(I think this might be the first time I've done a proper "reaction" to anything, yikes.)
Woah, I wasn't expecting a response of this scale! Thank you.

As for Kazuma, when it comes to the Apocryphal Curse, I don't think you give him enough credit where it's due, but that might just be me.

He's got a scummy personality and backs out of situations he considers unpleasant, but he is consistently and frequently shown to be determined at his core, and pull through when it actually matters for either himself or people he cares about. And while it might not be shown too much in the anime, there's a lot of crowning moments of awesome in the novels; he is actually a very proficient fighter and extremely resourceful; two traits that are key for a successful Cursebearer.

Some examples of both traits in the spoiler below.

As nothing but a weak Adventurer that's dozens of levels behind his "companions," (let alone the people he's fighting in this scenario,) equipped only with rudimentary spellcraft, weapons and skills, with no one but Chris as a companion, he manages to fight his way past the entire royal guard of Belzerg and personally takes down most of them, including several Japanese adventurers with cheat skills/weapons.

One of the highlights is when he takes down Kyouya with nothing but a chokehold and a casting of Create Water and Freeze, by filling Kyouya's mouth with water and freezing it into a block of ice before he can react properly, then informing the other knights in the area they'll have to focus on thawing and breaking the ice or Kyouya will probably asphyxiate or choke. It works, and he moves on.

One of the other notable things is that he manages to get away with this and no one except Iris and Chris know that he's the one who did it, although they also tell Darkness later on.

Kazuma is an excellent fighter on every level; his ability to leverage his power, however, are curtailed both through his companions' flaws and the subpar quests he needs to take. In another short, he swaps parties with Dust for one quest and pretty much saves Dust's party from a group of Rookie Killers (while being a "rookie" himself,) and then helps them demolish an entire goblin tribe, proving instrumental throughout.

I think the best way to think of Kazuma is as a boy scout, if that makes any sense: He's immature, lewd, and often cracks wise, but when there's a serious situation, he's got personal experience and sheer resourcefulness bordering the inhuman to draw on. It's why I think the Accursed would think to call on him; if Kazuma was older by a decade, he'd be actual prime recruitment material for a Cursebearer. A younger Kazuma is substandard, but acceptable; if he survives, he'll grow into the role and excel in it.

Keep in mind that was canon Kazuma: lazy, insouciant, poorly groomed, and with a tendency to take the easy way out. The one in the crossover above is one that's decided to do his level best to put the old, lesser Kazuma behind him, and be the best Kazuma he can be.

Also, very interesting choices!

Both the Geas of Indenture and the Doom of Incompetence are valid and viable starting options, but mostly when taken apart; both of them are practically free power, but if taken together, they can be quite mean. If you take the former without the latter, it's, well, Indenture. If you take the latter without the former, you can instantly mark Aqua for Geas of Incompetence and get a free companion with healing and resurrection magic who sometimes makes things difficult, but otherwise means you have an entire curse slot filled up at less detriment. If you take both together, you're a multiversal traveler who's also an utter incompetent! Not a good thing to be.
 
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Edit: Actually there's 2 markers with vetoes up on offer right now.
How can one person be so based? Conjured Blade carrying the MAEG Gang to get Death Star and now saving the thread at the cost of chains.
o7
I would try to push out three more Voyaging News - after all I have not covered anything until the Spa Resort.

Cold: the vote and logic flowing.
Hard: the thread we call our home.
Push to keep the dark from coming,
Feel the weight of what we vote.

This: the song of Gangs and voters,
Hide the heart of who we are.
Making peace to build in our future,
Strong, united, working 'till we fall.
 
God's Curses On This Wretched World!!

This is rad, mad props.

[Ko] Affliction of Misfortune
[No] Brand of the Wretched
[Su] Doom of Incompetence
[Ba] Affliction of Slumber


As far as I can recall, Konosuba world is pretty weak compared to a Combat-type Cursebearer so its unlikely for Kazuma to be in any serious danger. We can go ahead and put Aqua in a cage or something so she doesn't go and get herself killed and spend the rest of our time grinding and such.
 
As far as I can recall, Konosuba world is pretty weak compared to a Combat-type Cursebearer so its unlikely for Kazuma to be in any serious danger.
He is not a Combat-type Cursebearer, though.

