For both the leading plans to contain the Praxis, truly I am blessed.

Also, here have a ##Fanwork## (2284 words)

- A Simple Transaction -
- I -

Every story spoken has been spoken before.

The boy from Earth stumbles into another realm. A world of wonder and magic, suffering beneath the Tyrant's cruel yoke. The boy becomes a man, the man becomes a hero, the hero defeats the Tyrant, and all live happily ever after. So destiny has decreed.

But the Tyrant is not so easily overcome.

He is wise to destiny's tricks, greater than destiny's stewards. He sets the world spinning to the direction of a new master. Destiny falters; only causality remains. And mere causality does not suffice a hero from coddled Earth to stand against the Tyrant.
The key differences between the dynamics of this world and Even Further Beyond seem to be the weakness of the Fates. The overlord has already conquered the world and has used his power to ascend beyond destiny but he's clearly not as powerful as the Nameless was when he managed to do so considering that opposition actually exists and is capable of opposing the Tyrant.

The hero fails, time and again. The people of the world suffer for his impudence. He loses an arm, an eye, half a lung, all the natural vigor of his youth. The companions with which he journeyed become a procession of the dead. His quest, prophesied as the dalliance of a season, becomes a grim slog of years.

There is no certainty of victory; barely any chance of it. But the hero's heart is full of hate, and it is much too late to stop.

That the hero's failures don't end with his immediate death is also interesting. If this boy was so coddled, so disappointing, so utterly useless, why would his companions continue to sacrifice themselves for him? How terrible was this Tyrant? I imagine it was more like a guerilla war against a totalitarian regime than a traditional isekai Hero vs. Demon King journey. That would certainly explain people suffering for his "impudence".

He learns from his enemy. Mirrors the monster's unmerciful cunning, turns to those forbidden arts his long-dead mentors warned him against. Finds in them, at last, an arena in which his talent exceeds his adversary's.

Years more of preparation, to realize the power that talent portends. Time bought dearly with the blood of his allies, a patchwork insurgency of the desperate and condemned. In sparse moments, the hero and his surviving companions carve out a life for themselves, stealing what joy they can. The long, bitter path of his journey trudges towards culmination.

Hmm. How many magic systems does this Hero have access to? For him to have only found his true calling in forbidden arts means he likely has at least a novice's grounding in other areas. Could we potentially pull another Thrice-Great? A Progression type has no lack of talent, after all. That would actually make Three Wishes quite powerful in the hands of a Progression type as he could simply wish for his full strength to be restored and then grind his native arts in combination with the magics of a new world to become ludicrously strong.

Not being maimed would be nice too.

One final sally against the Tyrant. As before, their powers are unevenly matched. But for the first time, that imbalance is in the hero's favor.

And yet even that is not enough. The gap in power does not suffice to overcome the gulf of skill still between them. There is no more time. There are no more chances.

The killing stroke descends. The hero's final companion throws herself into its path. The hero becomes a widower.

In the Tyrant's implacable guard, a momentary opening appears.

The Tyrant is talented, skilled, cunning and cautious. I'm becoming more and more curious about him. While we don't know much, he doesn't seem like a hedonistic moron doing this for pure self-aggradisement. Also, its interesting to learn that the Hero attempted to assassinate the Overlord multiple times. Makes it easier to understand why his life has been a conga line of misery. Still unsure why he's not just dead, even account for the sacrifice of his compatriots. I suspect intervention from the puppetmasters that exist beyond mere destiny.

If so, they'd be some real sick fucks who don't deserve to live. Makes me lean a bit more towards Vengeance.

Burning selfhood like tallow, the widower mounts one final onslaught. In his eyes there is no more victory, no dreams more of failure or success. Only the enemy which must be destroyed, no matter the cost.

The widower prevails. The Tyrant is no more. The peoples of the world celebrate their liberation. Joy and adulation rain upon their silent champion, who stares ahead unblinking.

After the parade the widower buries his wife and their unborn child. It is eleven years to the day since he arrived in this world.

Holy shit. Were the people's of the world so desperate to celebrate that they just hoisted the Hero on their shoulders the second he won, ditching his wife's corpse in their joy? And of course he could hardly object while in burned out catatonia from his finest moment.

Crippled by the effulgence of that final strike, the widower is a pale shadow of his prior self. But in the eyes of the people, he is still the hero that was; their protector, their shining knight, their salvation, howsoever delayed though it may have been. And, with the passing of seasons, a glimmer of hope arises in the hero's heart. That, though the cost was ruinous, more than he could bear, there was good in the world still waiting to be fostered.

Freedom, Justice, Truth. In time, democracy. A society with the power and wherewithal to be organized around its highest ideals, rather than brute necessity. It is what they would have wanted - and if he no longer wields a hero's strength, still he has a hero's influence.

Too bad destiny was turned off or he might have actually managed it. Without that, there's no way a single man can overturn the social order through influence alone. RIP uplift fantasies. I wonder how he actually went about it; for all his dedication I doubt he'd studied fantasy medieval economics and sociology. Too bad he wasn't a worse person content with marrying some princess in exchange for a cushy life. Fortunately for him, conviction is the god stat in the Rihakuverse

But the world did not sit idly while he mourned. The kings and dukes who fought aside the hero have filled the vacuum of power left by the Tyrant. And they are content with the system at hand. Theirs is a society of nearly faultless structure, stably and evenly arranged. Their yoke is light, the people are fed. Is that not justice? There is no place here for the instruments of modernity, much less its frivolous ideals.

