Some further examples of Combat-type Primary Remittances. These are all power-based abilities, roughly represented by The King's Scepter under Hunger's offered choices. One might question why a Combat-type should consider taking King's Scepter when they are guaranteed an enormous amount of power even if they take a high-potential path like The Sword That Ends the World. The advantage of the King's Scepter can be summarized as, optimization. 'The Accursed will grant you a mighty power, broad in remit and scope of action and well-suited to your nature.' Harmony of wielder and instrument can produce outcomes more profound than could be aspired to by any excess of simple might.
The majority of these Remittances are posted below, but the complete versions
are all on the Patreon for subscribers!
[ ] Ninefold - The Archetype.
The Cursebearer may switch at will between nine sets of supernatural abilities, each tied to a particular Attribute. The abilities are generic, almost surpassingly so, but in their conjunction arise infinite possibilities. The sets are as follows:
Strength - Immense physical might, capable of shattering Asia in a single blow. Durability sufficient to withstand many such blows. Fine control sufficient to prevent this might from inconveniencing daily life. Unaffected by problems of insufficient leverage, force distribution or the like.
Dexterity - Super-speed capable of reaching .01c (roughly 3,000 kilometers per second) and reflexes to match. Acts as temporal acceleration (no super-strength or amplified damage to self/others, falling works properly, etc) but does not actually manipulate time, thus cannot be countered by foreign temporal paradigms and the like.
Constitution - Arbitrary near-instantaneous shapeshifting into any form within the bounds of conventional humanity. Damage of any form is automatically shifted away, granting eternal youth, effective immortality and invulnerability to most forms of physical harm, including deprivation, toxins and disease. Should the user not shift back, the form they assume is maintained across power-set changes. For example, the Cursebearer could take on gargantuan stature via this set before engaging in a grappling contest via Strength, or slight and modest stature before infiltrating a compound via Dexterity.
Intelligence - The character becomes a scientific and technological genius of staggering ability. Given modest resources and modern infrastructure, they could produce within hours objects that exceed current technology (numerically, as well as in the sense of 'achieving impossibilities') to the same degree that current technology exceeds that of the Renaissance; and, within weeks, that of the Stone Age. Somewhat less revolutionary in realms with high levels of baseline technology, but rarely useless.
This genius applies also to most magic systems that rely on formal, abstract reasoning to progress.
Wisdom - The character becomes exceptionally proficient in three mundane professions of their choice, as if they had trained with optimal methods for a human lifetime. They emit a powerful anti-magic field that suppresses all supernatural phenomena, potent enough to reduce a nation-leveling archmage to the level of a novice. The character may slowly alter their skill choices with time and focused concentration. The character may elect to reduce the emission range of the field so as to spare allies.
Wits - The character may manifest powerful telekinetic constructs with precision equivalent to the human hand, strength/durability two orders of magnitude below that of the Strength set, and speed two orders of magnitude below that of the Dexterity set. Constructs emerge from the character's body and have a maximum range of two kilometers. The character benefits from mental acceleration sufficient to control their full-speed constructs as if controlling their own body. The character is aware of events within the vicinity of their constructs as if they were physically present at that point. They process this additional sensory data quickly and without complications.
Charisma - The character may mind control any being insufficiently resistant. Willpower in immense quantities or powerful defenses relevant against supernatural mental influence are typically necessary. Fully controlled individuals act according to the spirit of commands, partially resistant ones may act according to the letter
Luck - The character may amplify the supernatural powers of another to an outrageous degree, allowing the target to contest a starting Combat-type Cursebearer within their area of specialty. This is a large, flat bonus to parameters and versatility; sufficiently powerful targets may not notice a qualitative difference. The target has no trouble controlling this new power... unless the character wants them to.
Willpower - Massively augments the character's Cursebearer defenses against mental and spiritual tampering, hostile precognition and the like. Perfectly defeats and retroactively undoes any such effect below ISH 4. This set will be automatically activated for an instant if pertinent, immediately overcoming such attacks before switching back.
Might **** - Extremely high versatility in battle, convenient abilities, and not lacking in specialized power either. Any non-fatal harm suffered can be instantly reversed with a moment's activation of the Constitution or Willpower sets. Enemies without overwhelming power or a truly immense range of abilities will find themselves countered by one set or another.
