The Path Unending (A Cultivation Quest)

So, what, we're just supposed to let a bunch of losers keep the materials purchased with Mo Hanying's money even though they're out of the competition? That could be seen as wasting Mo Hanying's money.
Yeah, we're scouting talent and expanding Mo Hanying's influence, not looking for the one true craftsman who's better than all the rest. The best craftsmen aren't even in the competition, because that's us and Fan Zhao. Making friends is good business, especially considering we've got a weird arrogant lord reputation on accident.
 
Yeah, we're scouting talent and expanding Mo Hanying's influence, not looking for the one true craftsman who's better than all the rest. The best craftsmen aren't even in the competition, because that's us and Fan Zhao. Making friends is good business, especially considering we've got a weird arrogant lord reputation on accident.

And yet, Fan Zhao apparently did not allow the people who lost the previous round to keep their materials, in spite of the fact that they put in all the work to find them. Us taking back materials and supplies that were provided by Mo Hanying paying for them is much less of an issue than that, and I doubt anyone would really judge us harshly for it.
 
One could point out that if we wanted to ameliorate our bad rep, being more generous than Fang Zhao wouldn't hurt. Honestly his actions as described seem pretty shitty.
 
Our rep as an arrogant lord is because we dont talk to other people?
Doing unrelated things to address bad reputations that don't fix the core problem is a time honored PR stunt. 😅

This might just be one of those personal perspective things tbh. It's not so bad if we're buying the mats but making then find rare mats and taking them away after definitely feels like a dick move to me.

I don't really see the point in buying mats for a design phase competition. We can leave that for the final.
 
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And yet, Fan Zhao apparently did not allow the people who lost the previous round to keep their materials, in spite of the fact that they put in all the work to find them. Us taking back materials and supplies that were provided by Mo Hanying paying for them is much less of an issue than that, and I doubt anyone would really judge us harshly for it.
As long as she believed she could overcome the challenges of Mo Hanying's sadistic overlord Fan Zhao, she could overcome anything.
Yeah Fan Zhao isn't really a standard for any form of kindness here.
 
He's not judging on their ability to make diagrams. He's providing them with a broken diagram, then judging their ability to recognize that the diagram was useless.

Kong Zhi detests diagrams, though. He wouldn't even be able to make a good broken one! I don't see it as in character for him to involve them intentionally.


Yeah Fan Zhao isn't really a standard for any form of kindness here.

That quote is in context of the level of difficulty and standards he has been holding the competitors to. It doesn't mean his actions with the materials were unacceptable, especially considering Mo Hanying allowed it. The point was that that what I propose is a lesser thing, so shouldn't damage our reputation.
 
Kong Zhi detests diagrams, though. He wouldn't even be able to make a good broken one! I don't see it as in character for him to involve them intentionally.




That quote is in context of the level of difficulty and standards he has been holding the competitors to. It doesn't mean his actions with the materials were unacceptable, especially considering Mo Hanying allowed it. The point was that that what I propose is a lesser thing, so shouldn't damage our reputation.
Fang Zhao's used the challenges to A) improve his charm designs by having 24 people look them over for errors, B) Forced a bunch of challengers to make parts for him and C) Grab a few interesting charm ingredients.

It's not against the rules or outside of social convention for him to do so, but I'm sure the contestants have noticed.

I'm not sure why people are voting for plan Lucky over mine. Lucky involves actually making a charm, which we've been nudged away from, and this is subjective, but I find the scenarios a lot less interesting and demanding from the contestants. I also don't get describing it as a test of luck.
 
Actually plan Lucky is just designing a charm now! Plan good luck involves making the charm but I would rather get this round done this week and give the finalists instructions for the final now!

Btw very open to taking suggestions for scenarios! Just made those ones up in the middle of the night lol
 
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Okay, so, what I want for this competition is for these people to show their creativity. I don't want to box them in. We've reached the stage of the competition where the weakest competitors have been eliminated.