Ah yes, the only problem with the world was how terrible the king was, not that there was a king in the first place. Though given that popularity actually matters, I doubt the power discrepancy between mundanes and the magical is entirely insurmountable outside of peak level fighters like the Hero or Tyrant. I think it'll be a nice contrast to see a protagonist who actually approves of aspects of modernity, even if he was down for a fantasy adventure in elfgame land.

The hero is not dissuaded. Too many have died for him to surrender this dream. In that resolve the nobility see the beginnings of a Tyrant by a different name. They act. Treachery achieves what all the overlord's power could not: the hero undone at last. Discarded by those who had no more use for him.

I suppose it must have struck them as self serving; the most popular person in the world seeking to institute democracy, taking advantage of populist sentiment in a naked power grab. That makes their actions more understandable if not more sympathetic. Its not as though they were his companions after all, just allies of convenience. Possibly royalty that surrendered to the Tyrant in self-preservation while funneling funds and support to the desperate insurgents that did all the grassroots stuff.

I'm now inclined to believe the Tyrant was just a standard imperialistic conqueror, in intent if not his specific methods. Something worthy of fighting to be sure but not a JRPG villain attempting to ascend to godhood or anything.

In the hero's final moments, despair and hate raging equally across his heart, comes a being with the form of a man, offering vengeance in the form of a bargain.

The being is power beyond measure, beyond the hero's wildest reckonings, the solemn steady heartbeat of all creation, the sword by which all stories would end.

"Are you the-"

The man cuts him off with an upraised hand. "No, I'm not the Devil, nor am I associated with any that claim to be him. There will be no souls, no contracts, no signing in blood. My offer is that of a simple transaction. I am bound by countless Curses, leaving me greatly diminished, a thin figment of what I once was. Take up a portion of my burdens, and in exchange receive a fraction of my power."

I love how practiced the Accursed has become with his pitch.

Its honestly strange how often people associate the Accurssed with the devil, especially given the effect of the Plenary Brand. Like, if the Devil was the heartbeat of all creation I'd just jump out the window right now. Also surprised that a particularly chuuni Cursebearer hasn't taken up the mantle of the Devil, as a goof if nothing else. Also also, the Devil is objectively real and known to the Accursed????????

I'm desperately curious now.

Power enough to escape this world, or remake it. This he understands without speaking. Even knowing this, he can not help but dislike the being. If this Accursed one had deigned to act sooner, could his wife and son have been saved?

But it had not, and mere dislike means nothing.

What else is there to say?

"I accept."

Mournfully the being closes its eyes. "So be it."

Interesting to see how someone less aware than Seram rationalises his hatred of the Accursed, though him being mournful about us accepting the offer is quite worrisome. I wonder if that's an artifact of seeing him from someone infinitely more socially inclined than Seram or if a tired, wounded warrior was just the approach that would work better with our hero.

"If you wish only to survive," it continued, "I will grant you a modest portion of my burdens, and power enough to be free of this realm and its shackles. But if you seek vengeance against the powers truly responsible for your suffering here, then you must take on a far more onerous burden. In exchange, you will receive the power of unbounded progression, growth without limit or surcease."

Zang Kong would cream his pants.

[ ] Freedom - The eyes of the Accursed open. The ghost of a smile plays across his face, almost too quickly to catch. "Perhaps the wiser choice. Be careful which burdens you undertake; they will accompany you for eons to come. Go, enjoy your freedom. You've earned it."

*Become a Combat-type Cursebearer, granted immense personal might at the cost of 2 Curses.
*Yours will be power sufficient to crack planets and shatter nations, to drown the oceans themselves in ash, blot out sun and stars, the fire and impact of a nuclear bombardment as immaterial as rain against your skin.
*Your power will include some means of travel between worlds, allowing you to depart this wretched realm.
*Unless you decide otherwise, relatively comfy quest of nation-building, adventuring & slacking off.
*Perhaps the best revenge is living well.

-Granted power will not grow naturally.
-It is unlikely you will ever discover the truth behind your suffering, much less avenge yourself upon its architects. But the strings are cut, you are a puppet no more. Forget them, and live on.

God, I really want to read into the emoting that's happened here but Odyssial is almost certainly in perfect control over everything in our boy's perception so who even knows whether whatever hints we see mean anything? Otherwise, this is probably the wiser choice in combination with some other options because it actually lets us achieve a measure of happiness instead of trying to burn the ashen husk of our soul in the pursuit of vengeance. Not as good as Progression in the long run from a pure powerlevel standpoint but if there's anything we can learn from Odyssial its that powerlevels don't make you happy*.

On a meta level, this option doesn't have a clearly defined endpoint with the Geass, which probably means we won't get anything nearly as satisfying as the Diagram epilogue from EFB, unless Rihaku writes a timeskip followed by our supremely comfy happily ever after.

*unless they do.

[ ] Vengeance - "...If that is what you wish."

"If you survive, no power will be beyond you. In time, there will be no blade you cannot sunder, no force you cannot rout, no foe you cannot ruin, no throne you cannot claim. Take care that you do not become that which you despise."

