Adhoc vote count started by Conjured Blade on Oct 17, 2020 at 8:42 AM, finished with 571 posts and 60 votes.
 
[X] The Seraph of Heroism, Haeliel [Basic, 50 Arete]
[X] Fifth Sign: Armor of Midnight [Evening Sky]

If we're to quit depending on re-rolls and out-of-character wealth to survive, we have to alter our approach to adventuring. Ablative defenses we can expend to guarantee acceptable results, for example.

If we don't tie our intentions to our incentives structure, we're all talk. And I for one do not believe the Lord Hunger to be all talk.
 
A letter from Hungers Wife to her parents. I imagine she doesn't know where they are or if they even exist, but she let's her pressure guide the letter where it needs to go. Sort of Message in a Bottle style.

By Pen and Sword
Mother, Father,
I hope this letter finds you well.

The end of this war draws near. Like a millstone refining grain I have ground our armies into finer things. Our nation's I have shaped for war, their industries to the production of human suffering, their cultures live and breath my hateful words.

The pride I have instilled in them grasps like a weed, it finds cracks in the Tyrants control, fills them, pries them apart and flourishes. But it chokes the life from goodness too.

"A Noble should Rule! Their wisdom has shaped the harmony of our world for generations uncounted." I write, and they rise against the Tyrant.

But when he is gone they will rise against me as well. There can be no peace with them, they will cast me down. The brand of my words will burn bright in them, remind them of my influence, the yoke I laid upon their necks.

Their pride cannot accept my existence, the ever present reminder of their inferiority.

So I must prepare to tear them free, to pull free their roots, burn their power to ash and salt the land of their beliefs.

My husband speaks of Democracy, of divesting power from the nobility and diluting it in the masses. I see the structure, a different set of incentives that tie the power of the leaders to the will of the people.

Our world is not ready for this. The extent of my pressure makes this clear. In this city no child goes untouched, no word unspoken without my influence, no thought escapes the guiding hand of my will.

But, I have thought on this matter.

Perhaps the weight of the masses could be bundled. The weight of a nation entire could match even a great a king, the weight of a continent could match me. Perhaps the world could match my Husband, even the Tyrant.

I have resolved to look deeper into this matter. It will be needed, should we win. A credible alternative to the hate I have harnessed, an alternative the Tyrants way.

Wish me luck, Mother, Father,
Your Daughter.
The worst part about writing is when you spend a bunch of time on something, feel really accomplished and then see you've written like two paragraphs. :cry:
 
By the way, in the next Omake will not yet have access to her Remittances, for certain reasons. Gotta make sure you don't cheese the Tutorial bit after all, that's for later.

I'm surprised at Crossroads' popularity! Is this the power of improved decision making? I must admit that it would be the hardest part of its powers to develop, and the remaining effects are not very useful to you. I don't think you'd decide to explore the equivalent of another magic system with Incarnation given you have both the Praxis and Embroidery; and while talking to ghosts can certainly come up, as Kin to Hills you have plenty of access to troves of secret knowledge.

Meanwhile, Ties of Kin, while certainly the most powerful effect on offer, does not actually increase your capabilities in any way, and given Kin are usually strong enough to have a high starting resistance to your curses, meaning all of its advantages are over quite a long term period. The fact that you cannot longer add to you metaphysical kinship ties is also very relevant, as it stops you from making a whole civ out of Hill Kin, for example. The family you have now is the family you will have forever, so you better take care of them!

I'm also a bit surprised no one is going for the Dream Build on Intensify plus To Shatter Heaven on the Praxis! One of the most powerful magic systems in the infinite multiverse, now given the easiest possible access to you. Given you are a Progression type, your mastery of the Praxis may exceed anyone short of the Accursed himself, with time.

Finally, I legitimately thought people would jump on Magister, it's incredible. An extremely versatile Remittance helpful in the overwhelming majority of challenges you may face, whose effects can be the key to an effective strategy and be the difference between victory and defeat. It's the greatest investment in safety you can make this vote both in the short-term and a ways into the future. Not to mention it effectively already scales with your power when you get stronger, as the effective range of actions it can guarantee increases. I think it's legitimately quite a great purchase.
 
Since the last Arete count there have been 111 additional posts (including this one).

