Mm, that sounds pretty good right now. Ruby definitely wishes they had, like, real friends that they could have a cookout with. Definitely worth +1 Satisfaction!

Ruby currently has 2 Satisfaction, and will definitely be getting some roast chicken at food stall in Bellgone, even if Food doesn't win.
Well, here's an old favorite of mine: the ham-and-cheese sourdough panini. The basic cheese variant was my standby for a while, ready in less than ten minutes and made from nearly-always-available ingredients, but sadly, we no longer have the regular supply of bread. Oh well.
Take a slice of dryish white sourdough - about eight inches by four inches; these were not small - and add ham until covered. Ham slices are about a quarter inch thick; these are more like spiral roast type things than lunchmeat. (They came in large circles, though, so I had to tear them into the right shape to cover it properly without overlap.) Cover the ham in a slightly thinner layer of sharp cheddar, and lastly a layer of mozzarella. Top with another slice. (Vary innard order if desired; I don't remember if I typically put the ham between the cheeses or not.)
Stick the whole thing in a panini press. Ideally, stick enough of these in that you can actually have a full meal, even if people mooch (or you are cursed with eternal ravening).
Indeed, depending on whether the bread was frozen beforehand, you may have been doing the prior preparation in the (open) grill-press, layering ingredients on one hastily-toasted side while the other side thaws. It's certainly easier than having to balance the darn thing while you put it in. Regardless, once you've put it together, grill it until the bread is toasted and the cheese is runny, then remove and eat as soon as it won't burn you. Chewy, tangy, warm, with a dry crust and a wet center. Especially good when the weather is cold; the sort of autumn day that makes me want to curl up with a blanket and reread Apothecia.

Preparation notes: Cheese proportions can be tricky to get right; mozzarella is much better if it drips out, going brown and crispy and delicious instead of the crummy oilstuff cheddar becomes, but cheddar actually has a flavor by default, making it the superior filling. They're quite reasonable when melted together, though, so you're kind of trying to hit that happy medium.
Also, while the plain cheese version tends to be much better when the cheese melts out enough to crisp properly on the pan, adding ham (which we only had rarely) tended to keep it from dripping very much. I think partly because the ham's moisture let the bread deform a little more easily to enclose it? Regardless, the ham variant was my favorite.

Side note: You may also like straight-up cheese toast, which you can get by slapping a bit of mozzarella on one or both sides of a piece of bread and grilling it on. Kind of a sometimes food, but useful for when you only have one slice of bread and/or you're out of cheddar. In retrospect it would probably be best in several slices, with pesto. Hopefully I'll get to try that some time.
Unless you're a Graham or a TREE tier talent*
Who are those?
*Hunger is like a 3^^^3, for reference
And what does that mean?
[ ] Magister

A silver coin inscribed with two crowns that always makes its way back into your pocket. It has two active uses:

First, you may mentally declare an action of low complexity; hitting an attack or rolling a specific die number count, winning a fight does not. By rubbing the coin against your palm, the declared action is guaranteed to happen if its odds of occurring were equal to or more than 1 in 8. If they were less than 1 in 8, the odds are multiplied eightfold instead. Can be used once per day.

Second, given the same activation requirements and conditions, you may guarantee a result which has equal to or more than 1 in 10.000 chance of occurring, or if below that you may multiply the odds by 10.000x. Usage of this power turns off all the magical powers of the coin for a month.
And here we find the first Remittance that can be safely discarded. It'd be considerably more tempting with a shorter recharge time - once a minute for the base level, or even once per ten minutes? As-is, it seems like it's basically an assassination tool.
[ ] Heavenly Writ [2 Lesser Remittances]

A single rolled up scroll, brimming with reality-warping power and written with the holiest of words. Single-use.
And this looks like the second. Reading through it, it seems like it's meant for "make my existence a metaphysically Good one, despite Contagion". It's got a really weird focus, though, considering how much The Accursed seems to favor morality.
[ ] To Shatter Heaven - Modifies the Remittance for superior intuitive compatibility with the Cursebearer, increasing it's rate of advancement by 400%. Conceptual limits of the Remittance can be broken with sufficient training.
The Praxis has conceptual limits? Also, why is this separate from Intensify, given that they kind of fill the same niche? (Then again, I wouldn't take Intensify. There's far too much cool stuff available in your setting.)
[ ] Relinquishment - For each decade of service as a Cursebearer, gain one week of freedom from your Curses. Your burdens will be transferred to volunteering Cursebearers for that time. You are free to travel even with the Geas but must be back before the week is over. You may improve the term and frequency of Relinquishment by mitigating your Curses more.
Not so useful for Petrina, whose Curses are both buildup-over-time effects.
[ ] Ties of Kin [4 Lesser Remittances]

An incredible and unprecedented gift, beyond what most would be offered; use whatever favor you have in this moment to protect not only you, but all your siblings.

All of those who you share a sufficiently strong metaphysical kinship with are Immune to your Curses. This would mean not only the hills and mountains would be unaffected by your Curses, but also beings who have the Trait [Kin to Hills] or a sufficiently close variant. You are no longer able to alter or add to your metaphysical ties of kinship. The family you have now is all you will ever have; it's more than enough.
Interesting. Looks like pretty solid Stage 3-4 mitigation, right out of the gate. On the other hand, does this mean Petrina can't make anyone else into Hillkin?
I'm inclined to vote for other Remittances on interest grounds, but this is a valid second-choice option.

Anyway, Petrina has two curses that discourage downtime, only one of which scales directly with her power. She's also a Progression-type at the beginning of her journey, which is to say at her most vulnerable. Viable paths:
*Beeline for safety, turtle until strong. (This would be the Ties of Kin route. And the reason I'm inclined against it, in retrospect.)
*Grab as many growth multipliers as possible, and outrace your problems! (The Hunger route. Fun to read about!)

Firstly, the three 'system unlock' Remittances are obvious. Also, I want to save Emilia.
[H] Emilia of the Patchwork Hair
[H] A Seed of Freedom
[H] Crossroads

Little Wing is really expensive for how interesting he is, so I'm not taking him. (His future potential is probably quite high, or at least caps out at a respectible level, but he obviously won't be outscaling the current setting before we've had a decent go at it, his actual in-quest utility is unclear. Probably just healing and mitigation, one stage of which seems like it'll be kind of underwhelming.)

Now for the last one. Storage is powerful, but it's a short-to-medium-term ability - which I think is covered well enough by our other stuff. That leaves, for the fourth Remittance, one final option.
[H] To Shatter Heaven
 
[X] Daylian Erranthus [Committed, 7 Arete]
[X] Blood Sorcery
[X] Fifth Sign: Armor of Midnight
[Evening Sky]

"Quack Quack, Quack Qu- Quack!"
 