Incidentally, as I was looking through the beginning of the quest:
I wonder if the Accursed has ever set up a Big Brothers Big Sisters program for his servants?
He sure did, and more literally than anyone would've thought.
 
[ ] The Interface - The Interface is a wellspring, not of energy, but of order, an organizing principle that emanates from the Cursebearer to enfold, incorporate and restructure all capabilities into his dominion. To catch its barest glimpse is to be shaped irrevocably by it, seared into understanding by a revelation that re-orients all else around its truth. Like Plato's cave-dweller first stumbling into sunlight, the witness is made aware of a deeper and grander purpose to the reality they thought they knew.

I think this is what Ber had.

I think his power level capped out somewhere around rank 6 so he didn't get the real thing, just an imitation. Perhaps merely seeing The Interface while being Isekai'd to this world was enough to be "shapped irrevocably" and so gain his System, which operated on similar principles but with a video game metaphor he could feel comfortable with. Perhaps the Foremost stuck The Interface there outside the universe intentionally so that anyone who they isekai'd would gain a weaker version of this magic.

Both Ber's System and this Interface are about logic and reason, both of them claim to some deeper organizing principle of reality, both grant extraordinary speed at gaining new capabilities. Ber's System gives quests and companions, the interface turns everything (people? magics?) to the designs of the user. There's a million other things I could point out but just go read Ber's final chapter yourself, he's clearly using a power related to the Interface.


Face Card - The character receives +All Stats sufficient to render them moderately superhuman in all parameters. The character is initiated into Cultivation, Soul Evocation, the Ordinal Spiral, War-Magic and the Noble Praxis, and may choose three of the above arts within which to have reached the third degree of achievement. All magics chosen have good to excellent multi-dimensional reliability, their powers either being wholly self-sourced (Cultivation, Soul Evocation) or strongly multiversal (the Ordinal Spiral).

An interesting list of magics here. I guess these are the best magics in the Rihaku-verse? At the very least it's interesting to see the Noble Praxis listed alongside these magics, gives us a good idea of the various power levels.

War-magic and Soul Evocation are listed, but no Accretion. Cultivation is offered instead, presumably because Cultivation is better. It does make me wonder what the relationship between Accretion and Cultivation is, they're too similar to each other for me to believe they're entirely independent.

Accretion is in both the Voyaging Realm and in the Isekai realm so my guess is the Forebear is the origin of this magic, since I'm pretty sure he's the only common link between these worlds. Cultivation and Accretion are both somewhat similar magic systems because Cultivation is at least partially based on Accretion, or perhaps on whatever underlying principles allow Accretion to influence the world the way it does. Remember that Cultivation was a trick or hack created using countless other magic systems.

We missed Soul Evocation last time but I'm hoping going to the Pillars of Creation and seeing the Azure moon will unlock it again. At that point we'll have 3 of the main magics listed above, 4 if you count Accretion in place of Cultivation. That would be pretty cool.
 
We missed Soul Evocation last time but I'm hoping going to the Pillars of Creation and seeing the Azure moon will unlock it again. At that point we'll have 3 of the main magics listed above, 4 if you count Accretion in place of Cultivation. That would be pretty cool.
Did we ever get WoG about whether canon Hunger would get access to Seven Seals if we activate his Soul Evocation? We know from chargen that the unchosen magic systems didn't exist in the Isekai world. On the other hand is there any reason why a counterfactual Hunger's soul evocation would be any different than the one we have in canon?

(Also: we stole Sten's soul evocation: did that overwrite Hunger's own ability?)
 
Cthulu is too unethical, Tomb too... wait. You have the Apocryphal Curse. Tomb gives that an obvious angle, in the form of heroes coming to challenge you - and Fallout Shelter gives it another obvious angle, in the form of making Accretion+Conceptual Radiation create giant monsters to attack you.
Guess which one sounds more manageable for a newbie Progressor?
{X} Tomb of Horrors
Well, the Shattering Entity is probably doomed either way..
The Shattering Entity said:
A Foolish Transaction: Power's Perspective

The entity awoke, to it's own surprise. It had spent much effort, to safeguard itself against the Apocryphal's expected strike when it was at it's most vulnerable. But perhaps the Curse showed some leniency, or needed time to gather time to strike past the fortress they had erected.