In that time, I count two or three posts that look like CYOA builds. There have also been about five fan works to go up:
1. qwolf (700 words cursebearer restaurant)
2. aabcehmu (500 word Ruby update)
3. Zfglx (1032 word Alienation Sorcery)
4. Runeblue360 (1054 word Praxis Blurbs)
5. BrainInAJar (1735 word Words of the Hills Update)
6. qwolf (340 words letter on democracy)
(I haven't been awake for very long, my apologies if I left you off the list. Please scream into the void and then tag me if I missed something you wrote!)

Pittauro mined another 888 words.

I didn't see many discussion posts that were visually above 500 words, so I didn't log those. i think Brain had a couple?

If we do reach 50 Arete, it will be on the basis of our fan-creators' quality multiplier. Keep up the good work, writers!


If we reach 49 Arete, we'll face a boosted Apocryphal proc while in Arete Debt, which is much scarier than facing a boosted proc normally would be...
 
Ninefold / The Interface
Some further examples of Combat-type Primary Remittances. These are all power-based abilities, roughly represented by The King's Scepter under Hunger's offered choices. One might question why a Combat-type should consider taking King's Scepter when they are guaranteed an enormous amount of power even if they take a high-potential path like The Sword That Ends the World. The advantage of the King's Scepter can be summarized as, optimization. 'The Accursed will grant you a mighty power, broad in remit and scope of action and well-suited to your nature.' Harmony of wielder and instrument can produce outcomes more profound than could be aspired to by any excess of simple might.

The majority of these Remittances are posted below, but the complete versions are all on the Patreon for subscribers!

[ ] Ninefold - The Archetype.

The Cursebearer may switch at will between nine sets of supernatural abilities, each tied to a particular Attribute. The abilities are generic, almost surpassingly so, but in their conjunction arise infinite possibilities. The sets are as follows:

Strength - Immense physical might, capable of shattering Asia in a single blow. Durability sufficient to withstand many such blows. Fine control sufficient to prevent this might from inconveniencing daily life. Unaffected by problems of insufficient leverage, force distribution or the like.

Dexterity - Super-speed capable of reaching .01c (roughly 3,000 kilometers per second) and reflexes to match. Acts as temporal acceleration (no super-strength or amplified damage to self/others, falling works properly, etc) but does not actually manipulate time, thus cannot be countered by foreign temporal paradigms and the like.

Constitution - Arbitrary near-instantaneous shapeshifting into any form within the bounds of conventional humanity. Damage of any form is automatically shifted away, granting eternal youth, effective immortality and invulnerability to most forms of physical harm, including deprivation, toxins and disease. Should the user not shift back, the form they assume is maintained across power-set changes. For example, the Cursebearer could take on gargantuan stature via this set before engaging in a grappling contest via Strength, or slight and modest stature before infiltrating a compound via Dexterity.

Intelligence - The character becomes a scientific and technological genius of staggering ability. Given modest resources and modern infrastructure, they could produce within hours objects that exceed current technology (numerically, as well as in the sense of 'achieving impossibilities') to the same degree that current technology exceeds that of the Renaissance; and, within weeks, that of the Stone Age. Somewhat less revolutionary in realms with high levels of baseline technology, but rarely useless.

This genius applies also to most magic systems that rely on formal, abstract reasoning to progress.

Wisdom - The character becomes exceptionally proficient in three mundane professions of their choice, as if they had trained with optimal methods for a human lifetime. They emit a powerful anti-magic field that suppresses all supernatural phenomena, potent enough to reduce a nation-leveling archmage to the level of a novice. The character may slowly alter their skill choices with time and focused concentration. The character may elect to reduce the emission range of the field so as to spare allies.

Wits - The character may manifest powerful telekinetic constructs with precision equivalent to the human hand, strength/durability two orders of magnitude below that of the Strength set, and speed two orders of magnitude below that of the Dexterity set. Constructs emerge from the character's body and have a maximum range of two kilometers. The character benefits from mental acceleration sufficient to control their full-speed constructs as if controlling their own body. The character is aware of events within the vicinity of their constructs as if they were physically present at that point. They process this additional sensory data quickly and without complications.

Charisma - The character may mind control any being insufficiently resistant. Willpower in immense quantities or powerful defenses relevant against supernatural mental influence are typically necessary. Fully controlled individuals act according to the spirit of commands, partially resistant ones may act according to the letter

Luck - The character may amplify the supernatural powers of another to an outrageous degree, allowing the target to contest a starting Combat-type Cursebearer within their area of specialty. This is a large, flat bonus to parameters and versatility; sufficiently powerful targets may not notice a qualitative difference. The target has no trouble controlling this new power... unless the character wants them to.