Finally, I legitimately thought people would jump on Magister, it's incredible. An extremely versatile Remittance helpful in the overwhelming majority of challenges you may face, whose effects can be the key to an effective strategy and be the difference between victory and defeat. It's the greatest investment in safety you can make this vote both in the short-term and a ways into the future. Not to mention it effectively already scales with your power when you get stronger, as the effective range of actions it can guarantee increases. I think it's legitimately quite a great purchase.
I think it's because you've basically written it to say "autocrit once per day/stronger autocrit once per month, given slight preptime". Plausibly a good investment, if it means we can spend it to kill something way above our ECL and powerlevel thereby, but that's not an obvious strategy from the description.
 
Unless you're a Graham or a TREE tier talent*
Who are those?
runeblue360 said:
*Hunger is like a 3^^^3, for reference
And what does that mean?
runeblue is referring to various 'very large numbers' defined by modern mathematics. Graham's Number is the upper bound for a solution to a very specific combinatorics problem. The number is not infinite, just very large. TREE refers to another combinatorics problem (that's a little easier to articulate) and is even larger than Graham's Number.

Here's a good website that gives an build up to Graham's Number: From 1,000,000 to Graham's Number — Wait But Why

Basically, addition (3+3) means you add 3.

Then multiplication (3x3) means you add 3 three times: you repeat the process of addition.

Then exponentiation (3^3) means you multiply 3 three times: you repeat the process of multiplication.

Then tetration (3^^3) means you raise 3 to the third power three times: you repeat the process of exponentiation. Unlike with normal exponent rules, you resolve this stack of operations from the top down. So,
3^^3 = 3^(3^(3)) = 3^27 = 7,625,597,484,987.​

(The parentheses here make a big difference.) Think about what would happen for 3^^4: you'd have a stack up four exponents to get
3^(3^(3^(3))) = 3^(3^(27)) = 3^7,625,597,484,987.​

Suddenly your exponent is in the trillions. That's really big.

Pentation is even more ridiculous. 3^^^3 means that we stack the 3^^3 operation on top of itself three times.



Graham's number applies this kind of stacking to the number of arrows involved in the expression. Its really very large. (Edit: the link does a much better job of explaining things than I can manage here)


Tree(3) is somehow bigger than Graham's number.
 
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And here we find the first Remittance that can be safely discarded. It'd be considerably more tempting with a shorter recharge time - once a minute for the base level, or even once per ten minutes? As-is, it seems like it's basically an assassination tool.
I think it's because you've basically written it to say "autocrit once per day/stronger autocrit once per month, given slight preptime". Plausibly a good investment, if it means we can spend it to kill something way above our ECL and powerlevel thereby, but that's not an obvious strategy from the description.
First, it's not limited to combat- it's any event of sufficient low complexity. If there's a 1 in 8 chance someone would be have fear or be awed at a statement or declaration, with Magister is guaranteed. If you need your opponent to hesitate at the last moment to save someone and there's a 1/8 chance he does so, it's guaranteed; etc. I don't think something that lets you succeed at any action that'd you have 87.5% chance of failing every day is in any way weak. Using it to fish for critical hits isn't a bad use, but it's certainly a limited one.
And this looks like the second. Reading through it, it seems like it's meant for "make my existence a metaphysically Good one, despite Contagion". It's got a really weird focus, though, considering how much The Accursed seems to favor morality.
It makes an action you undertake Good, not your whole existence. The Accursed would have a subjective opinion and would ignore this anyway; in fact nearly all sentient creatures would just ignore this since they possess a subjective experience. It's meant so that if an effect checks the universe for the presence of an immoral, evil, utility-reducing, etc; the event protected by the Writ counts as a Good one. Not very relevant to day-to-day life, to say the least, but it's one of the few ways to protect yourself against certain effects, especially since people can trap you in situations of ambiguous moral value so they can catch you in stuff like that; e.g. The Trolley Problem. This decisively resolves such conflicts in an unexploitable way.

Consider it an investment for the future. Not very useful right now certainly; but might be the only way to escape certain situations in the future.

(look at me dancing around the powers of Saints, dancey dancey la-de-la)
Interesting. Looks like pretty solid Stage 3-4 mitigation, right out of the gate. On the other hand, does this mean Petrina can't make anyone else into Hillkin?
No. This effect already makes every hill and mountain that ever existed Immune to your Curses, plus a good number of supernatural creatures and maybe even a human or two. It also doesn't block conventional Mitigation, so its' frankly powerful enough for me. You can make a Hillkin civ if you give all the hills that currently exist human bodies somehow, but not by cloning Petrina in mass. ( Not that you could do that, cloning is metaphysically restricted in this setting. You'd need to be pretty powerful to break it.)

Little Wing is really expensive for how interesting he is, so I'm not taking him. (His future potential is probably quite high, or at least caps out at a respectible level, but he obviously won't be outscaling the current setting before we've had a decent go at it, his actual in-quest utility is unclear. Probably just healing and mitigation, one stage of which seems like it'll be kind of underwhelming.)
Hey, Prolessarch wasn't outscaling this setting either, and he was fairly priced; Little White Wing is either. He provides some utility effects immediately and ones that are specifically difficult for the Praxis to achieve, and can grow to a powerhouse disproportionate to the amount of investment you need to put in. He's very good.

Anyway, I question this greed in exploring as many magic systems as possible, especially given you already choose a very powerful magic system in the Praxis in lieu of more direct power; you are not lacking potential at the moment. Why not shore up some lateral capabilities.

I will say Emilia is my favorite Lesser Remittance though, albeit that's for personal reasons and not anything related to her capabilities. Still, it's cool that there was at least a vote for her, at least!
 
I'm really glad I haven't done my two more questionable ones, since this took twenty minutes to write on my phone while my internet at home is down
So, I refuse to write out the entirety of either of my other builds, but I actually have a pair of questions I hope you'll answer (neither of which are what make the builds questionable, just something that might be included in one of them where I'm honestly not sure what it would even do).

1. What would happen in a Combat-class Sable used the Second Step Crystalization of Flow to put Purity on Corsage(Willpower)? A Conceptual buff to her Willpower when she has Pandyssian Blood.
2. What would change if she then used Strength to also take Swords for Void Ruler?
 