It was magnificent, really. Spectral krakens, traps burning with ancient hate, the poisoned air.. If it had but time to upgrade it's own form, the lethality of the dungeon could have been magnified perhaps another hundredfold. Still, inspecting the corpses of unicorns, adventurer and more, perhaps the Apocryphal had indeed struck, a warning first blow, forewarning that the latter blows would not be so simple or easy. Nevertheless, they added their newfound allies to their guards, and filled their stomach with meat. No sense in a wastage of resources.

With the night survived and a shelter acquired, mitigation of their curses, the Apocryphal foremost among them, loomed large.

---

The winning vote was Tomb of Horrors 2.0.

What form(s) of curse-mitigation did the Shattering Entity pursue at this point in time? Choose only one.

Interaction-Type Curses (Brand of the Champion, Brand of the Wretched, Doom of the Tyrant, Brand of the Chaste, Brand of the Kinslayer, The Sign of the Crab)

Curses which impede me by curtailing the extent of my interactions with others. Doom of the Tyrant is included due to it's interactions with the other Brands.

Mitigation Focus:

[] Cursekeeping - Focus on the effects on the curses with regard to the Accursed and other Cursebearers. Focusing your mitigation results in greater focus, but lower overall effect. But as they say, is there much difference between an enemy that wishes you dead, and say, Baenlixnaier-grade hate?

Curse Mitigation: Known Ally

Brands of the Chaste, Kinslayer, Wretched, The Sign of the Crab - Reduces effects of the Brand by 25% with regard to the Accursed and other Cursebearers only.
Doom of the Tyrant + Brand of the Champion: 50% chance that the Doom of the Tyrant compulsions do not apply to Brand of the Champion's compelled requests, provided they come from another Cursebearer. Other effects apply in full force. Stage 2 Mitigation will improve the odds to 100%.

Other forms of mitigation, even focused mitigation, are unlikely to assist in regards to making any useful changes.

[] Generalized - Focus on the net magnitude of the Curses. An enemy that is 1/8 less motivated to kill you might mean all the difference in the world when the Apocryphal Curse is at hand. Less focus also allows faster exploitation of Shards acquired from Curses.

Curse Mitigation: Direct to All.

Capability-Reducing Curses (Affliction of Slumber, Affliction of the Carnivore, Affliction of Leprosy, Doom of the Sailor)

Curses which impede me by forcing suboptimal behavioral patterns or otherwise reducing my total output.

[] Generalist - Mitigate all effects as per Stage 1 Mitigation (Reduction of 1/8). Direct Mitigation.

Slumber: Now requires 14 hours of sleep.
Carnivore: Meat requirements reduced by 1/8.
Leprosy: Overall penalty reduced.
Doom of the Sailor: Increased time from sea and reduced effects of being away from the sea.

[] Awaken - Focus on the ways in which these curses can screw you over.

Slumber: Reduced disorientation when forcefully awoken.
Carnivore: Reduced penalties when failing to eat meat. Greater amount of time allowance.
Leprosy: Additional leeway provided with regards to physical activity.
Doom of the Sailor: Increased time from sea and reduced effects of being away from the sea.

Problem-Creating Curses (The Apocryphal Curse, The Geas of Indenture)

Curses which actively attempt to slay me. Without the Apocryphal, all other curses would be trivialized..

[] Safety - Focus on reducing the probability of either curse slaying you.

Geas of Indenture - Trivialize - Task difficulty reduced by 1/8. Does not affect current task.
The Apocryphal Curse - Incessant - The Apocryphal Curse strikes twice times as often and at minimum once per month, but the outlier procs are dramatically reduced.

[] Convenience - Focus on reducing the problems created by either curse.

Geas of Indenture - Departure - You may sporadically leave the world you are bound to.
The Apocryphal Curse - Tribulation - The Apocryphal strikes once per month at most, but every proc is major.

Shardcraft Powers from Curses:

Chaste - Purity-themed protective powers
Kinslayer - Murder-themed (stealth/poisoning, most likely)
Wretched - Fell Energy
Sign of the Crab - Crabform
Doom of the Tyrant - Ruling-related (useful due to spectral armies)
Brand of the Champion - Probably something useless like Loyalty
Slumber - Delegation
Carnivore - Unsure, probably physical buffs
Leprosy - Unsure, probably either ability to inflict physical debuffs (ex: disease) or something in theme with leprosy.
Sailor - Likely sea-themed powers
Geas of Indenture - Plot Armor
Apocryphal - APK

A Foolish Transaction: Power's Perspective

The entity awoke, to it's own surprise. It had spent much effort, to safeguard itself against the Apocryphal's expected strike when it was at it's most vulnerable. But perhaps the Curse showed some leniency, or needed time to gather time to strike past the fortress they had erected.