Willpower - Massively augments the character's Cursebearer defenses against mental and spiritual tampering, hostile precognition and the like. Perfectly defeats and retroactively undoes any such effect below ISH 4. This set will be automatically activated for an instant if pertinent, immediately overcoming such attacks before switching back.

Might **** - Extremely high versatility in battle, convenient abilities, and not lacking in specialized power either. Any non-fatal harm suffered can be instantly reversed with a moment's activation of the Constitution or Willpower sets. Enemies without overwhelming power or a truly immense range of abilities will find themselves countered by one set or another.
Utility **** - A broad range of highly useful effects with great enhancement to quality of life, though not every effect is covered, and the most useful forms are vulnerable to conventional harm.
Potential ** - Avenues of growth exist, but must be independently developed by the Cursebearer.

[ ] The Interface - The Interface is a wellspring, not of energy, but of order, an organizing principle that emanates from the Cursebearer to enfold, incorporate and restructure all capabilities into his dominion. To catch its barest glimpse is to be shaped irrevocably by it, seared into understanding by a revelation that re-orients all else around its truth. Like Plato's cave-dweller first stumbling into sunlight, the witness is made aware of a deeper and grander purpose to the reality they thought they knew.

Yet though it sparks epiphany beyond linear comprehension, the Interface does not shatter minds or rend the spirit. Simply because the magnitude of its existence is vast, does not mean the valence of its presentation is negative. The Interface is not a tool of destruction or corruption. What it integrates and edifies, it turns to its wielder's purpose. Still, to mistake its benevolence for weakness would be folly of the highest order, for it bestrides gross physicality with all the primacy and momentum of a false-vacuum collapse.

A facet of the Interface is planted like a cosmic seed in the Cursebearer's spirit, radiating outward to turn all that they encounter towards their designs. Control is taxing, requiring clear intentionality and a substantial mustering of will, but there is no risk of collateral damage from incoherent or unclear intentions: the Interface will not allow itself to be wielded counterproductively.

*The Cursebearer's corpus, and all they interact with, are slowly improved, augmented by the Interface in a manner consistent with the Cursebearer's principles.
*Hostile effects assailing the Cursebearer must contend with the Interface's reflexive re-organization; effects of insufficient magnitude and/or conceptual strength may be re-purposed into an orbiting aegis, siphoned into energy reserves, or redirected at their originator. An enemy fires a bolt of energy; as it approaches the Cursebearer, it shifts and discorporates from the outside in, eventually assuming the form of an elemental that stalks protectively around its once-intended target.
*Magical systems with which the Cursebearer has contact are slowly integrated, allowing the Cursebearer to eventually wield those systems themselves. Systems below a certain level of refinement benefit from the Interface's augmentation over time. Some rare systems are beyond the power of the Interface to organize.
*The Cursebearer may exert their Interface facet to produce more dramatic effects:

-They may reveal a fraction of the Interface's true manifestation to another being, temporarily incapacitating most, and making social combat easier...

[ ] The Lioness - The Cursebearer is spiritually conjoined to an entity known as the Vyrlian Huntress. Irascible, intemperate, slothful and vain, the Huntress is nonetheless a steadfast and loyal ally whose powers are as vast as they are obnoxious to use:

*Conjoining: The Vyrlian Huntress is an entity that operates within the character's now-expanded mind and soul. She is only halfway affected by any Brands the character is subject to, but the character also can never be rid of her highly-judgemental running commentary, except when she manifests physically.

*Twinned Self: The Vyrlian Huntress may manifest as a pride of lionesses, seven feet tall at the shoulder, with eyes of gold and azure, or as an armored woman with eyes of silver and a fierce mane of golden hair. As the pride she imposes the Forerunning Plain upon her immediate environment, while as the woman she imposes Vyrlia Reborn.

*Depth - Depth can be acquired by allowing the Lioness to laze around or by steadily clearing Vyrlia Reborn of foes. The Lioness offers a wide variety of powers, but they are almost all primarily suited for combat alone; you will have to aggressive contort, exploit and combine abilities to discover any noncombat use. Should you be attacked before you manage to clear any of Vyrlia, she will reluctantly grant you powers sufficient to overcome the challenge, so long as she is able - but she will complain endlessly about it and 'force' you to pay her back later.

