Magical Girl Home Base Quest

Yeah, the Magical Condenser effectively gives us more actions to do magic stuff in, which is the closest we've seen to an actual action economy boost in the quest so far.
 
My concern with the Area of Purification... it takes extra time, and it also consumes the workspace slot. So... basically it gives us nothing until it's done, and in order to get it done, we have to lock medicine boy out of his workshop... or else we have to put it on hold partway through, and continue getting no benefit from it (and possibly an upkeep cost) while we do other things.

Also, it's really very clear that "Bombs" is not the only thing that Homer can do with his workshop. He can also do critical magical infrastructure.
All of those special rooms consume a workspace slot. None of them give us anything until they're done, and right now MB is down with a sickness for unspecified amount of time, and to actually take full advantage of the Condenser we'd need to find an actual other artificer after it is finished.

And remember, we cannot constantly build special rooms like that. They need to be unlocked by plot.
 
All of those special rooms consume a workspace slot.

All our special rooms take up a full room. Including more workshops or the purification room. Right now we have 10 cleared rooms on the second floor, yet only 2 MGs actually sleep there. Everyone else is either crowded in the first floor or sleeping in tents outside. Six of our 20 first floor rooms are used for special rooms, and any other stuff we build is going to be built on the first floor and take up more space.

I've been looking over the spreadsheet a couple times, and I'm pretty sure that our last building upgrade action gave us the "double room" in room 2. The effect being that it fits one extra MG. One. I'm serious; in Temporary Rooming Arangements it's shown that room 2 has three MGs instead of the two in our other rooms.

We're running out of space for facilities, housing, and infrastructure. Without the elevator, we can't effectively use even just the second floor. With it, we'll have four times the space to work with. Vote Magical Paternoster.
 
Could someone define "workspace slot" for me? My reading of that argument is that it takes up active work, which we already had a QM-note that it will not; either project goes on in the background, on its own, until it reaches a certain stage of completion or rolls crit failures.

Anyway, after a lot of deliberation...

[X] Build a Room
-[X] Magical Condenser: Allows multiple workshops to run in parallel.

My opinion has swayed over to the Condenser. Plumbing and other mundane sanitation can be installed over time, the same for elevators, but this has no mundane equivalent.
 
One thing I'd like to note:

The purification aura doesn't just help with health and cleanliness.

It helps with spiritual wounds. Like Jocelyn's.

It'll help treating wounds to the soul/spirit. Something is bound to be the most difficult wounds and damages of them all.

And I'm wondering if it helps with sanity. It helps heal the spirit. Does that mean it'll help heal mental trauma as well for example?
 
All of those special rooms consume a workspace slot. None of them give us anything until they're done, and right now MB is down with a sickness for unspecified amount of time, and to actually take full advantage of the Condenser we'd need to find an actual other artificer after it is finished.

And remember, we cannot constantly build special rooms like that. They need to be unlocked by plot.
yeah? But the Purification room consumes it for longer, and once we have the condenser in, the "consumes a slot" issue goes away.

The thing about "other artificer" is that it's basically putting up a Help Wanted sign... and the sign doesn't go up until the Condenser is finished. It's not like we can wait on the Condenser until after the new crafter shows up in the queue and then build the thing. The sooner it goes in, the sooner we're likely to get someone... it's jsut that there's a lag in there.
 
yeah? But the Purification room consumes it for longer, and once we have the condenser in, the "consumes a slot" issue goes away.

The thing about "other artificer" is that it's basically putting up a Help Wanted sign... and the sign doesn't go up until the Condenser is finished. It's not like we can wait on the Condenser until after the new crafter shows up in the queue and then build the thing. The sooner it goes in, the sooner we're likely to get someone... it's jsut that there's a lag in there.
Except that it doesn't, since as Naron just reminded us, QM said that it doesn't take active work. Only difference in building them is that the Purification is taking more time to become active than Condenser or Paternoster.

That is true, but it is no guarantee that one is immediately going to pop up.
 
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The big advantage of the Condenser I can see is that once it's up Homer can keep building the other magical building enhancements (like the Aura) in parallel with whatever the Boy is doing. Apparently he's been wanting to do all of these for a while but couldn't because Boy was putting our too many vibes.
 
Won't having the condenser also mean that MG's can use their powers within the building without disrupting MB or Homer?
Wouldn't this also give them a chance to train on hostel grounds?
 
The big advantage of the Condenser I can see is that once it's up Homer can keep building the other magical building enhancements (like the Aura) in parallel with whatever the Boy is doing. Apparently he's been wanting to do all of these for a while but couldn't because Boy was putting our too many vibes.
Unless QM has changed the rules, when choosing which special room to build we can only build one. Others will need to be unlocked later to have them be available for building.
Won't having the condenser also mean that MG's can use their powers within the building without disrupting MB or Homer?
Wouldn't this also give them a chance to train on hostel grounds?
Where has it been said that magical girls cannot use their powers in the hotel grounds?
 
Where has it been said that magical girls cannot use their powers in the hotel grounds?
By logical deduction, if Homer can't do magic while MB is doing his work due to magical emissions, wouldn't that naturally mean that MG's can't do that either for the same reason, as it would also disrupt work in either workshop?

It wasn't directly stated (I think) but that's the assumption I was reading this quest under.
Unless its some weird male "don't cross the streams" thing, and MG's and MG artificers can just do their stuff around them without any negative effects.
 