*Become a Progression-type Cursebearer, granted the potential to attain power beyond all reason through ingenuity and effort, at the cost of the Geas of Indenture, the Apocryphal Curse, and 2 additional Curses.
*Receive only a modest boon of power to start, but you will almost certainly grow rapidly.
*The Geas will take you away from this place, to a world more conducive to your growth, though no less dangerous.
*Should you survive the trials to come, you will almost certainly grow strong enough to plumb this realm of its secrets and overcome its true masters.
*Some say the best revenge is living well. They are lying to themselves. One can strive to live well regardless, but there is no true substitute for revenge. No substitute for doing unto them what they did unto you, for passing sentence upon their richly deserving selves. King or noble, brazen masters or hidden ones... it matters not. When the hour arrives at last, there will be no justice here. Only vengeance.

-Limited initial power
-Forced to take a large number of Curses
-Including the dreaded Apocryphal Curse

Tempting. But we've trod this path on multiple levels and the downsides are shockingly harsh. I'm completely torn.

The choice came upon him, knowledge of the Curses appearing unbidden in his mind. All could be mitigated with time and effort, though it would take increasingly heroic efforts to overcome more than a modest fraction.

[ ] The Geas of Indenture - Mortgage your future to pay for the present? The term of your service shall be no less than 937 octillion years. Immediately you will be transported to another world and given a task to complete. Nearly every task will fall into one of two forms: you will be required either to kill a predestined 'Chosen One' of some kind, or to conquer some amount of territory.

You will be granted full discretion in the completion of your tasks and there is no penalty whatsoever to slacking off provided you complete your mission within the generous time window allotted. Assassination tasks typically have a 100 - 500 year window, while conquest tasks usually have a 1,000 - 10,000 (or greater) year window, depending on the scope of the territory in question. Should you complete your mission early, you may choose to vacation in your current world for up to 10 more years before departing to the next task. Your assigned tasks will always be within your given capabilities to achieve. Failure to complete your task within the time window will result in death. You will not be assigned tasks that are totally abhorrent; assassination of a well-meaning hero is about as bad as it gets.

The classic. I imagine its a lot easier to deal with when you have access to sufficiently far ranging interuniversal travel. Ideally, make friends with a higher being willing and able to powerlevel you between missions in exchange for favours when your power vastly exceeds theirs. Probably not sustainable without access to Cursebearer infrastructure or society, assuming either is a thing that exists. A benevolent Progression type mentor would be ideal, if spectacularly unlikely.

I wonder if the Accursed has ever set up a Big Brothers Big Sisters program for his servants?

[ ] The Decimator's Affliction - You will naturally absorb the total fundamental life force of the realm you currently inhabit at a rate of 10% per year. Area affected is exceptionally large and scales with your own power; a weak Progression-type might only affect half a continent, while a Combat-type would affect an entire solar system. In the absence of sufficient life force, you will begin to bleed essence, losing components of your powers, skills, identity, memories, and ontological veracity at a proportional rate. Though there are many paths of mitigation available, none of them are pleasant or easy.

Pretty straightforward. The power to area ratio is fucking crazy though; a starting combat type is continent level and his range is an entire solar system. Absolutely mental. You'd likely have to remain on the move if you can't find a path to mitigation compatible with you and developing stealth capabilities becomes must. The "sufficient life force" clause is pretty spooky too since it probably requires traveling to higher and higher energy areas to avoid getting Hollowed. Probably not even convenient enough to give us XP for killing people either or it would be way too cool (if you're okay with being Sephiroth).

Would be hilarious to take to a xianxia universe though, so long as you can remain unnoticed by heaven and higher beings. The most baneful path of all.

[ ] Affliction of Slumber - A curse of the body. No matter how powerful your physical form becomes, you will require at least sixteen hours of sleep every twenty-four hours. Missing even a single hour will result in severe physiological consequences. If enemies consistently interrupt your sleep, you will find yourself near-constantly disoriented and enervated. Your waking hours are the very stuff of life. With this choice, you surrender half your conscious existence, your very presence in the world, upon the altar of a Curse.

24 hour sleep cycle baybee.

More seriously, not that bad if you plan on living a quiet life.

[ ] Brand of the Champion - It is the champion's remit to solve problems, to answer the call of heroism wheresoever it should arise. The champion stands unconquered but alone. Everyone you interact with aside from a select few individuals will refuse to assist you, even in trivial ways, unless you perform some inane or perilous task for them first. Even if all conventions of morality, duty, or good sense would impel them otherwise, they will simply find it unthinkable to aid you without due recompense. The difficulty of tasks is usually equivalent to the degree of assistance you request, though not always.

There is no escaping the Brand, even the Accursed is affected by this, but if you are calling in a Primary Remittance that hinges on his intervention, such as Three Wishes, the tasks he assigns you will be moderately difficult at most.

Awful, just genuinely terrible. To see people turn into JRPG NPCs at the slightest request from you would be so deeply unnerving and horrible. For this to be the kind of Curse that the Accursed offers us, I genuinely worry about our protagonist's state of mind. The ability to rely on basic manners or social credit in human interaction is invaluable; even the Brand of the Wretched would be better than this because at least then you can fall back on threats. Worse than all but the Apocryphal Curse across both versions of this quest.

That said, this probably isn't too onerous for the Accursed because he's powerful enough to just arrange things so that people choose his desired course of action without any request on his part and is powerful enough to not need to do so besides.

But for anyone else, this seems like some steaming hot garbage. What kind of person would take this?

[ ] Doom of the Tyrant - You absolutely refuse to submit to, or even acknowledge the legitimacy of, any rule, custom, law or authority above your own, unless that authority is at least as powerful as a specific instruction from the Accursed himself. Your ability to operate within the context of any organization you are not unequivocally in charge of is utterly crippled. Diplomacy is a laughable dream.

