster
one that might even have a chance of killing C'Tan
...ok, the Ka research chain just jumped in importance for me for this possibility alone.
7. was the SK contesting the AO for the archtypes even when he was visting other galaxies?
7. ye
Well that's interesting. Might Archetypes be a Primordial Sea thing? Dunno how that could be, but I don't think it likely that our galaxies warp can keep track of an anti-warp Necron in another galaxy.
8. could somone who treates with non chaos warp entites and gods have a claim on the sorcer archtype if ahriman spends some time dead?
8. if theya re head and shoulders above any other sorcerors yes
9. Could Kurnous create a one-time use snare that could immobilize the Destroyer? If the final result was empowered by the Primal maybe?
9. for a instant yes
11. You accidently gave us 130 action years in the update rather than the usual 120 action years. Fifty-five action-years locked + seventy-five action-years free = 130 action years.
11. you ahve been on 130 since turn 12
1): I think I already know the answer, but for the sake of it: is there anything we can do to un-waste 10 years of turns 12, 13, 14 and 15?
(
Discord - A New Way to Chat with Friends & Communities)
kinda curious if we are going to get a IC lamp-shading for a accounting error that resulted in us losing 4/13th's of a decade...cas thats almost approaching RL-levels of incompetence (which is ironic, since thats explictly where it came from), even if not old imperium levels....
oof, f, oops, dang-it
1. I will give you half of the wasted years as a bonus
So 20 years
alright, cool; less then we hoped, but more then we expected
1. Is a blessing from a god onto a willing mortal or a curse placed onto an unwilling mortal with the same strength of effect more expensive? (assume the mortal doesn't have much in the way of Warp resistance)
1. In general a bit harder unless the god has a good tie
2: clearification, 20 years for this turn right? your not planning on having the 20 years get spread out or moved or whatever?
2b: are you planning on doing a IC head-nod/lampshade/etc of the whole thing? personally I'm hopeful for that to help me laugh at it....
2. Yeah this turn
2b. If I come up with a good one
3. Just a follow up question to compare this to but what do the following look like to Ka Vision (I feel like we need a better name for this but can't think of one)? Sorry for asking for an entire list of things but I'm really curious about the results and I feel this is the best way to separate answers
a. Normal humans
b. Psyker
c. Tau/blanks
d. Necrons
e. C'tan
f. Stars
3. candle
B. Shadow
C. Flame
D. Nothing, lifeless
E. Star
F. Star
G.Eldars ?
H. Krork ?
I. Black Crystal Gear and Sword?
G like other psyker
H. Ditto
I. Black Hole
1): I had a idea that the whole missing-year's thing was a result of us not properly recongizeing that the Hand's have become net-positive in time/effort spent training them.
but that led me to a mechanic-idea: thoughts on introducing a mechanic where the extra actions are NOT picked by us and we have to pick how much resources to let them learn govenership with? they learn more skills, but we risk them wasting the resources due to ineptitude
1. interesting idea
1. Can Fragile be removed in a refit? I know that Sturdy cant be added so suspect it can not but I no longer remember the refit rules clearly, and it being permanent would be a pretty heavy burden on those classes, making them much more rapidly obsolete than others as any time we get or free up +1 Power that's what we would want to use it on generally.
1. It can
Yay!
2. Are unconscious psykers (Omicron to Kappa) really hard to see in Ka vision the same way minor blanks are for a psyker's witchsight?
2. Yes
Made me think of Ka-sight witch finders.
3. As Psychic Cannon was called psy-tech, do DAoT Warp Theorems not apply to it?
3. They do
4. What is the difference between warp- and psy-tech? I had assumed that the former is tech that interacts with the warp and does not require psykers, but that would apply to the Psychic Cannon.
4. None
Well that's confusing. I'm gonna keep thinking of warptech as technology that interacts with the warp and psytech as psyker technology.
1. When is the vote closed?
1. a coulpe of days
2. Hey have the Eldar taken into consideration that Ahriman might use the sudden lack of daemon body guards around his targets during the incursion to speed run his archetype steps? Tzeentch almost certainly won't remove the ones around Ahriman who'll just write off him keeping his as a result of his superior skill so this seems worryingly likely.
2. its a worry
3. Does the Ka primer help with Aria learning to use her life-force, or does that come with the next step? If it's this step, what bonus does it give to the roll?
3. next step
4. how viable would it be for the laufhging god to convince nurgle that Tzeentch is planning to sacrifice isha during the Grand incursion?
4. not very
5. how likily would it be for 4 of the chaos gods to try and force concesions from Tzeentch for them to all sighn off on belkies orders to kill the slan, since Tzeentch
is winning right now?
5. possible
6. Assuming you were a chaos god or a chaos person, how plausible would 'Ascend Slann resurrection into a Tzeentch' sound (possibly fit sacrificing Isha into this somehow)? I feel it's not what is possible but what he feels is likely is what will determine Nurgle's responce.
6. moderatly but probebly not the main goal
7. a slight riff on a theme, how viable a plan would it be to frame Tzeentch for some planed betrayal during the Grand Incusion
7. not very
8. To confirm, when we say Sol (the star) is dead, does that mean it doesn't have ka?
8. yes
9. how hard would it be to convince tzeetch that it's planning treacher against the others during the Grand incusion, but has wiped its own memories as part of the ploy?
9. not at all
10. Is Alpharius becoming Tzeentch impossible? Like, is it specifically Ahriman that is the only realistic mortal contender for Tzeentch atm?
10. yes
1. how effective do the eldar think that tricking Tzeentch into thinking he's planning a betreayl would be at disrupting the chaos gods cordination for the Grand incursion?
1. not very
2: how easy would it be for the eldar to arrange the creation of a macguffin that looks normal or otherwise simple, but just might have something hidden?
idea being the potential for a actually-useless macguffin for the use of instagating the counter-betrayal against tzeetch by planting it as being critical to tzeetch's long-term plans/future grand rituals/something.....
(other gods decide they have to take it away/destory it, tzeetch assumes he needs it but wiped his memorys)
2. very hard
1): same as 2 above, but instead of invisable use, it looks like it can't be used without other parts? like the macguffin is the shaft of tzeetch's og super-wand or whatever so its known-to-be useless right now but still utterly critical to tzeetch
1. not quite as hard but still very hard
2. as we're snowballing ideas to manipulate the chaos gods, is there any specic types of disruptions, ie them making one of them go first, that they eldar would like to say?
2. no
3): how feasable to set up evidence that tzeetch has a way to fake how much forces he has commited or hidden? for the purpose of the CG's not trusting how much he has left not commited to the invasion
3. not at all
4. Would Rotbart/Trust Admirals prefer a Speed 8 Zephyr-A Raider or a Speed 7 one with OPW 2 (so +20% Weapons)?
4. against current foes speed 7
that might change
1. Out of curiosity, can a ship with UD Body
not have UD Armor? Since, well, all of it is that armor.
1. no
2. Had an idea for a large/spinal Disintegrator weapon that instead of making holes into ships makes cuts. This is usually a terrible idea as it exposes the weapon to a lot more armor, but DIs care little and cutting allows a weapon that makes a say centimeter wide hole to cause a lot of damage.
2. might be possible
3 how much better do the chances for the previous bits about macguffins raise if they only need to be good enough to look like what their supposed to be while inside Itza and/or apart/near Isha's ritual?
3. better but still not great