We're running out of space for facilities, housing, and infrastructure. Without the elevator, we can't effectively use even just the second floor. With it, we'll have four times the space to work with. Vote Magical Paternoster.
Unless QM has changed the rules, when choosing which special room to build we can only build one. Others will need to be unlocked later to have them be available for building.
Considering these both, it seems that we have a bigger pressing need for the Paternoster than anything else because we are already running out of space, because as is, not choosing it means we would have to rely on possibly having a more mundane way to opening up more floors, or simply not be able to build much more rooms until we are able to get it again.....
[X] Build a Room
- [X] Magical Paternoster: Allows full utility for upper floors.
 
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By logical deduction, if Homer can't do magic while MB is doing his work due to magical emissions, wouldn't that naturally mean that MG's can't do that either for the same reason, as it would also disrupt work in either workshop?

It wasn't directly stated (I think) but that's the assumption I was reading this quest under.
Unless its some weird male "don't cross the streams" thing, and MG's and MG artificers can just do their stuff around them without any negative effects.
Well, Jocelyn has had no problems with making magical potions while MB has been crafting.

@7734
What is the case?
 
For what it's worth, we're not even done reclaiming the second floor yet, and the second floor has a bunch of rooms open and available right now that simply haven't been properly refurbished yet. I mean, I could be wrong, but having to take stuff up and down a single flight of stairs strikes me as a mild pain in the ass more than anything else, and it feels like the Paternoster can wait until we're prepping to start in on floors three and double two.

If more room on the first floor is needed, we could see about moving existing residences up to the open rooms in floor two once they're properly refurbished.



My priorities right now are Condenser>Paternoster>>>Purity.
 
Well, Jocelyn has had no problems with making magical potions while MB has been crafting.

@7734
What is the case?

Technically speaking, Jocelyn isn't an independent agent at present time, so her works fall under the aegis of Medicine Boy. If she was an independent agent like Homer, then mutual exclusivity would kick in and stonewall her.
 
Right, because MB was the one who made Jocelyn's current body. As far as 'crossing the streams' goes, Jocelyn's work is part of MBs, albeit on a different task than his main efforts.
I'm still in favor of the Paternoster, rooms aside. It could ease the burden of carrying water up to the showers by bucket, at least to some degree.
 
Technically speaking, Jocelyn isn't an independent agent at present time, so her works fall under the aegis of Medicine Boy. If she was an independent agent like Homer, then mutual exclusivity would kick in and stonewall her.
I've noticed its not fully answered 😅
Does this in some way apply to the magic used by MG's on hostel grounds when someone tries crafting?
So if a random MG does some continuous magical thingy while either Homer or MB crafts something in their workshop- would it have/had an effect on their work?
 
I've noticed its not fully answered 😅
Does this in some way apply to the magic used by MG's on hostel grounds when someone tries crafting?
So if a random MG does some continuous magical thingy while either Homer or MB crafts something in their workshop- would it have/had an effect on their work?
I see it as fully answered. If the MG does their magic thingy while Homer or MB are using the workshop, they are an independent agent. Ergo, streams get crossed, and bad stuff happens.
 
I see it as fully answered. If the MG does their magic thingy while Homer or MB are using the workshop, they are an independent agent. Ergo, streams get crossed, and bad stuff happens.
So that would mean that without the Condenser anyone doing anything magical (even accidental) while Homer or MB are in their workshop could potentially end in horrible misery?
And this has been going on for 16 weeks now?
 
Keep in mind that when Homer or MB are using the workshop, they are doing fairly intensive work that draws heavily on the area magically. Unless the MG is putting a similar draw on the local area, it's probably not going to make a difference. The Omake I'm pulling this info from mentioned that it was problematic for multiple people to put draws out on the level that MB or Homer do when using the Workshop.
Edit: It's not actually an Omake, and I don't remember whether it's under Sidestory or Apocrypha, but I know that it came from 7734.
Edit2: Never mind, I was apparently misremembering based on the QM response.
 
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So if a random MG does some continuous magical thingy while either Homer or MB crafts something in their workshop- would it have/had an effect on their work?

Yes but also no? The thing is, magical girls don't do perpetual stuff unless they make it a bounded field, and those get expensive quickly and frustrating even faster. The only magical girl I can think of on cast who could do anything like that would be Sioroco, Kaguya, or Ouroboros. Of those three, Sioroco's wouldn't interfere because hers are contingency based, Ouroboros has enough innate weight she'll fuck up projects by being in the area let alone active casting, and Kaguya would only interrupt a project by teleporting into or out of the vicinity because teleportation without any gimmicks is probably the single most stressful individual action on local magic. Remember, it's not about pulling in too much mana; it's about putting out too much contaminating effect.
 
For what it's worth, we're not even done reclaiming the second floor yet, and the second floor has a bunch of rooms open and available right now that simply haven't been properly refurbished yet. I mean, I could be wrong, but having to take stuff up and down a single flight of stairs strikes me as a mild pain in the ass more than anything else, and it feels like the Paternoster can wait until we're prepping to start in on floors three and double two.

If that was true, it wouldn't take weeks and weeks to work on the 2nd floor. Going by the spreadsheet, only two MGs stay there despite there being ten total cleared rooms and a crisis with tons of MGs around. It's looking like the 2nd floor isn't going to be used much at all for a long time.
 
And there's a cleared room on the first floor that hasn't been touched yet. Taking a room from "clear" to "vacant" takes time and effort, and our one errand monkey is busy cleaning out fully unusable rooms(at a flat rate of one per week). Next time an item goes up for auction and we have a decent resource stockpile, see if we can sell it for labor.
 
Something we should really consider is looking harder at those non-Stuff rewards when they come up on item sales. A favor from Kaguya might have been helpful during the crisis, as might have been a car.
 
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