First, it's not limited to combat- it's any event of sufficient low complexity. If there's a 1 in 8 chance someone would be have fear or be awed at a statement or declaration, with Magister is guaranteed. If you need your opponent to hesitate at the last moment to save someone and there's a 1/8 chance he does so, it's guaranteed; etc. I don't think something that lets you succeed at any action that'd you have 87.5% chance of failing every day is in any way weak. Using it to fish for critical hits isn't a bad use, but it's certainly a limited one.
Fair enough, but it does seem... well, it runs into the Final Fantasy Elixir issue, which is also present for Seram's possible Pay To Win remittance: It's really hard to say that right now is the right time to use it, when it might be even more needful later.
It's not as bad an issue as Pay To Win, since it has a predictable and relatively short-term recharge time, but it's still only safe to use offensively - if it takes a daily resource to survive one attack, what happens if they attack again?
It feels very dangerous, is what I'm saying. It's a lot more useful than it first appears, but it's still scary. I prefer more margin of error than it affords.
No. This effect already makes every hill and mountain that ever existed Immune to your Curses, plus a good number of supernatural creatures and maybe even a human or two. It also doesn't block conventional Mitigation, so its' frankly powerful enough for me. You can make a Hillkin civ if you give all the hills that currently exist human bodies somehow, but not by cloning Petrina in mass. ( Not that you could do that, cloning is metaphysically restricted in this setting. You'd need to be pretty powerful to break it.)
I was more thinking of "apply Hillkin template to people and/or things she meets, as a mitigation strategy". Is that precluded by the Remittance, or not?
It makes an action you undertake Good, not your whole existence. The Accursed would have a subjective opinion and would ignore this anyway; in fact nearly all sentient creatures would just ignore this since they possess a subjective experience. It's meant so that if an effect checks the universe for the presence of an immoral, evil, utility-reducing, etc; the event protected by the Writ counts as a Good one. Not very relevant to day-to-day life, to say the least, but it's one of the few ways to protect yourself against certain effects, especially since people can trap you in situations of ambiguous moral value so they can catch you in stuff like that; e.g. The Trolley Problem. This decisively resolves such conflicts in an unexploitable way.

Consider it an investment for the future. Not very useful right now certainly; but might be the only way to escape certain situations in the future.

(look at me dancing around the powers of Saints, dancey dancey la-de-la)
Sorry, I phrased that badly. I was saying it was a really weird angle for the option writeup to focus on, given that it's presumably somewhat in-character.
...And by the same logic, the option should probably explain why this might be needed, given that it's an obvious thing for the Accursed to warn about. Hm.
 
I'll also note that 3xcomplicatedmathnumbers Talent Estimation happened before Hunger went and bough like 4EFB in a single day.

Rihaku already shifted his estimations of how much Hungering boosted us due to circumstances before; Hunger's talent number quite possibly also was reconsidered.

Granted, we now spent a little bit of time buying much of nothing, so maybe it evens out.

/probably should be quoting runebladeruneblue actually
 
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I was more thinking of "apply Hillkin template to people and/or things she meets, as a mitigation strategy". Is that precluded by the Remittance, or not?
The very option says Petrina can no longer add to or alter her metaphysical ties, so you cannot apply Kin to Hills to other people. In fact, if another Kin to the hills is born naturally, she will no longer counts as her kin; as the option says again, the family you have now is all you will ever have.
Sorry, I phrased that badly. I was saying it was a really weird angle for the option writeup to focus on, given that it's presumably somewhat in-character.
...And by the same logic, the option should probably explain why this might be needed, given that it's an obvious thing for the Accursed to warn about. Hm.
Oh, using it against Saints is not the only use of such an object, though it can be a use. Think of it as a way to escape the metaphysical consequences of an action. For example, you can use it to make a deal with a devil and incur zero metaphysical taint and escape any damnation not bargained for; useful in any number of settings, this one included. So it's far from being a Saint counterpick.
 
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[ ] Volumetric Abstraction (4 Praxis + 1 ordinary pick) - The practitioner gains the ability to freely abstract and reify their creations into immaterial constructs, allowing them to interact directly with mental or spiritual phenomena. At this level, can only be abstracted into forms extant within resident locality. Permanent once executed; causes slight Investiture. Requires Volumetric Construction.

[ ] Sovereign Solipsism (7 Praxis + 1 ordinary pick) - When this rune is executed, the practitioner may imbue a single construct with a measure of autonomy, granting them the ability to interpret and obey simple, direct orders without active control. Furthermore, this autonomy is drastically increased in combat, allowing them to freely attack and defend with a savant's tactical prowess and cunning. Degree of independence scales slowly with skill in the Art. Repeatable. Permanent until canceled; causes very slight Investiture while used. Requires Volumetric Construction.

-

Gonna try make some Praxis techniques when I can for practice and then maybe compile them for the Arete. Conquest of the Mind renamed to Volumetric Construction; thanks for the name Aab!. And thanks to Priest for the name Sovereign Solipsism.
 
[BiaJ] Ties of Kin [4 Lesser Remittances]

I'm voting to avoid hitting the foundation of the earth with a common cold. The scope of curse mitigation implied here is pretty nuts. Otherwise, I'd go with Magister + bident + Angel friend.
 
I'm voting to avoid hitting the foundation of the earth with a common cold. The scope of curse mitigation implied here is pretty nuts. Otherwise, I'd go with Magister + bident + Angel friend.
As I said before, your Kin have high degrees of initial resistance due their metaphysical status, and it's something mitigated in other ways as well; Petrina is no stranger to becoming an itinerant traveler. This choice essentially makes you give up any early advantages Lesser Remittances could give you in return of a later game benefit of having a significant amount of people you can interact safely even when your powers are at the highest. However, as a Progression-type, the early-game is by far the point where you are most vulnerable, and you have both direct and indirect ways to mitigate your Curses even without taking this that may still allow some social contact in the future. To try to protect all of your siblings without being sure if you even can protect yourself can be said to be putting the cart before the horse!

I'd also like to hear the reasoning for you secondary preferences! It sounds like an interesting combination.
 
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Here, have another two fan-curses. @Orm Embar, this is 275 words.

[ ] Doom of the Shadow
The effects of your actions are no longer ontologically self-sustaining. Your works must be maintained through constant effort, lest they fade like mist before the sun.
While you live, this Doom is primarily concerned with second-order effects and higher. Those slain by you will remain slain, those loyal to you will remain loyal, and those treasures you harvest will remain obtained, so long as you recall them even vaguely. It will primarily be an impediment to building a reputation, organizing others, and utilizing certain complex magics and technologies.
However, should you die before this curse is fully mitigated, it will immediately attempt to destroy any means by which you might be recovered - including, in time, any evidence that you ever existed. Depending on the nature of your death, mortal magics may still be sufficient if deployed promptly, but after it's run its' course, resurrecting you would present serious difficulties even for the Accursed.
Offering this Doom represents a considerable degree of confidence on the Accursed's part. Take care that you live up to it.