It was magnificent, really. Spectral krakens, traps burning with ancient hate, the poisoned air.. If it had but time to upgrade it's own form, the lethality of the dungeon could have been magnified perhaps another hundredfold. Still, inspecting the corpses of unicorns, adventurer and more, perhaps the Apocryphal had indeed struck, a warning first blow, forewarning that the latter blows would not be so simple or easy. Nevertheless, they added their newfound allies to their guards, and filled their stomach with meat. No sense in a wastage of resources.

With the night survived and a shelter acquired, mitigation of their curses, the Apocryphal foremost among them, loomed large.

---

The winning vote was Tomb of Horrors 2.0.

What form(s) of curse-mitigation did the Shattering Entity pursue at this point in time? Choose only one.

Interaction-Type Curses (Brand of the Champion, Brand of the Wretched, Doom of the Tyrant, Brand of the Chaste, Brand of the Kinslayer, The Sign of the Crab)

Curses which impede me by curtailing the extent of my interactions with others. Doom of the Tyrant is included due to it's interactions with the other Brands.

Mitigation Focus:

[] Cursekeeping - Focus on the effects on the curses with regard to the Accursed and other Cursebearers. Focusing your mitigation results in greater focus, but lower overall effect. But as they say, is there much difference between an enemy that wishes you dead, and say, Baenlixnaier-grade hate?

Curse Mitigation: Known Ally

Brands of the Chaste, Kinslayer, Wretched, The Sign of the Crab - Reduces effects of the Brand by 25% with regard to the Accursed and other Cursebearers only.
Doom of the Tyrant + Brand of the Champion: 50% chance that the Doom of the Tyrant compulsions do not apply to Brand of the Champion's compelled requests, provided they come from another Cursebearer. Other effects apply in full force. Stage 2 Mitigation will improve the odds to 100%.

Other forms of mitigation, even focused mitigation, are unlikely to assist in regards to making any useful changes.

[] Generalized - Focus on the net magnitude of the Curses. An enemy that is 1/8 less motivated to kill you might mean all the difference in the world when the Apocryphal Curse is at hand. Less focus also allows faster exploitation of Shards acquired from Curses.

Curse Mitigation: Direct to All.

Capability-Reducing Curses (Affliction of Slumber, Affliction of the Carnivore, Affliction of Leprosy, Doom of the Sailor)

Curses which impede me by forcing suboptimal behavioral patterns or otherwise reducing my total output.

[] Generalist - Mitigate all effects as per Stage 1 Mitigation (Reduction of 1/8). Direct Mitigation.

Slumber: Now requires 14 hours of sleep.
Carnivore: Meat requirements reduced by 1/8.
Leprosy: Overall penalty reduced.
Doom of the Sailor: Increased time from sea and reduced effects of being away from the sea.

[] Awaken - Focus on the ways in which these curses can screw you over.

Slumber: Reduced disorientation when forcefully awoken.
Carnivore: Reduced penalties when failing to eat meat. Greater amount of time allowance.
Leprosy: Additional leeway provided with regards to physical activity.
Doom of the Sailor: Increased time from sea and reduced effects of being away from the sea.

Problem-Creating Curses (The Apocryphal Curse, The Geas of Indenture)

Curses which actively attempt to slay me. Without the Apocryphal, all other curses would be trivialized..

[] Safety - Focus on reducing the probability of either curse slaying you.

Geas of Indenture - Trivialize - Task difficulty reduced by 1/8. Does not affect current task.
The Apocryphal Curse - Incessant - The Apocryphal Curse strikes twice times as often and at minimum once per month, but the outlier procs are dramatically reduced.

[] Convenience - Focus on reducing the problems created by either curse.

Geas of Indenture - Departure - You may sporadically leave the world you are bound to.
The Apocryphal Curse - Tribulation - The Apocryphal strikes once per month at most, but every proc is major.

