Finish the Engine!
we just build a better engine then seiner the premier ship builder of the setting?
Better than the once put into CR90's at least.


Your sore, sleep-deprived eyes stared down at the number. Like a droid, you went over the calculations and simulations again for a third time, then you slowly looked up. Across from you sat a similarly tired but brightly grinning Shen along with Pinagg, who also seemed to be smug about the data. You cleared your throat and pointed to the datapad.

"Is this data real? You've made double checks on the double checks, just to be sure?"

>>We did,<< Pinagg replied with his clicking speech. >>The data is genuine. Our engines are at least as good as those from Girodyne that are put in the CR90's. But we're also sure that there is still some room for improvement. We could give it a higher output, or make sure that the ships that use them even behave like starfighters if we want to.<<

"And that isn't all! I've found several ways in which we could lower the overall production cost if needed! The best thing about it is that it wouldn't lower the reliability or stability of the engines. We have several ways how we can put these to use if we wish! I mean, sure they were developed for a military ship, but we could put them on a bulk freighter. Or hell, put them in a hypothetical Mk. III-freighter." Shen was basically bouncing in his seat as he spoke, and you couldn't fault him for that.

You finally looked at the other person in the room. Your father leant against the wall and read the report about the engines. "What do you think, dad?"

He looked up and grinned wide. "I know the perfect company down on the planet who desperately needs a new contract and has the expertise to build these babies. And thanks to the growing popularity of the light freighter, we have the money to not only contract them, but to buy them out. The Banking Clan will be only too happy to hear that. Just tell me when you have the final model."

You nodded and returned your attention to the datapad before you. The engine looked great, a true marvel of engineering. You still couldn't believe your team had come up with something like that, considering the inexperience it had overall, especially when it came to the construction of entirely new engines. But that didn't make it any less impressive, only more. Still, both Pinagg and Shen were right, there still was some room for improvement.

[ ] Leave the engine as it is!

[ ] Let's improve …
-[ ] the speed! (1 Advantage for 1 Speed)
-[ ] the maneuverability! (1 Advantage for 1 Maneuverability)
-[ ] the price! (1 Advantage for 1 Cost)
Name: Vulkan Mk. 1 Corvette Engine
Size: Normal
Speed: Starting at 5
Maneuverability: Starting at 2
Advantage: 3
Flaw: 0
Cost: Starting at 6
 
tempted to just use all 3 advantage of the engine to get all 3 improvements.

Also we can come back and edit the engines later on different ships right? Because it might be better to make a military ship faster and more maneuverable but if we used them for a civilian ship the civilian market probably would care about cost more then efficacy in most cases.
 
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[X] Let's improve …
-[X] the price! (1 Advantage for 1 Cost) x2

The frame is at +4 net, but costs more than we'd really want. Since we made these engines ourselves we can reduce the price here just as well.

Only going for a 2x though since ending with a positive advantage count might be nice.
 
[X] Let's improve …
-[X] the price! (1 Advantage for 1 Cost) x2
 
*sigh* the premade one is still numerically better.

[X] Let's improve …
-[X] the price! (1 Advantage for 1 Cost) x2
 
[X] Let's improve …
-[X] the speed! (1 Advantage for 1 Speed)
-[X] the maneuverability! (1 Advantage for 1 Maneuverability)
-[X] the price! (1 Advantage for 1 Cost)
 
[X] Let's improve …
-[X] the speed! (1 Advantage for 1 Speed)
-[X] the price! (1 Advantage for 1 Cost)
 
[X] Let's improve …
-[X] the speed! (1 Advantage for 1 Speed)
-[X] the price! (1 Advantage for 1 Cost)
 
[X] Let's improve …
-[X] the maneuverability! (1 Advantage for 1 Maneuverability)
-[X] the price! (1 Advantage for 1 Cost)

I wanna say let's drop the price and up the maneuverability especially the Maneuverability cause currently we are at two Maneuverability.
 
[X] Let's improve …
-[X] the speed! (1 Advantage for 1 Speed)
-[X] the price! (1 Advantage for 1 Cost)

Consolidating...
 
No the premade has one more flaw for the same stats
Premade:
Size: Small (gain +2 Compartment)
Speed: 6
Maneuverability: 4
Advantage: 2
Flaw: 3
Cost: 4

Ours:
Size: Normal
Speed: Starting at 5
Maneuverability: Starting at 2
Advantage: 3
Flaw: 0
Cost: Starting at 6

What we gain:
-3 Flaws, +1 Advantage

What we lose:
-1 Speed, -2 Manuverability, +2 Cost, -2 Compartment

At a 1-to-1 rate of exchange for all variables, we lost 3 units of value.

The only way we break even is if "Having zero flaws" on a component is worth 3 units of value, and judging by the vote on the Frame component, it is not worth it enough for us to vote for it.
 
You compare to different engine typs. I think that is the confusion. @Void Stalker meant the "normal" option, you meant the "small" option.
What would have been different about using a Small vs Normal vs Large engine on this project? I thought the only difference was in how many component spaces we gained or lost, and any other effects were accounted for by the displayed stats.
 
What would have been different about using a Small vs Normal vs Large engine on this project? I thought the only difference was in how many component spaces we gained or lost, and any other effects were accounted for by the displayed stats.
Does not specify, but I suspect narratively it affects how well the ship can handle weight, maybe?
As in the bigger the ship, the bigger the engine needed...
 
What would have been different about using a Small vs Normal vs Large engine on this project? I thought the only difference was in how many component spaces we gained or lost, and any other effects were accounted for by the displayed stats.
Stats-wise, nothing. But "Small" means the engine is considered in-universe as being a bit small for the type of ship. This might have consequences on a narrative base if you would fit out the ship with too much equipment, roughly more than 50% of the compartment space. People would notice that the engines are too weak for such a ship. It would still work as intended but be underpowered, something that is perfectly fine on a freighter would be frowned about on a corvette. On the other hand, if the corvette is only lightly armed, this would be seen as a plus. So, it basically means that you have to balance what you put into your ships and if it meets the requirements costumes give you.

I use the stats as the bases of how ships come across in-universe. The numbers and things like "small" and "normal" are there to give you, as the player a feeling what you build and how good (or bad) your ship is.
 
[X] Uber Manuverability
-[X] the speed! (1 Advantage for 1 Speed)
-[X] the maneuverability! (1 Advantage for 1 Maneuverability) X2
This allows our ships to have the manuverability of the good small engine with the ability to handle a fully equipped ship. XD
The end result is near identical stats of a small, with no negatives, and for the price of a more usual engine.
 
[X] Uber Manuverability

We have future customers who want to buy effective warships, not merchants who need profit margin. The better the ship for a fair value, the more we sell.
 
[X] Uber Manuverability

We have future customers who want to buy effective warships, not merchants who need profit margin. The better the ship for a fair value, the more we sell.
Dare I mention the term "lowest bidder"?

It's not the best ship that wins the contract, it's the cheapest among "good enough" ones. This goes doubly for the second- and third- rate powers we are going to supply. And that goes triple for emergency re-armament programs, like the one which is kinda happening now.
 
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