[X] Greater Efficiency. (Kong Zhi is far more used to manipulating his own anam than he once was. He no longer suffers from the 10% penalty towards combat techniques inherent to the Kong Family Cycling Technique.)
With the Added Utility option, there is no roll. You just get your WIT's worth of anam for every action spent cycling somewhere that's not a Wonder. It isn't the most powerful, but it makes up for it by allowing Kong Zhi to cycle wherever he wants to, either for rare aspects or if you are in a location with no Wonders.@Vesvius Is the first option 2 per action or 2 per cycling roll(total of 8 per action)?
What about the infusion numbers if we repair the Rainbow Eyes?[X] Greater Efficiency. (Kong Zhi is far more used to manipulating his own anam than he once was. He no longer suffers from the 10% penalty towards combat techniques inherent to the Kong Family Cycling Technique.)
Some updated numbers on fractal:
4 actions - 34.91 % change of hitting 58 successes
5 actions - 81.34 % change of hitting 58 successes
6 actions - 97.51 % change of hitting 58 successesInfusing:
3 actions - 65.33 % change of hitting 56 successes
4 actions - 98.42 % change of hitting 56 successes2 actions - 9.48 % change of hitting 51 successes
3 actions - 83.13 % change of hitting 51 successes
4 actions - 99.5 % change of hitting 51 successes4 actions - 36.25 % change of hitting 84 successes
5 actions - 89.29 % change of hitting 84 successes
So at a glance doubling down would be about 6ish actions (4.5 from crafting and 1.5 from extra infusion cost)
Infusion successes are 18.67 per action without Rainbow Eyes, 25.67 with. This means we can reliably finish infusion off with three actions for no DD, and four actions for with DD.What about the infusion numbers if we repair the Rainbow Eyes?
If it's basically the same I feel like we should repair them then so we get the bonus to other cycling actions.Infusion successes are 18.67 per action without Rainbow Eyes, 25.67 with. This means we can reliably finish infusion off with three actions for no DD, and four actions for with DD.
However, Rainbow Eyes takes one action and one talent to repair, so now we're back to four and five, which are our original numbers for infusion.
While that may initially seem wise, bear in mind, on average the Rainbow Eyes gets depleted after 100 Cycling dice run through it.If it's basically the same I feel like we should repair them then so we get the bonus to other cycling actions.
So, drawing from the character sheet, we know what trying to use Fate Anam will do to us-it'll be one and a half-times harder then another technique, and MORE IMPORTANTLY it causes Mental Stress on use. Which sounds like it's NOT something we can afford to do often.If Added Utility wins, let's try cycling some Fate Anam from Sleepy Hat Bro and see if Kong Zhi combusts internally and/or gains a new Insight. Gotta take some risks to advance in the world of cultivation.
None active, but we've been looking at the fact that it caps the Craft (Charm) skill, so it is likely we'd go shopping for a suitable Technique soon.Do we have any plans to significantly increase WIT in the nearish future? If not, picking Utility would be a waste.
^This. RE usage is more action efficient than attempting to Cycle at the Second twice in one week. That will not change any time soon.Now, if you want to refuel the Rainbow Eyes with no expectation of using it to accelerate infusion, be my guest. I'd imagine it would be useful for advancing Shatter the Mirror, since we'd be reliably able to take all the anam from the Second in an action.
Everyone, please stop. You're making a terrible mistake. We could have a 10% decreased anam cost for combat moves, or a 50% increase in anam generation (up to 100% potentially). I know our measly anam generation hasn't been the largest problem, but if we start using anam even a bit more that's going to be a drain of actions. But wait, it gets worse. Because of rounding, 10% decreased anam cost is useless until we get a technique that costs 5 or more anam, which none of our current combat techniques do. Greater efficiency is a complete waste, which doesn't even come close to competing with enhanced recovery.
[X] Enhanced Recovery. (Kong Zhi's breathing technique now bolsters his core, increasing it's own productivity. Kong Zhi's EMP is doubled when calculating anam regeneration rate.)