Shardcraft Powers from Curses:

Chaste - Purity-themed protective powers
Kinslayer - Murder-themed (stealth/poisoning, most likely)
Wretched - Fell Energy
Sign of the Crab - Crabform
Doom of the Tyrant - Ruling-related (useful due to spectral armies)
Brand of the Champion - Probably something useless like Loyalty
Slumber - Delegation
Carnivore - Unsure, probably physical buffs
Leprosy - Unsure, probably either ability to inflict physical debuffs (ex: disease) or something in theme with leprosy.
Sailor - Likely sea-themed powers
Geas of Indenture - Plot Armor
Apocryphal - APK
 
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[Ko] Affliction of Misfortune
[No] Brand of the Wretched
[Su] Doom of Incompetence
[Ba] Affliction of Slumber
 
God's Curses On This Wretched World!!
Anyway, this is really great, and I liked both Konosuba's characters and setting when I watched the anime (though I never quite got around the novel), so I was inspired to make a build focused on working with them.

[こ] Geas of the Debtor
[の] Doom of Incompetence
[す] The Explosive Affliction
[ば] Affliction of Misfortune
[!] Green Armor


This would be a very different quest compared to the current one, or even to the EFB - not only rapidly growing in power is not as necessary, as there is no doom out to get Kazuma personally, but it also becomes outright dangerous thanks to the Geas of the Debtor and the Explosive Affliction. Instead, Kazuma would have to focus his efforts on mitigating the curses and finding companions that can be his strength, while carefully planning things out to ensure that both his luck and Aqua don't fuck things up and he still earns enough money both for the Debtor and for general life. It can be quite difficult to find the correct balance between all these things, especially while only having minimum personal power, but that's when Green Armor comes in - thanks to past knowledge when trying again, he can use his minimum power with maximum efficiency. Still, considering

Alternatively, if rapid growth and constant risks of death are to your liking, go no further:

[こ] Doom of Incompetence
[の ] Affliction of Misfortune
[すば ] The Apocryphal Curse
[!] Halo of Immortality

Careful growth with perfect information thanks to time travel? Sounds really boring! Instead, let's turn interesting times up to 11 with both Misfortune and Apo-chan. Damn, even typing this out has me shivering in terror. Both personal power to ensure rapid growth and Aqua's healing/resurrection powers sound really necessary here. I do wonder how Green Armor and Apocryphal interact, though. Perfect knowledge is like the opposite of interesting times, so would she create new troubles and opponents on every new try? Or would she just create complex problems a-la mystery-VNs, where dying several times is necessary to figure out how to save yourself?
 
I do wonder how Green Armor and Apocryphal interact, though. Perfect knowledge is like the opposite of interesting times, so would she create new troubles and opponents on every new try? Or would she just create complex problems a-la mystery-VNs, where dying several times is necessary to figure out how to save yourself?
I'd imagine that Apo-chan is poignant enough to use either method, or even a light combination; a complex problem a-la mystery-VN with time loop as an element plus some changes between iterations to keep Cursebearer-kun on his toes. It sounds plausible to me, at least, and something like the Apocryphal Curse would do.

Get you a girl who can do both.
 
Kazuma is interesting as curse bearer.Too bad I think Doom of Matyr and Champion is pretty suit for him or that Chaste/Betrayal.

Forever alone Kazuma is interesting.


I still as virgin shut-in Chaste is practically free power up.
 
I return from the silence of the grave, summoned to inflict more pain on a poor bastard named Kazuma Satou. Kudos to @Birdsie, it was a pretty sick piece. It would be great to see a sequel some day.

[Ko] Geas of the Debtor
[No] Doom of Incompetence
[Su] Affliction of Misfortune
[Ba] Affliction of Slumber
[!] Halo of Immortality


So, first off - Curses.

Geas of the Debtor is hilariously in theme given his canon misfortunes with money. Some might say that it's a heavy burden, but let's not forget that Konosuba has Guilds and shit - any Adventurer worth its salt can find tons of jobs, as long as they are capable enough. The boost from Halo should be enough to give Kazuma enough power to handle missions that can offset the Geas' request.

Doom of Incompetence can be changed into a much more acceptable Geas as long as Indenture isn't picked. I'm not sure if this lets us retain Aqua's Cheat or if we're required to make the canon request, but it's fine either way. Someone needs to look after Kazuma when he's asleep...just keep her away from money, for God's sake.

