The Path Unending (A Cultivation Quest)

[X] Enhanced Recovery. (Kong Zhi's breathing technique now bolsters his core, increasing it's own productivity. Kong Zhi's EMP is doubled when calculating anam regeneration rate.)
 
[X] Added Utility. (When Kong Zhi is not at a Natural Wonder, he can still attempt to cycle ambient anam. He may cycle at a location not strong in anam and gain an amount of anam equal to his WIT that is appropriately aspected.)

I'm saying this one for a simple reason... Because we'd be able to cycle, ANYWHERE, just like Nokai can. All we'd have to do is create the right conditions to cycle the aspect we need, like in the OP mechanics post. Steel From Blacksmiths, Wood from Forests, ETC... Think about some of the cool places we've been! Imagine what aspects we could pull out of say... that poison mushroom thing in the deeps? Or hell, what aspects could we cycle from the Caretaker's Warren???

Yes the efficiency isn't as good as we'd like. But of the three choices... Utility adds something new, vs making something we already have slightly better.

-Edit-

For Instance... what if we need Time anam, and we have left the sect?
 
Last edited:
What about the infusion numbers if we repair the Rainbow Eyes?
I've made calculations on Rainbow eyes a while ago
Possible outcomes for die rolls: (SPIRITUAL TALENT 4)
1: -1
2: 0
3: 0
4: 0
5: 0
6: 1
7: 1
8: 1
9: 1
10: 1 + 0,1 * x

E[X] = -0.1 + 0.5 + 0.1 * E[X]
0.9 * E[X] = 0.4
E[X] = 4/9
-> Per rolled die an expected outcome of 0.44 successes (without drive applied)

Rainbow Eyes
10 times a -1 prevented and rerolled
E[RE] = 10 * ( 1 + E[X]) = 14.44 successes / (1 AP + 1 Talent)
-> Per recharge of Rainbow eyes 14.44 successes for 1 Action point and 1 talent (without drive applied)

Dice per Action point: 4 * Cycling
Expected successes for 1 Action point | Comparison with RE recharge
Cycling 7: 28 * 4/9 ~ 12.44 | +2 successes with RE
Cycling 8: 32 * 4/9 ~ 14.22 | +0.22 successes with RE

WIth drive this becomes +2.2 (normal 1.1 drive) or +3 (1.5 crafting drive) for the cost of 1 talent

Basically it says that rainbow eyes costs 1 talent for 2 extra successes (3 with crafting drive applied).
In my opinion those 3 successes are not worth the talent.
 
[X] Greater Efficiency. (Kong Zhi is far more used to manipulating his own anam than he once was. He no longer suffers from the 10% penalty towards combat techniques inherent to the Kong Family Cycling Technique.)
 
[X] Added Utility. (When Kong Zhi is not at a Natural Wonder, he can still attempt to cycle ambient anam. He may cycle at a location not strong in anam and gain an amount of anam equal to his WIT that is appropriately aspected.)

Like @Knight-Radiant I'm mostly motivated by thinking this is more interesting than the other options. We may also be able to upgrade it in the future.
 
Counterpoint; Anam comes in whole units. We're not getting a 10% discount, we're getting rid of a 10% penalty that causes existing expenditures to round up. That has and will hurt us a lot. We can always prepare carefully and enter a situation with full Anam, but once we're in combat, the fact that we were slightly more efficient in our preparations won't be as big a deal as having more life-saving Anam to spend on not dying.

That isn't how it works.

Combat Log
Kong Zhi and Jai Fa vs. The Winter Crab
Dexterity: 5/2 vs. 4 (Kong Zhi claims Tempo)
Damage Threshold: 8/13 vs. 91
Physical Stress Boxes: 3/4 vs. 1
Anam: 18/18 and 24/24 vs. N/A
Victory Condition: depletion of all physical stress boxes on both sides.

Round One: Zhi has Tempo
Winter Crab does nothing (Unaware).
Fa does nothing (Holding Back).
Zhi rolls 12d10s7 (Warhound's Cry). 5 Successes!
Zhi/Fa +5 (Breaks Hardness 3). Winter Crab is at 86/91. Zhi is at 15/18 Anam.

Warhound's Cry is and always has been a 3 anam technique. 15 is 18 - 3. No rounding up.

Edit:

@Blackshard, I would appreciate either a counterexample (maybe I'm missing something, it does happen) or a retraction.
 
Last edited:
[X] Enhanced Recovery. (Kong Zhi's breathing technique now bolsters his core, increasing it's own productivity. Kong Zhi's EMP is doubled when calculating anam regeneration rate.)
 
[X] Greater Efficiency. (Kong Zhi is far more used to manipulating his own anam than he once was. He no longer suffers from the 10% penalty towards combat techniques inherent to the Kong Family Cycling Technique.)
 