[ ] Doom of Dementia
You are hounded by madness and delirium, scaling with the power of your mental faculties. For any degree of intellect below 'peak humanlike mortal', this never imposes penalties worse than moderate sleep deprivation. However, the effects scale exponentially with every superhuman mental attribute; while the Accursed's protections prevent this from having much effect on your personality, your decisionmaking may be severely impaired.
Some of the lightest restrictions in the short term, but at what cost in the long?
 
The very option says Petrina can no longer add to or alter her metaphysical ties, so you cannot apply Kin to Hills to other people. In fact, if another Kin to the hills is born naturally, she will no longer counts as her kin; as the option says again, the family you have now is all you will ever have.
Ah. Thought that might be it, but wasn't certain. Anyway, I'm more solid in my decision not to take it.

I'm still happy enough with my build. Magister might be another growth multiplier until we've outscaled the setting, and a somewhat respectable defense/utility option afterward, but I want all the magic lore. All of it. As much as possible, anyway.
The more potential you survive the early game with, the more likely you'll reach High Cursebearer!
 
He'd finally had a chance to examine the treasures they'd extracted from the King Fish. Gisena had concluded that the jade pearl and scale might sell for a considerable sum, but the map in the bottle offered more precipitous value. Drawn in quicksilver ink that shifted with the light was a map of their immediate environs in the Voyaging Realm, and a route to which they could reach an ancient ruin named the Temple of the False Moon.

There was no particular reason for them to pursue this lead, but his instincts told him that something of great value resided within, and his Rank-assisted intuition had rarely been wrong in the Voyaging Realm. The map was slowly disintegrating in the oxygenated air outside its bottle, so it was now or never. Even re-stoppering its container had failed to halt the degradation.

Gisena was characteristically enthused about the prospect of magical treasures secreted away, and Letrizia, having dueled the blue swordsman directly, felt badly that they needed the strength: so, ill-advised as it sounded, they set out for the Temple directly. At any rate it was only a few days' travel.

Well, like Verschle said: Onwards, to the shining tomorrow!

I'm slightly sad that the pearl and scale seem to only be usefull as trade goods, but we'll find ways to use the money anyway. And maybe we'll soon have more to sell from our temple adventure!

The hours passed slowly as they wandered, a warm and sullen-sweet haze like a daydream on a summer's afternoon. Verschlengorge lumbered through pastoral fields of green, rolling hills beneath clouds like dolloped cream, past dirt roads and cottages of grey stone where farmers' children emerged, gawking crudely at the cruelly angled giant. Packs of them scurried gleefully in its dust-cloud wake, waving to the pretty Sorceress on its shoulder.

"Aren't they adorable?" Gisena gushed, hands clasped to chest. Letrizia answered with an affirmative chirp through the machine's speakers.

Hunger, laid flat on the opposite shoulder, kept his eyes skyward. So much had changed these past five days. He'd nearly died, then become a Cursebearer, gifted with power and obligation beyond reason. Aside from the Apocryphal Curse, the yoke of his dooms had sat lightly on him so far. For that he could count himself lucky.

I still think that, for someone actually TRYING to be a good person, taking Decimator is really a bad choice, if an understandable one when we see what were the alternatives.

Also yeah, these 5 days have been crazy. At least we've only been actively draining people for... what, a couple days? hopefully we'll be able to find enough hunger sated targets, at least until the point we'll actually be able to afford the 2 years upgrade (though I suppose the next time it might have a different duration. Nobody ever said it HAS to be one month/2 years after all)

Also Also we're really traveling in style! why staying INSIDE the robot when we can ride on its shoulders instead?!

He spoke sparingly to the populace, and Gisena was well-aware of how to navigate the Tyranny. The Decimator's Affliction he'd been proactive in mitigating, and was successfully free of it for a time. And the Geas of Indenture, though it promised a thousand trillion, trillion lifetimes of servitude, stretched long into the uncertain future, a problem for tomorrow's Hunger, not the languid beast of today.

He was, if not content, at least occasionally happy with his lot as it presently stood. Some might resent the cavalcade of trials that the Apocryphal presented, but that was a small enough price in his reckoning, when so recently ago he'd been reduced to nothing. His companions were able and only infrequently annoying, and his powers had expanded with explosive speed. In a year's time or less he might again be the man he once was. What might he be in ten year's time? A hundred? He could scarcely imagine it, even though his benefactor lay even further beyond; far, inestimably far beyond the span of finite years.

And yet even the Accursed presumably reached his level of power in a finite amount of time. Approaching him is not an impossible goal for a progression type, with enough time and effort. Indenture and Apocryphal might very well be the best combination of curses for someone that actually wants to try that, an infinite amount of challenges through which to rise up, especially in combination with our Hunger-limited battle-exp system.

On a secondary note, yeah, Apocryphal must not seem that different to Hunger than what he live through until now anyway. Challenge after challenge, difficulty after difficulty, except this time he's better equipped to face them.

Really, for him specifically being a Cursebearer is an upgrade under any possible point of view!

Would his companions of this first month still be beside him, when he repaid the Accursed's favor? Assuming - and it was by no means certain - he survived, would he be some juggernaut with merely the countenance of a man, so far removed from mortal concerns as to scarcely resemble the creature he once was? Given the trajectory of his projection, it did not seem an unlikely outcome. Very nearly inescapable, in fact, with an early demise his only alternative.

And yet there had been humanity in the Accursed, after all. Perhaps that was the calculated facade of a being so far beyond human comprehension that mere reason and causality found no purchase against its abilities, but he liked to think otherwise. What need had such a being to offer so generous a bounty of power with his burdens? Why design the Cursebearer's systems with such care, as if to nurture and foster their growth? He was raising an army, but it was not a faceless one.

I suppose it's always possible than one of his curses forces him to be that generous when sharing his curses, though I don't think that's very likely.

Also while I can see Gisena standing by our side beyond this world, I doubt Letrizia would do it as well. We could certainly find ways to have her scale if needed, but I think it makes more sense to make her the ruler that will take care of the Human Sphere once we have to leave.

We'll find a way to come back and visit sometime! Maybe we could, for example, periodically haveh her come to the Evening Realm even after we leave this world (...IF we take Pillars of Creation!). OR maybe we'll mitigate the geass in a way that will allow us to go back to previous worlds for short-term visits.

Lots of possibilities!