[X] Plan Artistic Endeavor
- 6 people eliminated, 6 finalists remain
- 12 points for each competitor to spend at the market.
- Each competitor will have one hour to peruse the sect market for anam materials and supplies, limited to the 12 point budget granted. They will then be given some time to come up with a charm concept that would make use of the given materials in conjunction the rare material they had previously gathered. The charm can be anything, be it a weapon, a piece of art, something for utility, so long as it would end up a functional charm that suits its purpose. The goal is simple - convince Kong Zhi that their ideas have artistic and technical merit. They should keep in mind though that those who pass will need to actually make their charm, for that will be what they will have to enter into the finals.
-- The materials and supplies purchased by the losers will be confiscated. Anything that Mo Hanying doesn't want to keep or resell will be split between Kong Zhi and Fan Zhao.

Let them come up with whatever they can, with the limits on their materials imposed. They each get 12 points to work with, along with the fruits of their labor in the prior round. That ensures the playing field is fairly even, and it shows their skill rather than their ability to gain money. Anyone who comes up with a boring idea will be eliminated. Six finalists should ensure that enough of them actually are able to make their charm concept since some might experience explosions and not make it to the finals. This also lets us set what the final competition will be, and gives them plenty of time to make the best charm they can.

Maybe add in that KZ gives some feedback to them? What he'd do to improve their designs? Besides adding Angel Tears...

The finalists could potentially produce a better end result and I suppose the rest could be less salty.
 
Plan Tears
-Require each contestant to write a treatise on the practical uses for Angel Tears. Anyone who brings forward a use that Kong Zhi does not know of is immediately sent to the Finals.
 
I'm not sure why people are voting for plan Lucky over mine. Lucky involves actually making a charm, which we've been nudged away from, and this is subjective, but I find the scenarios a lot less interesting and demanding from the contestants. I also don't get describing it as a test of luck.
I'm still holding out hope that people will hook onto my plan of getting them to display artistry in various crafts, but I'll probably switch eventually.
 
Kong Zhi detests diagrams, though. He wouldn't even be able to make a good broken one! I don't see it as in character for him to involve them intentionally.

You provide that touch by using the worst knowledge at your disposal: how to diagram charms. You have never used this skill for its own merits- and by the grace of the heavens you never will- but still, you know how. Uncle Yi taught you many years ago so that if you were called upon to fix a broken charm but could not actually go to see it, you could still glance at the diagram and diagnose it.

Of course Kong Zhi knows how diagrams work and could make one. This is a skill he has, this is a skill he specifically trained to use, and a way he is capable of channeling his instincts. If provided with a diagram of a nonfunctional charm, he can glance at it and think of ways to improve it.

He would know what materials were suboptimal, what runes could be repaired, and what ways he could change it to improve the results. From the looks of things, every other good charmcrafter in the world needs to develop the same skill, even if they don't implement the same methods.

I think you might have failed to notice the fact that, under my proposal, every contestant who actually follows the diagram will fail.

We're not testing these people on how well they can use Kong inspiration-crafting. Odds are they all use diagrams primarily, and that's fine. We can incorporate that into the tests for things Zhi does value, and get a better result. If you don't want to have him draw them, that's why Fan Zhao is in the room.
 
Wait, actual non Joke version because I like the idea of focusing on mundane crafting supplies instead of just mats.

[] The Basics
-[] Eliminate 8
-[] 5X Mundane Crafting Supplies for each Contestant, or equivalent sect points to purchase whatever non-Anam crafting supply they like
-[] Each contestant will bring forward their preferred mundane crafting supply, ranging anywhere from Angel Tears to Silver Thread, to whatever material their own style of crafting speaks to. They will describe the multiple uses of this supply, how they have used it in the past, thoughts they have had about making use of it in the future, and why it is a better option than the other choices. Each Contestant will then, in private, lay out a rough design of their prospective Final Challenge (if they were to advance) using their favorite supply and their rare ingredient from last week.
-[] Kong Zhi will attempt to not let his bias towards Angel Tears influence his judging on this.
-[] The judging of the supplies will be done in public but all talk about the final project each Crafter is thinking of will be done between just that competitor, Fan Zhao, and Kong Zhi.
-[] The four contestants with the most energetic and creative defense of their crafting supply and with a good enough final project idea will advance.
 