[X] Enhanced Recovery. (Kong Zhi's breathing technique now bolsters his core, increasing it's own productivity. Kong Zhi's EMP is doubled when calculating anam regeneration rate.)

Only other one I was really considering was the "Added Utility" but 2 anam per action is glacially slow until we can pump up WITS. Sure it would allow us to work on Shadow of the Prince but that would require two actions to grab enough Royalty anam from a proper location to start on the first phase. As someone else said, this option also doesn't grant us anything right away but all it takes is integrating Shatter the Mirror to get more free anam.
 
[X] Enhanced Recovery. (Kong Zhi's breathing technique now bolsters his core, increasing it's own productivity. Kong Zhi's EMP is doubled when calculating anam regeneration rate.)

The other options are basically useless right now right?
 
[X] Added Utility. (When Kong Zhi is not at a Natural Wonder, he can still attempt to cycle ambient anam. He may cycle at a location not strong in anam and gain an amount of anam equal to his WIT that is appropriately aspected.)

Seems most appropriate given KZ has a bunch of stuff he can't even cycle right now.
 
[X] Enhanced Recovery. (Kong Zhi's breathing technique now bolsters his core, increasing it's own productivity. Kong Zhi's EMP is doubled when calculating anam regeneration rate.)

The other options are basically useless right now right?

More or less? Added Utility potentially gives us access to anam types we don't have other sources for, but 2 anam is so low we'd be better off buying pills. Given that, I'd say so.
 
Counterpoint; Anam comes in whole units. We're not getting a 10% discount, we're getting rid of a 10% penalty that causes existing expenditures to round up. That has and will hurt us a lot. We can always prepare carefully and enter a situation with full Anam, but once we're in combat, the fact that we were slightly more efficient in our preparations won't be as big a deal as having more life-saving Anam to spend on not dying.

Ves follows traditional rounding convention so he only round up if the decimal value is greater than or equal to .5, which means we are only affected on techniques that cost 5 anam or more. Currently our only technique that uses 5 anam or more is Shatter the Mirror so it's the only one affected at the moment and thus until we get more anam hungry techniques it's better to choose another option.
 
[x] Greater Efficiency. (Kong Zhi is far more used to manipulating his own anam than he once was. He no longer suffers from the 10% penalty towards combat techniques inherent to the Kong Family Cycling Technique.)
 
That isn't how it works.



Warhound's Cry is and always has been a 3 anam technique. 15 is 18 - 3. No rounding up.

Edit:

@Blackshard, I would appreciate either a counterexample (maybe I'm missing something, it does happen) or a retraction.
It's a quest, not a presidential debate. Chill out.

On that note

[X] Greater Efficiency. (Kong Zhi is far more used to manipulating his own anam than he once was. He no longer suffers from the 10% penalty towards combat techniques inherent to the Kong Family Cycling Technique.)

Because I want to punch more people and or things
 
[X] Enhanced Recovery. (Kong Zhi's breathing technique now bolsters his core, increasing it's own productivity. Kong Zhi's EMP is doubled when calculating anam regeneration rate.)

More anam to do stuff with sounds good, and this is what that amounts to over a week.
 
[X] Greater Efficiency. (Kong Zhi is far more used to manipulating his own anam than he once was. He no longer suffers from the 10% penalty towards combat techniques inherent to the Kong Family Cycling Technique.)

More regen is good, but removing flaws is good too.
 
[X] Greater Efficiency. (Kong Zhi is far more used to manipulating his own anam than he once was. He no longer suffers from the 10% penalty towards combat techniques inherent to the Kong Family Cycling Technique.)
 
[X] Enhanced Recovery. (Kong Zhi's breathing technique now bolsters his core, increasing it's own productivity. Kong Zhi's EMP is doubled when calculating anam regeneration rate.)


Seems like a pretty cool upgrade for Zhi's family technique. :)
 
[X] Greater Efficiency. (Kong Zhi is far more used to manipulating his own anam than he once was. He no longer suffers from the 10% penalty towards combat techniques inherent to the Kong Family Cycling Technique.)

It may not be the best mechanically but I like Zhi being more interested in combat.
 
Last edited:
[X] Enhanced Recovery. (Kong Zhi's breathing technique now bolsters his core, increasing it's own productivity. Kong Zhi's EMP is doubled when calculating anam regeneration rate.)
 
[X] Greater Efficiency. (Kong Zhi is far more used to manipulating his own anam than he once was. He no longer suffers from the 10% penalty towards combat techniques inherent to the Kong Family Cycling Technique.)
I'd rather Zhi not have to deal with any penalties down the line, especially once he starts forging channels or integrating techniques. Clearing it out now means it's ready when we do need it, as opposed to generating more, which we're pretty good without at the moment.
 
[X] Greater Efficiency. (Kong Zhi is far more used to manipulating his own anam than he once was. He no longer suffers from the 10% penalty towards combat techniques inherent to the Kong Family Cycling Technique.)
 
Back
Top