Enemies that are aware of this can provoke you via reverse psychology, though this can only cause you to attack them - you aren't compelled to do the opposite of whatever they order. This Curse comes pre-mitigated in that it does not affect the Accursed, but is very difficult to mitigate further.

It's inadvisable to take this alongside any Brand effect if you intend to ever work with others. Example:

You request a subordinate do something for you -> They refuse until you collect 20 bear pelts -> You refuse to acknowledge the Brand's legitimacy, as it is not greater than the Accursed -> You are unable to ever get your 'subordinate' to do anything

Everybody hates Gil because they ain't Gil.

We know most godlike beings wouldn't directly quash a Cursebearer for fear of their patron which is a real relief. I wonder if you could bind yourself to principles you believe in and nominally back with your own authority, TIM style. Though it would require genuine conviction, that might at least make it easier to bind yourself to certain codes on conduct. A lot better with a Combat type than a Progression type. Curious as to what forms mitigation might take, aside from mind controlling yourself.

[ ] Doom of Lunacy - The large majority of your power (75%) is sealed within a monstrous battle-form that forcefully emerges under conditions of extreme duress. You may voluntarily enter this form, but doing so causes you to go absolutely berserk, attacking without regard to friend or foe until everything in your vicinity is destroyed. Affected area scales with your power, but is always very large. Anyone who perceives the form is afflicted by terror and hatred as if by a Brand-type Curse; all but the most stalwart of allies will turn upon you in the face of it.

This Curse can be only be effectively mitigated by one means. Very occasionally you will encounter certain individuals that are highly compatible with you in some way. It is highly likely that any such individual(s) will be substantially weaker than you in most regards. In their presence the Doom will begin to shift to the Geas of Lunacy, if you do not suppress the change. The Geas of Lunacy does not limit your power in any way, but afflicts you with an unhealthy level of devotion to the individual in question. Their happiness and safety are certainly more important than your own and you will find it difficult to refuse even their slightest whims. It is always surprisingly difficult to augment their power beyond its natural rate of progression.

more like the geas of simps amirite?

Would be god awful for anyone who relies of synergies like Thrice-Great since it actively chokes possibilities outside of a mindless rage state and invalidates all support and preperation magic. Probably not as bad for people reliant on singular abilities since at least that reduction is capped at being three fourths. The fact that we become accustommed to increasing levels of duress make this feel like poison when combined with the Apocryphal Curse since we can't afford to be hamstrung.

Not knowing the criteria for compatibility is worrisome but given the nature of the Geas and of the voterbase it's probably just waifu level. Could possibily motivate a burned out husk to train more which would make this actually useful in some ways, even if it introduces a glaring weakpoint. I'd laugh if we get resurrection and decide that our object of devotion is safer dead until we eliminate all threats in the locality.

[ ] Plenary Brand - Like a blazing sun, the radiance of your power is wholly unconstrained, and the shadow of your potential looms perilously, a pall over reality that is impossible to ignore. The truth of your essential nature is broadcast without concealment or pretext. Even if it would normally do so, this effect will not cause others to like you more.

You automatically attract the attention of everyone who perceives you, and your rough capabilities are made apparent to them, to whatever degree they can reasonably comprehend. Disguise is impossible, your nature is blindingly obvious, and enemies so informed of your abilities will act accordingly. Snip Progression-types in the bud with overwhelming strength, retreat and attempt to outscale Combat-types, etc. One of a Cursebearer's greatest strengths is the ability to grow in power undetected by the mighty; anonymity is very often the greatest defense. With this Curse, enemies will never overlook or forget the severity of the threat you pose. Even ostensible allies will likely foment contingency plans.

The Plenary Brand overpowers any forms of stealth or misdirection you might attempt. Furthermore, in any situation where it is remotely reasonable to do so, all enemies will focus their efforts on defeating you first.

Unlike most Curses, the strength of this Brand slowly increases with time. Unless efforts are paid towards mitigation, your mere existence will eventually sear ten billion impressions of yourself into the minds of your allies, rendering them comatose, while your enemies become monomaniacally determined to end you.

The first Curse we've seen that actually gets stronger over time. Would act as a reasonable motivator if we choose Freedom, preempting the indolence of absolute comfiness. Would actually be super cool if it resulted in people being able to decipher and derive power from the traces of our passage across the cosmos a la Addio's omake. I wonder if a sufficiently fast Progression type could outscale it by mitigating it faster than it grows. I imagine it gets exponentially more difficult the dimmer you try make it though because Curses are the worst.

Probably better to just invest in stealth.

[ ] The Apocryphal Curse - "May you live in interesting times."

The challenges this presents will usually not be beyond your ability to overcome, but very occasionally you will be forced to dig deep and discover whether you are truly worthy of the Accursed's mantle. Remember: the greater the reprieve, the more terrible the chaos that follows. "Better to be a dog in times of peace, then a man in time of war."

*Counts as 2 Curses. Don't take it unless you have to.

The thing that strikes me most about this one is that it breaks the schema we've seen for the other Curses. Both because its worth two Curses and because it's not a Brand, Doom, Geas or Affliction. Probably the worst Curse of them all because it means you have to either be capable of consistently pulling off nigh-Odyssian efforts once in a while or just get lucky dicerolls for all of eternity. In combination with Geas of Indenture, it destines you for a life of constant slaughter and toil. Would do wonders for your powerlevel though. Here's hoping Progression can scale past even this.