A peal of thunder broke his reverie and he looked ahead to see clouds towering like stygian anvils, gathering angrily in a mass upon the horizon. Rain fell upon their bucolic expanse, pouncing like a nimble invader, its onslaught sudden, brisk and overwhelming. Gisena cried in joy and tilted her head skywards, catching the water on her tongue, while he grunted and shifted to an upright position, the Evening Sky sheltering him utterly from so trifling a concern.

Lightning rumbled and rippled through the darkened heavens, splayed-finger aftershocks the only evidence of its passage, forked bolts of brilliant yellow like the gods playing at javelins. The hairs on his back began to rise. This was no ordinary storm.

Unsurprisingly, he was correct.

Monsters down upon them from the clouds, eyeless myrmidons with skin of thunderhead-grey, whose blades were plumed like water-drops, set upon chariots of twisting fire. They charged in their dozens and tens of dozens, and Verschlengorge roared in response, an echoing shock of sound as to drown out all thunder, blasting the children away, deafened but alive.

peace never lasts for Hunger, but we already knew that.
"Shit." Letrizia cursed. "I've seen these guys before. I hope we didn't attract them to these people..."

Hunger grimaced. "It is what it is. Kill them quickly and you've nothing to be sorry for."

Any other mindset would have him go crazy pretty quickly. After all it could also be applied to Decimator's.

They died, quickly. Almost surprisingly so. Their movements lethargic to his eyes, their strikes middling, bereft of passion, even of desperation as he scythed them down. Halfway through the moment of carnage he finally realized. He wasn't exhausted any more, nor injured, and now held Seralize's speed and all the power he had accumulated these past days in its fullness. His pressure poured forth upon them harder and heavier than the storm-rains, the well of his spirit like a spigot turned open to drown them in fury and might.

For a time, he was king of the battlefield, and though he knew it would not last, that more and greater enemies awaited, still for a moment he exulted that his sword-arm was strong enough, his eye sharp enough, his fury swift enough, that he would lose no companions today. But all good things, as they say, come to an end, and ill things no less so. The battle concluded, the storm begrudgingly dissolved, and short hours later they came upon the Temple, having slaughtered their way through a trail of Astral monsters, none of whom was a match for his Blade.

All too quickly their journey was over, and the porcelain towers of the Temple loomed large against the silk-panel blue of the sky. A foreboding came over him, and over Gisena as they saw it; impossibly high and vast, spires like a claw made to clutch at the heavens, tear free the moon and leave only a wound weeping into the void.

---

The winner last time was [X] Quickest Route with [X] Conservative, though you may have an option to change strategies depending on which build wins. You rolled a 60; uneventful journey, no complications.

...That was easy. I'm sure we won't have the time to get used to it, but it was nice while it lasted.

so quickest route won, eh? Well, if everything goes well we'll have pretty good chances of completely outscaling Ber, and We might still have the time to reach civilization to do business!

Select 3. You may spend up to 9 Arete, though you only have somewhat over 8, so it will put you into Arete Debt. This is a complicated vote, so take some time to discuss and make plans. What you decide here may well determine Hunger's fate in the Temple, as it is incredibly perilous...

---

ok, so we're up to 8. Unless I see something really cool I'd probably go for a ring-build, working our way up to the Ruling Ring.

Now let's see...
[ ] Forebear's Blade - Echo of the Forebear

Cloud-shadow of the Forebear's might.

Legendary strength and speed, and the resilience to exert them. Can be taken multiple times. [+Might, +Agility]

basic strengh option, good if trying to save arete, we're a bit short on Might after all..
[ ] Forebear's Blade - Fall of Night - 2 Arete

The stroke of his blade is the fall of night, to every foe the sun of hope extinguished

Conjunctional Advancement with the Evening Sky. ++Strength, +Agility. Blade projections of all kinds deal one-third more damage with a one-tenth chance to inflict critical damage, tripling the harm done and applying half again the power of ruin. Control and manipulation of blade winds becomes far less taxing. The surcharge in power for stronger blade-winds is substantially reduced.

The wielder becomes capable of manipulating the properties of his falls; falls whose nature is languid but whose movement is swift, gentle falls that strike with magnified weight and heft, falls from great distance that do no harm, and so on.

the ranged power-up option, but we can probably spend arete on more useful/efficient things...
[ ] Forebear's Blade - Form of Rage - 7 Arete

When flesh and spirit both have abraded away, what remains of a man?

His essence at last stands bare and alone, free of the armor that presumes to shelter the world from its glory. A silhouette, bare outline of a figure, through which pale light pours forth without end.

If the form of flesh and the form of spirit are both felled, and if he should still be compelled to fight on, then he may assume the form of Rage, which is pure light and thunder, heft and raw Pressure, the forces of the world arrayed as a fist to strike down his enemies.

The form of Rage can only be entered if one has a compelling reason to fight on, else one dies instead. While in this Form, triple all Attributes for purposes of battle and increase Astral Rank by a significant* amount. The wielder moves like living lightning: the wake of his blows is the crush of thunder, the blaze of his eyes like furious stars, his merest regard like a mountain onrushing.

Use of this Form is taxing in the extreme. Should the wielder avoid annihilation, after the battle concludes he emerges, human once more and fully healed, but diminished as well. Choose one Advancement to revoke or lose 1 point of Arete after re-emergence, and become Tired, or Exhausted if already Tired.

*+1 if Low-Ranked, +0.5 if Mid-Ranked, and +0.25 if High-Ranked

Pre-requisite for Final Form.

I'm against it for the same reason I've stated last time. Ring was better, and it's better to invest on something we can use more often than "after dying twice) anyway.

[ ] Forebear's Blade - Undying Vanguard - 7 Arete.

Where tread the Forebear, his men would not fall, for the shadow of his presence could turn even death aside. And for his most stalwart servants, the reach of his shadow spanned continents and worlds.

Taking Echo of the Forebear (1 pick) and Undying Echo (2 Arete) unlocks Undying Vanguard (upgrade to Undying Echo, 5 Arete).

Choose up to 5 companions whose true Astral Ranks do not exceed your own. They receive bonus Protection, Constitution and regeneration depending on both your relative power levels and their level of loyalty to you. A highly loyal companion would be about as difficult to kill as you yourself are, including the effects of your Artifacts. [+Might, +Agility, +++Constitution]

You personally don't receive any healing from this, though the extra Constitution will increase your effective health.

