[X] Plan Safety Net and Gubbins
-[X] Military choose 1
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Systemic Fortification Construction Stage 1 - Your navy is … still anemic. With a mere few hundred vessels and 100 times that many planets, any war would see your worlds being taken in short order. Ships are far too expensive, and so your only option is defensive installations. Voss did make this as his brainchild, and thanks to your advice, this first stage will cover worlds of importance as well as those positions near potential hostile forces. Cost: 400. Upkeep: 3. Time: 1 turn. Reward: Fortifications on key worlds and those in danger capable of repelling minor fleets on their own.
-[X] Diplomacy choose 1
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The Fate of Zaarin - Now that Zaarin has been captured, you find yourself with the question of what to do with him. While he is being held in a secure location, you cannot justify keeping him indefinitely. But should you simply execute him, convene an interstellar tribunal, or perhaps even release him? This is a question you will have to answer eventually, although it is far from an urgent question. Cost: None. Time: 1 turn. Reward: Fate of Zaarin subvote.
-[X] Stewardship choose 1
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Government Subsidies For Small Businesses - The backbone of any modern economy is, unlike what some may believe, not its major corporations. They simply form the majority of revenue. It is the everyday, simple business owner who keeps the greater financial situation stable and allows for real growth over time... if the conditions permit them to do so. The Treasurer proposes a subsidy on these ventures, with the intended goal being a greater rate of employment among the adult population and thus greater long-term gains. Cost: 2000. Time: 1 turn. Reward: ~200 income increase.
-[X] Intrigue choose 3
--[X] Maw Installation - Thanks to Cen Kam, you have uncovered the location of a secret research facility known as the Maw Installation, originally formed by the late Grand Moff Tarkin. With some effort, it should be possible to influence the Maw Installation to focus its efforts in a manner you would approve of. Alternatively, you may try to outright take whatever scientists, data, and prototypes the facility has managed to produce and put them to work under the Empire of the Hand officially. A simpler matter would be to destroy the entire Maw Installation to ensure nothing can come about to threaten you, but this would naturally prevent you from positively benefiting from it. Cost: 100. Upkeep: None. Time: 1 turn. Reward: Fate of the Maw Subvote.
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Loot Palpatine's Stashes - The late Emperor Palpatine was a man of many secrets and interests. It was something of an open secret that there were many special projects and hidden bases under his control, scattered throughout the galaxy. However, you did not expect them to be quite so... numerous. With Palpatine dead, you see no reason to let these potentially valuable assets go to waste, especially when it is well within your power to take them for yourself. Cost: 200. Upkeep: None. Time: 1 turn. Reward: ??? Gain ????.
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Use Your Command Codes - While your command codes are certainly out of date, you know how bureaucracy functions. When combined with your intelligence services level of penetration as well as Zaarin's own command codes, you can scarcely imagine the possibilities. Cost: None. Time: 1 turn. Reward: Gain information, wealth, and contacts in unknown amounts. ???
-[X] Learning choose 1
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Research Countersecurity Improvements - One of the many vulnerabilities in security are electronics. Astromechs are a plague on well-built systems, and while there are methods to avoid this issue, many of them are kept closely guarded secrets. Funding research into the field would be a worthwhile use of funds. Cost: 400. Upkeep: 100. Time: 1 turn. Reward: Increased bonus to countersecurity.
-[X] Lore choose 1 locked 1
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Create the Order - With the fortress about to finish, and the curriculum established, Kanuas has said he is ready to create the order. The initial group will be comprised of 40 students of the light with 40 students of the dark, and 20 that will be studying both. Kanuas has warned that he expects all of those 20 to perish for a variety of reasons. Cost: 100. Time: 1 turn. Reward: Create the force order.
-[X] Personal choose 1 locked 1
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Bodyguards For Other Advisors And Agents - "No man is an island" is a saying common across the galaxy. It is so common in fact that no linguist or historian has yet been able to trace back its origin. Regardless, it certainly holds true, and it would behoove you not to heed those words. While you are well-protected courtesy of your bodyguard and some of your compatriots are indeed capable of defending themselves, it would be irresponsible not to ensure that such vital personnel are kept safe. Eshu has proposed that she get into contact with trustworthy individuals who can fulfill a similar role for your advisors and VIPs as she does for you. Cost: 100. Time: 1 turn. Reward: Advisors and admirals given skilled bodyguard forces.
Alright here is my plan for this turn.
For military I went with fortifications as it frees up more ships for patrol and we should wait on new fighters until the study actions are done. That way we get the best of what will be available then.
For Diplomacy Zaarin subvote it is because we can choose how best to use him there. And just keeping him waiting will make any choice later to be less effective.
For Stewardship with the droids and clones coming up we need to prop up the core of our economy so small businesses need to get the boost now. Combined with fixing the worker shortage it should stall any more spiraling down effects and might be entertaining to start reversing it.
For Intrigue looting both the temple and Palpatine's storehouses will give us a lot of equipment and data. Plus combined with both sets of command codes we should be able to make out very well. Though I could swap the temple for the MAW as that and the storehouses would likely work better with the command codes. In fact that is exactly what I will do. Temple can wait one turn.
For learning once we get the stuff from the storehouses we are likely to get some of the stuff for cloning from there. Plus countersecurity is one of our strong points and with our increasing actions and the bounties out now we need to stay on top of things. The other techs are ones that honestly do not matter to us right now.
Lore there is only one clear choice we start the order and finally name it.
For personal like I said countersecurity is important so getting everyone on the top a bodyguard unit is smart.
@Daemon Hunter why didn't we get a choice on the bounty hunter that Kaine gave us? He seems useful so Thrawn would make some choice on how to deal with him.