As a sidenote, we're lucky the Accursed keeps an eye on his servants because all of these would be a lot easier to deal with if the Cursebearer is willing to commit a whole lot of indiscriminate mass murder.

But alongside those burdens came power, the Remittances of the Accursed that he had paid so dearly for:

[ ] The Regalia - A crown and throne of stars.

A combination of Remittances. While it lacks in focus, it presents its recipient with an arsenal of superior versatility. A practical choice that focuses on minimizing risk and mitigating downside.

*Fortune: Once, upon your death or suffering of an unacceptable loss, you may rewind the relevant timelines up to one hundred years, though not to any point before you became a Cursebearer. All Cursebearers will retain their memories of the period rewound. Triggers unprompted if you die unexpectedly.
*Force: You will acquire a modest but useful superpower synergistic with your existing capabilities.
*Favor: Choose one additional Lesser Remittance.
*Wild: Copy any one of the above effects, making new choices for the copy.

Any powers granted by Remittances are scaled to your current power unless otherwise noted. A Combat-type Cursebearer would receive a greater boon than a starting Progression-type, though the latter might need it more...

Sweet, sweet Diagram reference. If I thought we could get the Logos through this I'd be strongly tempted.

[ ] Three Wishes - Your heart's desire.

The Accursed will grant certain of your requests. Do not squander his favor. Substantially mitigating your Curses or otherwise exceeding the Accursed's high expectations will recharge some fraction of either the Least, Lesser, or True Wishes depending on the scale and magnificence of your achievement.

Least Wish - You may wish for anything you could accomplish given a year's worth of effort, knowing what you know now. For example, "Improve my parameters as if I trained with my current methods for a year."

Lesser Wish - You may wish for most anything within reason, though it may not excessively surpass your current power level or that of the reality in which you currently reside. For example:

"Improve my parameters as if I had trained in a reasonably optimal manner for a human lifetime, without any of the negative side effects thereof."
"I wish for a superpower well-tailored to my current situation." Its general power level would be below that of the King's Scepter.
"I wish this enemy were dead beyond the possibility of recovery" would work on a greater variety of enemies than "I wish for this enemy to become my loyal servant."

Resurrection, time travel, social and political power etc are all within the realm of possibility, though each has limits.

True Wish - You may only employ the True Wish defensively unless the Accursed feels you have earned it. Earning it is very difficult. Used defensively, the Accursed will decisively resolve even the direst of situations in your favor. This is as good a guarantee of safety as exists in creation, for no entity you encounter in your travels will be even remotely capable of challenging the Accursed. The elder horrors of the omniverse could turn their unbridled might against you, but sheltering under his aegis you would not feel so much as a breeze.

Used proactively, you may wish for anything, and the Accursed will grant it if it is in your best interests.

Invoke this power with care, for the Accursed does not grant a favors of this scope for all but the most incredible of achievements. Most Cursebearers only get one.

As with Pay to Win, the strongest option available. Interesting to see the hierarchy that exists, even within categories of Cursebearers. Might that be the Doom of the Martyr forcing the Accursed to be biased towards the pure of heart unless he's willing to put the effort into preventing that? That implies the Remittance would change if Seram lost that purity which seems unlikely but what else would explain it?

The worst part of not picking this is how dysfunctional the resultant protagonist would be.

[ ] The Sword That Ends The World - Accursed blade.

Access the Praxis, the Accursed's personal casting style. A style of magic that emanates completely from the self, relies completely upon the self, and is developed completely by the self. Advancement in the Praxis depends little on talent, much on effort and self-sacrifice. A dream of fairness, defiant against an uncaring universe. And power enough, in time, to make the universe care.

The Praxis is renowned for its limitless potential and complete omni-dimensional reliability. Where all other magics fail, the Praxis operates with unerring consistency. It excels at inflicting and preventing harm, but struggles in matters of renewal or restoration. This Remittance only access to the Praxis, but only Combat-type Cursebearers will start with skill in its application. Unlike the other Primary Remittances, this Remittance offers no immediate power to a Progression-type Cursebearer.
Interesting we aren't downgraded to the Royal like with the difference between Pay to Win and Three Wishes. Lends a bit of credence to my Martyr theory. Also:

PRAXISPRAXISPRAXISPRAXISPRAXISPRAXISPRAXISPRAXISPRAXISPRAXISPRAXIS-

Lesser Remittances will be chosen after your Primary Remittance is selected. They include choices such as companions, objects of power, slight upgrades to your Primary Remittance and so on. It would be unwise to rely on them for safety in the short or medium term.

Kinda low key weirded out that we can choose people as Lesser Remittances but its nice that we get special Artifacts. How many LRs would something like Ambition be worth? Or would that be a Primary Remittance in and of itself?

Please first vote for your favored combination of [ ] Freedom / [ ] Vengeance, Curses, and Primary Remittance.

Example Lesser Remittances:

Companion: Gisena Allria, the Nullity Sorceress

Physical **
Social ****
Mental ****

On the brink of her execution by a mighty foe, the Nullity Sorceress employed a novel and highly risky application of her powers to tear a hole between realms. Nihilistic, cunning, and disarmingly vivacious, she is an exceptionally talented technologist and socialite. Beautiful, and fond of using her charms to tease, manipulate, and frustrate friend & foe alike.