...while I want to save for ring, this is admittedly tempting now that we're going somewhere that will put our companions in even more danger. Arguments about the sinergy with Gisena now being able to risk more have already been stated.
[ ] Forebear's Blade - A Thousand Cuts - 7 Arete (0 picks)

In the Forebear's grip could even a common knife blaze with fell power. All melee attacks made with the Forebear's Blade now apply cursed wounds. Septuples the power and speed of the Fell-Handed Stroke and allows it to be used with blade projections. Such horrific offensive power allows one to challenge foes vastly stronger.

a 0 pick option that massively improves our offense. Definitely a good one, though I'd STILL prefer to save that arete...
[ ] Forebear's Blade - Ruinous Valor (3 picks)

Where he advanced, so did the tide of entire wars, the shock of his blade like a hurled epicenter, the trail of his passage but wasteland and rubble.

[+++++Strength]
Power of Ruin now scales upwards depending on your Strength.

Choose:
Einhander - You may not regrow or replace your left arm by any means. Substantially reduces the cost and increases the range of special attacks made with the Forebear's Blade. This Advancement grants Might instead of Strength (+Might = +Str, +Con).
Zweihander - Regrow your left arm. Your barehanded strikes now carry the full destructive power of the Forebear's Blade.

If Einhander is taken, unlocks One Arm Fury.
If Zweihander is taken, unlocks Martial Stances: Forebear's Blade

---

This can be a really good choice if we're trying to save Arete. I'm against Einhander, if we wanted to stay crippled we should have taken Unshattered, but the +++++ strenght is certainly a nice power-up, and we'd get our arm back too!

...Actually I think Orm Embar mentioned this was taken at some point (he talked about the martial stance I think), and it would make sense if it was taken here... Conservative was the "everyone but hunger waits outside", right? In that case we can probably risk just strenghtening Hunger, and this way we save the Arete for later.
[ ] Evening Sky - Opalescence - The soft light of evening before which all attacks falter. Improves defensive parameters. [+Protection]

boring but practical no arete pick...
[ ] Evening Sky - Iridescence - 2 Arete

The sharp light of the stars before which all malice is lessened.

+Protection, +Charisma. Expands the range of effects subject to the Evening Sky, allowing it to passively weaken almost all forms of magic. Even Nullity itself can be once withstood before the Sky recedes.

Requires Opalescence.

we don't really need the charisma right now, and we have more efficient arete options...
[ ] Evening Sky - Philosopher's Wreath - 7 Arete (2 picks)

The twilight hours are a time of contemplation, growth of mind and spirit. Perhaps there are more things in earth and heaven than are dreamt of in one's philosophy. But that may not always be so.

They for whom the heavens themselves are aegis and raiment, these are the hours to speak - perchance to dream. And in dreaming, grow strong beyond the imagining of mortal men.


[+Intelligence, +Wisdom, +Charisma]

Select one magic system which you have personally encountered and which is no greater than the Noble Praxis. You may use that system to the limits of your Intelligence or applicable Attributes, developing any appropriate qualities within reason, but this may no more than double your overall advancement.

Allied mages with which the wearer dialogues extensively find they may develop novel applications of existing abilities and steadily grow in knowledge & power with effort, independent of their own paradigm. This can no more than triple their overall level of advancement, but any progression done on their own will raise this cap. Should said mage no longer be allied, the wearer may strip this power at will, like a dream dissolving at break of day.

---

...a grace could certainly help right now, depending on what it would do exactly. It would also make it easier to strenghten Gisena, as we'd have BOTH of us trying to learn more about this system, and she'd get the multiplier to her advancement as we'd certainly speak with her at lenght about it.
[ ] The Ring of Power - Dominion - 2 Arete

A ring of power does not exert influence casually. It has its own will, its own preferences, and if that will should be inseparable from its owner's, its sway thereby shall be greater for it.

Select a domain of influence. While acting within its domain, [Ring of Power] effects are substantially less taxing and more potent; the effects of this can be abstracted as follows: treat the owner's Rank as if it somewhat* higher for related actions. You may select this advancement multiple times, choosing a different domain each time. If multiple domains apply, their bonuses do not compound.

*+0.5 if Low, +.25 if Mid, +.1 if High.

The available domains for Hunger are: War, Passion, Life.

War - Applies to any conflict with real and serious stakes
Passion - Applies whenever in the throes of a powerful passion, or to inflame the passions of others
Life - Applies to the manipulation, augmentation, or restoration of biology or life-force
[ ] The Ring of Power - Preeminence - 7 Arete

It is no small thing, to master a ring of power; and for those few who have braved that height, at its peak they shall only glimpse the true jewel which lies even further beyond.

Choose a domain you have already purchased. While acting within its purview, double its effective Rank modifier and gain +All Stats. You may select this advancement multiple times, choosing a different domain each time.

The available domains for Hunger's Preeminence are: War, Passion

If taken these two should be taken together. War would help in case of a boss fight in the temple. I'm not sure Passion would apply though. Can Hunger find it in himself to be passione about this expedition?

They might not help in case of puzzles or similar things though.
Finally, you may decide one advancement your companions have made in the past days:

[ ] Letrizia - Hollow Star: It appears your Pristine light actually is capable of healing Verschlengorge... just not by very much. But the giant has regained some small matter of functionality, enough to fight about as well as it fought when you first encountered the Armament, all those... days... ago.

You haven't really been the best of bodyguards, have you? [+Letrizia]

[ ] Gisena - Sorcerous Advancement I: By studying your body and spirit and its correlated astral shadow, Gisena has made a breakthrough in the nature of Sorcery and findross, though it will take additional time for this to translate into power. Nothing concrete as of yet.

Gisena has obvious sinergy with Philosopher's Wreath, so if we take the second we should DEFINITELY also take her.

Other than that this is very much a short-vs-long term decision.

I can see many different viable plans here. some of my favourites are

1) [ ] Forebear's Blade - Ruinous Valor (3 picks) with regrown arm. the arete-saving plan.

2)[] the 9 arete ring plan, starting to work for the 27 arete pick, likely with the war domain.

3)Philosopher's Wreath (WITH GISENA), and we become a sorcerer. we get a general boost and a new superpower for 8 hours each day, and we can then progress towards a second coalescence like we do everything else, and with Gisena's help. The mental bonus could also be of help for not-battle challenges in the temple, like puzzles. either of the 0 arete options can be added.

but really, there are many other possible AND valid combinations here!


1052 words. I think I'll start to slow down a bit after this
 
Adhoc vote count started by Tyrant_Rayne on Oct 17, 2020 at 7:26 PM, finished with 598 posts and 61 votes.
 