Utility **** - A broad range of highly useful effects with great enhancement to quality of life, though not every effect is covered, and the most useful forms are vulnerable to conventional harm.
Potential ** - Avenues of growth exist, but must be independently developed by the Cursebearer.
[ ] The Interface - The Interface is a wellspring, not of energy, but of order, an organizing principle that emanates from the Cursebearer to enfold, incorporate and restructure all capabilities into his dominion. To catch its barest glimpse is to be shaped irrevocably by it, seared into understanding by a revelation that re-orients all else around its truth. Like Plato's cave-dweller first stumbling into sunlight, the witness is made aware of a deeper and grander purpose to the reality they thought they knew.
Yet though it sparks epiphany beyond linear comprehension, the Interface does not shatter minds or rend the spirit. Simply because the magnitude of its existence is vast, does not mean the valence of its presentation is negative. The Interface is not a tool of destruction or corruption. What it integrates and edifies, it turns to its wielder's purpose. Still, to mistake its benevolence for weakness would be folly of the highest order, for it bestrides gross physicality with all the primacy and momentum of a false-vacuum collapse.
A facet of the Interface is planted like a cosmic seed in the Cursebearer's spirit, radiating outward to turn all that they encounter towards their designs. Control is taxing, requiring clear intentionality and a substantial mustering of will, but there is no risk of collateral damage from incoherent or unclear intentions: the Interface will not allow itself to be wielded counterproductively.
*The Cursebearer's corpus, and all they interact with, are slowly improved, augmented by the Interface in a manner consistent with the Cursebearer's principles.
*Hostile effects assailing the Cursebearer must contend with the Interface's reflexive re-organization; effects of insufficient magnitude and/or conceptual strength may be re-purposed into an orbiting aegis, siphoned into energy reserves, or redirected at their originator. An enemy fires a bolt of energy; as it approaches the Cursebearer, it shifts and discorporates from the outside in, eventually assuming the form of an elemental that stalks protectively around its once-intended target.
*Magical systems with which the Cursebearer has contact are slowly integrated, allowing the Cursebearer to eventually wield those systems themselves. Systems below a certain level of refinement benefit from the Interface's augmentation over time. Some rare systems are beyond the power of the Interface to organize.
*The Cursebearer may exert their Interface facet to produce more dramatic effects:
-They may reveal a fraction of the Interface's true manifestation to another being, temporarily incapacitating most, and making social combat easier
...
[ ] The Lioness - The Cursebearer is spiritually conjoined to an entity known as the Vyrlian Huntress. Irascible, intemperate, slothful and vain, the Huntress is nonetheless a steadfast and loyal ally whose powers are as vast as they are obnoxious to use:
*Conjoining: The Vyrlian Huntress is an entity that operates within the character's now-expanded mind and soul. She is only halfway affected by any Brands the character is subject to, but the character also can never be rid of her highly-judgemental running commentary, except when she manifests physically.
*Twinned Self: The Vyrlian Huntress may manifest as a pride of lionesses, seven feet tall at the shoulder, with eyes of gold and azure, or as an armored woman with eyes of silver and a fierce mane of golden hair. As the pride she imposes the Forerunning Plain upon her immediate environment, while as the woman she imposes Vyrlia Reborn.
*Depth - Depth can be acquired by allowing the Lioness to laze around or by steadily clearing Vyrlia Reborn of foes. The Lioness offers a wide variety of powers, but they are almost all primarily suited for combat alone; you will have to aggressive contort, exploit and combine abilities to discover any noncombat use. Should you be attacked before you manage to clear any of Vyrlia, she will reluctantly grant you powers sufficient to overcome the challenge, so long as she is able - but she will complain endlessly about it and 'force' you to pay her back later.
Example powers:
*Raking Talon - Manifests a gigantic three-clawed lion's paw made of spiritual matter which she insists looks 'cool.' Can shear through solid stone trivially. Inflicts triple damage and causes 25% bleed if you scream the name while performing the technique...
---
You can find the
full version of the Lioness and the Interface on the Patreon. Since I spent way too much time on this, the actual update may be somewhat delayed, allowing you a day more to generate Arete! Feel free to use these Remittances in your CYOA builds as well.