Modestly superhuman strength, speed, constitution, appearance, and quickness of thought. Her Sorcerous Graces allow her to nullify, negate, or weaken a very broad range of supernatural effects, or, in theory, aspects of reality. Well-suited to Curse mitigation. Not immune to the Brand of the Champion, not compatible with the Doom of Lunacy.

Hmm. Are sentient Lesser Remittances automatically brought with us in our Indenture or is that left as an exercise to the Cursebearer? Because that could really make or break this. Would be fun powerleveling her, then using her to negate laws of physics that the Tyrant disagrees with. That this Gisena would rather commit suicide than serve Jotaro makes her significantly more palatable to me.

Artifact: Hunger

A ring of power, two thin bands of black surrounding a band of blood-red. When worn, it merges onto the finger, unable to be removed. The user's appetite for all the visceral pleasures of life is notably sharpened, increasing motivation and drive but with the obvious side effects. Indestructible as far as you can tell.

Dramatically reduces the benefits of training, but explosively increases rate of progression during active conflict. An active Cursebearer would progress many times faster in total.

Actually quite powerful if we decide to go with Freedom since it gives us the will to live and actually engage with the world, growing more powerful along the way as a natural consequence of the fights we'd get into. Would be really nice on multiple levels for a Progression type who tries to keep the Apocryphal Curse at bay by just never granting himself a reprieve.

Upgrade: Accursed Favor

Forgo a Lesser Remittance. Causes the Accursed to like you slightly more. Benefits uncertain, can be taken multiple times.

By default you have one Lesser Remittance, but you can acquire more in the following ways:

The strongest option, only a moron would choose anything else.

More seriously, I think this could actually be quite potent in combination with Three Wishes. We already know that the Accursed's feelings towards us can change the rate at which abilities that interact with him deplete considering the anti-synergy between Pay to Win and Brand. All the various wisdom options in combination with this might provide a much greater benefit in the long run than any other Lesser Remittance.

-

All in all, I'm so damn happy this is back. I'll finish updating the WOG Index to the latest post in an hour or so.
 
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Vengeance with Sword is quite suboptimal in terms of risk-return (you take all the risk for faster scaling, but you already have unlimited fast scaling sufficient to achieve vengeance if you survive), but it seems I didn't explain that emphatically enough, so it will make it into the vote update with an appropriate disclaimer.
C'mon, we can take it. Vengeance is cool and fitting, and using the characteristic magic of the Accursed, the magic that dreams of a fair universe to take down the gods who make mortals their playthings seems fitting, thematically relevant and most importantly, cool as heck.
 
Man, Seram really had it lucky. 1 Curse for any Primary Remittance alongside the absurd powerlevel scaling potential of a Progression-type Cursebearer while this poor Hero has to take on 4 (!) Curses just to rival him...

Also, just reading back, but damn the Doom of the Martyr was horrific. No way in hell could the questbase actually stand playing as a messiah-hero archetype that forgives literally everyone that shows even the slightest modicum of repent. You can't even get your allies to kill your enemies since you would be defending the 'redeemed' villain. There really is no way to play around that Curse, unless we go the route of murdering everyone we see. Would have been terrible on Seram's psyche.

As an aside, while I understand it is the least synergistic option for training/power growth, I really think Affliction of the Slumber gets looked down upon too much. In exchange for effectively sleeping twice as much, we can acquire the power of a Cursebearer. Though, I wouldn't pick it with Vengeance due to the aforementioned lack of synergy since it even prevents us from utilizing chronomagic for training, in practical terms - I really do think Slumber would be the best Curse to live with. However, it probably necessitates having decent companions to protect us whilst we're resting given the deleterious effects it has on our health if we are awoken prematurely (hence why it would be my top Curse pick for Freedom).

I wonder why so many people didn't consider Slumber in the first A Simple Transaction (though in that quest I voted for Geas of Indenture, which I kind of liked more in theming) when it was relatively ok as a Curse that only limited our already absurd growth potential in that we couldn't use the easy growth cheats of 'no sleep' and 'time-magic', which I've started to feel is pretty common as growth strategies come.

Edit: Also, why can the Hero survive/bear the Apocryphal Curse while Seram couldn't? What kind of difficulty is involved in that thing?!
 
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C'mon, we can take it. Vengeance is cool and fitting, and using the characteristic magic of the Accursed, the magic that dreams of a fair universe to take down the gods who make mortals their playthings seems fitting, thematically relevant and most importantly, cool as heck.

Well, I don't think it will be that cool when we get put down like a stray dog because we took only long game returns. Rihaku's point about the Orc Weakling seems very very pertinent here. I just reread that update and we would've died pathetically easily without GoTY.
 
Immodest with 2 curses would presumably drop Tyrant, which makes it almost identical to Hulk, with the only difference being Slumber vs. Lunacy. That build also has some support on its own. Lunacy has better synergy (/less antisynergy) with Plenary, though on its own merits Slumber seems more popular. And I'm still not sure why the plan takes Tyrant anyway, especially when Tyrant is stated to combine badly with Brands (we will reject the legitimacy of the Plenary Brand over us, though it's not clear if that actually matters at all). But in general Immodest, Hulk, and the other Freedom+Sword plans are all motivating their Curse choices with similar reasoning.

I'm not entirely sure what the correct way to consolidate all this is.
 
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Hm... if one really wanted to be the Hulk, King's Scepter should be taken instead of Sword. That would perhaps make more sense since Praxis usage while berserk isn't a great combination tactically or morally.
 