Example powers:

*Raking Talon - Manifests a gigantic three-clawed lion's paw made of spiritual matter which she insists looks 'cool.' Can shear through solid stone trivially. Inflicts triple damage and causes 25% bleed if you scream the name while performing the technique...

---

You can find the full version of the Lioness and the Interface on the Patreon. Since I spent way too much time on this, the actual update may be somewhat delayed, allowing you a day more to generate Arete! Feel free to use these Remittances in your CYOA builds as well.
 
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Gaining the ability to use an upgraded sign from As Above would be better than infinite protection against attacks at or below universe scale for most situations. Upgraded signs provide effects beyond even the Royal Praxis so they would be better able to protect us in case of an emergency.

Getting As Above also unlocks Orb, which will get us a second Trinity when we get it and Saber.
 
*Twinned Self: The Vyrlian Huntress may manifest as a pride of lionesses, seven feet tall at the shoulder, with eyes of gold and azure, or as an armored woman with eyes of silver and a fierce mane of golden hair. As the pride she imposes the Forerunning Plain upon her immediate environment, while as the woman she imposes Vyrlia Reborn.
Gold and azure? Forerunning? Methinks this lioness is related to the Forerunners somehow. Perhaps a senior manager of that daycare lioness we met.
 
Man, Ninefold would have been extremely sweet.

Ninefold is extremely sweet! Can be tricky to use the utility effects safely, though, and it does somewhat have a weakness against comprehensive power as represented by, say, a Grand Solipsist. Hard to deal with the combination of strength and speed that would represent, though you could always try using Wisdom or Luck against them.
 
Huh, given the terms used the Lioness seems like a Conjoiner Spirit, but one that can manifest a physical form? That is weird. She doesn't seem to follow Angelic archetypes either despite being powerful enough to be given as a Combat-type Remittance. Is she part of the remains of another dead "Angel"?
 
Where Ninefold gets really scary is if you have access to any Int-based magic system.

The Interface is also super cool if you're in any world with supernatural abilities - just hang around those people and you can get their stuff, and with the Improvements from the Interface you probably have the attributes necessary to wield them.

The Lioness is... a thing. I wonder what kind of person would have her be their optimal power.
 
Ninefold is extremely sweet! Can be tricky to use the utility effects safely, though, and it does somewhat have a weakness against comprehensive power as represented by, say, a Grand Solipsist. Hard to deal with the combination of strength and speed that would represent, though you could always try using Wisdom or Luck against them.
Hmm, do Grand Solipsists have comparable speed? It seems the just using Dexterity to give your opponent a bear hug before the can react and then turning on Strength to crush them in your arms sounds an extremely simple and effective strategy barring powers like teleportation. I don't think stuff like that would be common along Grand Solipsists, but I could be wrong.
 
[ ] The Interface - The Interface is a wellspring, not of energy, but of order, an organizing principle that emanates from the Cursebearer to enfold, incorporate and restructure all capabilities into his dominion. To catch its barest glimpse is to be shaped irrevocably by it, seared into understanding by a revelation that re-orients all else around its truth. Like Plato's cave-dweller first stumbling into sunlight, the witness is made aware of a deeper and grander purpose to the reality they thought they knew.
*Magical systems with which the Cursebearer has contact are slowly integrated, allowing the Cursebearer to eventually wield those systems themselves. Systems below a certain level of refinement benefit from the Interface's augmentation over time. Some rare systems are beyond the power of the Interface to organize.
You can't just preempt my Praxis build like this! What's left for me now? Must I sacrifice Progression to the Praxis to create a Stand of Omni-aplicable, self improving, ever reliable power?! Is this my punishment for joking about Empty Moon?


Player, Break Containment,
Curses, Doom of the Saint, Sign of the Crab, Affliction of the Weary, Curse of Plagiarization^2, Major Curse (Affliction of Slumber), Major Curse (Doom of the Tyrant), Major Curse (The Plenary Brand),
Remittances, Blank Card (The Interface), The High Priestess, The Hanged Man, End

The ultimate low effort Neet build.

Plenary brand forces people to perceive you. Which forces them to percieve the Interface. Which subordinates them to you. Even when you're asleep.
Turn the Cult to your purposes, integrate and improve their magic system, use the Hanged Man at full power at all times to improve your Interface further.