Fang Zhao's used the challenges to A) improve his charm designs by having 24 people look them over for errors, B) Forced a bunch of challengers to make parts for him and C) Grab a few interesting charm ingredients.

It's not against the rules or outside of social convention for him to do so, but I'm sure the contestants have noticed.

So? I don't really see why we need to care about the losers being salty that they lost and didn't get to keep things that weren't purchased with their own money.

And Fan Zhao is doing exactly what Mo Hanying said we could do by involving ourselves in this process. Profiting, and he's profiting more because he's been involving himself more. It boggles my mind why people aren't trying to figure out ways to actually make gains from this.


Maybe add in that KZ gives some feedback to them? What he'd do to improve their designs? Besides adding Angel Tears...

The finalists could potentially produce a better end result and I suppose the rest could be less salty.

The idea here is to show their creativity by making a charm concept, not a finished diagram. I'm not sure what feedback KZ could give, and given this is ultimately a test of their skills and creativity I think it would be better to hold off on giving them constructive feedback like that until we get to the final round.


Of course Kong Zhi knows how diagrams work and could make one. This is a skill he has, this is a skill he specifically trained to use, and a way he is capable of channeling his instincts. If provided with a diagram of a nonfunctional charm, he can glance at it and think of ways to improve it.

He would know what materials were suboptimal, what runes could be repaired, and what ways he could change it to improve the results. From the looks of things, every other good charmcrafter in the world needs to develop the same skill, even if they don't implement the same methods.

I think you might have failed to notice the fact that, under my proposal, every contestant who actually follows the diagram will fail.

We're not testing these people on how well they can use Kong inspiration-crafting. Odds are they all use diagrams primarily, and that's fine. We can incorporate that into the tests for things Zhi does value, and get a better result. If you don't want to have him draw them, that's why Fan Zhao is in the room.

You still haven't addressed the big problem. The simple fact that Kong Zhi seems them as a crutch.
 
[X] Plan Artistic Endeavor
I don't give a single fuck about our reputation with the shitters. Come back when you git gud.
 
The idea here is to show their creativity by making a charm concept, not a finished diagram. I'm not sure what feedback KZ could give, and given this is ultimately a test of their skills and creativity I think it would be better to hold off on giving them constructive feedback like that until we get to the final round.

It could be feedback after the winners have been selected though:
You're through because of that, if you try this you might make a better product.
You lost because of that, if you'd thought of this you'd be a top contender.
 
It could be feedback after the winners have been selected though:
You're through because of that, if you try this you might make a better product.
You lost because of that, if you'd thought of this you'd be a top contender.

Maybe? I kinda get the feeling it would come off as condescending, and the people involved would already be rather salty and disinclined to listen.
 
Maybe? I kinda get the feeling it would come off as condescending, and the people involved would already be rather salty and disinclined to listen.

If they don't listen, they don't. They might realize that the tip was worth something later on or not.

It doesn't cost KZ anything though, and those that do listen will think more kindly of KZ.

He could even give them the tips after they present their work, but before announcing the winners. Then they wouldn't be biased.

I don't think it'll necessarily be condescending, at least not compared to what Fan Zhao has done. Him taking the materials people have collected and all.
 
We know, from Fan Zhao's tests, that those who remain are functional charmcrafters. What we don't know is if they possess any creative spirit, or are mere Technicians of Aman. With that in mind, why not set them an art project? Not a charmcrafting one - just to make some art in a standard craft skill. Using Angel tears gets bonus points.

[X] Arts and Crafts
- We procure with Mo's money ordinary crafting and art supplies in a variety of mediums - paints, jewelry, metalwork,woodwork, sculpture etc. Anything you could use with a Craft skill. And we challenge the remaining contestants to create a work of art - No charms involved. Fan Zhao has ensured all that remain are competent in charmcrafting. What he has not checked is that they have the creative spirit required. Eliminate minimum 6 contestants, although kick out more if more prove to be soulless hacks. And of course, the leftover crafting supplies can join our stockpiles - we're running low on mundane crafting stuff after all.
 
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