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[X] Plan You'll Rue the day
-[X] Vengeance
-[X] Doom of the Tyrant
-[X] Plenary Brand
-[X] The Regalia
 
Well, I don't think it will be that cool when we get put down like a stray dog because we took only long game returns. Rihaku's point about the Orc Weakling seems very very pertinent here. I just reread that update and we would've died pathetically easily without GoTY.
I mean, you say that, but on the other hand, it's the only way to see what a progression type Praxis would look like. As far as I'm concerned, if that's the only way to get access to it, then that's just the price of admission.

I don't know about anyone else, but my tolerance of risk is strongly related to how long the game has been running. For the opening, I'm down for taking a chance on fairly terrible odds.
 
The leading plans are Praxis, either with Vengeance or Freedom.
Adhoc vote count started by Shard on May 17, 2020 at 2:54 AM, finished with 255 posts and 58 votes.
 
Well, I don't think it will be that cool when we get put down like a stray dog because we took only long game returns. Rihaku's point about the Orc Weakling seems very very pertinent here. I just reread that update and we would've died pathetically easily without GoTY.
The Hero is not Seram. While we are far from what we once were, we still would be vastly more capable. We can survive at least a bit before we ramp up. Besides, the Geas explicitly says that all tasks would be in our capability to achieve, which presumably would prevent insta-ganking. It's likely Seram was put in a position with the Orc because he could defeat it.
 
Happily Ever After has 3 votes, 6 votes for adjacent plans (Plan Happiness, Immodest Wish, Freedom, True Vengeance is a Life Well Lived), so I think it actually has a reasonable faction behind it. Not quite enough to compete with the two leading plans who have 16 and 15 votes, though.
 
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Vengeance with Sword is quite suboptimal in terms of risk-return (you take all the risk for faster scaling, but you already have unlimited fast scaling sufficient to achieve vengeance if you survive), but it seems I didn't explain that emphatically enough, so it will make it into the vote update with an appropriate disclaimer.
Then we have miscommunication at our hands. At least for me, main challenge is "defeating hidden super enemies" and not "surviving first five days in universe"- which is just a another challenge we need to overcome for our ultimate victory; as such, taking increased risk with latter to give us a shot at former is nothing short of expected. Your comment implies that being Progression type alone absolutely assures our victory should we survive in a short term, which I don't quite see as being true. If it doesn't automatically assure the victory, then having better scaling surely tips the scales come the late game.

Like, I think that for most of us having to take huge ass risks is the only way we can actually beat hidden bosses; any build that lacks risk likely lacks reward that can take us to that level anyway.

Back to votes, I am not fan of Freedom options that don't take Wishes to ress our fam. Like, I do get that people still want Praxis, but Freedom is selfish "me time" option, and not taking resurrection to make sure we can get them back is somewhat questionable. You don't even have to use it right away; you can use it after you create your perfect world and stuff.
 
I mean, you say that, but on the other hand, it's the only way to see what a progression type Praxis would look like. As far as I'm concerned, if that's the only way to get access to it, then that's just the price of admission.

I mean, why does it need to be progression praxis? Instead of grasping for everything and getting nothing you could just take freedom and have better odds of actually living long enough to see what more of that it offers if the spell system is the main goal. Seems an odd hill to die on.

The Hero is not Seram. While we are far from what we once were, we still would be vastly more capable. We can survive at least a bit before we ramp up. Besides, the Geas explicitly says that all tasks would be in our capability to achieve, which presumably would prevent insta-ganking. It's likely Seram was put in a position with the Orc because he could defeat it.

If Seram had made the choice to scram immediately I think he probably would have lived so I don't particularly agree that the starting scenario would definitely have changed.

The Hero isn't Seram no, and he's going to presumably get a more difficult world due to that. The warning we were given is about the relative risks, the hero being able to beat a level 14 opponent as is is irrelevant.
 
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[X] An Reckless Wish
-[X] Freedom
-[x] The Apocryphal Curse
-[X] Doom of the lunancy
-[X] Three Wishes


Now, that I think about it this plan works pretty well? Three Wishes has synergy with Apocryphal curses, it gives us more chances to impress Accursed-sempai and thus get Wishes to increase our power and potentially get Praxis. Ressurecting the Wife has synergy with Geas of lunancy as it gives us someone who is suited to turning that particular curse bearable from the start.

The only problem is that the MC won't be able to have the happily ever after. But who cares about that really? We just have to deal with periodic apocalypse and that's pretty fun.
 
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[X] An Reckless Wish
-[X] Freedom
-[x] The Apocryphal Curse
-[X] Doom of the lunancy
-[X] Three Wishes


Now, that I think about it this plan works pretty well? Three Wishes has synergy with Apocryphal curses, it gives us more chances to impress Accursed-sempai and thus get Wishes to increase our power and potentially get Praxis. Ressurecting the Wife has synergy with Geas of lunancy since it gives us someone who is suited to turning that particular curse bearable from the start.

The only problem is that the MC won't be able to have the happily ever after. But who cares about that really? We just have to deal with periodic apocalypse and that's pretty fun.
Don't take the Apocryphal Curse if you don't have to.

Also, don't take more curses than you have to. There's.. really no need to.
 
Don't take the Apocryphal Curse if you don't have to.

Also, don't take more curses than you have to. There's.. really no need to.
I figure there's also some synergy with taking more curses for Accursed's sempai favour and Three wishes. It has serious potential for long term growth even as an Combat cursebearer.
 