Sleep for the next billion years while the universe slowly reorients around you. Wake up and have a sandwich made by your new universe spanning cult, never be bothered by the Tyrants curse because you never have to do anything, that's what your Interface controls other people for.

I'd almost be willing to give up the original praxis build and use Twice Great to get an apprentice level in this, because its tailored so well to my interested. Will need to think deeper on this...
 
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*Conjoining: The Vyrlian Huntress is an entity that operates within the character's now-expanded mind and soul. She is only halfway affected by any Brands the character is subject to, but the character also can never be rid of her highly-judgemental running commentary, except when she manifests physically.

She's only half effected by Brands but what about any other curses? Would she be effected by the Affliction of Slumber or could she say manifest while we are asleep to protect us from any dangers that show up? If she could protect us than that would be amazingly powerful. Slumber would still be crippling but at least a lot less dangerous.
 
She's only half effected by Brands but what about any other curses? Would she be effected by the Affliction of Slumber or could she say manifest while we are asleep to protect us from any dangers that show up? If she could protect us than that would be amazingly powerful. Slumber would still be crippling but at least a lot less dangerous.

Consider the mechanism by which her resistance occurs!
 
Hey... Hey, wait a minute. Would the Interface facet start automatically mitigating the Curses of its Cursebearer? They definitely qualify as "Hostile Effects," and while too powerful to get rid of, we know that they can be diminished in strength fairly easily (for the first stage at least).
 
Hey... Hey, wait a minute. Would the Interface facet start automatically mitigating the Curses of its Cursebearer? They definitely qualify as "Hostile Effects," and while too powerful to get rid of, we know that they can be diminished in strength fairly easily (for the first stage at least).
Well. I know what CYOA build I'm making.
 
The OP(?), Self-Mitigator build.

Player (Myself)
Break Containment (Combat-Class Cursebearer) [-16, +1, +2]
Curses (Major): Curse of Despair (counts as two), Sign of the Crab, Brand of the Wretched, Doom of the Murderer [+15]
Curses (Minor): Doom of the Addict, Doom of the Prick Brand of the Chaste [+2]

EDIT: On second thought, might want to trade Brand of the Wretched, Doom of the Murderer or Doom of the Prick. Any two of those can work together safely, but all three is asking for death to happen. I'll take Brand of the Chaste instead; Addict can be fed with casual sex that doesn't involve romantic love of any kind. A sad lifetime, maybe, but I've lived without romance for most of my life, and I can keep living without it.

Remaining Remittance Value: [-16 + 15 + 2 = +1RV]

Primary Remittance: The Interface - The re-organization presumably grants a degree of fully automatic, completely free Mitigation-over-time. Even if the Accursed's burdens are mighty to contend with, there's nothing to say they cannot wilt to a thousand, slow blows over the years. Or perhaps, rather than doing it over time, there is a function locked somewhere deep within that offers full-stage Mitigation options. This Remittance is good on its own, but its synergy with a Cursebearer is not to be overlooked.

Lesser Remittances:

Due to the Interface gradually integrating magic systems and even repurposing magical hostile effects to become beneficial to the user, the most sensible choices in this category would be companions who possess useful magics, or failing that, magical items that could be even better if upgraded. In a way, the Interface acts almost like a diet version of Progression for a Combat-class Cursebearer.

Companion: The Magician - Druid Magic and Fae Glamour, on top of a piquant friend to drink and rob people with. It sounds like a good time for all.

Companion: The High Priestess - An entire colony of followers that Sign of the Crab ignores, as a starting civilization to lead, on top of clerical magic with a lot of varied, but flawed effects that will be quickly subjected to the Interface. This will not only improve the colony but allow for faster learning of the system in question. It's not impossible the Cursebearer will become a messianic archetype due to surpassing everyone else's miracles.

Artifact: Justice - A useful trinket in any political discussion, if nothing else; in a way, it might be able to overcome Sign of the Crab. Although people might not recognize me as a living human, they might recognize the symbol itself (and its connection to a mighty patron,) as me being some animated messenger-spirit. "Additional effects depending on the number of permanent stages of Curse Mitigation the wearer succeeds at applying," and given that I'll be constantly mitigating every curse I own slowly, this artifact is going to progress at a constant rate over time, possibly unlocking goodies. Useful with Accursed Favor.
 
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