Affliction of Misfortune comes with pre-mitigation of sorts, and in Konosuba's world it's easy to level up stats. Thanks to the boost from Halo, we can spend points on Luck instead of other stats at first, further reducing the burden of this Curse. And I want to see just how much of a fuck-up Aqua can be with this combo

Affliction of Slumber is pretty safe - as 'safe' as a Curse can be. It's true that it limits both growth and chances to earn money, but that's why Halo is picked - immediate power gives us enough juice to complete decent Quests fast. Transportation is more problematic, but them's the breaks.

Remittance...well, I admit that I was tempted by Praxis. Konosuba's world makes power-levelling feasible, so immediate power isn't a pressing matter. However, the available Curses leave little choice unless one wishes to risk a Crowning Curse. A bold tactic, but Apocrypha-chan can fuck right off for once.

In the end, Halo is the most efficient of the options. I've always found Wishes to be unreliable and re-spawns - while very useful - seem to be more interesting for a high-risk, high-reqard build.

...

Oh right, perhaps I should vote for the main option too.

[X] "I wish for the Seraph's favor." (2 wishes)
[X] "I wish for the Seraph's guidance."


Gib power and wisdom, no need for dead waifus thx bye.
 
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An interesting list of magics here. I guess these are the best magics in the Rihaku-verse? At the very least it's interesting to see the Noble Praxis listed alongside these magics, gives us a good idea of the various power levels.

The War-Magic of the Orcs is empirically inferior to the Logos of the Diagram, so how could that be... ?

Both the Geas of Indenture and the Doom of Incompetence are valid and viable starting options, but mostly when taken apart; both of them are practically free power, but if taken together, they can be quite mean. If you take the former without the latter, it's, well, Indenture. If you take the latter without the former, you can instantly mark Aqua for Geas of Incompetence and get a free companion with healing and resurrection magic who sometimes makes things difficult, but otherwise means you have an entire curse slot filled up at less detriment. If you take both together, you're a multiversal traveler who's also an utter incompetent! Not a good thing to be.

Indeed, I'd probably go Incompetence (Aqua) / Explosive / Debtor / Slumber. Aqua's physical stats are much higher than Kazuma's and she can heal or resurrect anyone who the Explosive kills, probably... that's two Curses dealt with to a somewhat tolerable degree, plus as an Arch Priestess she should be able to give first-stage mitigation of every Curse via some concerted effort with Curse-removing spells. Darkness can easily tank Explosive procs as well (and would be happy to).

As for Remittance, Halo is likely safest, assuming something on the level of Amplitude Kazuma should be able to make enough money for Debtor even with the reduced activity mandated by Slumber, especially since his Luck won't be nerfed from Misfortune. He can lean into his strengths and acquire the power necessary to mitigate his weaknesses, with Debtor being the most dangerous Curse in the long-term - but at least it merely sets a high goal, rather than sabatoging the Cursebearer's every action. He's a Progression-type so he doesn't need Praxis or wishes to be relevant long-term, and since he's taking Aqua he won't get a more directly combat-applicable cheat for quick farming / leveling so this substitutes for that. Important to focus on magic and mental/social stats rather than physical development, though some physical boosts should be safe considering how much tankier Aqua and Darkness are to start. Since Halo grants a suitable power, it's likely the abilities offered will account for his Curse layout and desires to some degree.
 
Favour only behind 1 now with plenty of Omake power
Adhoc vote count started by Tyrant_Rayne on Oct 24, 2020 at 1:04 AM, finished with 474 posts and 65 votes.
 
I just realised, OaF II also elevates our sword skills 0.2 steps along the ISH. Take that, nameless Blade Studying Surgecrafter! We'll see what Aeira has to say about the best swordsman she's ever seen once we show off our new superpowers.
 
The War-Magic of the Orcs is empirically inferior to the Logos of the Diagram, so how could that be... ?



Indeed, I'd probably go Incompetence (Aqua) / Explosive / Debtor / Slumber. Aqua's physical stats are much higher than Kazuma's and she can heal or resurrect anyone who the Explosive kills, probably... that's two Curses dealt with to a somewhat tolerable degree, plus as an Arch Priestess she should be able to give first-stage mitigation of every Curse via some concerted effort with Curse-removing spells. Darkness can easily tank Explosive procs as well (and would be happy to).