If Seram has made the choice to scram immediately I think he probably would have lived so I don't particularly agree that the starting scenario would definitely have changed.

The Hero isn't Seram no, and he's going to presumably get a more difficult world due to that. The warning we were given is about the relative risks, the hero being able to beat a level 14 opponent as is is irrelevant.
Ah, so you admit that a Seram without any immediate power options could have survived. That's my point, we won't get sent to a world were our only option is dying immediately. If you say it just forces to take cynical options instead, look at our Hero; how more cynical can you get?
 
Then we have miscommunication at our hands. At least for me, main challenge is "defeating hidden super enemies" and not "surviving first five days in universe"- which is just a another challenge we need to overcome for our ultimate victory; as such, taking increased risk with latter to give us a shot at former is nothing short of expected. Your comment implies that being Progression type alone absolutely assures our victory should we survive in a short term, which I don't quite see as being true. If it doesn't automatically assure the victory, then having better scaling surely tips the scales come the late game.

Yes, surviving your first encounters in universe is a relevant challenge, why wouldn't it be? You have not only the Geas and your other Curses to worry about but also the Apocryphal Curse. Mathematically speaking, taking the Sword and Progression would be something like choosing A of the following:

A) 40% chance to survive the first world and 99% chance to complete your final objective if you survive
B) 80% chance to survive the first world and 90% chance to complete your final objective if you survive, though it may take significantly longer than A

If Seram had made the choice to scram immediately I think he probably would have lived so I don't particularly agree that the starting scenario would definitely have changed.

Seram also had the Brand which caused the orc to attack him. There are many decisions he could have made to survive that encounter, like taking Pay to Win or New Game Plus.
 
I hope Happily Ever After makes it to the vote consolidation. Certainly, we should at least have a symbolic Hercules at the Crossroads options to say 'Yes, there is a choice which makes us happy, but I reject that option'.
 
Ah, so you admit that a Seram without any immediate power options could have survived. That's my point, we won't get sent to a world were our only option is dying immediately. If you say it just forces to take cynical options instead, look at our Hero; how more cynical can you get?

I don't think we're sure to die taking this combo, just very likely. I don't find voting for a hail mary optimum longterm build cool. Because usually the hail mary doesn't come to pass and you just fail, so the coolness never materializes anyway. The Praxis also has no particular personal nostalgia value to me that makes up the difference in odds to attempt in spite of more prudent options on offer.
 
Yes, surviving your first encounters in universe is a relevant challenge, why wouldn't it be?
Point is that we fully expect that we need to take risky choices. For example, I'm sure that everyone is already ready to purchase Lesser Remittances that would help us diffuse early game difficulty should we have any way of doing so.
You have not only the Geas and your other Curses to worry about but also the Apocryphal Curse. Mathematically speaking, taking the Sword and Progression would be something like choosing A of the following:

A) 40% chance to survive the first world and 99% chance to complete your final objective if you survive
B) 80% chance to survive the first world and 90% chance to complete your final objective if you survive, though it may take significantly longer than A
Mathematically speaking, our gameplay is a series of challenges which starts at t0, ends at tx and has point of tn where long term and short term option have same amount of absolute power, and value of each option depends on relative quest time to reach tn. If majority of challenges are after that point long term option is more efficient, otherwise it is not.

Also, taking more significantly time means taking more risk, due to Apocryphal Curse, to accomplish the same goal. Indeed, frontloading risks makes a bit more sense with Apocryphal Course around.
 
Just think about it our dude can have all his dreams. His wife back and he can forge an democracy on a world which will than be tested on the crucible of the apocalypse, he can than leave for another world and repeat the process all the while increasing his power by impressing Accursed-sempai and using the wishes for shinies. What's not to like? The only sacrifice he will have to make is that he will have to face a great trial once in a while. A fair price I would say for everything he will get.

If we take this path we can spread FREEDOM and FREE MARKET all over the universe! :p Making the multiverse a better place one world at a time!
 
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Just think about it our dude can have all his dreams. His wife back and he can forge an democracy on a world which will than be tested on the crucible of the apocalypse, he can than leave for another world and repeat the process all the while increasing his power by impressing Accursed-sempai and using the wishes for shinies. What's not to like? The only sacrifice is that he will have to face a great trial once in a while. A fair price I would say for everything he will get.

If we take this path we can spread FREEDOM and FREE MARKET all over the universe!

His goals weren't really that ambitious, they'd be more on the level of like,

Justice:
Basic civil / legal protections for all citizens
Legal protections for commoners against noble abuse, and the actual enforcement thereof

Truth:
Some form of reasonably decent education available to a good fraction of the general public
Investing in science

Freedom:
Giving serfs and the like a reasonably achievable option to purchase / acquire their freedom, or at least that of their kids

Mathematically speaking, our gameplay is a series of challenges which starts at t0, ends at tx and has point of tn where long term and short term option have same amount of absolute power, and value of each option depends on relative quest time to reach tn. If majority of challenges are after that point long term option is more efficient, otherwise it is not.

If you die at t=1, it doesn't matter if you'd be more powerful at t=30!
 
It's interesting that Rihaku has not mentioned/confirmed any notable anti-synergies between the Praxis and Slumber.

Also, the Artifact:Hunger has incredibly synergies with most of our builds. Shame we couldn't use one to guarantee immediate safety.

I wonder why the Praxis is referred as the Accursed Blade as opposed to the Praxis. Hmm. The Praxis seems to be a commonality between what Cursebearers are offered.
 
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