1. What would happen in a Combat-class Sable used the Second Step Crystalization of Flow to put Purity on Corsage(Willpower)? A Conceptual buff to her Willpower when she has Pandyssian Blood.
2. What would change if she then used Strength to also take Swords for Void Ruler?
That's sort of a weird question, because Corsage already eventually gives you some degree of outright conceptual power to the stat you choose for it. And also, it's difficult to think of what way you could apply The Flow in order to improve Corsage...it's a straightforward stat buff, so I'm having a hard time imagine there to be anything "flowing" at all. The only place it would be applicable is to control over whatever your Crown Flower feeding method is, and maybe the surrounding natural energy? But that would still only improve the backend of the magic with Purity, instead of the +Will portion. You would probably be better off taking a magic that can scale off of Will, like Malignance or Tulpathics, or a magic that synergizes well with Void Ruler.

But I understand that it can be hard to process what "conceptual expression" of a mental stat might mean, seeing as there's no way to straightforwardly translate it to the material realm. For Will, if we think of it as "the mental faculty by which we decide upon actions (volition) and more towards their fulfillment despite mental interference", then we have a couple of things that conceptual expressions of Will might be. The one that makes the most sense to me is that your Will might expand to be able to help overcome physical interference, i.e. you don't have the strength to bust down a door, but your Will to do so is strong enough that it overcomes the real physical limitations and expands what is actually possible. Pandyssian Blood is already kind of facilitating a focused version of this by allowing her Will to extend her actual Con score beyond what it should be able to do. So the conceptual improvement to Will and ever-growing +Wills synergize really well, basically jacking her Inherent Ability up the ISH much faster than equivalent basic stat gains in Will would provide.

Void Ruler is basically a "cast from Will" magic system in a literal sense, in that it actively (temporarily) expends Will as a casting resource. So increasing the potency of the Will pluses you would be spending would probably also elevate the power of the Void Manifestations you can create. Or at least make you get more bang for your buck. Honestly, if you're looking for the best combination to take advantage of Sable's Inherent Ability, something like Swords + Blank Card (King's Scepter) would be better, because it would give you To Shatter Heaven, and if we equate a Crown and Thorns Will Corsage with TSH's +400% growth, then we're only left comparing being able to break Void Ruler's conceptual limits to having another Remittance Magic. Unless there's some other circumstance of the build that makes a specific Remittance Magic more attractive, I think that TSH's limit breaking is just better, especially if you're a Combat-type who won't be able to just come by TSH granting advancements with enough effort.


Okay, last build for a while:
-Character: The Orphan
-Diamond (Combat-type) (-3RV)
-Curses: Geas of Indenture, Doom of the Tyrant, Sign of the Twins (+4RV->+4LR)
-Primary Remittance: Blank Card: The Interface
-Lesser Remittances: The Hanged Man, Temperance, The Tower, The Devil, The Lovers: Bearic (Game Over...New Game?)(-2)
-Location: Puce, of the Purple Zones

I would inflict this nightmare on a Persona character, but nothing I was thinking seemed interesting. Instead Sable has to endure it, because of the available characters, she's the only one whose setting is from a game! Plus her name is a color...can't be more suitable than that, right?

The Palette is a fucked up and mostly alien place, but it's a great place to encounter a variety of Color Magic, so The Interface is going to have a lot of abilities with high combinatorial potential to assimilate. Power won't be hard to accumulate with The Hanged Man to cheat yourself up to some high, high heights and the other lesser Remittances as support options (which function sort of like Gamer reward and progression analogues).

Ber is here because Color Magic is obviously well suited to the setting and I think that it would be funny to pull even more typical isekai shenanigans on him. Like, he gets instagibbed by Hunger and after the Game Over shows up, he gets a message all like, "Hey bud, somehow you glitched the system out by exceeding what was supposed to be possible, looks like some very high level interference somewhere. We'll take all that power away and give you a reworked system with a higher cap, huh? New Game plus." All the while just handing him over to The Accursed for Lesser Remittance use like, "Yeah, he voided the warranty with aftermarket modifications and attacked one of your employees, so feel free to do whatever you want."

And then after floating in the Void for a gajillion years he just gets shit out into this bizarro world and is told he's got a new companion, with her own thing that seems sort of like a System. Don't let this one bite the dust, haha!

Just two surly weirdos doing their best, traveling around to beat all of the gym leaders mid-bosses enpersoned exclusion zones Chromatic Lords! And maybe learning some interesting lessons about themselves along the way! I'm sure that nothing could possibly go wrong....

Who am I kidding? Only suffering for Gamers here > : D
 
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It looks like Haeliel is remaining in the lead, so you guys may want to come to a consensus on your three wishes, as well as drop any omake reserves you have left!
 
How efficient is this "take Armor and wish for more Signs to unlock major bonus" plan?

But yeah, it's for sure Wish/Defensive wish +1. I'm not sure if the last one is Aobaru buff, setting up Catharine's ressurection or giving Gisena Ordinalism, however. I'm in favor of later, for now.
 
So is Hunger gonna straight up die if we don't have the Arete to buy Haeliel but she wins? Rihaku said something along those lines in the Discord but I'm not sure if he was joking or not. If that's the case and we haven't reached or exceeded 49 Arete, we shoudl coordinate a shift to one of the other options, assuming nobody has anything left in the tank.
 
How efficient is this "take Armor and wish for more Signs to unlock major bonus" plan?

But yeah, it's for sure Wish/Defensive wish +1. I'm not sure if the last one is Aobaru buff, setting up Catharine's ressurection or giving Gisena Ordinalism, however. I'm in favor of later, for now.
I support this, as long as everybody remembers that the "Defensive Wish" Wolfy is talking about only applies to critical Geas of Indenture roadblocks.

If we spend Haeliel's benefits on Geas Insurance and permission to rez Catherine then fully 2/3 of her cost (i.e. 33 Arete) will be put in a lock box and the thread won't see the benefits for a long time. I don't know how I feel about that tbh, because the Geas task hasn't been a source of drama yet and resurrection will likely take a lot of time to research.

50 Arete is a high but fair price to pay for a lesser wish, but it's only 1/3 of the potential power that we could have!
 
So is Hunger gonna straight up die if we don't have the Arete to buy Haeliel but she wins? Rihaku said something along those lines in the Discord but I'm not sure if he was joking or not. If that's the case and we haven't reached or exceeded 49 Arete, we shoudl coordinate a shift to one of the other options, assuming nobody has anything left in the tank.
What if Haeliel just resurrects us if we die purchasing her option? :thonk:
 
It looks like Haeliel is remaining in the lead, so you guys may want to come to a consensus on your three wishes, as well as drop any omake reserves you have left!
I'm working on a rewrite and the next scene for my build, after your write up of The Interface gave me a very different perspective on The King's Scepter. The intent is to integrate the passive growth and integration aspects of The Interface in a way that is within the remit of a Progression type Cursebearer. Also, probably some synergy with Meta-physical hazard and Seed of Genesis.