As for Remittance, Halo is likely safest, assuming something on the level of Amplitude Kazuma should be able to make enough money for Debtor even with the reduced activity mandated by Slumber, especially since his Luck won't be nerfed from Misfortune. He can lean into his strengths and acquire the power necessary to mitigate his weaknesses, with Debtor being the most dangerous Curse in the long-term - but at least it merely sets a high goal, rather than sabatoging the Cursebearer's every action. He's a Progression-type so he doesn't need Praxis or wishes to be relevant long-term, and since he's taking Aqua he won't get a more directly combat-applicable cheat for quick farming / leveling so this substitutes for that. Important to focus on magic and mental/social stats rather than physical development, though some physical boosts should be safe considering how much tankier Aqua and Darkness are to start. Since Halo grants a suitable power, it's likely the abilities offered will account for his Curse layout and desires to some degree.
A very interesting and might I add an excellent spread of choices, as expected of Rihaku! A fact that most voters overlooked is that Debtor isn't even slightly relevant (at least in the beginning stages,) to a Kazuma who enjoys the same level of insane luck as he did in canon;

In one of the later novel volumes, Kazuma and Co., travel alongside Princess Iris to the neighbouring nation of Elroad in order to secure financial aid for the war with the Demon King. Unfortunately, the Prime Minister is a DK army plant and a changeling, so he convinces the prince not to offer them aid.

Here's a thing: The reason that they went to Elroad is because it's the most affluent nation, locally. Its economy and commerce are almost entirely built around a sector of government-owned casinos, card-game production, and similar gambling/entertainment pursuits that involve money or rewards being exchanged. I'm sure you know where this is going.

Kazuma singlehandedly empties every casino in the country in a couple of days and almost makes it go bankrupt as a nation. They attempt to assassinate him, but he's got powerful party members and Iris on his side, so that venture fails as miserably as their economic diversification schema. In the end, whether the financial aid is even necessary is rather doubtful as Kazuma literally has sufficient luck to play an entire country out of its money in a game of cards. He's no Yong Liefang, but almost a kindred spirit, wouldn't you say?

Even as a weak Progression-type, the Geas of the Debtor won't be too much of a problem in the beginning so long as he still has that luck to draw on; it'll become a problem in the long run just like the Explosive Affliction, but since none of the curses are quite as pressing in the beginning, he can focus on mitigating it specifically or acquiring a stock of material goods to spend in the future.

In the build you outlined, the most serious impediments are the Affliction of Slumber and Geas of Incompetence (Aqua); the former means he won't always be around to dedicate adequate time to keeping the latter from getting captured and needing rescuing, being a vacuous drain on the party's resources, a debt-magnet, or another form of curse in her own right, but it's still only two curses to worry about.

The Explosive Affliction isn't relevant in the starting stages anyhow, much like Debtor, but that's due to its very nature; it will take a good while before Kazuma's explosions become more piquant than a stiff, heated wind that's sufficient to maybe cause a small child standing a meter away from him to fall over. It only becomes relevant once Kazuma reaches the higher echelons of power; a Cursebearer on the physical level of a Combat-type would explode with enough force to raze an entire country like a nuke each day. Since Kazuma is a Progression-type, he won't have to worry about that for now, but he'll have to worry about it far more when his power is sufficient that every twenty hours or so he releases a blast of force and heat so intense it annihilates an entire arm of the galaxy he's in and there's little to no way to predict when it'll happen. At that point, it's time to start getting worried.

This is, interestingly, the spread of curses that I think carries the smallest lethality and overall consequences in the start, but can also be apocalyptically bad if Kazuma makes significant progress with no mitigation to match.

Well, if he chooses to go down the path of heartless cruelty, he can always have Aqua resurrect slain enemies and he can mark them as slaves for the Debtor: a human life, body, mind, and soul is worth quite a lot of money; moreso for a powerful demon that comes pre-packaged with an armored suit and sword! Glory to capitalism, hm?
 