Is this in the power/potential category it should be? If I remember right Seram got a power that made him about as dangerous as the most dangerous human to ever live, and I guess Hungers Rank put him somewhere there as well?
The King's Scepter: Authority
A remittance created by the Accursed for a Cursebearer utterly unsuited to his own Praxis. Crafted from a wellspring of order and a Seed of Genesis it is the Authority of this unworthy Cursebearer made manifest and aware.
What falls within the shadow-gravity of its Cursebearer is turned to their purpose, as the moon is set spinning around the Earth and the Earth around the Sun.
The immediate puissance of the wellspring has been all but entirely converted into potential and tied into the Cursebearers progression. In this it has lost access to most immediate effects and its expansive range, in return the potential space it may affect and its capacity to interface with the Cursebearers progression have dramatically improved. It dreams of one day incorporating even this boundless source of progress for its sources edification.
The Forms of Authority are as varied as its source and purpose, though in deference to its sources prosaic mandates it tends to feminine forms in their presence.
In its initial stage its form may range out in a ten meter sphere around its source and it may direct esoteric effects of their Authority only through contact with itself or its source.


It ends up very SWLIHN and Rank-like, and at least the Rank-like aspect I'm going to try to change because aping Hunger feels cheap. Something closer to how the maximized Metaphysical Hazard makes you the Audience for which the play is performed. Maybe Authority takes a position more like a Director? I'll keep thinking on this while I comb through past quests in search of a companion that makes sense for a build like this.
 
A Foolish Transaction

Shard

Cursebearer (Progression)
Curses: The Apocryphal Curse, The Geas of Indenture, The Sign of the Crab, The Affliction of Slumber, Brand of the Champion, Brand of the Wretched, Doom of the Tyrant
Lesser Curses: Doom of the Sailor, Brand of the Chaste, Brand of the Kinslayer, Affliction of the Carnivore, Affliction of Leprosy
Remittances: King's Scepter (Shardcraft), New Game Plus (8 Charges Remaining)

"Hopeless hope is not foreign to me. I will give you a chance."

Why did I do it? Well. I didn't avoid the Plenary without a reason. Power. Power was agency, and curses were agency curtailed. Enough of one, and the curtailment would be irrelevant. A fraction of infinity was still an infinity, however much diminished.

Each curse clad unto me, each cruel and demanding. And with them came power, bought at a price great yet a bargain still. On one hand came the common wish of many: To turn back time, to try again. On the other hand came the other desire: Power, to change an uncaring universe.

Unto the breach, onto a beach. The Geas had deposited me upon an unknown world; The Apocryphal steered me towards a locale with a ready-made foe; The Wretched and Kinslayer incited hate, The Champion compelled a demand (something about a demand for crab legs), and the Tyrant bid me refuse. A brigand, I guessed, or perhaps a knight. He had sword and board, chain armor. Certainly with magical powers I was as yet unaware of, for it was certain this world scaled to powers mighty and world-shaking, perhaps more.

The power granted to me by the King's Scepter unfolded in my mind, a wild thing, imagination itself made manifest. It settled, revealing it's nature to me. A thing of broken things, the recognition that the whole was that of many more smaller parts crippled and forced unto a singular form; And here was the power to make those things as they were before. I reached out unto the still unnamed brigand before me, to the sword he wielded and with a thought I shattered it. There was a metaphysical resistance of some sort, but it was feeble, insufficient.

And then the other aspect of the power I wielded, Shardcraft, it called itself. A ghostly sword I summoned, even as the once-charging brigand stepped back in fear and shock, staring in horror of his broken blade, clutching it ever more tightly for the loss. Interesting. He faced up in horror, and then I shattered his life with the spectral sword, one fragment of the sword he had wielded but moments before.

It hadn't even been a minute. For a moment, I wondered why the Accursed believed this power most fitting to me, or if perhaps this was mocking the goals I saught. But my thoughts betrayed me. A fragment of an infinity is still an infinity. A fragment of a sword, still a sword... A fragment of a brigand, still a brigand. And with that insight came the summoning of a spectral ally. Bodyguards for the Slumber had seemed an intractable challenge at first, but now the pieces fell into place.

I had eight hours till the Affliction of Slumber claimed me. In that eight.. I tested my power against that of the myriad curses that bound me. No. Thought it had already grown considerably, it was as yet insufficient still to the task of even first stage mitigation. Unfortunate. I would have to grow considerably within the eight hours alloted to have a hope of survival against the dreaded Apocryphal. Here at last with the Accursed was a challenge worthy of the name. It had been long indeed, since I felt so alive. This was no dreary Earth. This was all of Creation.

Arm outstretched with colors of a broken reality walked the shatterer. Word would spread swiftly, of the entity who shattered and unmade, all creation naming it the atrocity, the broken, the breaker. Soon even the Tyrant and Hero would learn of the being from beyond. Neither beast nor man, but the shattered laws of reality astride themselves. In time the Apocryphal Curse would arrange an alliance between the two enemies, once irreconcilable, to set aside their differences to lay low an enemy that threatened existence itself.
[ ] Shardcraft - The art of broken and whole, the embrace of the moment inbetween. This casting system derives power from the shattering, from the acknowledgement that the parts are more than their sum. Tear suns asunder, rip power from the bosom of the hidden ones, and unmake the whole. Welcome to the Fragmented, young Shardcaster. You will find your kin here.

*Become Broken. This is a metaphysical expenditure that requires the loss of something deeply important to you, and must be a deliberate sacrifice. It can be an arm, it can be a teddy bear, it can be a relationship. All that matters is that you care. It may never come back to you, so long as you draw breath.
*Gain an intuitive affinity for how something can best be broken. This affinity becomes stronger as you yourself grow in power.
*Uses a resource known as Shards to generate effects. Shards are taken from the objects you break, and the nature of the effect varies depending on the object broken.
*A broken toy might grant the ability to summon a spectral guardian in the form of that toy, a corpse might grant the quickness and intellect they once had in their life.
*These effects quickly grow in power, allowing you to break larger and larger things. A routed army might grant permanent knowledge over military tactics, or the abiity to summon a terracotta army in their likeness. You can see how these abilities can be used to shatter even more things, resulting in an endless cascade of power compounding on power.
*One day, you might find yourself with enough power to just reach out into the fabric of universe... and just shatter it. You will know what to do by then.

AN: Here we go.
 
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