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Favour only behind 1 now with plenty of Omake power
Birdsie has dropped 6k omake, don't feel comfortable just yet. Drop any omake you have and use your vote markers
I just realised, OaF II also elevates our sword skills 0.2 steps along the ISH. Take that, nameless Blade Studying Surgecrafter! We'll see what Aeira has to say about the best swordsman she's ever seen once we show off our new superpowers.
While Aeira was out with Letrizia "adventuring" the nameless Blade Studying Surgecrafter studied the blade
While Aeira was sleeping in the same cabin as Letrizia, the nameless Blade Studying Surgecrafter practised the blade
While Hunger was in the gym to show off his abs to princesses, the nameless Blade Studying Surgecrafter used the blade
And now that the world is on fire and Apocryphal proc is at the gate you have the audacity to call for his help.


PS: This is the cringiest shit I have ever memed. Even as a joke it is pure cringe
 
[Shard] Safety - Focus on reducing the probability of either curse slaying you.
Obviously.

Second priority is making sure the Accursed isn't compelled to betray us, of course.
Well, there are significant benefits to the other options:

Interaction-Type: Mitigates a lot of curses, and Shardcraft interactions means this is essentially like 5 semi-useful powers on top of mitigation. Wretched (Fell Energy) is another vector of attack, Sign of the Crab (Crabform) are probably the ones to look at. Not that the mitigation itself is very useful right now, though..

Capability-Reducing: More/better training time, although it is true there are less Shardcraft interactions for powers. Slumber (Delegate) is probably the most useful of the bunch. The others are minor curses, but Doom of the Sailor (Aquatic-themed powers) would allow useful exploitation of the sea instead of being stuck on the shore/surface sea.

Safety of course is the safest, it gets Geas (Plot Armor) & Apocryphal (APK at 1/8). But it does come with basically an endless horde of problems which makes training basically unviable. The Shattering Entity hasn't even bothered to look at it's Geas task yet!

Convenience guarantees the fastest power advancement due to only dealing with massive problems sporadically, although it has it's own.. issues.. But the Shattering Entity does have New Game+, so how bad could it be?
 
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ok, small update from my working through the thread.

I'm at page 314. At this rate it will take me weeks, possibly months, to catch up, and there ARE other quests/anime/games i want to go through.

I have to reconsider my approach.

Up until now I've basically been going through every page, reading all fanworks/reactions, and most posts with at least 5 reactions or so.

Yeah, I know, it's a bit too much.

so, new approach! I'll only read Rihaku posts! I can go back to read the fanwork from the index once I've caught up eventually!

Let's see how much this speeds me up :D next update is on page... 329.

You know, on the one hand I know going through basically the whole thread was unreasonable, on the other it really annoys me to basically change the difficulty of my read-through. Totally unreasonable of me, but then again people are never completely rational :V
 
Two more fan-curses. @Orm Embar, 251 words.
Doom of the Debtor
You must always repay that which you take, in favors, money, resources, or lives. You are utterly incapable of refusing to do so, and you will apply interest commensurate to your best judgement of the opportunity cost incurred in the process. Should you fail to repay a debt, it will weigh heavily on your mind, requiring you to work toward its' discharge at the earliest opportunity.
Poses significant difficulties to Geas of Indenture, but not overwhelming ones. Combination with Doom of the Martyr, however, is not recommended.

The Curse of the Emergent
Your will and selfhood cease to exist on a metaphysical level. While your base capacities for reason, emotion, surviving death, and so forth remain unchanged, this will bar you from accessing any power with a selfhood aspect, severely limits your options for mental augmentation, and will cause many entities to view you as an abomination or as less than an object. Finally, this curse will not apply if lacking selfhood would be an advantage - you are treated as having a self and not having one, whichever would be worse for you.
This is a Crowning Curse, and thus represents tremendous difficulties. Choose carefully.

(Curse of the Emergent is intended to be the Crowning equivalent to my fanmade Doom of Dementia and the canonical Affliction of Leprosy. Minor-major-crowning trinity, attack on the Accursed's access to the Praxis - it feels very correct, and I love it.)
 
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Oh?
Interaction-Type: Mitigates a lot of curses, and Shardcraft interactions means this is essentially like 5 semi-useful powers on top of mitigation. Wretched (Fell Energy) is another vector of attack, Sign of the Crab (Crabform) are probably the ones to look at. Not that the mitigation itself is very useful right now, though..
Fair enough. Forgot about those.
What's this mean?
But it does come with basically an endless horde of problems which makes training basically unviable.
Apparently 'get more XP from fighting than from training' is inherent to Progression, so that's actually a feature, not a bug!
 
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